The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=18679

From Day One


Previous Topics

2/9/2006 kalyptein: [Charnel Gods] The Fall of Sarantium
I posted a little about the initial work on this game some while back, but it was stillborn at the time.  Recently it got dusted off and last night we…
In Adept Press
Participants: kalyptein, Lisa Padol, Ron Edwards, hardcoremoose.


2/8/2006 Joshua BishopRoby: [FLFS] Flags, Situation, Address
So in his FLFS playtest, Jason found the Thematic Batteries to be somewhat lacking: People would degrade their abilities when it didn't really matter, or when they were…
In Indie Game Design
Participants: Joshua BishopRoby, jasonm.


2/8/2006 14thWarrior: Deloreans in Time - A 'Back To The Future' Alternate Setting
DELOREANS IN TIME An Alternate Setting for Dogs In the Vineyard. This alternate setting is designed to replicate the setting of the Back To The Future movies as though it…
In lumpley games
Participants: 14thWarrior.


2/8/2006 dunlaing: Catchphrases
So I'm listening to "A Boy Named Sue" on my iPod and it starts with Johnny Cash saying "Hello, I'm Johnny Cash" and a huge roar of applause which is…
In Muse of Fire Games
Participants: dunlaing, Technocrat13, TheCzech, Zamiel.


2/8/2006 dindenver: [LoL] On-Line Campaign
Hi   OK, the game system is mine. And we are playing on-line using VASSAL every Saturday night.   The players are:   Cheryl - My wife, she has really…
In Actual Play
Participants: dindenver, Adam Dray.


2/8/2006 Glendower: [PTA] Speed Demons - Conflict issues
With the Pilot episode of Speed Demons successfully run last week (Writup is located at http://www.indie-rpgs.com/forum/index.php?topic=18585.0 , we started up with Episode One. Just a reminder of the people involved:…
In Actual Play
Participants: Glendower.


2/8/2006 TickTock Man: Just Simple Questions on Dice
Greetings! Do you use a standard die type in your games?  What type of die do you use and why?  Is there a Sorcerer "standard" size? Thanks! Angelo
In Adept Press
Participants: TickTock Man, Ron Edwards, James_Nostack, Julian, Trevis Martin, Walt Freitag, Peter Nordstrand, Marco, demiurgeastaroth, mneme, Ben Lehman, The_Tim, Gaerik, Gregor Hutton.


2/8/2006 yothales: [TSoY] Rules adapted for Degenesis
Hello everybody! I’m playing a German RPG named Degenesis. You can download it here for free. The artwork is terrific and absolutely worth a look. It’s a post-apocalyptic setting in…
In CRN Games
Participants: yothales.


2/7/2006 Kaare Berg (Old): Source Code - blowing off dust reveals new game
I'll admit I've been both distracted and distraught. At first I posted this idea as Envoy, then Carbon Soul and after some good advice as Source Code. We play tested,…
In Indie Game Design
Participants: Kaare Berg (Old).


2/7/2006 ffilz: [Troll Slayer] The role of spell caster characters
Troll Slayer is about killing things in tactical miniatures style combats. Magic is part of the concept. I'm trying to settle on just what the role of spell casting characters…
In Indie Game Design
Participants: ffilz, dindenver, TonyLB, Joshua BishopRoby, Ramidel, Troy_Costisick, Dantai, joepub, Jack Aidley.


2/7/2006 mratomek: Playtest a new approach to RPGing
Monster RulesTM is a new approach to RPGing. It allows players to create their own characters and scenarios using a simple point-based system, and then play games in a head-to-head…
In Connections
Participants: mratomek, nikola, Ben Lehman.


2/7/2006 mratomek: Equipment vs. Powers
Just wanted to get some feedback on a concept for a game. The game allows you to build your own powers--essentially what you want your character to be able to…
In Indie Game Design
Participants: mratomek, Andrew Morris, dindenver, Ron Edwards.


2/7/2006 Sempiternity: [The Fool & The World] a novice game design
So, i had a creative streak and wrote this little game yesterday. Yep, it is my first game i've ever written. I'm not sure if it works or not, or…
In Indie Game Design
Participants: Sempiternity, Adam Dray.


2/7/2006 Bailywolf: [THRESHOLD] Developments on the Gamer Formerly Known as ‘Fade’
This is a game that’s been simmering on my back burner for a goodly long while now, and one I’ve discussed earlier on the Forge in this thread and in…
In Indie Game Design
Participants: Bailywolf, Dreez, Doug Ruff.


