The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=18699

From Day One


Previous Topics

2/10/2006 MikeSands: Badass Space Marines - Call For Playtesters
I need playtesters for Badass Space Marines, a game of action/science fiction/horror films (basically it's a homage to Aliens). It is designed for zero-preparation, single session play. Each mission uses…
In Connections
Participants: MikeSands, CommonDialog.


2/10/2006 Roger: [SUPERLATIVE] A somewhat short, somewhat complete game
I've released version 1.0 of SUPERLATIVE, a short 'concept game' I've written.  It's available at: http://roger.carbol.com/rpg/Superlative_v1_0.pdf I'm mostly happy with how it turned out.  My biggest problem with it right…
In Indie Game Design
Participants: Roger, TonyLB, knicknevin, Adam Biltcliffe, Arpie.


2/10/2006 Arturo G.: [The Pool] Learning to set the stakes
On the last three weeks we decided to play a story using The Pool system. I wanted to try The Pool since I read it from the first time, but…
In Actual Play
Participants: Arturo G., demiurgeastaroth, Halzebier, Calithena, Gaerik, Plotin.


2/10/2006 Andy Kitkowski: Anatomy of a SHOCK: Social Science Fiction game
Hey all, if anyone is interested in following along, I'll be documenting my attempts to get my group into a "Novel"-sized campaign of SHOCK. My group has folks that are…
In glyphpress
Participants: Andy Kitkowski, nikola, Everspinner.


2/10/2006 andrew_kenrick: [Inn at the Edge of Forever] Power 19
Ok, I've finished the Power 19 now. My questions are at the bottom. Inn at the Edge of Forever: Power 19 1.) What is your game about?** The Inn at…
In Indie Game Design
Participants: andrew_kenrick, Matt, Troy_Costisick.


2/10/2006 Lisa Padol: Contain Question
So, Dave's character, Andreas, put a Possessor demon in a Contain. He instructed another Possessor demon, this one bound to him, to force a sedative down the throat of the…
In Adept Press
Participants: Lisa Padol, James_Nostack, Ron Edwards, Mister Six.


2/10/2006 jasonm: Review Copies
[i]I posted this query over at [url=http://www.story-games.com/forums/comments.php?DiscussionID=135&page=1#Item_23]story-games[/url], and Ben suggested bringing the conversation here as well.  [/i] The Shab-al-Hiri Roach, knock on wood, 2-3 weeks away from sitting in a…
In Publishing
Participants: jasonm, Ron Edwards, Ben Lehman, Andy Kitkowski, guildofblades, nikola, daMoose_Neo, Clay, Artanis, Veritas Games, abzu, Joshua BishopRoby, andrew_kenrick.


2/10/2006 Nev the Deranged: Capricon
I have some friends marginally involved in Capricon, who have urged me to attend. Anybody know if  there will be any Indie stuff going on there that would entice me…
In Conventions
Participants: Nev the Deranged.


2/10/2006 jburneko: [Sorcerer] Why Group Conflict Is So Confusing...
Ron had this to say in an Actual Play thread about the common confusion over Sorcerer's group resolution process: What concerns me about the dice is that complex group…
In Adept Press
Participants: jburneko, bcook1971, Ron Edwards, James_Nostack, charlesperez, angelfromanotherpin, Gabe McKean.


2/10/2006 Highlander: World of Empire -- looking for playtesters
Louisville area GM looking for a few regular playtesters.  The game system I am using is original, designed by another gamer and extensively modified by me with new systems.  You…
In Connections
Participants: Highlander, Tommi Brander.


2/10/2006 ffilz: [Troll Slayer] Characters and attributes
First off, why attributes? Troll Slayer will have a combination of attributes and skills. I like this combination because of the differentiation in characters it provides. Attributes as relatively fixed…
In Indie Game Design
Participants: ffilz.


2/9/2006 ChrisJaxn: [Madness Descends] Investigation and Insanity Rules
So, referencing this game idea: http://www.indie-rpgs.com/forum/index.php?topic=18660.0 I've decided to ignore (here) the character and scenario creation mechanics, because explaining the graphs will take a much finer hand, more than it…
In Indie Game Design
Participants: ChrisJaxn, Sempiternity.


2/9/2006 Iskander: The End of a Sentence
Hey, Emily, in my copy, on p. 31, the last paragraph runs: But it is the Active Player who should choose the Compatibility, and ...then it stops. What's the end…
In Black and Green Games
Participants: Iskander, Emily Care, Victor Gijsbers.


