The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=22176

From Day One


Previous Topics

11/18/2006 hix: Gametime – a new Kiwi groupblog about RPGs
I’ve just helped establish Gametime, a livejournal community to discuss game design and theory, centred in New Zealand. We’re aiming to contribute to the on-going online conversation about RPGs, and…
In Connections
Participants: hix.


11/18/2006 Uruush: SotC Defense
Forgive me if this has been answered elsewhere. Each combat skill is balanced against another. Guns: offense, range, explicitly no defense, need to have a gun on you. Weapons: offense,…
In Evilhat Productions
Participants: Uruush, iago.


11/18/2006 JamesDJIII: [Dogs in the Vineyard] Our first Dogs experience!
While at MACE in High Point, NC, I got a chance to play in a Dogs game run by Jason Morningstar. My friend, Jon, who travelled with me to the…
In Actual Play
Participants: JamesDJIII, Meguey, Glendower, lumpley.


11/17/2006 billvolk: Amnesiac Adventurers Anonymous
Here are my first thoughts (inspired by a game run by a friend of mine) for part of a system in which character creation and world-building occur almost entirely during…
In First Thoughts
Participants: billvolk, David Artman, iain.


11/17/2006 MatrixGamer: Cartoon version Engle Matrix Game rules PDF available on RPGnow
This post serves two functions. 1. It lets people know that a free PDF version of the Engle Matrix Game rules are available on RPGnow. That is important. It's marketing.…
In Publishing
Participants: MatrixGamer, guildofblades, daMoose_Neo, Valamir.


11/17/2006 Tim C Koppang: Shock: Inspirations
Nothing like a list of 70 upper-level scientists' predictions for the future to get your game of Shock: rolling. Now that you have the science, all you have to do…
In glyphpress
Participants: Tim C Koppang, pfischer, nikola.


11/17/2006 juandsix: [The Call] - short, simplified second cut for addition to any other games.
So let's reconsider this as a bolt-on to any other RPG - a way of amending the ruleset to define a new style of play. 1> The Call is a…
In First Thoughts
Participants: juandsix, masqueradeball.


11/17/2006 Dantai: [The Dragon vs the Gun] The Enemy Without
I had the fortune to play in a complete game of The Dragon vs The Gun last weekend. We managed to go all the way from chargen to endgame in…
In Playtesting
Participants: Dantai.


11/17/2006 Rich Forest: [Basic D&D (Moldvay)] dead elves and grave robbing thieves
A friend (Ben Lehman) is passing through town this week, and this afternoon we fit in a game of D&D. We used the 1981 Moldvay edited edition of Basic. The…
In Actual Play
Participants: Rich Forest, TonyLB, Ben Lehman, James_Nostack, Jon Scott Miller, Noon, Miskatonic, Ron Edwards, Calithena, r_donato, Paul T, Simon C.


11/17/2006 JamesDJIII: [Dogs in the Vineyard] Entering a conflict after it's started
While playing our first game of Dogs last night, a player wanted to know if he could enter a conflict after it's begun. As an example: Dog 1 starts a…
In lumpley games
Participants: JamesDJIII, Vaxalon, lumpley, Ludanto, Neil the Wimp.


11/17/2006 sean2099: (heroes and villains) skills as resources
[url]http://www.indie-rpgs.com/forum/index.php?topic=21789.0[/url] As I was working on character creation, I thought about the idea the ideas of adding skills and resources to the mix.  Right now, I have split skills into…
In First Thoughts
Participants: sean2099, Ken, dindenver.


11/17/2006 demiurgeastaroth: House Rule: Helping Dice Revisited Yet Again
Remember the Helping Dice suggestion: If you roll a Helping Die, and it doesn't actually help, you get a +1 bonus? Here's an alternative: When you get a Helping Die,…
In one.seven design
Participants: demiurgeastaroth, John Harper.


11/17/2006 mratomek: Dice Pool Change and Conflict Resolution
Once upon a time, I used a system that simply converted your score into dice which you then rolled. If your score was 4, you used a D4; a 6,…
In Playtesting
Participants: mratomek, Ron Edwards.


11/17/2006 mratomek: Can you think of any more ...
I am working on tactical RPG / Minis Wargame. I don't want the game to just quickly boil down to combat nor do I want is it intended to be…
In Playtesting
Participants: mratomek, 114211, komradebob.


