The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=21564

From Day One


Previous Topics

9/22/2006 mratomek: [MOD Forces] Black Fire
Finally... Finally I finished the re-write of the rules (formerly Monster Rules), and got my game on. Last night we started a new storyline with the evil sorcerer Mordreg and…
In Playtesting
Participants: mratomek, Adam Dray, Ron Edwards.


9/22/2006 Melinglor: Keys and Griefers
Over in this thread, Joao Mendes was describing one player's reaction to the use of Keys in Shadows of Yesterday: - Isidro stated the opinion that…
In Actual Play
Participants: Melinglor, Eero Tuovinen, Brand_Robins, TonyLB, r_donato, Storn, Hans, Noon, Precious Villain.


9/22/2006 Solamasa: Making Devastated hero aspects suffer
On page 99 of the rule book, "Suffering--It Just Keeps Coming", three ways are listed for the GM to increase the Suffering of a Devastated hero aspect:  "In enrichment scenes,…
In Incarnadine Press
Participants: Solamasa.


9/22/2006 Doyce: [DitV] Need you input on the town of Virtue
Okay, so I'm (re) starting a Dogs game tomorrow, and while digging through my old notes, I found the town I did up the first time I was going to…
In lumpley games
Participants: Doyce, Thomas Lawrence, Glendower.


9/22/2006 Altharis: [Elementalia] My first playtest. In story form.
Hey all, here is a quick recount of my first playtest of my new Elementalia rules, enjoy! During character creation, Marius Stoneriver the earth elemental was given stats of: Str…
In Playtesting
Participants: Altharis, Jonathan Hastings.


9/21/2006 chuckhazard: Figgys guides?
Hi all, I was going through the resources links and discovered Uncle Figgys Guides was no longer a live link.  I found a link to parts of his guide via…
In Connections
Participants: chuckhazard, Paul Czege.


9/21/2006 sirogit: Thematic Generation Session with index cards
I came up with this method of pinpointing good, personal and challenging themes for a game. I figure it could be used both prior to game setup or character creation,…
In First Thoughts
Participants: sirogit, Joshua BishopRoby, TroyLovesRPG, TonyLB, epweissengruber, WhiteRat.


9/21/2006 TJ_Crow: [PTA] Playing Pretender
I've been going over PTA lately with the intent of pitching it to my group shortly and thinking about the shows we have all enjoyed so that I can offer…
In Dog Eared Designs
Participants: TJ_Crow, alexandro.


9/21/2006 Levi Kornelsen: [Frostfolk, ] Carrying on
Note: This is a continuation of a conversation between Ron and myself.  If you'd like to look up the specific characters and situations, I'll be searching up a link and…
In Actual Play
Participants: Levi Kornelsen, Ron Edwards, Alan, Caldis, Melinglor.


9/21/2006 Sovem: Confusion with new scenes
If this question has been addressed somewhere else, forgive me. I'm a bit confused as to components and starting new scenes. The book states that when framing a new scene…
In Universalis
Participants: Sovem, Valamir.


9/21/2006 Sinistraphobia: Clinton Nixon, Guest of The Gamestas
As prolific a podcasters as Clinton is, he managed to find time to give us a very good interview, and we wanted to share it with you guys.  Check out…
In CRN Games
Participants: Sinistraphobia.


9/21/2006 Sinistraphobia: Luke Crane, Guest of The Gamestas
I wanted to invite folks over to listen to Episode -10 Part One, which contains an interview with Luke Crane.  Check it out at the front page of The Gamestas. …
In Burning Wheel
Participants: Sinistraphobia, abzu.


9/21/2006 Web_Weaver: [HeroQuest] Lifting the Veil
I have an interesting dilemma in my Heroquest game, that I would like to discuss here. So, I guess the only way to do so is to provide the Actual…
In Actual Play
Participants: Web_Weaver, Tim Alexander, Ron Edwards, Noon.


9/21/2006 jasonm: [TSOY] The Standard Family
I ran the first session of a Shadow of Yesterday mini-campaign last night and it went really well.  Five players, one new to our group but a friend.  We'd chatted…
In Actual Play
Participants: jasonm, Doyce, segedy, Isbo, r_donato.


