The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

4/23/2002 RobMuadib: Question about Initiative in Scattershot?
Fang Hey, I remember reading a post of yours talking about how you did away with the traditional initiative system, and went with a declarative start plus around the table…
In Scattershot
Participants: RobMuadib, Le Joueur.


4/23/2002 mallninja0088: An RPG in development.
Right now I am working on creating an RPG. I want it to be flexible enough to play about any genre of games(not fantasy though.), but have a specific setting.…
In Indie Game Design
Participants: mallninja0088, Valamir.


4/23/2002 Ron Edwards: Alyria dice are easy
Hey, I spent all of 25 minutes, maximum, making my Alyria dice this morning. I didn't use the font and I didn't use stickers. The original plan was to take…
In Dark Omen Games
Participants: Ron Edwards, Valamir, GreatWolf, Jürgen Mayer, Blake Hutchins.


4/23/2002 Ian O'Rourke: The Hero Scale....?
Okay, so Hero Wars allows you to create characters at various power 'levels' (for want of a better word), but in order to get a better grip on it what…
In HeroQuest
Participants: Ian O'Rourke, Mike Holmes, Jonas, Ian Cooper.


4/23/2002 epweissengruber: &Sword: Canceling non-victory dice -- why?
One of the groovy combat rules in & Sword is that you can use your victories to counter "non-victory" dice of either yourself or your opponent. One of the attractions…
In Adept Press
Participants: epweissengruber, Valamir, Ron Edwards.


4/23/2002 Paganini: Break Time - How to Cheat Death without really trying
GRR. Just hit the wrong button on my keyboard and caused the Forge to eat my post. Oh well... text reconstruction commences. So, I was beating my brains out last…
In Indie Game Design
Participants: Paganini, Henry Fitch, Wolfen.


4/23/2002 Jack Spencer Jr: One Page RPGs
This probably isn't a new thing, but it seems to me that one page RPGs are popping up all over. SLUG, GRAPE, REAL and so on. brief RPG rules that…
In RPG Theory
Participants: Jack Spencer Jr, Daredevil, Ron Edwards, Paganini, Zak Arntson.


4/23/2002 Jack Spencer Jr: recognizing the limitations
Okay. This is partly inspired by Clinton's axioms. It may seem like an anti-GNS spiel, and it probably is, but hear me out. You see, GNS hasn’t been sitting with…
In GNS Model Discussion
Participants: Jack Spencer Jr, Ron Edwards, Le Joueur, Blake Hutchins.


4/23/2002 Walt Freitag: Protagonizing Setting (or Situation)
[quote="On Pale Fire's 'Ygg take 3' thread in Indie Game Design, Gareth (contracycle)"]I propose we reconsider a setting thread - an active discussion of manipulating and protagonising setting, and how…
In RPG Theory
Participants: Walt Freitag, Paul Czege, contracycle, Mike Holmes, Christoffer Lernö, Andrew Martin, Philippe Tromeur.


4/23/2002 Andrew Martin: Fortune at the Begining?
I've read about Fortune at the End, and Fortune in the Middle. Is there a Fortune at the Begining? If so, what is it and how does it do it?…
In RPG Theory
Participants: Andrew Martin, Ben Morgan, Le Joueur, lumpley, Mike Holmes, Valamir, Tim C Koppang, Paul Czege, Jack Spencer Jr, Ron Edwards.


4/23/2002 Christoffer Lernö: On the abundance of races in Fantasy RPGs
Sorry for starting up a new thread when I'm not really finished with replying to the Ygg thread yet, but I had this thing brought up in a recent e-mail…
In RPG Theory
Participants: Christoffer Lernö, Mike Holmes, Buddha Nature, Paul Czege, Bankuei, contracycle, Balbinus, rafael, wyrdlyng, Ron Edwards, Daredevil, Wolfen, Blake Hutchins, Reimer Behrends, Walt Freitag, xiombarg, Gordon C. Landis, Valamir.


4/23/2002 epweissengruber: Sorceror's Soul
on page 91 "The relationship map comes from The Underground Manby Ross MacDonald, with a few major modifications." What relationship map? Did it get hacked out? Where can I get…
In Adept Press
Participants: epweissengruber, Ron Edwards.


4/23/2002 Henry Fitch: Non-Chronological Play vs. Sudden Inspiration
I've just bought &Sword and devoured it in a day. (this was mostly accomplished while loitering in a fabric store, but that's neither here nor there.) It kicks a whole…
In Adept Press
Participants: Henry Fitch, jburneko, Ron Edwards, Paul Czege, Buddha Nature, Gordon C. Landis.


