Previous Topics 6/17/2001 Supplanter: Toward a Sense, If Not a Theory, of Simulationism Taking off from some p-mail I got this morning...
The question is how to characterize the goals of simulationist play and not just its taboos. Simulation is "Let's Pretend" in… In GNS Model Discussion Participants: Supplanter, Mytholder, greyorm, Epoch, james_west, Justin Bacon, JohnMorrow, Knight.
6/17/2001 joshua neff: timing is everything last night i ran my first game session in a while. it went well. good, but not great. but one thing i definitely need to work on is pacing.
i'm… In Actual Play Participants: joshua neff, Dav, james_west, kwill, Ron Edwards, Peter, JSDiamond, jburneko, Mytholder, Epoch, Blake Hutchins, Uncle Dark, contracycle, Shpyder, Clinton R. Nixon.
6/17/2001 poppocabba: online gaming methodology I am running my first multi-player online game in a couple of weeks, and I was looking for advice as to what works best.
my thoughts to this point are… In Actual Play Participants: poppocabba, james_west, greyorm.
6/17/2001 Mytholder: More FAQ comments (long and bloody) Ok...It's 2.18am as I begin this, I got four hours sleep last night and have spent half the day playing an l5r tournament and the rest of the time at… In GNS Model Discussion Participants: Mytholder, Supplanter, Logan, Valamir, greyorm.
6/16/2001 james_west: Relationship maps I have to preface this by saying that reading Sorceror's Soul made me feel like Saul on the road to Damascus. It solved a fundamental problem I didn't even know… In Adept Press Participants: james_west, joshua neff, Paul Czege, greyorm, Ron Edwards, jburneko, Dav, Uncle Dark.
6/15/2001 Jared A. Sorensen: Dice mechanics I know dice mechanics for task resolution are the RPG equivalent of stupid pet tricks, but...
Just thought of a new dice mechanic...if it works I might use it in… In Indie Game Design Participants: Jared A. Sorensen, james_west, Max Tangent, Gordon C. Landis.
6/15/2001 Jared A. Sorensen: Dice Castles -- not a RPG, but it's my damn forum. :) [a href="http://memento-mori.com/dice"][b]Dice Castles[/b][/a] is my new (free) dice game. Rules and examples of play are given but I left some stuff out (eek!):
At any time, you may re-roll any… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Don Lag, Zak Arntson, james_west.
6/15/2001 Logan: Private messages and messages per page Hi, Clinton.
A couple quick questions about the way the forum works.
Is there some way that private messages I send can be saved so I can see what I've… In Site Discussion Participants: Logan, Clinton R. Nixon, Paul Czege.
6/14/2001 Nathan: do you live in The Wild? Hello,
The Wild is still available for download for the moment, and I am interested in comments about it. Soon, I will be releasing two new settings for it which… In Mystic Ages Online Participants: Nathan.
6/14/2001 Nathan: Welcome to the MysticAges Forum!! Hello!
Feel free to post with reckless abandon here at this forum. I will try to answer any questions that I can by being thoughtful, thorough, and quite smug.
The… In Mystic Ages Online Participants: Nathan, Ron Edwards.
6/14/2001 Clinton R. Nixon: The FAQ is up There'll be links on the front page and in the forum soon, but until then:
http://www.indie-rpgs.com/faq/
Enjoy. And thank Logan and Ron--they've worked hard on this one. In GNS Model Discussion Participants: Clinton R. Nixon, Mytholder, Epoch, Blake Hutchins, Logan, Valamir, james_west, greyorm, Ron Edwards, Jared A. Sorensen, Gordon C. Landis, joshua neff, Levekius, GreatWolf, Mike Holmes, Supplanter.
6/14/2001 Ferry Bazelmans: Stupid PDF Question Heya people,
At the risk of having to dodge several truckloads of rotten tomatoes and even less savoury items, I'm going to ask the question anyway.
I'm experimenting with Quark… In Publishing Participants: Ferry Bazelmans, Dav.
6/14/2001 GreatWolf: Initiation: A Tale of Alyria (Author's note: different forums have different feels. In the Sorcerer forum they discuss abstruse roleplaying theory. In the Multiverser forum they discuss alternate history, various RPG tips, and even play… In Dark Omen Games Participants: GreatWolf.
