The Forge Reference Project: Browse Threads

 

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From Day One


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8/3/2006 epweissengruber: Collaborative Setting and NPC Creation for A Heroquest Conspiracy Game
Hi, I tried to set up a campaign based in the Lunar Empire but it fizzled.  I came up with some very elaborate setting-creation plans under the inspiration of Vincent…
In HeroQuest
Participants: epweissengruber, Mike Holmes.


8/3/2006 Berlin-Raoul: Translation of German Indi Games to English
Hello, this is my first Articel and you will see, english is not my first Language. ;-) I`am a Member of the German-Berlin Club "Nexus / Projekt Odyssee" and met…
In Site Discussion
Participants: Berlin-Raoul, Ron Edwards, JasperN., oliof, Frank T, Paul Czege, xenopulse, Artanis.


8/3/2006 Frank T: [Spiel Essen] Booth monkeys in charge of the games
This is the second booth monkey thread for the booth at Spiel Essen in October. This time, it’s not about “I’d like to be there and I possibly could demo…
In Conventions
Participants: Frank T, Eero Tuovinen, Markku Tuovinen.


8/3/2006 Noon: 'Must...learn...crane technique!' Design idea.
Had an idea for a gamist bent design. Basically the GM/some player describes an opponents move toward you. You then go on to describe your move. The GM/other player then…
In First Thoughts
Participants: Noon, oreso, Arturo G., Filip Luszczyk, Eliarhiman6.


8/3/2006 Blankshield: [Gencon] Where do I go, what do I do?
Ok, this is straight up questions to the primary sponsers, so please don't post unless you happen to be one of them with answers. I'm getting off a plane Wednesday…
In Conventions
Participants: Blankshield, timfire, Ron Edwards, Michael S. Miller, Keith Senkowski, inthisstyle, Justin D. Jacobson, btrc, drozdal, jasonm, abzu.


8/3/2006 Falkayn: [Dust Devils] How to narrate outside of conflict?
OK, from reading Matt's replies to various threads on this board I've got a fair idea as to how to handle conflicts, but I'm a little stuck wondering how we…
In Chimera Creative
Participants: Falkayn, Hans, Matt Snyder, Eero Tuovinen.


8/3/2006 sourflower: Gencon
Will there be any games of WGP at Gencon next week? I would love to sit in on one.  I think it would be much easier to grasp the concepts…
In Incarnadine Press
Participants: sourflower, Michael S. Miller.


8/3/2006 Melinglor: [OtE] Rewards
I'm considering overhauling Over the Edge's mechanical reward system with my group, with the main goal of vitalizing play, getting people jazzed about cool stuff happening, and rewarding them tangibly…
In Actual Play
Participants: Melinglor, r_donato, Ron Edwards.


8/3/2006 baron samedi: [DitV Alternate Settings] City sin progression in Judaic Kabbalah?
Hi fellow Dogs, I'm trying to figure out a way to reflect the City sin progression in other settings than the Deseret world of "vanilla" DITV... Specifically, I was trying…
In lumpley games
Participants: baron samedi, xeperi.


8/2/2006 Levi Kornelsen: Kingdom question.
I've got a LOT of nieces, nephews, and cousins.  Many are of around the target age for this game. My extended family is very, very Christian, and *will* read anything…
In CRN Games
Participants: Levi Kornelsen, Clinton R. Nixon.


8/2/2006 Jonas Karlsson: [Sorcerer] Three things I need to understand
Hello, First a short introduction, then my future plans for playing and last some questions. I wanted to buy Sorcerer for a long time, but for different reasons didn't. This…
In Adept Press
Participants: Jonas Karlsson, Karl, Ron Edwards, Old_Scratch, Peter Nordstrand.


8/2/2006 jasonm: [The Roach] Gameplay Questions
Emily Care Boss had some questions arise during her Roach game at Jiffy-Con.  THey are good questions, so I thought I'd share them here with y'all.  Here's what I told…
In Bully Pulpit Games
Participants: jasonm, Emily Care, Doyce.


8/2/2006 BWA: Freelance Editing (available)
I'm a full-time professional editor, and I do some freelance work now and then. I'd love to work on someone's game (or website, or what have you) instead the dull…
In Connections
Participants: BWA.


