Previous Topics 12/10/2006 Filip Luszczyk: [Illumination] An initial playtest of my Mage heartbreaker Some days ago, I ran a one on one playtest of Illumination. Well, kind of. The game is my Mage: the Ascension heartbreaker, and it started as an alternative system… In Playtesting Participants: Filip Luszczyk.
12/10/2006 Malcolm: [Everlasting Empire] Power 19 For quite some time now, I've had an idea for a game called Everlasting Empire. A game of quintessentially British heroes and heroines in a future where the Empire still… In First Thoughts Participants: Malcolm, Troy_Costisick, anders_larsen, davidberg, jasonm.
12/9/2006 c: [Silence Keeps Me A Victim] How to properly use metaphor. Hello everyone,
I'm working on my game after some research. Previous threads are located here and here.
I'm using a metaphor, or some other literary term, in my game. The… In First Thoughts Participants: c, Valamir, dindenver, Ben Lehman, TroyLovesRPG, Simon C, contracycle, Tim M Ralphs.
12/9/2006 Yokiboy: Contenders in 80's Chi-Town Hello,
My gaming has been on fire lately! We're in the midst of a Dogs in the Vineyard campaign that's just fantastic. The group consists of three of my friends… In Actual Play Participants: Yokiboy, Malcolm.
12/9/2006 Artanis: [Iä! Iä! Ph'iles] Pot-smoking cavemen on TV! Hi guys!
This is me raving about my mystery game, please hop along. We got to play the Iä! Iä! Ph'iles this Wednesday and laughed our asses off. Check it… In Playtesting Participants: Artanis, Emily Care.
12/8/2006 Garvey: Guidance of unknown and false supporting cast So, in my group's PbP Polaris game (which is just getting started), we had a question that we thought we bring here to get some more experienced feedback on.
In… In These Are Our Games Participants: Garvey, Ben Lehman.
12/8/2006 Alan: [Hollow Earth Expeditions] Clash of expectations With this AP report, I've got two intentions: 1) to convey some of the experience of reencountering old-school play after I've been playing in games popular on the Forge. 2)… In Actual Play Participants: Alan, Simon C, Ron Edwards.
12/7/2006 Hereward The Wake: Swashbuckler aditonal combat skills Has anyone done any work on developing extra combat styles for Swashbuckler?
Using the original game, it is set up for using just the sword. I want to add appropriate… In First Thoughts Participants: Hereward The Wake, rafial.
12/7/2006 leonidas300: Of the history of Crimson... err Cursed Empire! Dear members,
Here is what I hope will be an interested story of how Cursed Empire came to be and to share my own personal experiences of indie game publishing… In Publishing Participants: leonidas300, Ron Edwards, daMoose_Neo, Ayrk.
12/7/2006 CleverUserName: Struggling to fit Concept into Traditional mechanics I'm trying to find a mechanic for this concept. It's a pretty simple concept, and I suck at coming up with mechanics.
Characters start at a competency level of the… In First Thoughts Participants: CleverUserName, dindenver, masqueradeball.
12/7/2006 scimon: Narrative Based game idea More than anything else this is a post to try to understand the etiquette of these boards. Malcolm, of the a and the state, recommended as a good place to… In First Thoughts Participants: scimon, David Artman.
12/7/2006 timfire: Request for Connections forum Hi Ron,
I have a request for the Connections forum, but it's a personal preference, so it's your call on the subject.
When an artist posts, I would like to… In Site Discussion Participants: timfire, Ron Edwards, David Artman.
12/7/2006 BlackSheep: [Beat The Clock] Doom So, yesterday I ran Beat The Clock for the first time. This was at a gaming society get-together (which ended up in a common room / coffee shop due to… In Playtesting Participants: BlackSheep, iago.
12/7/2006 Ludanto: [Afraid] +d4 Supernatural I know that supernatural bonds get +d4, but I've seen some people do that for the monster's supernatural Traits as well. Is that as intended? In lumpley games Participants: Ludanto, Tim M Ralphs, lumpley.
