The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/14/2008 Noon: [No name yet] Dance of death
This is kind of an extension of this playtest, except I've added two player rules which add a very distinct dynamic. My son set up the area again, getting some…
In Playtesting
Participants: Noon, Marshall Burns, davidberg, Ron Edwards, Vulpinoid.


1/5/2008 Noon: Social Mandate: Did you remember to bring your guitar?
Split from The Social Mandate Heya Ron, Callan, I think you're correct in that some kind of culturally-understood statement will have to be involved. However, plain old win-lose isn't…
In Actual Play
Participants: Noon, Ron Edwards, Bastoche, contracycle, FredGarber.


12/26/2007 Noon: [No name yet] Fight with a monster game.
Ron recently said My usual recommendation, though, is to start by posting in Actual Play. People make this ten times harder than it is. If someone were to post, "We…
In Playtesting
Participants: Noon, davidberg.


11/29/2007 Noon: In the pursuit of shiny objects
I have an idea for keeping play in a certain type of flux, but it needs just a bit more push. Basically I'm imagining a grided map, with an objective…
In First Thoughts
Participants: Noon, jag, contracycle, Simon C, dindenver.


7/26/2007 Noon: Blade Tongue (short game)
I've never been a man into settings, thus this is dry in that regard. It's a procedure fixed design, in the way most board games are (or if I may…
In First Thoughts
Participants: Noon, Willow.


6/18/2007 Noon: [D&D 3.x, partly the basic game] Beware: The orcs bite!
I recently tried out my 'try to throw a dice into a distant box to see if a monsters there' idea. Played last weekend with my seven year old son…
In Actual Play
Participants: Noon, Filip Luszczyk, wgrzanic.


6/3/2007 Noon: Conflict of design goals or: THACO - To Hit Adesign Class 0
I'm trying to get over some writers block at the moment ('moment' as used here could include several years, actually). Specifically for this thread, there's something I've been thinking about…
In First Thoughts
Participants: Noon, Thenomain, Eero Tuovinen, Noclue, Filip Luszczyk, Aaron Blain, Dan Maruschak, David C, contracycle, Rafu, Simon C, OleOneEye.


3/25/2007 Noon: [D&D 3.x] crouching cave, hidden MC
Lets see, there was Chris, Joe (brothers) Daniel & Matt (another pair of brothers) and myself. Chris and Dan are the elder brothers. This was played yesterday afternoon/last night. We…
In Actual Play
Participants: Noon, James_Nostack.


3/7/2007 Noon: [PBP] Damn that lucky player!
I'm running a play by post at the moment - its in the same spot where I've run games before and commented about them here. This ones played different as…
In Actual Play
Participants: Noon, Filip Luszczyk, Simon C.


3/1/2007 Noon: [Almost Play - Best friends PBP] Random friends
Quickly typing this one, up late on a work night! A play by post game recently asked for one more player, and I enquired. Turns out they already went through…
In Actual Play
Participants: Noon, Graham Walmsley, Paul King.


2/1/2007 Noon: I love you, daddy dragon
I got this idea because I own a gargantuan D&D black dragon mini and a young black dragon mini. I had them sitting near each other, but my seven year…
In First Thoughts
Participants: Noon, Simon_Pettersson, Filip Luszczyk, Simon C, cydmab, BigElvis, Leviathan.


12/21/2006 Noon: [Rifts PBP] Exploration not really happening
I know it when I see it, that's all I can say. A certain point in exploration of the game world that clicks with me and I have to give…
In Actual Play
Participants: Noon, cydmab, Filip Luszczyk, Danny_K, Glendower.


12/7/2006 Noon: [Rifts PBP] Three dead instantly, fourth should be dead a bit latter
I decided to run a gamist PBP and used a savagely direct method of screening players - win an initial scenario, or die and lose (can't reapply to join the…
In Actual Play
Participants: Noon.


12/4/2006 Noon: Spot the sim-clue-ationism
Just a funny title refering to the play structure. A pleasurable game, as I focused on enjoying the bredth and depth of the game world. That's because after discussing some…
In Actual Play
Participants: Noon, Ron Edwards, Miskatonic, davidberg, Frank T.


10/1/2006 Noon: Design issue - end of wonder
It's cropped up from a couple of directions. I've made a resolution mechanic (well, perhaps more of a midwife mechanic) that I'm happy with (listed in previous threads). But it…
In First Thoughts
Participants: Noon, TroyLovesRPG, contracycle, dindenver, joepub, Xibalba.


8/23/2006 Noon: Crouching causality, hidden crane
I got into the issues of the previous design thread ('Must learn crane technique') and the problem point really, really surprised me. Which is a good thing. I'm going to…
In First Thoughts
Participants: Noon, Bill Masek, contracycle.


8/3/2006 Noon: 'Must...learn...crane technique!' Design idea.
Had an idea for a gamist bent design. Basically the GM/some player describes an opponents move toward you. You then go on to describe your move. The GM/other player then…
In First Thoughts
Participants: Noon, oreso, Arturo G., Filip Luszczyk, Eliarhiman6.