2/7/2006 Eero Tuovinen: Competitive roleplaying experiences?
My Alma Mater rpg club in Helsinki is interested in arranging more actual roleplaying activity lately. I listed some ideas for people there and there's interest for a "roleplaying tournament"…
In Conventions
Participants: Eero Tuovinen, TheTris, jasonm, James_Nostack, TonyLB, Ron Edwards, LordSmerf.


2/7/2006 andrew_kenrick: [Inn at the Edge of Forever] Basic Mechanics
Hey all - I've lurked here for a long time but am finally getting around to actually making posts. The Inn at the Edge of Forever will be my second…
In Indie Game Design
Participants: andrew_kenrick, Jack Aidley, Matt, lumpley, ks13.


2/7/2006 cdr: [DunDraCon] Indie Gaming wiki - San Ramon, CA 2/17-20
<A HREF="http://www.dundracon.com/">DunDraCon</A> is a gaming convention at the San Ramon Marriott in northern California, February 17-20 this year.  I'm running TMW Saturday 8am and in the hopes of running DitV…
In Conventions
Participants: cdr, talysman.


2/7/2006 cdr: [DitV] Tower Creek #4
My favorite intro scenario for DitV is "Tower Creek", which I ran Sunday for two people I found using the marvelous <A HREF="http://findplay.anvilwerks.com">Findplay</A>. Major thanks to Jason Morningstar for his…
In Actual Play
Participants: cdr.


2/7/2006 ChrisJaxn: New, Call of Cthulu-esque, with a few questions.
Hey. I'll start with the premise of the game, and a bit about how I envision it working, and then I'll ask my questions. Players will take the role…
In Indie Game Design
Participants: ChrisJaxn, timopod, Sempiternity, TonyLB, Noon, Arpie.


2/6/2006 knicknevin: [F.U.] Help With Munchkin-Proofing
Currently I'm working on a simple, short game about barbarians, wizards, thieves and bards studying for their heroship degrees at college, a place called Fantasy University. It's turn based, with…
In Indie Game Design
Participants: knicknevin, Troy_Costisick, Walt Freitag.


<< more previous topics

 

Subsequent Topics

2/9/2006 bcook1971: Reads Like PTA
Check out Warren Ellis' Ocean series, now collected in graphic novel format. As I was reading it, I kept thinking, this has that spunky character focus contrasted with a larger…
In Dog Eared Designs
Participants: bcook1971, Matt Wilson, Ron Edwards, Mark Woodhouse.


2/9/2006 Erlend Bruer: Two quick questions
Hello I started my first BW campaign just before Christmas, and we've had enjoyable evenings with this somewhat complicated but very appropriate system. During the course of play we have…
In Burning Wheel
Participants: Erlend Bruer, Kaare Berg (Old).


2/9/2006 jasonm: [DitV] A Fistful of Dice
Last night our regular game group was a player short, so I seized the opportunity and ran Dogs for two of my friends.  I had a copy of Tony's town…
In Actual Play
Participants: jasonm, lumpley, Technocrat13, segedy.


2/9/2006 Iskander: Burning Wiki
The wiki, it burns! it burns!.
In Burning Wheel
Participants: Iskander.


2/9/2006 TonyLB: [Misery Bubblegum] Stakes Resolution
Okay, first check out this actual play thread where I talk hazily about the prospect of using mechanics to set stakes, rather than to resolve them.  This is my first…
In Indie Game Design
Participants: TonyLB, Andrew Morris, Joshua BishopRoby, Bryan Hansel, Sydney Freedberg.


2/9/2006 Frank T: [Sorcerer & Sword] Oh, the Shame!
Last weekend was GroFaFo Winter Rally. I did nothing but indie games all weekend, Dogs, Sorcerer and Polaris, plus one playtest. If you forgive me being pathetic for a moment,…
In Actual Play
Participants: Frank T, Ron Edwards, eed_de, Jestocost, Nev the Deranged.


2/9/2006 Iskander: The End of a Sentence
Hey, Emily, in my copy, on p. 31, the last paragraph runs: But it is the Active Player who should choose the Compatibility, and ...then it stops. What's the end…
In Black and Green Games
Participants: Iskander, Emily Care, Victor Gijsbers.