8/2/2006 Noutaja: More About length of game
Hi everyone! Usually our Polaris sessions arent very long. Every session lasts something between 4 or 6 hours, I dont know yet that how many sessions we need to play…
In These Are Our Games
Participants: Noutaja, Ben Lehman, martino, Steven Stewart, Blankshield, Arturo G..


8/2/2006 sourflower: Dice instead of cards
I purchased the game several months ago but being a traditional gamer I am having trouble getting players to try to give a game using cards a chance (and am…
In Incarnadine Press
Participants: sourflower, Michael S. Miller.


8/2/2006 thwaak: [Praise & Shipping] Matt Rocks!
Just wanted to say that I ordered PTA on July 26, and got it August 1. That's excellent turn around time (considering that I ordered some stuff from IPR on…
In Dog Eared Designs
Participants: thwaak, Matt Wilson, 1000buffalo, ejkong, Dave Versace, dragavan.


8/2/2006 abzu: Forge Booth Sticker Scheme
Hello, hello, So, based on our bad experiences at the Forge boothg in the past few years with repitching the same customers over and over again, I devised a simple…
In Conventions
Participants: abzu, TonyLB, Ron Edwards, Justin D. Jacobson.


8/2/2006 Sonja: [Dust Devils] Concrete Angels
Is the PDF for Concrete Angels still circulating? Apparently it's to play Dust Devils in modern world of crime. Is there just one PDF or multiple? Sonja
In Chimera Creative
Participants: Sonja, Matt Snyder, Hans.


8/2/2006 droog: [HQ] Dark Ages - The fog of war
On Friday night we played the fourth session of our HeroQuest Dark Ages game. Reports on previous sessions can be found here and here. For a number of reasons to…
In Actual Play
Participants: droog, TonyLB, beingfrank.


8/2/2006 Adam Kleizer: [Mafia Story] How much complexity is still ok?
Hey all! I've got this game, which started as the Game Chef entry "The Dynasty", then became "La famiglia" after converting it to a mafia setting. Now I just use…
In First Thoughts
Participants: Adam Kleizer, matthijs.


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Subsequent Topics

8/3/2006 preludetotheend: Asian Publishers
A while back I remember a thread popping up about a person looking to print in asia but not sure if the cost was worth it. I have recently been…
In Publishing
Participants: preludetotheend, Clinton R. Nixon.


8/3/2006 thwaak: Bring It On!
Heya, Last night I was talking up PTA to my gaming group after our session ended, so we didn't have a lot of time to discuss it, and interest in…
In Dog Eared Designs
Participants: thwaak, Matt Wilson, joshua neff.


8/3/2006 semioticity: The Mountain Witch, from a First Poster
First off, some background: I've been gaming for about 20 years, GMing for much of that, but I'm new to the Forge and this is my first post here. I…
In Actual Play
Participants: semioticity, Eero Tuovinen, timfire.


7/31/2006 master dwarf: PM Spam
I just got spammed via the private message feature of the forums.  User: Don Johnson.  Anybody else encounter this?  Could somebody look into this and squash it?
In Site Discussion
Participants: master dwarf, Kicker, Claudia Cangini, Johanna, signoftheserpent, ricmadeira, Gasten, J-MK, Hawk, drozdal, Clinton R. Nixon, thwaak, Silmenume, Lord Shield, David Johansen, greyorm, Thunder_God, droog, Ron Edwards, Jonny Nexus, Bardsandsages, Eva Deinum, epweissengruber, Bankuei.


8/3/2006 thwaak: Going from Mainstream to Independent?
Heya, There are plenty of games that started off as independent ventures and made the jump to mainstream publishing/success, but what of the reverse? Have any games started as being…
In Publishing
Participants: thwaak, Joshua BishopRoby, MatrixGamer, Gaerik, abzu, Kesher, Ron Edwards, Matt Snyder.


8/3/2006 Paul Czege: what the non-occultists need
Playtesting has shown that non-occultist NPCs (Nobodies and Victims) don't emerge to capture our interest as protagonists in the narrative of play. As this was a primary design goal for…
In Acts of Evil Playtest Board
Participants: Paul Czege, c.


8/3/2006 Gaerik: [TSoY] Mobsters and Double Agents
Greetings, I recently ran an introductory session of TSoY for my group and received positive feedback on it.  Thus, I decided to start a longer running campaign style game and…
In Actual Play
Participants: Gaerik, Ron Edwards, oliof.


