Previous Topics 4/19/2002 Brian Hose: defining the game and goals Hi everybody
(all chorus: Hi doctor Nick)
I don't want to steal Wolfen's thunder but I've maybe hit a snag which has something to do with some things in this… In Indie Game Design Participants: Brian Hose, Ron Edwards, Matt, Mike Holmes.
4/20/2002 Russell Hoyle: X-Games continued discussion Hiya Blake!
(2) Is there a less intrusive means of conveying the plot immunity of principal antagonists to the players than breaking into the narrative with a warning?… In Actual Play Participants: Russell Hoyle, Buddha Nature, Ron Edwards, Blake Hutchins, Mike Holmes.
4/20/2002 Jack Spencer Jr: Numbers on the character sheet This may belong in Game Design, but maybe it belongs in both.
Ron Edwards wrote in another thread:
Andrew wrote,
"I dislike character sheets with numbers on them, I'd prefer… In RPG Theory Participants: Jack Spencer Jr, Wolfen, Fabrice G., Andrew Martin, Mike Holmes, Tim Denee.
4/19/2002 Paul Czege: that ain't no right way to play [B]True or False[/B]: four Simulationists who meet for the first time at a convention are likely to have a mutually satisfying game, because they share the same goals?
[B]True or… In RPG Theory Participants: Paul Czege, Le Joueur.
4/19/2002 Matt Gwinn: Handling Outsourced Supplements Kayfabe is nearing completion for GENCON and I've had offers by three people to do supplements.
One guy wants to do preestablished promotion supplement.
One guy is already writing a… In Publishing Participants: Matt Gwinn, Ron Edwards, Jared A. Sorensen.
4/19/2002 J B Bell: Apocalypse Whenever OK, here I finally go. I've stayed away form discussing this because this particular baby of mine has a lot of (unnecessary) emotional freight associated with it. But maybe it's… In Indie Game Design Participants: J B Bell, Henry Fitch.
4/19/2002 Ron Edwards: rad shirt! Hey,
I ordered my own Forge T-shirt and it arrived yesterday.
That's a nice damn shirt! It fits well, it's nice comfy material, it's a good color (got the grey… In Site Discussion Participants: Ron Edwards, Matt Gwinn, J B Bell, Jason L Blair, Valamir, joshua neff, xiombarg, Paul Czege.
4/19/2002 Bailywolf: Some vague ideas for a sorcery inversion Please stick with me... I feel a riff coming on here.
Sorcerer assumes that the basic, un-sorcererified state of humanity is something better than what happens after Sorcery violates the… In Adept Press Participants: Bailywolf, J B Bell, Mike Holmes, xiombarg.
4/19/2002 xiombarg: Faster, Better, Cheaper: Pick Two Yes, I finally have a beta of this game out. Please check it out and let me know what you think.
http://www.io.com/~xiombarg/fbc.html
Note that I've stolen a mechanic from Donjon… In Indie Game Design Participants: xiombarg, Walt Freitag, Valamir, Clinton R. Nixon.
4/19/2002 Buddha Nature: Diagnosis and the Road to Narrativism So through some PM's I have been discussing this but I wanted more opinions: what is the best way to test the waters of you gaming group as to whether… In RPG Theory Participants: Buddha Nature, Ron Edwards, Paul Czege.
4/19/2002 Christoffer Lernö: Ygg take 3 Ok, I tried to make up a little better game example to be able to do something like Roy suggested in his thread. Tell me if you think I'm heading… In Indie Game Design Participants: Christoffer Lernö, Fabrice G., Andrew Martin, Ron Edwards, contracycle, Valamir, Le Joueur, Wolfen, Walt Freitag.
4/19/2002 Julian Kelsey: Different goals at different scales of play I've had two game ideas on the boil for some time, now I'm thinking that although they have different goals they may fit together well in play.
System One revolves… In RPG Theory Participants: Julian Kelsey, Ron Edwards, contracycle, Gordon C. Landis, Walt Freitag.
4/18/2002 Henry Fitch: Initial Ideas I think it's pretty hard to read Sorcerer material without getting a burst of ideas, particularly along the lines of "This'd be great for playing..." or "There should be a… In Adept Press Participants: Henry Fitch, Bailywolf, Mike Holmes, Ron Edwards, joshua neff, J B Bell, Clay, Gordon C. Landis, Seth L. Blumberg, leomknight, Bob McNamee, erithromycin, Uncle Dark, greyorm, Fabrice G., Julian Kelsey, Balbinus, sdemory, Joe Murphy (Broin).
