The Forge Reference Project: Browse Threads

 

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From Day One


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6/6/2002 Jason Sartin: Dodging bullets!
Hello, everyone. I'm delighted to see the official forum moved to somewhere less epically annoying than Yahoo Groups. ;) To help kick things off some more, I'll ask about constructing…
In Cartoon Action Hour
Participants: Jason Sartin, Cynthia Celeste Miller.


6/6/2002 Tim Denee: Muscle cars. Oh, yeah.
Got my first OctaNe prop. When I play OctaNe, I want to drive this baby
In Memento-Mori Theatricks
Participants: Tim Denee.


6/6/2002 xiombarg: Elfs
Okay, I ran Elfs tonight -- it was f*ck-around night. We had: * James, playing a poser-cool Gential Elf named "Jesus Christ" * Emily, playing a perky Oral Elf named…
In Actual Play
Participants: xiombarg, Ron Edwards.


6/6/2002 Paul Czege: return to the island of misfit games
Well...some of the more controversial thoughts I raised for discussion on the island of misfit games thread got eclipsed by conversation about how the Forge might better promote actual…
In Indie Game Design
Participants: Paul Czege, xiombarg, Nathan, Cynthia Celeste Miller, Gordon C. Landis, Bankuei, Le Joueur, rafael, Clinton R. Nixon, Zak Arntson, Ron Edwards, Jared A. Sorensen, Ring Kichard, Mike Holmes, greyorm, Wolfen.


6/6/2002 ks13: Game mechanics rebuild
First off, I want to thank everyone that offered opinions on my homebrew fantasy rpg. There is already a number of elements that I will want to expand that I…
In Indie Game Design
Participants: ks13, Mike Holmes, Jake Norwood.


6/6/2002 Bailey: 2 GM Everway
Clinton asked me to elaborate so I will. This apporach is tailored to Everway and wouldn't be applicable in many other games, unless those other games used Drama, Karma and…
In Actual Play
Participants: Bailey.


6/5/2002 Jake Norwood: Driftwood Indie Game Night: Little Fears
In the spirit of the Actual Play thread that got moved to site discussion, I would like to present our session of Actual Play from last night. We play tRoS…
In Actual Play
Participants: Jake Norwood, Jason L Blair, Tim C Koppang.


6/5/2002 Shadeling: My Transformers Game
Well, it looks like my game will be ran less often than I initially planned. But when I do run it, I am sure we will all have a blast.
In Cartoon Action Hour
Participants: Shadeling, Eddy Fate, Cynthia Celeste Miller, Sidhain, Josh D, mahoux, Bankuei, stormwerks.


6/5/2002 Shadeling: Hello
Hello. So, Yahoo wasn't treating you nicely, eh Cyndi? Well I like this better anyway.
In Cartoon Action Hour
Participants: Shadeling, Cynthia Celeste Miller.


6/5/2002 Eric J.: Remarkable Player Apathy: Is it just me?
Game: Star Wars D6 with modifications done by me. Timeframe:1:30-3:00 {break} 6:00-11:00{Episode 1} 8:00-11:00(AM) Characters: Vyroth Pthero (Human Slicer);Ray Wind (Near-Human friendly commander played by a newbie);Ron Wind (Near-Human content…
In Actual Play
Participants: Eric J., Jake Norwood, Ron Edwards, Jack Spencer Jr, J B Bell, Paul Czege, Blake Hutchins, Bankuei, contracycle, Scratchware, Walt Freitag, Valamir, Clinton R. Nixon, Le Joueur, Mike Holmes, Wart, hyphz.


6/5/2002 xiombarg: Designer Swap
Okay, at least one person liked the idea I had, so I'm rolling with it. Click here and look for my post for what I'm talking about, but in short:…
In Actual Play
Participants: xiombarg, hardcoremoose, Clinton R. Nixon, Mike Holmes, Valamir, rabidchyld, Paul Czege, Paganini, DaR, Gordon C. Landis.


6/5/2002 Cynthia Celeste Miller: CAH: the CD
At the request of my local game store owner, we burned CAH onto 10 CDs so he can sell them. I know CD RPGs don't typically sell very good, so…
In Cartoon Action Hour
Participants: Cynthia Celeste Miller, Ron Edwards, stormwerks.


6/5/2002 Seth L. Blumberg: Prescribing the kicker
There seem to be a fair number of N/S incoherent games which use a sort of Kicker, but with the peculiarity that the Kicker is prescribed by the game's rules…
In RPG Theory
Participants: Seth L. Blumberg, Jared A. Sorensen, Ron Edwards, Christopher Kubasik, contracycle.


