Previous Topics 4/13/2002 bodhi: Wonderful games There is a topic by Pale Fire in the game design forum regarding the setting for his game, Yggdrasil. The discussion centered briefly on the idea of capturing a sense… In RPG Theory Participants: bodhi, Ron Edwards, Paul Czege, contracycle.
4/13/2002 Jared A. Sorensen: Mmmm...parsley. http://memento-mori.com/games/parsley.html
It's like Zork or Adventure, except as a face-to-face role-playing game. In Memento-Mori Theatricks Participants: Jared A. Sorensen, Tim Denee, Jürgen Mayer, Seth L. Blumberg.
4/13/2002 Henry Fitch: Game Idea concerning immortal characters Being a narrative (or char-sim?) game idea that as yet lacks a system:
Premise: How are human relationships different given isolation and infinite time?
Another could be, Do people really… In Indie Game Design Participants: Henry Fitch, Jared A. Sorensen, J B Bell, Kenway, Wolfen, Ron Edwards.
4/13/2002 xiombarg: Exile (long) [ Okay, kids, I'm considering doing a mini-supplement for Sorcerer. But before I start asking all sorts of questions and reading the FAQ, I wanted to see if it's an… In Adept Press Participants: xiombarg, J B Bell, Seth L. Blumberg, Clay, Ace, Ron Edwards, Bob McNamee, Knight.
4/13/2002 Mario: Documentary on Gaming I didn't know where else to put this, so here it is.
I am presently working on the idea of doing a documentary on gaming. I would like to do… In Site Discussion Participants: Mario, Nathan, J B Bell, Jared A. Sorensen, greyorm, Mike Holmes, Matt Gwinn.
4/13/2002 Nathan: The Wild & Other Stories Howdy folks,
Well, Jared's old interview that I did for indie rpg day at Mystic Ages is up on the frontpage -- I'd love someone to post some comments about… In Mystic Ages Online Participants: Nathan.
4/13/2002 Mario: Narrativism and the Campaign After playing several Narrativist games, with Ron and Dav, I'm am curious if it is possible to play a Narrativist game as a Campaign. By Campaign I mean a game… In GNS Model Discussion Participants: Mario, Laurel, Ben Morgan, Stivven, Seth L. Blumberg, Zak Arntson, Le Joueur, Mike Holmes, Ron Edwards.
4/12/2002 Jared A. Sorensen: Raping the public... Ever since finishing InSpectres, I've had a bunch of sales...which is great! :)
I've also taken some hit in the criticism department. The standard mantra seems to be "It's too… In Publishing Participants: Jared A. Sorensen, Balbinus, Ron Edwards, Clinton R. Nixon, Valamir, Nathan, Mike Holmes, Eugene Zee, Laurel, unodiablo, Sidhain, Blake Hutchins, Tim C Koppang, Clay, Wolfen, Dav, hardcoremoose, Alex Gray, Bob McNamee, Jason L Blair.
4/12/2002 Blake Hutchins: Werewolf: the Appearance In another recent thread, Mage: the Descent, Jared asserted that Werewolf is about Humanity, same as Vampire. If you look at the books and White Wolf's marketing of the line,… In RPG Theory Participants: Blake Hutchins, Jared A. Sorensen, Seth L. Blumberg, Clinton R. Nixon, Valamir, Ron Edwards, jburneko, Laurel, Gordon C. Landis, Fabrice G..
4/12/2002 Roy: Here's My System That I've Used For Years ... Hi, everyone! I just found The Forge a few days ago and I must say I'm very impressed. You're all very insightful and it's been a joy reading your posts… In Indie Game Design Participants: Roy, Valamir, Mike Holmes, Ron Edwards, Walt Freitag, xiombarg.
4/12/2002 Matt Snyder: Fate and Death Death, Fate and Character Endings
Ron and I discussed very briefly in Dust Devils play the issue of character death and / or endings. My thoughts on this were also… In Indie Game Design Participants: Matt Snyder, Mike Holmes, Bankuei, Balbinus, Ron Edwards, Wolfen, Sidhain, J B Bell, contracycle, Walt Freitag.
4/12/2002 Balbinus: When does an idea need a new system? Hi,
Here is a thought I had recently which may be relevant to indie game design.
When does an idea start to merit it's own rules set?
For example, let's… In RPG Theory Participants: Balbinus, Ron Edwards, Le Joueur, Valamir, Bankuei, J B Bell, Wolfen, Seth L. Blumberg, Stivven, Andrew Martin, Misguided Games.
4/12/2002 Tim Denee: Punk (yeah!) Finished, at last: http://homepages.paradise.net.nz/timdenee/punk.rtf
This is a pretty ugly rich text version. Tell me if the file is readable, please. (A .pdf version can be expected soonish).
I get annoyed… In Indie Game Design Participants: Tim Denee, hardcoremoose, Jared A. Sorensen, Andrew Martin, Bankuei, lumpley, Henry Fitch.