12/7/2006 yorko: New artist at The Forge Hi, everybody, my name is Jorge F. Muñoz, i'm a freelance illustrator from Mexico, been lurking The Forge for some time now.
I'm just starting in the RPG bussiness, I… In Connections Participants: yorko, Miskatonic.
12/7/2006 Noon: [Rifts PBP] Three dead instantly, fourth should be dead a bit latter I decided to run a gamist PBP and used a savagely direct method of screening players - win an initial scenario, or die and lose (can't reapply to join the… In Actual Play Participants: Noon.
12/7/2006 Chef Smallfry: Different type of battle system Okay...
A couple of friends and myself are making a video game with a battle system similar to a lot of tabletop RPG's.
The battle is pretty standard so far,… In First Thoughts Participants: Chef Smallfry, rafial.
12/6/2006 CommonDialog: Someone Had to Have Had This Idea I had an idea for a game, but I am like 90% sure that it's already been done and I wanted to know if anyone has seen the game discussed… In First Thoughts Participants: CommonDialog, nystul, Filip Luszczyk, Graham Walmsley, David Artman, Paul T, daMoose_Neo, nicolasfueyo, JustinB, davidberg.
12/6/2006 iago: Designing Dresden #5 I've posted a lengthy delving into the ideas of lethality and toughness in the Dresden Files RPG, from a "look at the design process" perspective. Interested? Check it out here:… In Evilhat Productions Participants: iago.
12/6/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, first night Firstly, Vincent, thanks for putting this stuff out there. Dogs was my first play experience of an independent rpg and it has reinvigorated a passion. In particular the group I’m… In Playtesting Participants: Tim M Ralphs, lumpley, FlamingMoose, Piers Brown.
<< more previous topics | | Subsequent Topics 12/11/2006 mratomek: [Super Force Seven] Assassination Agenda Finally got a round to trying the new scenario generator for Super Force Seven--SF7 is a super hero tactical RPG.
To start, we just picked a conflict that sounded fun:… In Playtesting Participants: mratomek, Valamir, komradebob.
12/11/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, second night Last weeks play was here:
http://www.indie-rpgs.com/forum/index.php?topic=22455.0
Playlogs are here:
http://community.livejournal.com/fateofeden/5164.html
My house last night which meant it was easier in terms of space and in terms of crawling distance to… In Playtesting Participants: Tim M Ralphs, lumpley.
12/11/2006 Invain: Donjon still available from IPR? I was looking for Donjon on the IPR website today and couldn't find it. Is it still available in print form?
Thanks!
~Kevin McD In CRN Games Participants: Invain, Trevis Martin.
12/11/2006 sean2099: [heroes and villains] character sheets and mechanics [url]http://www.indie-rpgs.com/forum/index.php?topic=22159.0[/url] is the thread I am coming from at this point.
On the character sheet itself, I am going with the method suggested by Ken. In a sense, it is… In First Thoughts Participants: sean2099, Troy_Costisick, dindenver.
12/12/2006 Steven Stewart: Incoherent Play, Bucket Seats, Aliens and Chainguns... This is somewhat of a continuation of this actual play post-->http://www.indie-rpgs.com/forum/index.php?topic=22317.0
I’d like to pick up from there with the next game we tried, which was a D20 Modern/Future adaptation… In Actual Play Participants: Steven Stewart, Dennis Laffey, Simon C, Ron Edwards.
12/12/2006 CleverUserName: Core mechanic: need critique I need some help on the limitations/pitfalls of this core mechanic. Also, please point out "this is exactly like X". Any tweaks or improvements, obvious flaws, etc. would be helpful.… In First Thoughts Participants: CleverUserName, Roger, Bailywolf, anders_larsen, Simon C, TroyLovesRPG, contracycle.
12/12/2006 Rampage: What drove me here, and where I'm going Hi everybody, I thought of writing a brief introductory post on why I ended up here for, maybe, your amusement. I'll withhold names of the guilty and really specific examples… In Actual Play Participants: Rampage, r_donato, Noon, Christopher Kubasik, Filip Luszczyk.