8/3/2006 komradebob: Other ways of rpg publishing?
Has anyone explored the idea of "publishing" a game as a magazine article/submission? I think Ryan ( Guildofblades) mentioned the idea in another thread a while back, although I don't…
In Publishing
Participants: komradebob, preludetotheend, Joshua BishopRoby, guildofblades, David Artman, Bardsandsages.


8/3/2006 Jonathan Hastings: Trouble with a Conviction Strife Aspect
(The players in the WGP... game I am GMing should avoid this thread). So, James is playing the Hypernaut, a Green Lantern, cosmic cop type character (although with more trippy/new…
In Incarnadine Press
Participants: Jonathan Hastings, Michael S. Miller.


8/3/2006 Paka: Gen Con Booth Newbie Visualization
I am trying to picture this weekend a little bit.  Allow me to visual here and let me know where I am off. I will arrive at the convention center…
In Conventions
Participants: Paka, abzu, RobNJ, Justin D. Jacobson.


8/3/2006 TonyLB: Need conflicts for the 15-minute demo
I'm revamping the 15-minute demonstration in time for GenCon.  Lots of the changes are little craft-pieces that make it easier to transport and deploy:  for instance, swapping debt tokens out…
In Muse of Fire Games
Participants: TonyLB, Hans, TheCzech, Threlicus, drnuncheon, Gaerik, Tuxboy, Vaxalon, JMendes.


8/3/2006 thwaak: Reading a Dead Person's Mind
My son (8 yrs old) just called me at work to ask if a super power would be a good idea, "you know, in general". I asked him what it…
In Galileo Games
Participants: thwaak, inthisstyle.


8/4/2006 philaros: [TSOY] The Thought Lords of Mars
Our Tuesday evening gaming group has been playing a pulp-space-fantasy game using The Shadow of Yesterday. It's in the tradition of John Carter of Mars (aka 'Barsoom') and Flash Gordon.…
In Actual Play
Participants: philaros, joshua neff, JasperN., Valamir, tonyd, r_donato, Judaicdiablo, rafial, John Harper, MetalBard.


8/4/2006 Steven Stewart: Where to start with an Idea?
Ron mentioned in the rules, if you are not sure how to do your post, reference your actual play and get to the point you want to discuss. Since this…
In First Thoughts
Participants: Steven Stewart, Ron Edwards, Kesher, Mike Sugarbaker.


8/4/2006 KeithBVaughn: PDF size for downloading?
To the Group, My game Planets of Peril is close to done except for the artwork. As I plan on selling in PDF format first from online outlets, I need…
In Publishing
Participants: KeithBVaughn, Justin D. Jacobson, Joshua BishopRoby, MatrixGamer, Adam, timfire.


8/4/2006 Biggles: [Paranoia] GNS and actual play (split)
Actual play, huh? You got it. I was the GM for an online Paranoia game with 5 other players, only a few of which I knew beforehand. One of the…
In Actual Play
Participants: Biggles, Ron Edwards, Calithena, memolith, r_donato, Rob MacDougall, Silmenume, NN, Web_Weaver, Graham Walmsley.


8/4/2006 Threlicus: [TSOY] (Actual Prep, actually) 1-on-1 character development
So this is my first post in the Actual Play area. I've been RPG-itching for a little while, since our previous group broke up, and so I've been pushing my…
In Actual Play
Participants: Threlicus, Ron Edwards.


8/4/2006 Jonathan Hastings: [WGP...] Blue Diamond meets the Hypernaut
After finishing up our Sorcerer & Sword game, Eric, James, and I decided to take on With Great Power...  Due to scheduling issues/time constraints it took a couple of weeks…
In Actual Play
Participants: Jonathan Hastings, James_Nostack, Michael S. Miller.


8/4/2006 Justin D. Jacobson: Help Formulating an Experiment in Game Design
This is an idea I've been toying with for some time. I'm sure, like me, that many of you have participated in round-robin writing endeavors. The structure varies but follows…
In Endeavor
Participants: Justin D. Jacobson, Nathan P., Thunder_God, Noon, jasonm, preludetotheend.


8/4/2006 Smithy: [The Committee for the Exploration of Mysteries] First Playtest
So Alexander Cherry and I took my revised 2006 Game Chef entry of pulp exploration storytelling (see link below) for a spin. Now the game really needs at least three…
In Playtesting
Participants: Smithy, Ron Edwards, Joshua BishopRoby, Eric J. Boyd.


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