The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

2/1/2007 joepub: [Polarpunk] An intro, and a question: Vantage Bonus too powerful?
So, I have a game I'm working on called Polarpunk. It's a post-apocalyptic cyberpunk game that's set in a worldwide "second Ice Age". It's supposed to be fun, fast, exciting…
In First Thoughts
Participants: joepub, dindenver, Bill_White, Noon.


11/23/2006 joepub: A List of POD Publishers
Okay, here's the deal: I have a printer I use, Avalon. But... maybe Avalon isn't my best possible choice. I don't really know, because I have a weak handle on…
In Publishing
Participants: joepub, Ron Edwards, Eero Tuovinen, guildofblades, Jake Richmond.


9/29/2006 joepub: [Perfect] Extending the Setting information
So, I wrote this game called Perfect. And now, I've kinda got this cool idea: Elaborate on the setting, the history of Cadence, create some game fiction, collect some AP…
In Publishing
Participants: joepub, Malcolm, Valamir, daMoose_Neo, dindenver, Danny_K.


9/26/2006 joepub: [Boulevard] Define, Refine, Destroy
the basics (skip this if you know it): The game is called Boulevard. The basis is: You are a presuming, pretentious punk. You are an aggressive, militant kid who has…
In First Thoughts
Participants: joepub, Ice Cream Emperor, David Artman.


9/18/2006 joepub: Pushing a game outside the RPG scene.
So, I randomly decided earlier today to start at the VERY beginning of the Publishing forum. Just start scanning through the pages, and reading any threads that jumped out at…
In Publishing
Participants: joepub, Eero Tuovinen, TonyLB, b_bankhead, daMoose_Neo, komradebob, guildofblades.


9/15/2006 joepub: [Vancouver] V-Con
[url]http://www.vcon.ca/[/url] Sorry it took me until now to look into Vancouver cons. Anyways, there is a con in Vancouver called the V-Con, on Oct 6-8. If anyone is in British…
In Conventions
Participants: joepub.


9/14/2006 joepub: [Boulevard] Taking some cues.
So, I've got this great idea for a game. I'm just having trouble translating idea into game. Or idea into mechanics, or structure. The game is called Boulevard. The basis…
In First Thoughts
Participants: joepub, Adam Dray, dindenver, Tim Alexander, nikola, Ice Cream Emperor.


9/4/2006 joepub: Offer: Free Book Layout
Hey, guys. I've been getting really, really interested in book design lately. I've read through a couple books on Layout and Typography and Design. I've been playing around with my…
In Connections
Participants: joepub, jim pinto, iago.


8/27/2006 joepub: Pitch and a Miss (why my non-gamer friends won't try it)
So, this isn't really an actual play thread. This is an I-didn't-get-any-actual-play-because-I-can't-convince-my-friends-to-try-RPGs thread. So, I'm not going to get into specific examples here too much, because I want more general…
In Actual Play
Participants: joepub, Noon, Frank T, Alan, greyorm, Storn, Blankshield, Lamorak33, Doyce, Mike Sugarbaker.


8/22/2006 joepub: [Boulevard] Ranting! and how it works.
[url]http://competitiverpgs.pbwiki.com/f/Boulevard%20Board-1.pdf[/url] The link above my head shows a sample Ranting board. For a bit of context, check out this thread if you like: [url]http://www.indie-rpgs.com/forum/index.php?topic=21010.0[/url]. I closed that one and opened…
In First Thoughts
Participants: joepub, David Artman, stefoid, contracycle.


8/21/2006 joepub: [Boulevard] Moving between the Issues
So, I’ve got this game I’m working on. It’s called Boulevard, and it’s pretty fucking cool. It’s about these nihilistic, pretentious, lowlife, poverty-line, naïve, alternative kids. These kids are like…
In First Thoughts
Participants: joepub, Andrew Morris, Ron Edwards, marknau, David Artman, Joshua BishopRoby.


8/20/2006 joepub: (Shock) Hollow Bodies
Warning: This game session touched on child prostitution, rape and murder. Me and my friend Spooner got to play a session of Shock. I started by telling him about Issues…
In Actual Play
Participants: joepub, nikola, Yokiboy.


8/14/2006 joepub: Why do wolves bite people?
Okay, so Clinton ran this Kick Ass game of The Princes' Kingdom on the Sunday night of Gencon. But this cool, altered version that I'll talk about in a minute.…
In Actual Play
Participants: joepub, Clinton R. Nixon, Noon, eruditus, Meguey, Supplanter.