2/9/2006 Frank T: [Sorcerer & Sword] Oh, the Shame!
Last weekend was GroFaFo Winter Rally. I did nothing but indie games all weekend, Dogs, Sorcerer and Polaris, plus one playtest. If you forgive me being pathetic for a moment,…
In Actual Play
Participants: Frank T, Ron Edwards, eed_de, Jestocost, Nev the Deranged.


2/9/2006 TonyLB: [Misery Bubblegum] Stakes Resolution
Okay, first check out this actual play thread where I talk hazily about the prospect of using mechanics to set stakes, rather than to resolve them.  This is my first…
In Indie Game Design
Participants: TonyLB, Andrew Morris, Joshua BishopRoby, Bryan Hansel, Sydney Freedberg.


2/9/2006 Iskander: Burning Wiki
The wiki, it burns! it burns!.
In Burning Wheel
Participants: Iskander.


2/9/2006 jasonm: [DitV] A Fistful of Dice
Last night our regular game group was a player short, so I seized the opportunity and ran Dogs for two of my friends.  I had a copy of Tony's town…
In Actual Play
Participants: jasonm, lumpley, Technocrat13, segedy.


2/9/2006 Erlend Bruer: Two quick questions
Hello I started my first BW campaign just before Christmas, and we've had enjoyable evenings with this somewhat complicated but very appropriate system. During the course of play we have…
In Burning Wheel
Participants: Erlend Bruer, Kaare Berg (Old).


2/9/2006 bcook1971: Reads Like PTA
Check out Warren Ellis' Ocean series, now collected in graphic novel format. As I was reading it, I kept thinking, this has that spunky character focus contrasted with a larger…
In Dog Eared Designs
Participants: bcook1971, Matt Wilson, Ron Edwards, Mark Woodhouse.


2/9/2006 joepub: [Maw of Hell] Developing the factions/background
So, for the card-based RPG I’m working on, Maw of Hell, I’m trying to get down the background and factions. Questions at the end of the post, but first I’m…
In Indie Game Design
Participants: joepub, Eero Tuovinen.


<< more previous topics

 

Subsequent Topics

2/10/2006 Zamiel: Characters of Aspect
I've been considering a fairly off-hand question regarding Capes lately. Essentially, it can be summed thus: Don't heroes with alter-egos really qualify as two characters? Peter Parker and Spider-Man really…
In Muse of Fire Games
Participants: Zamiel, TonyLB, kirby1024.


2/11/2006 abzu: Playtesters Wanted for Luke's Current Super Secret Project
Want to help change the face of roleplaying games? Want to be in the burning inner circle? Want to see what the hell I've been doing for the past 6…
In Connections
Participants: abzu, Andy Kitkowski, Eero Tuovinen, Kevin Allen Jr, Keith Senkowski, mtiru, Iskander, argology, Paka.


2/11/2006 droog: Dogs in the Salon
As suggested by GM Claire Bickell, I am writing up our experiences today with Dogs in the Vineyard. Claire took the initiative by posting on various forae about her idea…
In Actual Play
Participants: droog, beingfrank.


2/11/2006 Michael S. Miller: [Universalis] A Very Grimms Evening
Last week Kat and I went to Brennan Taylor’s place. We kicked around some ideas, Kat suggested Universalis, Brennan said “I’ll play, but I haven’t had the best experiences with…
In Actual Play
Participants: Michael S. Miller, Andrew Morris, Kat Miller, inthisstyle.


2/11/2006 nyhteg: Back of the Character Sheet
At last I've found someone to try out a real, live Sorcerer session with. Hurrah. Going through character/setting/demon generation last night and we came to the lovely crosshairs on the…
In Adept Press
Participants: nyhteg, Ron Edwards.


2/11/2006 jasonm: Crossing Over: Reaching Non-Gamers
One of the questions I raised in this thread asked about using review copies to reach groups that may be interested in your game, but are not "mainstream" gamers.  I'd…
In Publishing
Participants: jasonm, Ron Edwards, mythusmage.


2/11/2006 Dan R. Stevenson: Sci-Fi Colony Design
I am working on rules for colony design for a science fiction game I am working on. I have set up prices on prefabricated buildings so the players know the…
In Indie Game Design
Participants: Dan R. Stevenson, timopod, Sempiternity, tygertyger, dindenver, Czar Fnord, TroyLovesRPG.