11/17/2006 en-druzhba: re: multilanguage translation services
Druzhba Narodov - multilanguage translation service. Our company is based in Ukraine. We specialize in translation to and from Russian and Ukrainian. We also work with the major European and…
In Connections
Participants: en-druzhba.


11/17/2006 Caesar_X: [Contenders] Gold Rush bareknuckle
This week we got together for an eagerly awaited session of Contenders, Joe J Prince's boxing RPG.  This was only my second GM-less game (after The Shab-al-Hiri Roach), so I…
In Actual Play
Participants: Caesar_X, cpeterso, rafial, Dantai.


11/16/2006 Temple: The Pool; some concerns and question.
I found this site soe time ago, and Im still soaking up all the stuff here. Some of it to my liking, other bits.. not so much. But hey! different…
In Actual Play
Participants: Temple, Ron Edwards, joepub, Andrew Morris, Gaerik, demiurgeastaroth.


11/16/2006 Frank T: 1st Transatlantic Setting Design Challenge starting NOW
Dear aspiring (or accomplished) designers of role-playing games! We have seen thousandfold how clever rules design can change the game being played. But what about setting, I ask? Now is…
In Endeavor
Participants: Frank T, ElliottBelser MKII, StefanS, Caesar_X, Jonathan Walton, MikeRM, Malcolm, 8t88, btrc, tadk, Hans, Ben Lehman, Nephilim, Everspinner, Sempiternity, TroyLovesRPG, Ron Edwards, Andy Kitkowski, Eero Tuovinen, alexandro, Hedgehamster, Sam!, Dev, redivider, wunderllama, ( o Y o ), Graham Walmsley, Pauls Girl, Steven Stewart, preludetotheend, oliof, Rich Stokes.


11/16/2006 Steven Stewart: [DITV] Some questions from an old dog trying to learn new tricks
Dogs in the Vineyard Questions Part I I just got through reading the GenCon ’05 edition of Dogs in the Vineyard rulebook in preparation of maybe running it with my…
In lumpley games
Participants: Steven Stewart, oliof, Warren, lumpley, ffilz, Web_Weaver, Thomas Lawrence, Ludanto, Copperhead, cydmab.


11/16/2006 Mike Sugarbaker: Go Play Northwest (June 2007)
In the great city of Seattle, Washington, at a moderately nice hotel, there shall be a weekend of those games we like to play. We (a committee of five that…
In Conventions
Participants: Mike Sugarbaker.


<< more previous topics

 

Subsequent Topics

11/19/2006 andrew_kenrick: [Dead of Night] creating a 15 minute demo
I'm going to be attending Dragonmeet at the start of december with a few other UK indie designers. I'm going to be running 15 demos of Dead of Night throughout…
In Conventions
Participants: andrew_kenrick, Ron Edwards, Zathreyel.


11/19/2006 Ludanto: Fallout Types
I just realized that I had a question regarding fallout die sizes. Let's say an NPC shoots another NPC that I care about in the face, and I'm too stupid…
In lumpley games
Participants: Ludanto, lumpley.


11/19/2006 James_Nostack: [Sorc] Fancy-Pants Ritual Technicalities
A thread for listing all kinds of crazy exploits of the rituals.  From page 69 of Sorcerer: the GM might…
In Adept Press
Participants: James_Nostack.


11/20/2006 masqueradeball: The Stars, In Opera
I've known about the Forge for a long time but this is my first attempt at becoming a more active member. Currently, I'm working on a anime/manga mecha game that's…
In First Thoughts
Participants: masqueradeball, Paul Czege, TroyLovesRPG.


11/20/2006 hix: [& Sword] The Heart of Africa - Prep for Session 1
I need your help with Bangs and prep! I had the brainstorming / character generation session for a long-awaited game of Sorceror and Sword yesterday. I'm GMing. The players are…
In Adept Press
Participants: hix, Ron Edwards.


11/20/2006 WDFlores: [Sorcerer] Sensing Humanity?
Hello, My friends and I are setting up a game of Sorcerer (about Greek myth & tragedy) and while mulling over our  proto-definition of Humanity we found ourselves anticipitating loss…
In Adept Press
Participants: WDFlores, Ron Edwards.