6/2/2006 joepub: [Perfect] Varying roles of narration, collaboration
So… tonight I ran a third playtest of Perfect. (second in-person play). I think that everything that went successfully tonight… went well because the same things had gone less-than-optimally during…
In Playtesting
Participants: joepub.


5/26/2006 joepub: [Perfect] Vengeance is a dish best served with a rock.
So, tonight I ran a playtest of Perfect, with two close friends: Mat, and Spooner. (a link to the game is in my sig) A bit on set-up: We talked…
In Playtesting
Participants: joepub, dindenver, Darcy Burgess, Dumirik.


5/21/2006 joepub: [Perfect] Playtest version up!
[url]http://www.1km1kt.net/rpg/Perfect_RPG.php[/url] That is the playtest version of Perfect, right there! [b]In the final version of the game, there will be content about:[/b] -establishing who gets to set the scenes (what…
In Playtesting
Participants: joepub, Oscar Evans, Pelgrane.


5/17/2006 joepub: [Perfect] Able to playtest soon?
Hey... I'm just heading into the playtest stage of Perfect. The game doesn't have too steep a learning curve, I don't think. It is easiest played with small groups. 3-5…
In Connections
Participants: joepub.


5/10/2006 joepub: [Perfect] The Mechanics of Commiting Crimes.
just for reference, one of the previous threads: http://www.indie-rpgs.com/forum/index.php?topic=19545.0 and, one on game colour/etc: http://www.indie-rpgs.com/forum/index.php?topic=19498.0 Okay... So for those of you who haven't been following, and didn't click the above…
In First Thoughts
Participants: joepub, Chad, Czar Fnord, dindenver.


4/18/2006 joepub: (Perfect -wt) Images, Objects and Humanity.
Some of this stuff carries over from the original Perfect thread: http://www.indie-rpgs.com/forum/index.php?topic=19466.0 But really, there shouldn`t be any need to refer back to that thread too much, because I lifted…
In First Thoughts
Participants: joepub, MatrixGamer, dindenver, Castlin, sean2099.


4/15/2006 joepub: (Perfect -wt) Do you have the proper certifications to wear that waistcoat, sir?
I'm designing Perfect (working title), a game about oppression and dystopia set in the high society of Victorian England. For the first thoughts, check out: http://www.indie-rpgs.com/forum/index.php?topic=19466.0 This conversation is splitting…
In First Thoughts
Participants: joepub, Chad, TroyLovesRPG, dindenver.


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Subsequent Topics

3/11/2007 joepub: Indie RPG Steals D&D's Thunder (Details on Page 6)
This is technically about a game in Playtest, but it felt like it fit the AP forum more. It's just a little anecdote which I quite enjoyed and want to…
In Actual Play
Participants: joepub, Andrew Morris, Calithena.


3/11/2007 joepub: [Perfect] Swooping Vulture technique
So, I finally figured out how to run my own game (Perfect, that is). I submit, for the approval of the midnight society, a GMing technique that I tried out…
In Actual Play
Participants: joepub.


6/22/2007 joepub: [The Infected] The Final Nail in the Coffin of Fox River
I played The Infected with two players last night. We agreed upon playing a meandering, gritty western for the backdrop - Fox River, a dying mine town on its last…
In Playtesting
Participants: joepub, Darcy Burgess, Technocrat13, MikeSands, Rich Stokes.


3/28/2008 joepub: Boosting Humanity, Cover and Power?
Can a demon Boost its master's Humanity? Can a demon Boost its master's Cover, or its own? Can a demon Boost another demon's Power? If a demon had Power 6…
In Adept Press
Participants: joepub, Ron Edwards.


3/14/2011 joepub: Good Stores to Contact?
Hey all, I recently published Perfect, Unrevised, a game about crime in a steampunk dystopia. I'm planning to send an email out to retailers, to ask them if they'd like…
In Publishing
Participants: joepub, Jason Pitre, lumpley, Mike Sugarbaker.


7/17/2011 joepub: Fern Gully Blood Opera
So, I've got lots of cool ideas for my Game Chef game, but there's a big gaping hole at the centre of my design: what do the characters do? what…
In Endeavor: Game Chef 2011
Participants: joepub.


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