6/13/2001 jburneko: The Orchestra Metaphor I don't know if this belongs down in the Sorcerer Forum or up in the G/N/S Forum so I thought I would comprimise and post it here.
Ron has often… In RPG Theory Participants: jburneko, Mike Holmes, Jared A. Sorensen, Ron Edwards, ConfigSys.boy.
6/13/2001 Don Lag: Algorithms, complexity and what any of this has to do with R First off, I must admit to being a computer engineering & physics major in progress. So all this is predictably spwaned from way too much contact with these disciplines.
Many… In Indie Game Design Participants: Don Lag, greyorm, james_west, Ron Edwards, Zak Arntson, jburneko, John Wick, Mytholder, Clay, Supplanter, Epoch, Gordon C. Landis.
6/12/2001 Dav: The Roots, The Radicals Okay,
There has been some recent discussion about fun in roleplaying. Fun being rather nebulous as a concept, I understand, but go with it.
I've always enjoyed roleplaying. From my… In Actual Play Participants: Dav, Valamir, Ron Edwards, Paul Czege, Jared A. Sorensen, hardcoremoose, Gordon C. Landis, gentrification.
6/12/2001 Jason L Blair: D-O-N-E Little Fears is all done and ready to ship to the printer. I probably won't make the Origins release date (probably? oh, my optimism...) but at least it'll be done… In Key 20 Publishing Participants: Jason L Blair, GreatWolf, archangel_2, Ferry Bazelmans, Jared A. Sorensen.
6/12/2001 hardcoremoose: Some More Cronenberg Inspired Madness Here I sit with my newly purchased copy of Sorceror and Sorceror's Soul. I've only read the first half of the first tome, but I am already awash with ideas.… In Adept Press Participants: hardcoremoose, Ron Edwards, Clay, Ian Freeman, erithromycin.
6/11/2001 JSDiamond: IndieAid at GenCon Some of us are going, some of us are not going, and some of us are going to be attending as exhibitors. It's the exhibitors I'm addressing herein.
Provided I… In Publishing Participants: JSDiamond, Dav, Ron Edwards, unodiablo, Ferry Bazelmans, Jared A. Sorensen, Misguided Games, Jason L Blair.
6/11/2001 Dav: Orkworld... die like a pig! Okay, the title may have been misleading. What I meant was that my character died like a true ork last Thursday. While I have you here, let me spin you… In Actual Play Participants: Dav, John Wick, Clay.
<< more previous topics | | Subsequent Topics 6/18/2001 jburneko: Kickers, Storylines and Character Improvement I realize that character improvement isn't as central to Sorcerer as it is to other games but I was wondering if I could have clearification on what little there is.… In Adept Press Participants: jburneko, Ron Edwards.
6/18/2001 Epoch: Style Mixing Sorry, but a bit of opening preamble to get you to where I am, here.
I'm a proponent of non-pure-style gaming -- I think that the best gaming experiences come… In GNS Model Discussion Participants: Epoch, jburneko, Gordon C. Landis, greyorm, Valamir, Ron Edwards.
6/19/2001 Ron Edwards: Request Hi there,
I suppose this thread could go in the Site Discussion, but frankly, I think more people will see it here.
As many of you can tell, Clinton and… In Indie Game Design Participants: Ron Edwards, Clinton R. Nixon, Zak Arntson, Jason L Blair, Dav, Jared A. Sorensen, hardcoremoose, Epoch.
6/19/2001 Jared A. Sorensen: GenCon signup If you're going, sign up!
http://evite.citysearch.com/jared@memento-mori.com/gencon
Reminder -- I have a pass available (cheap!). In Memento-Mori Theatricks Participants: Jared A. Sorensen, Peter, joshua neff, Jason L Blair.
6/19/2001 Nathan: Something Just Changed on the frontpage! Hey... is that a preview of things to come??
http://www.mysticages.com/
And make sure you hit your refresh button. :smile:
--Nathan In Mystic Ages Online Participants: Nathan, archangel_2.
6/19/2001 Ian Freeman: Racial/Gender mechanics It tends to be pretty common in RPG for differents races/species to have different statistical modifers. And, it is very rare for this to apply to genders.
Who here uses… In Indie Game Design Participants: Ian Freeman, Jason L Blair, James Holloway, JSDiamond, Ron Edwards, james_west, hardcoremoose, Zak Arntson, Damocles.
