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From Day One


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5/5/2006 Bailywolf: [Strange Alias] Being human is hard
Oddly enough, this game idea came from my efforts to learn Photoshop.  I was compositing and image… here, : this one Basic image concept- ‘when cheap holographic projectors and flash…
In First Thoughts
Participants: Bailywolf, c, Castlin, knicknevin, TonyLB, cognis, Mike Holmes, ironick.


5/5/2006 Bailywolf: "Transhuman Contact"- Breaking the Ice for posthuman relationship woes?
After reading the novel Mindscan - a fascinating book dealing with consciousness, uploading, and the legal and social ramifications of that kind of thing- I got to thinking about a…
In Black and Green Games
Participants: Bailywolf, Emily Care.


5/4/2006 Bailywolf: [Maestro Mago] Basic Concepts & Themes
I was thinking… I love Doctor Strange- he’s my favorite Marvel character by miles.  I like the whole mojo of the character- the brownstone, the funky companions, the mystic origins,…
In First Thoughts
Participants: Bailywolf, chris_moore.


4/17/2006 Bailywolf: [Stranger Things Bootleg] ‘City of Lost Wolves’
To do something different for a good friend’s birthday, I decided to try and cobble together the rules for John Harper’s fecking awesome Stranger Things from his blog posting and…
In Playtesting
Participants: Bailywolf, John Harper, philaros, Dreez.


3/28/2006 Bailywolf: [Threshold] Basic mechanical refinements (d10 roll under but high as possible)
  I have made some basic mechanical refinements to the game detailed in this earlier thread. Basic recap- Threshold (or rather On the Threshold is my modern magicians game dealing…
In First Thoughts
Participants: Bailywolf, anders_larsen, Spooky Fanboy, Danny_K, dindenver.


3/10/2006 Bailywolf: [Stealing Heaven]- a game of occult initiation and human limitations
Modern occult games are one of my favorite types of design.  I loves ‘em.  Anyhow, here’s another. I’m re-reading Barker’s Great and Secret Show (and recalling other Barker novels and…
In First Thoughts
Participants: Bailywolf, simon_hibbs, Graham Walmsley, anders_larsen, TroyLovesRPG, Spooky Fanboy, Danny_K, Certified, charles, Doug Ruff.


2/17/2006 Bailywolf: [At the Threshold] Formalizing the Community
For Threshold, all the action takes place in or around (either literally or thematically) the shared Community that all the player characters serve and inhabit.  I wanted a different word…
In Indie Game Design
Participants: Bailywolf, Arturo G., dindenver.


2/7/2006 Bailywolf: [THRESHOLD] Developments on the Gamer Formerly Known as ‘Fade’
This is a game that’s been simmering on my back burner for a goodly long while now, and one I’ve discussed earlier on the Forge in this thread and in…
In Indie Game Design
Participants: Bailywolf, Dreez, Doug Ruff.


5/10/2005 Bailywolf: [HEX] A good but hard to find Sorcerer TV show.
So in my random web surfing, I stumbled upon a television show called HEX , produced for the Brit satellite network Sky one. Being neither British or with access to…
In Adept Press
Participants: Bailywolf, urbwar, Miskatonic.


5/6/2005 Bailywolf: [Terminal Velocity] Rules, Fic, and Riffs
I've been incubating a stupid violent little game over on rpg.net for a month or so, but beyond the initial riff I’m not getting any kind of decent feedback on…
In Indie Game Design
Participants: Bailywolf, BrennaLaRosa, FzGhouL, Jason E Leigh, Spooky Fanboy.


3/16/2005 Bailywolf: [FADE v0.1] First Playest Doc available very soon
My working Doc for FADE (as detailed in the thread linked below) will be more or less complete in the next day or so. I’m giving it a final read…
In Indie Game Design
Participants: Bailywolf, Doug Ruff, gorckat.


2/4/2005 Bailywolf: [FADE] Prelimary concepts & riffy early work
I've had this thing klunking around in my head for a couple of years now. A game of modern magicians- seers- who by nature of their awareness of magic are…
In Indie Game Design
Participants: Bailywolf, gains, Valamir, Spooky Fanboy.


1/26/2005 Bailywolf: [M&M + Noir] The Aeon Detective Agency
I'm running a M&M game set in the mean streets of Freedom City in 1929, and trying out some homebrew rules inspired by several of my favorite indie games. I…
In Actual Play
Participants: Bailywolf, Dantai, Peter Nordstrand, Eero Tuovinen, James_Nostack.


1/24/2005 Bailywolf: [Hungry Desperate and Alone] A couple of questions
I glanced at this gamelet a few months back, but didn't really read it. Over the weekend, I actually read it and thought about the crunchy bits presented in the…
In lumpley games
Participants: Bailywolf, Ben Lehman, lumpley, Victor Gijsbers.