6/5/2002 Zak Arntson: How to get (and keep) an Actual Play group
Okay, there's been some mention at http://www.indie-rpgs.com/forum/viewtopic.php?t=2358 about how to get an Actual Play group playing consistently. I figured it would be better to move that particular topic over here.…
In Actual Play
Participants: Zak Arntson.


6/5/2002 Ron Edwards: Who's paid?
Hi there, Here's my list of paid-up people so far: Jake Norwood ($160) Jared Sorensen ($160) Tom Fitch ($60) Jurgen Meyer ($60) Matt Gwinn (I think $145, need to double-check)…
In GenCon Planning and Organization
Participants: Ron Edwards, Jason L Blair.


6/5/2002 Nathan: InSpectres Superhero?
I was flipping through the boob toob last night - and I flipped over to TV Land and caught a couple of episodes of Batman and Robin (the old show).…
In Memento-Mori Theatricks
Participants: Nathan, Jared A. Sorensen.


6/5/2002 contracycle: CD burners
Theres been some discussion round cutting CD's for games. Not much, but some. As it happens, browsing a techie catalogue, I see you can get a mass batch copier for…
In Publishing
Participants: contracycle, Clinton R. Nixon, A.Neill, Ron Edwards, Clay.


6/5/2002 Jaif: Adventure seeds for indecisive players
[apologies in advance if this is the wrong forum.] The short version: My local group has become very indecisive in games. I'm looking for a few low-fantasy adventure ideas that…
In Actual Play
Participants: Jaif, Christopher Kubasik, Valamir, joshua neff, Ron Edwards, Jake Norwood, Bankuei, Blake Hutchins, Mike Holmes, Paul Czege.


6/5/2002 Bankuei: ROS: Death by Door...
Today was our third session of ROS, and this was the first session with a fatality. Quick Recap: At the tourney, Thomas, a young boy turned sorcerer(also aged 10 more…
In Actual Play
Participants: Bankuei, Jake Norwood.


6/5/2002 Zak Arntson: Indie Gaming Monday (06/03)
Not much to report. We played tons of Munchkin. First lesson: Put a cap on non-roleplaying activity. We should've given ourselves a 1 hour time limit. We then played Pantheon,…
In Actual Play
Participants: Zak Arntson.


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Subsequent Topics

6/6/2002 Cynthia Celeste Miller: Steve D's Review
I just checked out Steve Dempsey's CAH review and figured I'd pass the URL along to you guys. I found the review to be extremely thoughtful, informative and well-done. :)
In Cartoon Action Hour
Participants: Cynthia Celeste Miller, Jason L Blair, Ron Edwards, Mark Bruno.


6/6/2002 Cynthia Celeste Miller: Character Artwork for Iconia and Darkness Unleashed
Quite some time ago, I was thinking of ways to make the artwork more flavorful for the characters section of the two sourcebooks. Here are my ideas; For the Dark…
In Cartoon Action Hour
Participants: Cynthia Celeste Miller, Evan Waters, Eddy Fate, Erik C. Battle, James_Stubbs, Darthcestual.


6/6/2002 Zak Arntson: Real Life InSpectre
[url]http://orlandosentinel.com/features/lifestyle/orl-livghostbuster060502jun05.story[/url] This woman screams InSpectres more than any real life ghost hunters I've ever read about.
In Memento-Mori Theatricks
Participants: Zak Arntson, Ron Edwards, Jared A. Sorensen.


6/6/2002 Paul Czege: what makes me saturated?
Hey, On the island of misfit games thread, as a way of voting in favor of Clinton's game(s)-of-the-month idea, Laurel wrote: ...would probably help diminish the "spread too…
In Site Discussion
Participants: Paul Czege, jburneko, joshua neff, Blake Hutchins, Gordon C. Landis, Ace, Zak Arntson, Eric J., Ron Edwards, greyorm, Jared A. Sorensen.


6/6/2002 Christopher Kubasik: Sorcerer Contact Lists
Hi Ron, A question: Since the business plan of Sorcerer is to get people to play... And the book contains the link to the Sorcerer web page.. Are there any…
In Adept Press
Participants: Christopher Kubasik, Ron Edwards, Clinton R. Nixon, Clay.


6/6/2002 Matt Gwinn: Getting People to Play Your Games
Paul asked me to write a post about how I got people to play Kayfabe. I'm not sure if it belongs here or in actual play, but I'll take a…
In Indie Game Design
Participants: Matt Gwinn, Ron Edwards, Paul Czege.


6/7/2002 Christoffer Lernö: Ygg in combat (trying to get comments) + initiative thoughts
Now this is essentially the same stuff I already posted in the Theory forum. I guess I still naively hope someone will take a look at it and trash it.…
In Indie Game Design
Participants: Christoffer Lernö, Le Joueur.