6/20/2001 Gordon C. Landis: Gaming Outpost - Indie Publisher? I'm not not sure how many folks here are subscribed over at GO, but there was an "unoffical" announcement of a new feature involving posting material and getting paid a… In Publishing Participants: Gordon C. Landis, Jared A. Sorensen.
6/21/2001 Zak Arntson: Why D&D will never leave Hack -n- Slash Played D&D again tonight. Here's an observation. Using the search time concept, I believe that D&D will never become a good system for non-dungeon crawling (i.e., search for traps, get… In Actual Play Participants: Zak Arntson, Gordon C. Landis, hardcoremoose, jburneko, Peter, Ron Edwards, Ian O'Rourke, greyorm, Jared A. Sorensen.
6/21/2001 Nathan: Issue One Is Here! [img src="http://www.mysticages.com/maobutton.jpg" align="left"]Without any further delay, I unveil to you - the redesigned Mystic Ages Online:
[a href="http://www.mysticages.com/"]www.mysticages.com/[/a]
What are your thoughts? Which articles do you like and not like?… In Mystic Ages Online Participants: Nathan.
6/21/2001 archangel_2: Dear Diary Whew! Didn't pull ANY punches on that one, did you Seth?? Considering the subject, it may sound bad to say this, but I LOVED it!
The one problem I had… In Mystic Ages Online Participants: archangel_2, Nathan, GreatWolf.
6/21/2001 Nathan: MysticAges.com & Indie RPGs Hey.. This is a call to all independent game designers/companies/etc out there.
I want to reiterate strongly that MysticAges.com will feature a variety of content, but I hope to include… In Mystic Ages Online Participants: Nathan.
6/21/2001 archangel_2: The Wand of Cujonos A rather intriguing item, though I think it would be of far more interest (and fun) to base the "treasure" the item seeks on the wielder.
You're playing an intellectual?… In Mystic Ages Online Participants: archangel_2, Nathan.
6/21/2001 Paul Czege: I'm terrified of my sorcerer So, as Scott has presumably described in the "Some More Cronenberg Inspired Madness" thread, we had our character session last night. And I'm terrified of my sorcerer.
His name is… In Adept Press Participants: Paul Czege, james_west, Ron Edwards, hardcoremoose.
6/21/2001 Nathan: The Basics Hello,
Here is what I am considering:
Putting together a series of PDF books/adventures, 32-64 pages in length, and selling them for a price of $4.95 to $7.95.
Here are… In Publishing Participants: Nathan, Clay, Ron Edwards, John Wick, Zak Arntson.
6/22/2001 Paul Czege: a really great character creation experience Hey everyone,
On the "I'm terrified of my sorcerer" thread in the Sorcerer forum, James hit me with this:
On a slightly different note, could you elaborate on the… In Actual Play Participants: Paul Czege, GreatWolf, joshua neff, james_west, hardcoremoose, Ron Edwards, Le Joueur.
6/22/2001 james_west: Example scenario I'm thinking when you release the alpha, it wouldn't be a bad idea to have an example scenario, to give people an idea of the sort of story you had… In Dark Omen Games Participants: james_west, GreatWolf.
6/22/2001 james_west: A Mechanic for Other Plot Types? In Relationship Maps, Edwards has done a very good job of producing a concrete mechanic for running scenarios based on the style of plot found in mysteries and a lot… In RPG Theory Participants: james_west, Paul Czege, Jared A. Sorensen, joshua neff, Uncle Dark.
6/22/2001 Ian Freeman: Fate Here's a thought for a system tag-on.
Each character has a number of fate point. These fate points represent how much life the character has left to live. When the… In Indie Game Design Participants: Ian Freeman, hardcoremoose, Clay, Jared A. Sorensen.
6/22/2001 jburneko: How Do You Let A GM Down Lightly? Hello All,
I'm sort of dreading tomorrow. Tomorrow I'm supposed to play in a 7th Sea Game. This is a 7th Sea Game I've been playing in for a while… In Actual Play Participants: jburneko, Zak Arntson, greyorm, Ron Edwards, Jack Spencer Jr, Epoch.
6/22/2001 Zak Arntson: Presentation and Design Goals Okay, I'm moving this D&D discussion to Game Design from Actual Play because I think it's a design-level issue.
I am going to concentrate on Presentation. For most games, Presentation… In Indie Game Design Participants: Zak Arntson, james_west, JSDiamond.
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