2/9/2006 ChrisJaxn: [Madness Descends] Investigation and Insanity Rules
So, referencing this game idea: http://www.indie-rpgs.com/forum/index.php?topic=18660.0 I've decided to ignore (here) the character and scenario creation mechanics, because explaining the graphs will take a much finer hand, more than it…
In Indie Game Design
Participants: ChrisJaxn, Sempiternity.


2/10/2006 ffilz: [Troll Slayer] Characters and attributes
First off, why attributes? Troll Slayer will have a combination of attributes and skills. I like this combination because of the differentiation in characters it provides. Attributes as relatively fixed…
In Indie Game Design
Participants: ffilz.


2/10/2006 Highlander: World of Empire -- looking for playtesters
Louisville area GM looking for a few regular playtesters.  The game system I am using is original, designed by another gamer and extensively modified by me with new systems.  You…
In Connections
Participants: Highlander, Tommi Brander.


2/10/2006 jburneko: [Sorcerer] Why Group Conflict Is So Confusing...
Ron had this to say in an Actual Play thread about the common confusion over Sorcerer's group resolution process: What concerns me about the dice is that complex group…
In Adept Press
Participants: jburneko, bcook1971, Ron Edwards, James_Nostack, charlesperez, angelfromanotherpin, Gabe McKean.


2/10/2006 Nev the Deranged: Capricon
I have some friends marginally involved in Capricon, who have urged me to attend. Anybody know if  there will be any Indie stuff going on there that would entice me…
In Conventions
Participants: Nev the Deranged.


2/10/2006 jasonm: Review Copies
[i]I posted this query over at [url=http://www.story-games.com/forums/comments.php?DiscussionID=135&page=1#Item_23]story-games[/url], and Ben suggested bringing the conversation here as well.  [/i] The Shab-al-Hiri Roach, knock on wood, 2-3 weeks away from sitting in a…
In Publishing
Participants: jasonm, Ron Edwards, Ben Lehman, Andy Kitkowski, guildofblades, nikola, daMoose_Neo, Clay, Artanis, Veritas Games, abzu, Joshua BishopRoby, andrew_kenrick.


2/10/2006 Lisa Padol: Contain Question
So, Dave's character, Andreas, put a Possessor demon in a Contain. He instructed another Possessor demon, this one bound to him, to force a sedative down the throat of the…
In Adept Press
Participants: Lisa Padol, James_Nostack, Ron Edwards, Mister Six.


2/10/2006 andrew_kenrick: [Inn at the Edge of Forever] Power 19
Ok, I've finished the Power 19 now. My questions are at the bottom. Inn at the Edge of Forever: Power 19 1.) What is your game about?** The Inn at…
In Indie Game Design
Participants: andrew_kenrick, Matt, Troy_Costisick.


2/10/2006 Andy Kitkowski: Anatomy of a SHOCK: Social Science Fiction game
Hey all, if anyone is interested in following along, I'll be documenting my attempts to get my group into a "Novel"-sized campaign of SHOCK. My group has folks that are…
In glyphpress
Participants: Andy Kitkowski, nikola, Everspinner.


2/10/2006 Arturo G.: [The Pool] Learning to set the stakes
On the last three weeks we decided to play a story using The Pool system. I wanted to try The Pool since I read it from the first time, but…
In Actual Play
Participants: Arturo G., demiurgeastaroth, Halzebier, Calithena, Gaerik, Plotin.


2/10/2006 Roger: [SUPERLATIVE] A somewhat short, somewhat complete game
I've released version 1.0 of SUPERLATIVE, a short 'concept game' I've written.  It's available at: http://roger.carbol.com/rpg/Superlative_v1_0.pdf I'm mostly happy with how it turned out.  My biggest problem with it right…
In Indie Game Design
Participants: Roger, TonyLB, knicknevin, Adam Biltcliffe, Arpie.


2/10/2006 MikeSands: Badass Space Marines - Call For Playtesters
I need playtesters for Badass Space Marines, a game of action/science fiction/horror films (basically it's a homage to Aliens). It is designed for zero-preparation, single session play. Each mission uses…
In Connections
Participants: MikeSands, CommonDialog.


2/10/2006 cpeterso: Polaris + The Pool = Poolaris!
"Poolaris" is a game born from just a word, a pun on the the names "Polaris" and "The Pool". But then I started thinking this combination might actually work! The…
In Indie Game Design
Participants: cpeterso, Artanis.


more subsequent topics >>