4/22/2002 Valamir: Fortune in the Middle
[b]In the Alyria Forum, Ron Spaketh Thusly: [/b][quote]However, the key ingredient of a true Fortune-in-the-middle system (which is why Sorcerer doesn't quite qualify either) is the ability to affect the…
In RPG Theory
Participants: Valamir, Le Joueur, Ron Edwards.


4/22/2002 Paganini: Cornerstone Beta
Hi all... it's been a while, but I've finally had some more time to work on my game. I've got a "finished" version of Cornerstone ready for folks to look…
In Indie Game Design
Participants: Paganini.


4/22/2002 Bailey: Weapon Damage in Men of Teak
I'm stumped for how to handle the damage of a weapon in my Men of Teak game due to a contradiction that exists in my aims. 1. The game is…
In Indie Game Design
Participants: Bailey, Paganini, Ron Edwards.


4/22/2002 Ace: Points for Flaws (from Sorcerer forum)
[quote="Ron Edwards"]Um. The real answer is, "Balancing benefits and limitations is a destructive element of game design." The aspect you are asking for (in retrospect) is not a desirable aspect.…
In RPG Theory
Participants: Ace, Blake Hutchins, Ron Edwards, Bankuei.


4/22/2002 Ron Edwards: Letter to Seth (very harsh)
Seth, I've been going over the Quick-start Alyria rules in some detail, and here are some things you might want to consider. Please brace yourself; in many ways, this post…
In Dark Omen Games
Participants: Ron Edwards, GreatWolf.


4/22/2002 Ron Edwards: Need information for my Alyria session
Seth, I want to run an Alyria scenario with my campus group tomorrow. Here are three characters I just made, using the Quick-Start. To play, I want to know the…
In Dark Omen Games
Participants: Ron Edwards, GreatWolf, Valamir, Mike Holmes.


4/22/2002 Jared A. Sorensen: Werewolf (the card game)
Heard about it this weekend...just found out that it is a published game. It sounds like a blast. http://www.wunderland.com/LooneyLabs/Werewolf/About.html
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Buddha Nature, Galfraxas, reptile2k1, morien, Henry Fitch.


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Subsequent Topics

4/23/2002 GreatWolf: Money in the Citadel
In another message, I noted that a glaring lack in my current conception of the world of Alyria is a monetary system. At the very least, the Citadel needs one.…
In Dark Omen Games
Participants: GreatWolf, Jürgen Mayer, Ron Edwards, Mike Holmes.


4/23/2002 Clinton R. Nixon: Policy: Responsibilities of being a moderator
Moderators, I have not made it clear so far what the responsibilities of having a forum on The Forge are, and think I should at this point. Having a forum…
In Moderators
Participants: Clinton R. Nixon, Ron Edwards, Jared A. Sorensen, Mike Holmes.


4/24/2002 Jared A. Sorensen: Sneak peak at InSpectres, the first draft
Wow, found this while looking through my hard drive. Hop into the ol' way-back machine with me folks...we're going back in time to September, 27 2000! ----------------- InSpectres! Fighting the…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen.


4/24/2002 Paul Czege: how I made dice for The World, the Flesh, and the Devil
Hey, Some of you are aware that I'm prepping to run The World, the Flesh, and the Devil in a few weeks. Well, I made some dice and they…
In Indie Game Design
Participants: Paul Czege, Wolfen.


4/24/2002 Matt Snyder: Wake up!
A few Forgers already know that I’ve been working on a game called Dreamspire. After putting it off for a number of reasons -- real life issues, day job, freelance…
In Indie Game Design
Participants: Matt Snyder, Jason L Blair, hardcoremoose, Matt, Ron Edwards, Blake Hutchins, Jürgen Mayer, Wolfen, Mike Holmes.


4/24/2002 Petter Sandelin: massmurder -a stg with real people
[b]Massmurderer[/b] “a storytelling game with [i]real[/i] people” You'll need a place to play at, where you can look out over people passing by. A bunch of sick friends also helps.…
In Indie Game Design
Participants: Petter Sandelin, Henry Fitch.


4/24/2002 Rich Ranallo: The Dread Metaplot
After lurking on this board since Ron told me about it, I might finally have something to contribute (though I'm sure the topic has come up before). I'm wrestling with…
In RPG Theory
Participants: Rich Ranallo, contracycle, hardcoremoose, Ron Edwards, amiel, Clay, xiombarg, Jack Spencer Jr, joshua neff, Le Joueur, Valamir, Wolfen, greyorm, AndyGuest, Mike Holmes.


4/24/2002 Ron Edwards: Playing Alyria
Hi, First of all, wowsers. I love the mechanic; it's a truly non-numeric (albeit graded) Fortune mechanic. The game sits very squarely in the same category as Hero Wars, Orkworld,…
In Dark Omen Games
Participants: Ron Edwards, ScarletJester, GreatWolf, Mike Holmes, Blake Hutchins, Jürgen Mayer.