12/13/2006 JSDiamond: Want to try "Sea of Fate" ? Here is a link to the pdf. Card based, simple. Don't know if it's been done before. Any feedback on how it works in play is appreciated. I have tried… In Connections Participants: JSDiamond.
12/13/2006 Alan: [DiTV] Recommend a Town for a oneshot? Hi all,
I'm looking to prepare a one session introduction to Dogs, which would conclude character creation and play in 4 hours.
Two requests directed at experienced GMs of Dogs:… In lumpley games Participants: Alan, oliof, Warren, ffilz, cdr.
12/13/2006 timfire: A possibe avenue for distributing AP recordings A while ago I stumbled onto music.download.com. It's a cool site with a ton of free mp3's. Today I was glancing at their Spoken Word/ Story-telling section and thought, "Hey,… In Publishing Participants: timfire, Bryan Hansel.
12/13/2006 thark: [TSOY] Inapplicable Keys Something that hasn't come up yet in play (three sessions into our first TSOY campaign and lovin' it so far) but which I've realized might and wanted to have an… In CRN Games Participants: thark, Twobirds, Eero Tuovinen, r_donato, Alan.
12/13/2006 azrianni: Playtesters needed for "Costs" [i][b]Costs[/b][/i], a roleplaying game of bartering and difficult choices, is now available for initial playtest.
At this point, I'm mostly looking for people to try it out and see if… In Connections Participants: azrianni.
12/13/2006 azrianni: [Costs] playtest reports If you're playtesting Costs, we can talk about it here!
(Interested in playtesting? see the other thread: http://www.indie-rpgs.com/forum/index.php?topic=22546.0) In Playtesting Participants: azrianni, Paul Czege.
12/13/2006 jasonm: Indexing Hey friends,
My next game is going to need an index. Please give me advice on how to make that happen - can we leverage the tools in InDesign to… In Publishing Participants: jasonm, Eero Tuovinen, Justin D. Jacobson, nystul, segedy, David Artman, GreatWolf, MatrixGamer, abzu, selvi.
12/13/2006 Greymorn: Drifting toward Narrativism This is my first post, so I'll start with hello all and a big, big thank you to the creators, moderators and posters of this forum. In particular many thanks… In First Thoughts Participants: Greymorn, anders_larsen, Eero Tuovinen, Adam Dray.
12/13/2006 WRPIgeek: [Donjon] Looking for feedback on a supplement Howdy everyone.
I've been a fan of Donjon for quite a while, and when I looked back into it recently I found out it was on a Creative Commons license.… In CRN Games Participants: WRPIgeek, The Dragon Master, Hans.
12/13/2006 JamesDJIII: [DiTV] Is it ok to insert PC family members during town creation? Or is this something to be negotiated with the players, like, "Pete, you have a brother here, does that sound ok?"
Or do you wait until the players want to… In lumpley games Participants: JamesDJIII, demiurgeastaroth, greyorm, ffilz, Warren, David Artman.
12/13/2006 jasonm: [Grey Ranks] Collective Mission rolls So in Grey Ranks, you've got a collective Mission in each Scene. It's framed by a Mission Leader, which is a role that rotates from player to player per Scene. … In Playtesting Participants: jasonm, Malcolm, two_fishes, Graham Walmsley, redivider.
12/13/2006 joewolz: [TSOY] Quick Harm Question. Can a character be Harmed in a situation in which the Pain was not Brought down? In CRN Games Participants: joewolz, Technocrat13, Eero Tuovinen, IMAGinES.
12/14/2006 FlamingMoose: [DitV] partial sides in a conflict I stumbled on this way to swing conflicts in my Dogs game last night, and thought it was cool enough to share. I'm pretty sure it wasn't brought up in… In lumpley games Participants: FlamingMoose, ffilz, oliof, Web_Weaver, Brian Newman.
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