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3/13/2006 Willow: Rummy Based Game Mechanics?
I'm working on a game in a very primal stage.  I realized that the mechanics I was kicking around were loosely similar to certain forms of rummy. I'm aware of…
In First Thoughts
Participants: Willow, JakeVanDam, Graham Walmsley, knicknevin, TroyLovesRPG.


3/17/2006 Willow: [TSOY] Confused about Changing Intentions
Hey there.  Recently picked up TSOY.  It's a pretty cool read, but I have problems wrapping my head around a couple of the concepts.  (And no, I'm not talking about…
In CRN Games
Participants: Willow, coffeestain, Eero Tuovinen.


3/21/2006 Willow: [The Mountain Witch] Session One: Four Ronin, Three Peaches
See also my pre-game thread: http://www.indie-rpgs.com/forum/index.php?topic=19023.0 We gathered at my apartment for a rousing game of the Mountain Witch. No one had ever played before, and I had never run…
In Actual Play
Participants: Willow, coffeestain.


3/28/2006 Willow: [Mountain Witch] Session Two: Four Ronin, Five Ghosts
Session one is here:  http://www.indie-rpgs.com/forum/index.php?topic=19194.0 Everyone came back for a second helping of samurai melodrama. The second chapter opened up with the following requirements: *Everyone uses an ability that has…
In Actual Play
Participants: Willow.


4/4/2006 Willow: [DitV Town] New Prosperity
If you know me and you think there's any chance I might run this for you, DON'T READ THIS! That means YOU, Daniel! Anyway, everyone else, go ahead and read…
In lumpley games
Participants: Willow, ffilz, Alex Fradera.


4/8/2006 Willow: [Reserve] Distribution of Narration Rights
Hi all.  This is my first post about the Reserve System that I've been working on, so let me tell you a little bit about it.  It's a resource-spending (i.e.…
In First Thoughts
Participants: Willow, Paul Strack, Bryan Hansel.


4/16/2006 Willow: On Editors Looking for Work?
I've been considering doing editing semi-professionally.  I found some useful threads here on the nature and general importance of editors, but nothing about how to get in touch with publishers. …
In Connections
Participants: Willow, Blankshield, Thunder_God.


5/25/2006 Willow: Fantasy Atlases
Hey all- I don't recall what thread I read it in, and it was from a while back, but it was something to the effect of "alot of game designers…
In Publishing
Participants: Willow, pells, Justin D. Jacobson, Joshua BishopRoby, Kobayashi, Wolfen, philaros, Ron Edwards, Dav, Valamir, Eero Tuovinen, Miskatonic, Black Iris Dancer, Czar Fnord.


5/26/2006 Willow: [Shattered Vistas] Bidding Mechanics?
The core mechanic of the Shattered Vistas is essentially a die pool with resource bidding:  you start with an initial pool of d6s, add extra dice by spending points from…
In First Thoughts
Participants: Willow, c, Lewis Flanagan, J Tolson.


6/8/2006 Willow: Accomplishments: Does This Really Work?
In the character generation portion of the rules, there's talk of accomplishments.  (pg 28-32)  This is a fine part of the game, but something seems off about it.  For conflicts…
In lumpley games
Participants: Willow, coffeestain, Alex Fradera, Brand_Robins, Arturo G., lumpley, agony, Vaxalon, Warren, Blankshield.


6/12/2006 Willow: Pricing & Demand Curves
I was going back through old threads and wanted to respond to something I saw here: http://www.indie-rpgs.com/forum/index.php?topic=17728.0 While it is a very good look into the basics of pricing, there…
In Publishing
Participants: Willow, lumpley, preludetotheend, Ron Edwards.


8/26/2006 Willow: [Town] Whitechurch, Extended
Based on Vincents suggestions that starting towns should ramp all the way up to hate and murder, I took the Whitechurch Branch out of Dogs and ramped it up.  (In…
In lumpley games
Participants: Willow.


9/25/2006 Willow: What is Shattered Vistas?
What is Shattered Vistas? Shattered Vistas is a game about life.  Life that sucks hard and is an uphill battle, possibly filled with eldritch horrors and ninjas. In Shattered Vistas,…
In First Thoughts
Participants: Willow, James Holloway, baron samedi, Mike Holmes, coffeestain, nikola, Joshua BishopRoby, c, Noon, TroyLovesRPG.


9/30/2006 Willow: Magic in Agon?
From what I can recall from the Iliad and the Oddessy, oh, who am I kidding? Hercules and Xena, sorcerers are all over ancient Greece. Evil sorcerers are easy to…
In one.seven design
Participants: Willow, John Harper, Shreyas Sampat.


10/1/2006 Willow: Some Rules Questions about NPCs
1)  The text mentions recurring NPCs, which I think is totally awesome.  Do they ever get to heal impairment or wounds? 2)  Can I spend extra strife for them to…
In one.seven design
Participants: Willow, John Harper, demiurgeastaroth.


10/2/2006 Willow: Island of Serifos
I'll post this over to the Island Thread once I've run it and have some more data to plop down (NPC traits, etc.)  A secondary reason for me posting it…
In one.seven design
Participants: Willow, John Harper.


10/21/2006 Willow: [Agon] First Try
Tim, Len, and myself met for a rousing session of killing things (and taking their stuff). The night started off a little humorously, Tim's computer couldn't be connected to both…
In Actual Play
Participants: Willow, rafial, John Harper, TJ.


10/21/2006 Willow: Some More Rules Questions
After having actually played the game now: How much Glory does a PC get for beating an NPC in a simple roll?  1?  1, plus another 1 + NPC's cost…
In one.seven design
Participants: Willow, John Harper.


10/28/2006 Willow: [Agon] Agon is a Harsh Mistress
Our first session writeup was here:  http://www.indie-rpgs.com/forum/index.php?topic=21878.0 Tim, Len, and myself gathered for another session of blood, sweat, and glory. After spending many interludes allowing Alastor to regain his wounds…
In Actual Play
Participants: Willow, John Harper.


7/24/2007 Willow: Power 19 For Kung Fu Game
Hey all, I'm brewing up a new game idea, and I'm pretty excited about it.  It started as something very traditional, but I've started taking it in some new directions. …
In First Thoughts
Participants: Willow, Adam Dray, vikingmage, Noon, Filip Luszczyk, DanielM.


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