11/20/2006 Joshua BishopRoby: My GenCon SoCal 2006 After Action Report
I was one of the designers at the Forge booth at GenCon SoCal this last weekend.  I was there with Full Light, Full Steam, which was released at the convention.…
In Conventions
Participants: Joshua BishopRoby, Justin D. Jacobson, John Wick, Laura Bishop, okiran.


11/21/2006 Ronaldo: Trollbabe Rules Question
I recently picked up Tollbabe and there is one part that I can't figure out despite reading several times. If there are several Trollbabes on the same side (not against…
In Adept Press
Participants: Ronaldo, Ron Edwards.


11/21/2006 Ethesis: Mistworld, follow-up after long delays
Finally followed up on Mistworld, as I slowly rework it to be ready when BRP comes out. Appreciated the questions I got last time and the advice, including a number…
In First Thoughts
Participants: Ethesis, Troy_Costisick.


11/21/2006 Gaerik: Dogs on RPOL
Just for general consumption, I'm running a 3 player Dogs game over on RPOL.  RPOL is a bulletin board system developed to expedite Play by Post.  If you'd like to…
In lumpley games
Participants: Gaerik, womble, claes.


11/21/2006 Joshua BishopRoby: NerdSoCal.com goes live!
This post is for my fellow Southern Californians.  The rest of you can just wish you lived here. ;) <a href="http://nerdsocal.com">NerdSoCal.com</a> has shaken out its beta stage and is now…
In Connections
Participants: Joshua BishopRoby, nerdnyc.


11/21/2006 Chris Gardiner: Age of Steel
I've been tinkering with a game I'm calling Age of Steel for a good while now. It's a little game intended to create action-packed single-session sword and sorcery adventures. It's…
In Playtesting
Participants: Chris Gardiner, Ben Lehman, andrew_kenrick, Valamir, Simon C.


11/21/2006 redivider: [Heads of State] GenCon SoCal playtest
On Saturday I ran games of Palace Gates and Sic Semper Tyrannus at Gencon Socal. Both games were part of a single session.  During Palace Gates, players invented a fictional…
In Playtesting
Participants: redivider, jasonm.


11/21/2006 GreatWolf: [Legends of Alyria] At last, some Alyria actual play!
At last!  For the first time in a while, I actually have a Legends of Alyria actual play report.  Rejoice! Last Friday, my family got together with some close friends…
In Actual Play
Participants: GreatWolf, Raquel.


11/21/2006 GreatWolf: Legends of Alyria Actual Play
Please post all links to Legends of Alyria actual play in this thread.  This doesn't have to be only threads on the Forge.  If you post on your blog or…
In Dark Omen Games
Participants: GreatWolf, Filip Luszczyk.


11/22/2006 BillT: the hard facts about art!!
Hello Artists, my name is Bill, I am placing this topic here where I believe it will have the most relevance and impact. I am a game dev and I…
In Connections
Participants: BillT, Jennifer Rodgers, jasonm, Ron Edwards, David Artman, rafial, Jon H, greyorm, daMoose_Neo, Jake Richmond, Miskatonic, c.


11/22/2006 Lamorak33: Gatecrasher
Hi Has anyone ever experienced this, its a new one on me. We were playing last night and a guy come over from a group that also use the same…
In Actual Play
Participants: Lamorak33, Storn, contracycle, Ron Edwards, David Artman, Glendower.


11/22/2006 nikola: Shock: errata
Please check in on the Shock: errata thread over at Xenoglyph, the glyphpress discussion board before playing. I'm keeping up on weirdnesses and unclear or  incorrect rules over there. When…
In glyphpress
Participants: nikola, Miskatonic, rafial.


11/22/2006 Neil the Wimp: Stony Creek Branch
(MK-RPG people, I'm intending to run this at the club, so think twice before reading it.) This is my first attempt at a Dogs town.  I'm intending it to be…
In lumpley games
Participants: Neil the Wimp, Tim M Ralphs.


11/22/2006 nystul: Hello All
Hopefully I'm posting this in the right place - I just wanted to give a shout-out to all and sundry. I dropped out of the game industry more than a…
In Site Discussion
Participants: nystul, Ron Edwards.


more subsequent topics >>