2/11/2006 Ron Edwards: Brain damage
About the brain damage. This is coming in a series of posts. Comment freely as I go, but bear in mind that it is a series. Everyone who's interested, please…
In Adept Press
Participants: Ron Edwards, Brand_Robins, Piers Brown, mneme, joshua neff, Jonathan Walton, Levi Kornelsen, Keith Senkowski, ffilz, demiurgeastaroth, Seth L. Blumberg, bcook1971, Halzebier, JonasB, ricmadeira, Gregor Hutton, Artanis, Caldis, Clinton R. Nixon, jburneko, Wormwood, Lisa Padol, Troy_Costisick, John Kim, Marco, Matt Snyder, Web_Weaver, LandonSuffered, Walt Freitag, Supplanter, Calithena, Bankuei, Valamir, Ian Charvill, Roger, talysman, lumpley, Rustin, jeffd, xenopulse, Peter Nordstrand, jagardner, Eric J-D, Alan, Julian, John Wick, Sydney Freedberg, iago, MatrixGamer, Arturo G., droog, greyorm, ethan_greer, contracycle, Doug Ruff.


2/12/2006 Matt-M-McElroy: Doom vs Doom
So, we had a scene where two character's Doom Descriptors conflicted on the chosen outcome(s) of the particular action involved. I think we handled it well (it helps having the…
In Bob Goat Press
Participants: Matt-M-McElroy, Keith Senkowski.


2/12/2006 Technocrat13: [Capes] A little frustrating and a little enlightening.
Tonight Remi, Jason M, Lisa, and I got together for our first Capes session.  Lisa and I had the pleasure of a single demonstration of the game from Tony LB…
In Actual Play
Participants: Technocrat13, Bankuei, urbanpagan, jasonm, Noon, TonyLB, Gaerik, Sydney Freedberg.


2/12/2006 CLawrence: [Darkest Night, Brightest Steel] Primary Character Motivations & Actions, a List
Hello all, First post at the forge—fingers crossed. ;) I’m working on a campaign setting with the following basic elements: ∙ Takes place in Dark Age Germania, Scandinavia & Germanic…
In Indie Game Design
Participants: CLawrence, Graham Walmsley, Joshua BishopRoby, dindenver, Sempiternity, CommonDialog.


2/12/2006 Matt-M-McElroy: Promotions/News
Hey folks, Flames Rising is a website dedicated to the fans of horror and dark fantasy entertainment. While Flames Rising started out in gaming, we've grown into a site for…
In Connections
Participants: Matt-M-McElroy, Jake Richmond.


2/12/2006 Peter Nordstrand: [Sorcerer]Day of Dupes
Previous threads regarding this game can be found here and here. Also, check out our wiki, to see complete player character and demon writeups as well as the current version…
In Actual Play
Participants: Peter Nordstrand, Ron Edwards, Jonas Karlsson, Lisa Padol, bcook1971.


2/12/2006 btrc: Looking for "realistic" indie game
Posted this once before elsewhere on the Forge, but got no bites, so I'm trying again here. My current project is a design book (weapons, vehicles, etc.) and I have…
In Connections
Participants: btrc, CSBone, M. J. Young.


2/12/2006 Bryan Hansel: [Secret Waitress] Power 19 and Setting
Power 19 1.) What is your game about?** It’s about the struggle of deep cover agents or law enforcement who have to do acts that are against their sense of…
In Indie Game Design
Participants: Bryan Hansel, Troy_Costisick.


2/13/2006 Crackerjacker: "As Seen As Tv": The Television Drama RPG
The idea behind this is, even more so than the maniacal impulse to create a game where you could play your typical daytime television soap opera, is to remove the…
In Indie Game Design
Participants: Crackerjacker, Technocrat13, Arturo G., Trevis Martin, Adam Biltcliffe.


2/13/2006 pedyo: (Mountain Witch) Incompetent samurai
So, I finally got to play The Mountain Witch. Overall, it was a positive experience, but there where a few bumps in the road and the ronin almost didn’t make…
In Actual Play
Participants: pedyo, Sydney Freedberg.


2/13/2006 sirogit: [tMW]Toshi from 7 Samurai teams up with The Tall Man.
So I ran my first session of The Mountain Witch. The players were my brother Chris, Eric and Eeyore!. I really wanted to have 3 other prospective players, but one…
In Actual Play
Participants: sirogit, JC.


2/13/2006 Malcolm: [Cold City] Thoughts on a revised trust mechanic
These three threads: Introduction and character creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0 Character creation (revised) & consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0 Mechanical basics: http://www.indie-rpgs.com/forum/index.php?topic=17696.0 talked about the devlopment of Cold City. Now that I'm much further on…
In Indie Game Design
Participants: Malcolm, Matt, CommonDialog.


2/13/2006 Emily Care: Character Sheet Musings
Over on his blog, Thomas has written an essay on the effects of character sheet layout on interpersonal interactions while role playing.  He analyzes the character sheets from Breaking the…
In Black and Green Games
Participants: Emily Care.


more subsequent topics >>