4/18/2002 Jürgen Mayer: short C&C session It's 1:14 am and I just came home from a gaming session at our FLGS. I'm very tired and will keep this short. We played a game of C&C before… In Actual Play Participants: Jürgen Mayer, Ron Edwards, Dav.
4/18/2002 Andy Kitkowski: Why do my best ideas come when I'm busiest? This is a topic not on the mechanics/structure etc of a game, but the game design process itself.
I just had a question out there, looking for other people with… In Indie Game Design Participants: Andy Kitkowski, greyorm, Andrew Martin, Tyrant.
4/18/2002 jburneko: Group Storytelling vs. Role-playing Well, in one of Ron's Beef Injection he mentions acknowledging a line between group storytelling and actual roleplaying but doesn't know where that line is. I'm not so sure I… In RPG Theory Participants: jburneko, Clinton R. Nixon, angelfromanotherpin, Le Joueur, Mike Holmes, Ron Edwards, Valamir, J B Bell, Tim C Koppang, Wolfen, Gordon C. Landis, joe_llama, Bob McNamee, Paul Czege, Andrew Martin.
4/18/2002 Tyrant: Damage Ratings Random or Set?
This is the main point of contention in the rules system I am writing at the moment..
Should a Large Handgun do 4-5 points of damage or… In Indie Game Design Participants: Tyrant, Jared A. Sorensen, Zak Arntson, Valamir, Ron Edwards, Wolfen.
4/18/2002 Ron Edwards: Beef injection: Bob McNamee's Tarot Story Game Hi there,
The Beef Injection series of threads is my bid to focus our attention and effort on some game presentations that got swamped in the recent wave of posts… In Indie Game Design Participants: Ron Edwards, Bob McNamee.
4/18/2002 lumpley: Party Games Know what I want on my game shelf? The Forge Book of Party Games. A stack of 2-5 page games that a. you can play ten minutes from now, with… In Publishing Participants: lumpley, Clinton R. Nixon, Jared A. Sorensen, Ferry Bazelmans, Ron Edwards, Zak Arntson, J B Bell, Matt, Nathan, Jason L Blair, Henry Fitch.
4/18/2002 Comte: A reading List Hey I got a buntch of people intererested in Little Fears recently. I have a play group finally! But I'm going home for three months arrrrgh!!! So I'm amassing a… In Key 20 Publishing Participants: Comte, Jürgen Mayer, Tim Denee, Ron Edwards, Jared A. Sorensen.
<< more previous topics | | Subsequent Topics 4/22/2002 Henry Fitch: Leaping into the Fray Okay. I've been a "daydreamer" for too long, it's time I actually got out and played. Or, way past too long. So I need a group. Don't have one, don't… In Actual Play Participants: Henry Fitch, Clay, Ron Edwards, Paul Czege, Bankuei, Valamir, leomknight, Buddha Nature, Blake Hutchins, Philippe Tromeur, Le Joueur, Mike Holmes.
4/22/2002 Daredevil: Gothic Heya,
Gothic is my very tentative name for a fairly narrativist game of -- well -- gothic horror. The name itself is a loaded one and I think wrongly suspect… In Indie Game Design Participants: Daredevil, Ron Edwards, Valamir, Fabrice G., Mike Holmes, Blake Hutchins.
4/22/2002 Clay: Dust Devils Session II My fledgling group played its second session of Dust Devils tonight. If you recall my earlier posting on it, I said that the group was having some problems with getting… In Actual Play Participants: Clay, Matt Snyder, Ron Edwards.
4/22/2002 Jared A. Sorensen: InSpectres (omigod, Jared's posting in Actual Play...!) Yup. I played three games this weekend at a Maine game con (well, three RPG's and a few games of tag-team Superior, rockin'). The games were Unknown Armies, Deadlands: Hell… In Actual Play Participants: Jared A. Sorensen, Ron Edwards, Bob McNamee.
4/22/2002 Jared A. Sorensen: Werewolf (the card game) Heard about it this weekend...just found out that it is a published game. It sounds like a blast.
http://www.wunderland.com/LooneyLabs/Werewolf/About.html In Memento-Mori Theatricks Participants: Jared A. Sorensen, Buddha Nature, Galfraxas, reptile2k1, morien, Henry Fitch.
4/22/2002 Ron Edwards: Need information for my Alyria session Seth,
I want to run an Alyria scenario with my campus group tomorrow. Here are three characters I just made, using the Quick-Start. To play, I want to know the… In Dark Omen Games Participants: Ron Edwards, GreatWolf, Valamir, Mike Holmes.
4/22/2002 Ron Edwards: Letter to Seth (very harsh) Seth,
I've been going over the Quick-start Alyria rules in some detail, and here are some things you might want to consider. Please brace yourself; in many ways, this post… In Dark Omen Games Participants: Ron Edwards, GreatWolf.