9/21/2006 Ruminator: Messages?
Is ti just me or are PMs broken?  The system says that I have 2 messages, yet when I click on that link, nothing is there.  I have tried with…
In Site Discussion
Participants: Ruminator, Eero Tuovinen.


9/21/2006 Brian_W: [Channeling] Spell results
First of all, for a better (if more stream-of-conciousness) overview of my game, you can get a pdf or OpenOffice file at http://shadowedgames.awardspace.com/ In Channeling, your magical strength is based…
In First Thoughts
Participants: Brian_W, Sovem, JustinB, anders_larsen, Darcy Burgess, ks13, Hituro.


9/21/2006 Vack: Looking for more playtesters
I put together a new larp system and I am looking for more playtesters. I would love your thoughts. It is a Epic Boffer Larp www.sharded.com Rules and races on…
In Connections
Participants: Vack.


9/21/2006 Thomas Lawrence: [DitV] IIEE and Giving
When you Give in a conflict as a response to a Raise, what happens to the narrated input in the raise? If I Reverse the Blow, the Intent and Initiation…
In lumpley games
Participants: Thomas Lawrence, Eliarhiman6, lumpley.


9/20/2006 mratomek: Playtesters need for MOD Foces
I am looking for some playtesters for MOD Forces. The game is a custom miniatures battle and adventure game that allows you to playout full-featured adventures easily and quickly with…
In Connections
Participants: mratomek, iconoplast.


9/20/2006 jasonm: Initiating Conflicts
There's an interesting discussion about initiating conflicts, and various rules hacks, going on over at Story Games.  You might want to check it out!
In Bully Pulpit Games
Participants: jasonm.


<< more previous topics

 

Subsequent Topics

9/22/2006 Kai_lord: CapesVTT and Capes Character Casting Call
The Capes Virtual Tabletop is starting to take shape. It's far enough along that I'd like other people to start hammering on it, to see if you can break it.…
In Muse of Fire Games
Participants: Kai_lord.


9/22/2006 Levi Kornelsen: [The Pulse] Puzzling.
So.  This is something I spun off a few months ago, a playtest / demo kit for The Pulse, intending to expand it up to a full game one step…
In First Thoughts
Participants: Levi Kornelsen, knicknevin, Graham Walmsley, sean2099.


9/22/2006 James_Nostack: Distribution of Drive Strengths?
I was wondering if anyone had thoughts on the topic.  Unless I'm mistaken, a Drive with a Strength of 1 is almost totally useless.  (What good is a Drive @…
In Muse of Fire Games
Participants: James_Nostack, Vaxalon, Filip Luszczyk, Kai_lord, TonyLB.


9/22/2006 Bevan: Magique Noire: a game of gothic narrativism
Hello, everyone, For the last couple of weeks, I've been bouncing a rpg idea around my head, and it's developed enough that I'm now interested in bouncing it off the…
In First Thoughts
Participants: Bevan, Tim Alexander, TroyLovesRPG, baron samedi.


9/23/2006 Steven Stewart: [Polaris] 2 Player - Tales of Starlight and Ice: the Fall of TallStar
[b]Long ago, people were dying at the end of the world. But hope was not yet lost, for NA'IR AL SAIF and CHELEB still heard the song of the stars...[/b]…
In Actual Play
Participants: Steven Stewart, Ben Lehman.


9/23/2006 John Harper: House Rule: Another way to read the dice
Here's something I'm toying with. The result of a roll is the highest die in the pool. Add one for each extra die showing 4-7. Add two for each extra…
In one.seven design
Participants: John Harper, Alan, demiurgeastaroth, iago, Skywalker, Camtha.


9/23/2006 Filip Luszczyk: Overdrawn houserule evaluation and rules question
In this thread Eric Sedlacek pointed at the negligible mechanical consequences of being overdrawn: The dirty little secret of Capes is that the effect of being overdrawn is mostly psychological. …
In Muse of Fire Games
Participants: Filip Luszczyk, Kai_lord, TonyLB.


9/23/2006 Joshua BishopRoby: Question for the Lulu Veterans
Hey there hi there ho there, peeps. I have a question for the folks who have put a book through Lulu.  I'm not sure if I'll be going that route,…
In Publishing
Participants: Joshua BishopRoby, Nathan P., iago, David Artman, MatrixGamer.