4/24/2002 Ron Edwards: Playing The Riddle of Steel (a little)
Hey there, As I said in this thread, I managed to get in some brief Riddle of Steel play last week. It wasn't much, just a few neat encounters and…
In The Riddle of Steel
Participants: Ron Edwards, Valamir, Jake Norwood, Bankuei, Anonymous, Paul Czege, Clinton R. Nixon, Wolfen, Russell Hoyle, contracycle, Dav, Ace, Rattlehead.


4/24/2002 Ron Edwards: Setting help and inspiration
Hi Jake, So I'm thinking about playing and prepping for play, and it's clear to me that the Seat of the Xanarian Empire would be a snap (Benvenuto Cellini territory,…
In The Riddle of Steel
Participants: Ron Edwards, Jake Norwood, Bankuei, Jaif.


4/24/2002 RobMuadib: TMW:COTEC - Rewards and The Thrust of the System
Hi all My claim is that such a system will do best if the key value of play (and there will be one) is its core, rather than…
In Indie Game Design
Participants: RobMuadib, Andrew Martin, Ron Edwards, Paul Czege, Mike Holmes, Le Joueur.


4/24/2002 Fabrice G.: Demons knowledge and players...
Hi, I'm about to run my first Sorcerer game and a question arise...what do you tell to your players about demons ? About their true nature, their means, etc.? Usually,…
In Adept Press
Participants: Fabrice G., Clay, Ron Edwards, Le Joueur, Buddha Nature.


4/25/2002 Valamir: Some Initial Questions
Ok, I went home and started delving a little deeper into RoS. Came up with some initial questions (not the least of which is how will I ever remember the…
In The Riddle of Steel
Participants: Valamir, Ron Edwards, Jake Norwood, Le Joueur, Mike Holmes, Jürgen Mayer, Wolfen, sirjaguar, Mainboard.


4/25/2002 xiombarg: The Pool: The Toybox
Okay, today was the vulgarly-named F*#k-Around Night at my place, where we try out different things. Today we tried The Pool. The background I used was a bit odd. The…
In Actual Play
Participants: xiombarg, Ron Edwards, Matt Gwinn, Buddha Nature, Valamir, hardcoremoose, Michael Bowman, Paul Czege, James V. West.


4/25/2002 Tim C Koppang: That's a lot of Demons
I've run one very short, and admittedly under-prepared for session of Sorcerer. Generally I like the game, and I see a lot of potential for it. I have to admit…
In Adept Press
Participants: Tim C Koppang, Ron Edwards, Jared A. Sorensen, Clay, xiombarg, Balbinus, Buddha Nature, greyorm.


4/25/2002 Matt Snyder: Black Pawn, White Pawn
After some excellent discussion in the Wake up! thread, I've really been working to focus and fine-tune Dreamspire, its "aboutness," what The Wake up! thread had many good points, and…
In Indie Game Design
Participants: Matt Snyder, hardcoremoose, Mike Holmes, Matt, Blake Hutchins, Walt Freitag, Zak Arntson, Wolfen, Jon H, Ron Edwards, wyrdlyng, Valamir, Nick Pagnucco.


4/25/2002 JasonSch: GTS Discussion: Retailer Forum
Ron: At the trade show, we talked about a great many things... and one of them was the initiation of a retailer forum here at the Forge where the subject…
In Site Discussion
Participants: JasonSch, Ron Edwards, Jared A. Sorensen.


4/25/2002 wyrdlyng: Need help evaluating dice mechanics
Here's the link to my previous post about this project. http://www.indie-rpgs.com/forum/viewtopic.php?t=1725&highlight= Now on the post... I've refocused on "Fulcrum" (working title) and am considering dice mechanics but quite honestly, I'm…
In Indie Game Design
Participants: wyrdlyng, Jack Spencer Jr, Jake Norwood, Mike Holmes, Andrew Martin.


4/25/2002 Jake Norwood: Reviews
A review of the Riddle of Steel is up at www.thegamekeep.com, a retailer in Tennessee carrying our game. It's excellent. Jake
In The Riddle of Steel
Participants: Jake Norwood, Nick Pagnucco, Lyrax, Clinton R. Nixon, Jaif, edomaur, Brian Leybourne.


4/25/2002 jburneko: Werewolf, 1st Session
Hello All, Well, as some of you know I decided to give my on going Deadlands game a rest at the end of the last story arc. I put a…
In Actual Play
Participants: jburneko, Mike Holmes, Erik, Ron Edwards, Michael S. Miller, Blake Hutchins, leomknight.


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