4/12/2002 Wolfen: Another Mage Blade thread: Title Well, Mike pointed out to me in PMs that there are about 52000 instances of "Mage Blade" on the web, most dealing with roleplaying in some way or another. While… In Indie Game Design Participants: Wolfen, Ron Edwards, Jared A. Sorensen, J B Bell, Clinton R. Nixon, Mike Holmes, Balbinus, Valamir, Nathan, Walt Freitag, Christoffer Lernö, Brian Hose, Bailey.
4/12/2002 Galfraxas: The First In Speckers Update Howdy Peoples,
Just thought I'd keep everybody updated on the progress I'm making with In Speckers. Well, I've finished doing all the minor adjustments to the terms and stuff that… In Memento-Mori Theatricks Participants: Galfraxas, Jared A. Sorensen.
4/11/2002 hardcoremoose: Appalachia Now! Hey everyone.
Once in a while I metnion this game in conversation, but until now I hadn't gotten all of the rules together in one place. Thanks to Zak, I… In Indie Game Design Participants: hardcoremoose, Zak Arntson, Kenway, Tim Denee, Wolfen, Ron Edwards, Skippy, Mike Holmes, Reddest.
4/11/2002 Green: basic outline for "fairy tale" game (premise & I. Once Upon a Time
A. Introduction
B. Premise
1. A world where magic is real and normal
2. Used to be balance between the forces of dark and light… In Indie Game Design Participants: Green, Mike Holmes, Laurel, Henry Fitch, Jared A. Sorensen, Ron Edwards.
4/11/2002 Zak Arntson: Shadows - Harlekin-Maus April Game Took a birthday hiatus in March (though Sea Monkey RPG and In the Works on the website happened then, so I'm guiltless), and am back with an April game!
Shadows,… In Indie Game Design Participants: Zak Arntson, hardcoremoose, Buddha Nature, Nathan, Andrew Martin, Clinton R. Nixon, Ron Edwards, Matt Steflik, Christoffer Lernö, Bob McNamee, Paganini.
4/11/2002 Valamir: Capitalization [quote="joe_llama"]
[quote]There's way too many Capitalised Words of No Real Importance. [/quote]
Yeah man. Drop the Capitals. Do it for real this time.
[/quote]
Ok, I'm listening. Convince me.
I've… In Universalis Participants: Valamir, joe_llama, Mike Holmes, Andrew Martin.
4/11/2002 Kenway: Posting of Settings without rules systems? With the new indie rpgs forum rules, is it okay to post rpg settings/worlds that you create and/or need help with that you don't intend on having a rules system… In Indie Game Design Participants: Kenway, Laurel, contracycle, Jared A. Sorensen, Ron Edwards, joe_llama.
<< more previous topics | | Subsequent Topics 4/14/2002 Ben Morgan: Just read the iSystem Manifesto... I'll have to quote you directly from your email regarding the character sheet, Jared: If you were here right now, I'd have to kiss you.
The link to this is… In Memento-Mori Theatricks Participants: Ben Morgan, Jared A. Sorensen, reptile2k1, jburneko.
4/14/2002 Andy Kitkowski: Help me with my Sorcerer Idea or I'll Shoot This Dog! Hey all. This is the first time I've really gotten involved with The Forge since early 2000 or so... or at least involved enough to post questions and the like.… In Adept Press Participants: Andy Kitkowski, Jared A. Sorensen, Valamir, Mike Holmes, Ron Edwards, Blake Hutchins, epweissengruber.
4/15/2002 Galfraxas: It's Finished! Howdy InSpectres Fans,
Just thought I'd drop the In-Speckers news to the people. Jared and I just finished discussing some edits for it, and it is now completed. Jared is… In Memento-Mori Theatricks Participants: Galfraxas, Jared A. Sorensen, Zak Arntson, Valamir.
4/15/2002 MathiasJack: Underworld Site I've just stumbled on the work done with Underworld, very impressed. I'm craving anything I get my hands on. I've heard rumors that UW1 is out-of-print, any site recommended to… In Adamant Entertainment Participants: MathiasJack, GMSkarka, OddBodkins.
4/15/2002 Tim Denee: Appalachia Now! fan art Ta da!
Behold my amateur drawing ability (but I'm improving!)
So, what's the word on a cleaned/focused/stream-lined "Appalachia Now!"?
In other news, I'm incorporating the changes suggested into Punk. It'll… In Indie Game Design Participants: Tim Denee, hardcoremoose, Ron Edwards.
4/15/2002 hyphz: Loss of message text If the login cookie expires between the 'post a message' form being sent to the user and the form being returned with the message typed in, the user is asked… In Site Discussion Participants: hyphz, Clinton R. Nixon.