4/22/2002 Ace: Points for Flaws (from Sorcerer forum) [quote="Ron Edwards"]Um. The real answer is, "Balancing benefits and limitations is a destructive element of game design." The aspect you are asking for (in retrospect) is not a desirable aspect.… In RPG Theory Participants: Ace, Blake Hutchins, Ron Edwards, Bankuei.
4/22/2002 Bailey: Weapon Damage in Men of Teak I'm stumped for how to handle the damage of a weapon in my Men of Teak game due to a contradiction that exists in my aims.
1. The game is… In Indie Game Design Participants: Bailey, Paganini, Ron Edwards.
4/22/2002 Paganini: Cornerstone Beta Hi all... it's been a while, but I've finally had some more time to work on my game.
I've got a "finished" version of Cornerstone ready for folks to
look… In Indie Game Design Participants: Paganini.
4/22/2002 Valamir: Fortune in the Middle [b]In the Alyria Forum, Ron Spaketh Thusly: [/b][quote]However, the key ingredient of a true Fortune-in-the-middle system (which is why Sorcerer doesn't quite qualify either) is the ability to affect the… In RPG Theory Participants: Valamir, Le Joueur, Ron Edwards.
4/23/2002 Henry Fitch: Non-Chronological Play vs. Sudden Inspiration I've just bought &Sword and devoured it in a day. (this was mostly accomplished while loitering in a fabric store, but that's neither here nor there.) It kicks a whole… In Adept Press Participants: Henry Fitch, jburneko, Ron Edwards, Paul Czege, Buddha Nature, Gordon C. Landis.
4/23/2002 epweissengruber: Sorceror's Soul on page 91 "The relationship map comes from The Underground Manby Ross MacDonald, with a few major modifications."
What relationship map?
Did it get hacked out?
Where can I get… In Adept Press Participants: epweissengruber, Ron Edwards.
4/23/2002 Christoffer Lernö: On the abundance of races in Fantasy RPGs Sorry for starting up a new thread when I'm not really finished with replying to the Ygg thread yet, but I had this thing brought up in a recent e-mail… In RPG Theory Participants: Christoffer Lernö, Mike Holmes, Buddha Nature, Paul Czege, Bankuei, contracycle, Balbinus, rafael, wyrdlyng, Ron Edwards, Daredevil, Wolfen, Blake Hutchins, Reimer Behrends, Walt Freitag, xiombarg, Gordon C. Landis, Valamir.
4/23/2002 Andrew Martin: Fortune at the Begining? I've read about Fortune at the End, and Fortune in the Middle. Is there a Fortune at the Begining? If so, what is it and how does it do it?… In RPG Theory Participants: Andrew Martin, Ben Morgan, Le Joueur, lumpley, Mike Holmes, Valamir, Tim C Koppang, Paul Czege, Jack Spencer Jr, Ron Edwards.
4/23/2002 Walt Freitag: Protagonizing Setting (or Situation) [quote="On Pale Fire's 'Ygg take 3' thread in Indie Game Design, Gareth (contracycle)"]I propose we reconsider a setting thread - an active discussion of manipulating and protagonising setting, and how… In RPG Theory Participants: Walt Freitag, Paul Czege, contracycle, Mike Holmes, Christoffer Lernö, Andrew Martin, Philippe Tromeur.
4/23/2002 Jack Spencer Jr: recognizing the limitations Okay. This is partly inspired by Clinton's axioms. It may seem like an anti-GNS spiel, and it probably is, but hear me out. You see, GNS hasn’t been sitting with… In GNS Model Discussion Participants: Jack Spencer Jr, Ron Edwards, Le Joueur, Blake Hutchins.
4/23/2002 Jack Spencer Jr: One Page RPGs This probably isn't a new thing, but it seems to me that one page RPGs are popping up all over.
SLUG, GRAPE, REAL and so on. brief RPG rules that… In RPG Theory Participants: Jack Spencer Jr, Daredevil, Ron Edwards, Paganini, Zak Arntson.
4/23/2002 Paganini: Break Time - How to Cheat Death without really trying GRR. Just hit the wrong button on my keyboard and caused the Forge to eat my post. Oh well... text reconstruction commences.
So, I was beating my brains out last… In Indie Game Design Participants: Paganini, Henry Fitch, Wolfen.
4/23/2002 epweissengruber: &Sword: Canceling non-victory dice -- why? One of the groovy combat rules in & Sword is that you can use your victories to counter "non-victory" dice of either yourself or your opponent. One of the attractions… In Adept Press Participants: epweissengruber, Valamir, Ron Edwards.
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