9/24/2006 Steven Stewart: Special Rules for the Blessed, Chosen, Etc.
Hiya Seth and Community, I read your blog version of Alyria. Really cool. Just a quick quesiton, in the sample scenario you mention that one of the characters follows the…
In Dark Omen Games
Participants: Steven Stewart, GreatWolf.


9/24/2006 hix: [& Sword] How would you do a mass combat?
I borrowed Sorceror & Sword off a friend earlier this week, and I'm reading my way through the literature suggestions at the moment. Bloodstone was excellent - Kane is very…
In Adept Press
Participants: hix, Ron Edwards, Frank T, Sydney Freedberg, James_Nostack, jrs.


9/24/2006 Artanis: [Iä! Iä! Ph'iles] Twisting the plot
Hello, This is an idea submitted by my friend Julien for my game The Iä! iä! Ph'iles, a game of prep- and GM-less investigation with an attempt to include dramatic…
In First Thoughts
Participants: Artanis, pells, GreatWolf.


9/24/2006 Caesar_X: [Touch of Noir] Bidding to define conflict resolution
In the Film Noir game I've been working on, I've been thinking more about how to define player vs. player conflict resolution.  Each character has certain stats such as "Face"…
In First Thoughts
Participants: Caesar_X, JustinB, Artanis, joepub, TroyLovesRPG.


9/24/2006 1of3: [Donjon] Variant: Bloody Donjon
Hi. I always thought that the idea of Donjon is great but the rules always felt clunky. Now a player didn't arrive and we decided to have some old-school dungeoneering…
In CRN Games
Participants: 1of3.


9/24/2006 David Coulter: [DitV] Actual Play: Still River
Last night was our first DitV session. It fucking rocked. I was a little nervous at first, as I haven't run anything quite like it before, but it really seemed…
In lumpley games
Participants: David Coulter, Copperhead.


9/25/2006 Ramidel: [DitV] 82nd Airborne in Iraq
Well, I was looking over the necromanced SSitV thread, and I was struck on the head with this post: American megachurch fascism?  Yes, just as revolting.…
In lumpley games
Participants: Ramidel, demiurgeastaroth, Dev, Vaxalon, oreso, Call Me Curly, Taltos.


9/25/2006 Willow: What is Shattered Vistas?
What is Shattered Vistas? Shattered Vistas is a game about life.  Life that sucks hard and is an uphill battle, possibly filled with eldritch horrors and ninjas. In Shattered Vistas,…
In First Thoughts
Participants: Willow, James Holloway, baron samedi, Mike Holmes, coffeestain, nikola, Joshua BishopRoby, c, Noon, TroyLovesRPG.


9/25/2006 Copperhead: SS Dogs breaking the game - split
[quote author=Spooky Fanboy link=topic=16895.msg179525#msg179525 date=1127258894] [quote author=Sydney Freedberg link=topic=16895.msg179519#msg179519 date=1127254126] The SS game wouldn't work because the SS aren't heroes: they ARE the hostile elements from Outside dressed up in…
In lumpley games
Participants: Copperhead, nikola.


9/25/2006 Jonathan Hastings: Basic Story Token Clarification
I've read through the FAQ for an answer on this, but I still don't quite have a handle on it: 1. If I claim what ends up being the losing…
In Muse of Fire Games
Participants: Jonathan Hastings, Hans, TheCzech.


9/25/2006 Grail-Shadowblade: Dying Earth: The Raids
50 years ago the US government decided to approve a project designed to make a better soldier. This project continued for 10 years before they struck upon a new serum,…
In First Thoughts
Participants: Grail-Shadowblade, Everspinner, Kesher, anders_larsen, Aussigamer, sean2099, David Artman, Pol Jackson.


9/25/2006 Darcy Burgess: [Black Cadillacs] Playtester(s) needed
[quote][i][size=14pt]It was really, really dark.[/size][/i] We were running lights out so that the Krauts wouldn't spot us.  I was at the head of the column, and nervous as hell.  Every…
In Connections
Participants: Darcy Burgess.


more subsequent topics >>