6/7/2002 Jaif: Do you care if your character dies?
In our group's talks about our gaming, we've hit upon a distinction between players. Some get very attached to their characters, and don't want to see them die. Often there's…
In RPG Theory
Participants: Jaif, Ben Morgan, Eric J., Ferry Bazelmans, contracycle, Ian O'Rourke, Fabrice G., Mike Holmes, Ron Edwards.


6/7/2002 Christopher Kubasik: The Combat Simulator
Hi Brian, As MacBoy, is there a special way I'm supposed to do something to make the Simulator work for me? Download the simultoar some special way to make it…
In The Riddle of Steel
Participants: Christopher Kubasik, Brian Leybourne, sgtnasty, Bob Richter, montag.


6/7/2002 Jason Sartin: My "Warriors of the Cosmos" character
Steve D, saint among gamers, is demanding that I post my Cartoon Action Hour character, and (in my infinite narcissism) I've given in. Here we are. Background, story hooks, traits,…
In Cartoon Action Hour
Participants: Jason Sartin, Cynthia Celeste Miller.


6/7/2002 Ian O'Rourke: Writing for After These Messages...
Early days and all that - but what would be the process for writing for After These Messages (well, getting the game would probably come first) but beyond that point?
In Cartoon Action Hour
Participants: Ian O'Rourke, Cynthia Celeste Miller, Jason Sartin.


6/7/2002 Nathan: Eldritch Ass Kicking: On Sale Now!
[b]Eldritch Ass Kicking[/b], the roleplaying game of wizard-stomping-wizard action, is now available for instant purchase. In EAK, you will create a mighty wizard with awesome power and villainous traits. Use…
In Mystic Ages Online
Participants: Nathan.


6/7/2002 Nathan: I suck. Click here to find out why! [e-publishing]
Well, Eldritch Ass Kicking went up for sale last night. I was so excited. I came back into the office today, finished up some website changes, and so on. I…
In Publishing
Participants: Nathan, J B Bell, Mike Holmes, Gordon C. Landis, Valamir, Ron Edwards, Matt.


6/7/2002 Jake Norwood: New Math, er, Magic
Many of you have the revised edition of TROS sorcery. I'd love to hear what you all think, on a few levels: Clarity Improvements Stuff you're glad to see Stuff…
In The Riddle of Steel
Participants: Jake Norwood, Furious D, Jaif, Ace, Valamir, Wolfen, Ben.


6/7/2002 Ace: Ideas for stuff for PDF's only
Just wondering what you all might like to see on Fan Created PDF's. I am not talking about about outtakes from books necessarily but just the assorted rules and varients…
In The Riddle of Steel
Participants: Ace, Lyrax, DaR.


6/7/2002 Valamir: On embedding Premise
On the Otherkind thread the issue of embedding premise directly into the game came up. Its a topic that's been kicked around before but one I'd like to revisit. This…
In RPG Theory
Participants: Valamir, Walt Freitag, deidzoeb, contracycle, Mike Holmes, lumpley, Matt.


6/7/2002 Furious D: Question: Talismans and Lightning
As Talismans do not add explicitly to sorcery pool, but instead provide bonus dice to casting a spell, is it safe to say that these dice are not necessarily spent…
In The Riddle of Steel
Participants: Furious D, Ace, Wolfen.


6/7/2002 deidzoeb: Who's responsible for Premise - game designer, GM or player?
[This is really a continuation of some ideas from the Indie Game Design thread "No Premise: Dust Devils, The World The Flesh and the Devil." at http://www.indie-rpgs.com/forum/viewtopic.php?t=1526 ] Is it…
In GNS Model Discussion
Participants: deidzoeb, J B Bell, Ron Edwards, Paul Czege, Thededine, amiel.


6/8/2002 Psychopompous: Jedi powers as Spells in tRoS
I started with a Spell I called "Combat Sense", which is largely just ported from Shadowrun but generally reflects the reacting faster because they can see things before they happen…
In The Riddle of Steel
Participants: Psychopompous, Brian Leybourne, Wolfen, Ben, Lyrax.


6/8/2002 Nathan: Are We Going Anywhere?
Here are some recent thoughts on the spate of island of misfits threads. My question: Are we going anywhere? In other words, is our process here on the Forge leading…
In Site Discussion
Participants: Nathan, Ace, J B Bell, Gordon C. Landis, Ron Edwards, Bankuei, Blake Hutchins, greyorm, Fabrice G., Valamir, xiombarg, Paul Czege, Matt.


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