8/10/2004 Bailywolf: Very very very powerful demons (and how to keep them)
I'm almost done with Practical Demonkeeping by Christopher Moore- a quirky, funny, quick read. The Demon is a bastard thing named Catch- a full-bore-monster-from-hell kinda demon. Catch likes to destroy…
In Adept Press
Participants: Bailywolf, Ron Edwards, Doyce, bcook1971, Paka, DannyK, Valamir, stingray20166, angelfromanotherpin, Mike Holmes.


8/6/2004 Bailywolf: Dreamspire?
I know between Nine Worlds and Dust Devils, things have been pretty busy at Chimera Creative, but is there news on Dreamspire? Since I heard about this project, I have…
In Chimera Creative
Participants: Bailywolf, Matt Snyder, Ron Edwards.


8/2/2004 Bailywolf: Bonus on 1-die defense (split)
I have a question for everyone... can you use creative description or currency to boost your 1 die Hail Mary defense action? For example, say a clever player describes his…
In Adept Press
Participants: Bailywolf, Ron Edwards, sirogit.


7/15/2004 Bailywolf: [TROLLBABE] Lillian and the Sacred Peaches
I ran Trollbabe last night for my wife while the Challah baked in the oven. She is pretty much a non-gamer who rarely ‘gets’ the experience, but I thought Trollbabe…
In Actual Play
Participants: Bailywolf, Ron Edwards.


7/12/2004 Bailywolf: [Trollbabe] First run advice
I'm planning on running Trollbabe for my lovely and indulgent wife this week. I just downloaded the game, so haven't fully read it yet, so I don't have any specific…
In Adept Press
Participants: Bailywolf, Ron Edwards.


7/8/2004 Bailywolf: [Trollbabe] How versatile is it?
From what I have heard about Trollbabe’s mechanics and metagame system, It strikes me as something I might want to get in on… but the whole ‘Troll+babe’ thing leaves me…
In Adept Press
Participants: Bailywolf, Ron Edwards, Bankuei, b_bankhead, Andy Kitkowski, Paganini, xiombarg, ethan_greer, montag, sirogit, Tim Alexander, C. Edwards, 8bitjunkie, Mike Holmes.


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Subsequent Topics

8/28/2006 Bailywolf: [Unseen] a thumbnail sketch of a possible game
I just read Christopher Priest's book The Glamour, and beyond being Priest's usual alternately intriguing and frustrating blend of unreliable narrators and psychological schisms, it also got me thinking about…
In First Thoughts
Participants: Bailywolf, Paka, David Artman, Qi Chin, Pol Jackson, knicknevin, Castlin, Sovem.


12/5/2006 Bailywolf: [Stealing Heaven] basic mechanics, themes, and such'n'junk
These are some more mature thoughts on the concepts I riffed off in this previous thread about Stealing Heaven. The basic rundown is in that thread, but to summarize- Stealing…
In First Thoughts
Participants: Bailywolf, Spooky Fanboy, Danny_K.


12/17/2006 Bailywolf: [Of Men and Monsters] A mechanical extrapolation upon Zak Arston's 'Deplorable'
This design riff is inspired by Zak Arston's lost gem Deplorable... in fact, 'inspired' isn't really a strong enough word.  This is more an extrapolation on what Zak was going…
In First Thoughts
Participants: Bailywolf.


12/18/2006 Bailywolf: A Crazy Dream, Ron Edwards, and a Different take on character advancement
So, I dreamed last night that Ron Edwards was writing a new game, and I was pumped about the promo and sample material he was putting out for it.  It…
In First Thoughts
Participants: Bailywolf, Eero Tuovinen, GregStolze, jasonm, Filip Luszczyk, GB Steve, Andy Kitkowski, Asa.


12/18/2006 Bailywolf: A PDF of BtI?
I floated Breaking the Ice to my non-gamer-but-curious wife, and she seemed quite taken with the concept, but the print+shipping price is beyond our 'stocking stuffer' range, which is where…
In Black and Green Games
Participants: Bailywolf, Emily Care.


12/19/2006 Bailywolf: [As inspred by The Shab-Al-Hiri Roach & the novel Starfish] Under Pressure
It's dark down here.  Dark and cold, except where the continents are eating each other, and there it's fucking boiling.  Black smokers vomit into the ocean, and around it swarm…
In First Thoughts
Participants: Bailywolf, Valamir, jasonm, Jillianaire, Greymorn.


1/10/2007 Bailywolf: [Design Riff inspired by Zak Arnston's Deplorable] Dark Nar/Game Supers
This design riff is inspired by Zak Arston's lost gem Deplorable... in fact, 'inspired' isn't really a strong enough word.  This is more an extrapolation on what Zak was going…
In First Thoughts
Participants: Bailywolf, anders_larsen.


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