4/15/2002 Bob McNamee: Bob's Tarot-based game for storytelling / role-playing Hi everyone,
I've been thinking that using a tarot-based card system to power role-playing would be a good way to tell stories that lend themselves to symbolism and archetypes.
My… In Indie Game Design Participants: Bob McNamee, Ron Edwards.
4/15/2002 rafael: Dread needs playtesters Malignant Games needs playtesters for its role-playing game of modern horror, Dread. For information, visit the company site at www.dread-rpg.com, or send mail to info@dread-rpg.com. We're interested in your… In Indie Game Design Participants: rafael, Ben Morgan.
4/15/2002 Ron Edwards: CODCON and me Hello,
A few months ago, someone emailed me a link to RPG.net in which a fellow had announced a "Game Design and Marketing" panel at a local Illinois con, and… In Adept Press Participants: Ron Edwards, Jared A. Sorensen, Jason L Blair, Mytholder.
4/15/2002 Ron Edwards: Prepping for The Riddle of Steel - questions! Hello,
This thread is mainly directed to Jake Norwood, but anyone else is welcome too.
In order to avoid repetition, I recommend this absolutely excellent thread at RPG.net, which Jake… In The Riddle of Steel Participants: Ron Edwards, contracycle, jburneko, Bankuei, Jake Norwood.
4/15/2002 Robotron666: Discouraged but still trying Hey guys,
New to this area although I was an oldschooler on Gaming Outpost and RPG.net.
I'm looking at printing my own game, and folks are telling me not to… In Publishing Participants: Robotron666, Ron Edwards, Eugene Zee, rafael, Laurel, Roy.
4/15/2002 J B Bell: J B Bell's (nee TQuid) Sorcerer game--The Last Girl on Eart A while back in this thread, Ron wrote:
I suggest that prior to your next game, simply do all the Humanity checks and gain rolls from the last run… In Actual Play Participants: J B Bell, Ron Edwards, Matt Gwinn, Henry Fitch.
4/15/2002 RobMuadib: Comments wanted on Initiative System ideas. Hi all
I originally posted this on the rpg-create list at yahoo but didn't get any response, it was after the thread that had inspired it had wound down. It… In Indie Game Design Participants: RobMuadib, Henry Fitch, Mike Holmes, Ron Edwards, Zak Arntson.
4/16/2002 Henry Fitch: Karma Mechanics in Realistic Settings I've been looking at the Nobilis 2ed promo stuff a bunch lately, and the system just seems... well, beautiful. I love it. It appears to strip away randomness without losing… In RPG Theory Participants: Henry Fitch, Valamir, Paul Czege, Fabrice G., Ron Edwards.
4/16/2002 Roy: Structured Game Design (Warning: Long Post) While responding to another post, I mentioned the way I start designing RPGs. Ron thought it would be interesting to develop the idea further, so I'm starting a new thread… In Indie Game Design Participants: Roy, Michael S. Miller, Laurel, RobMuadib, Andrew Martin, Black-Finn, lev_lafayette, Samael, Ron Edwards, Tomas HVM, jc_madden.
4/16/2002 Christoffer Lernö: Ygg Combat Mechanics Combat
Hand-to-hand combat:
Ok, I snip this from the old thread:
1. Combat is run according to initiative order. Initiative is 1D6+Movement
2. Attacking in close combat is resolved by… In Indie Game Design Participants: Christoffer Lernö, Le Joueur, Valamir, Ron Edwards.
4/16/2002 Tim Denee: Punk, coming at ya. [url=http://homepages.paradise.net.nz/timdenee/punk.rtf]Check this out man[/url]
I changed stuff. Too much to list here, really, but I've tried to incorporate all your wonderful suggestions.
So, does it work? In Indie Game Design Participants: Tim Denee, contracycle, Ben Morgan, amiel, Ferry Bazelmans, Ron Edwards, rafael, hardcoremoose.
4/14/2002 Paul Czege: Horror: Simulationism and Narrativism Hey bodhi,
I've decided for myself that the best chance my game has of capturing a sense of wonder, is to reward the players for trying to instill a… In RPG Theory Participants: Paul Czege, Mike Holmes, contracycle, hardcoremoose, Wolfen, Matt Gwinn, Ron Edwards.
4/16/2002 quozl: Cards instead of dice? Have you considered using moon cards instead of rolling moon dice? I think it may be a little more in keeping with the atmosphere of Alyria and also be easier… In Dark Omen Games Participants: quozl, GreatWolf, Mike Holmes, Jürgen Mayer, Ron Edwards.
4/16/2002 Christoffer Lernö: Ygg setting - rebooting the thread Ok, second attempt here. I'm starting a new thread instead of reviving the old one.
I've recieved some heavy flak because of my use of the concept of "standard fantasy"… In Indie Game Design Participants: Christoffer Lernö, Clinton R. Nixon, Valamir, Ron Edwards, contracycle, Walt Freitag, Ace.
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