7/7/2006 Noon: Stealing from drinking games
If I wanted to steal certain qualties from drinking games, without using drink, how would I do it? The qualities I'm looking to swipe are: That there is no resource…
In First Thoughts
Participants: Noon, Ben Lehman, PhilV.


6/24/2006 Noon: Rocks fall, everybody (who bid their HP) dies
It's been awhile since I posted my last design idea.  Some of the insistant responces that turned up with that threw me for a curve ball...like the insistance that a…
In First Thoughts
Participants: Noon, TonyLB, Filip Luszczyk, Bill Masek, Adam Dray, Telarus, KSC, Falkayn, Blankshield, jbrandl, contracycle, Caldis, wheloc, Ron Edwards.


4/15/2006 Noon: [System Sez Drill] Signals too weak
Bit dissapointed with the drills design and also surprised at how much I didn't follow the rules properly (there's probably a drill in that as well). I gave it a…
In Playtesting
Participants: Noon.


<< more previous topics

 

Subsequent Topics

1/29/2008 Noon: [Self forfilling truth] Establishment of that which is meant to be
I'm thinking of making a small roleplay game, more like playing a fable than some sort of campaign thing. Anyway, basically it's about a small village in some medieval age,…
In First Thoughts
Participants: Noon.


2/5/2008 Noon: Lot of timing out at the forge?
For awhile I atleast seem to be getting alot of page timeouts. The page just wont come up for a few minutes, then for a few more minutes it'll work…
In Site Discussion
Participants: Noon, Ron Edwards.


10/31/2008 Noon: Traits and the darkness that comes before
The title is a reference to the prince of nothing fantasy trilogy and in itself refers to discovering not what is happening now, but discovering what made 'now' exist to…
In Actual Play
Participants: Noon, Markus, Marshall Burns, Ron Edwards, LandonSuffered.


1/9/2009 Noon: Mind viruses and an age of myth
I was thinking of this game world, where there's this sort of mental virus in effect. There might be a government style body, or mega corportation (or just an old…
In First Thoughts
Participants: Noon, Niedfaru, JoyWriter.


1/11/2009 Noon: Mechanic: If your wrong enough times, your right
I was thinking of this mechanic for a computer game I’m writing, but its with certain roleplay goals in mind. Okay, first of all its a bit like god of…
In First Thoughts
Participants: Noon, Filip Luszczyk, Vulpinoid, otspiii.


1/14/2009 Noon: Character first Vs Problem first
I've been working on a computer game and I was groping for this post apocalyptic world, where it's very dangerous and at a base, you live a pretty nasty and…
In Actual Play
Participants: Noon, JoyWriter, FredGarber.


3/4/2009 Noon: A human feeling - small potato issues
This is more of a side thing I want to establish in game and it's basically a human feeling. Basically at the start and at certain fairly regular intervals (perhaps…
In First Thoughts
Participants: Noon, Luke, Vulpinoid, ShallowThoughts, Marshall Burns, Abkajud, Everspinner.


5/30/2009 Noon: Inadvertant prima donna-ism?
I was thinking about another thread and how to say that it seemed like prima donna-ism. I can't remember how I made the leap, but I was thinking how the…
In Actual Play
Participants: Noon, JoyWriter.


6/28/2009 Noon: Warhammer; Chaos! Order! Molasses!
Played some warhammer RP (the new book) with some friends last night (Daniel and Matt, who are also brothers, Matt younger. Daniel is GM). There's this odd thing that I'm…
In Actual Play
Participants: Noon, Jasper Flick, Ron Edwards, JoyWriter, Frank Tarcikowski, Emily Care, Patrice, contracycle.


7/6/2009 Noon: Art in mechanical design - has always been an awful idea?
Not sure how to start this. I guess I'll just stumble into an example first - take the idea of turns. Turns seem to be a pretty good idea for…
In Actual Play
Participants: Noon, Jasper Flick, Vulpinoid, ShallowThoughts, Caldis, Ron Edwards, JoyWriter, Christopher Kubasik, otspiii, Danny2050.


10/12/2009 Noon: A spin on the ransom model
The ransom model doesn't work in my mind, and yet games have been released on it regardless. I'm kind of thinking it's based on how well known the person releasing…
In Publishing
Participants: Noon, Ron Edwards, jerry, greyorm, GregStolze.


10/22/2009 Noon: Looking at the idea called 'system' again
[url=http://www.indie-rpgs.com/forum/index.php?topic=28829.0]From the thread on colour[/url], which is a quote from Ron [quote]If I can see the bigger reward system, grasp the Currency, and get bug-eyed to transform the Color into…
In Actual Play
Participants: Noon, lumpley, FredGarber, JoyWriter, Ben Lehman, Caldis, contracycle, Marshall Burns, rgrassi, Ron Edwards.


12/3/2009 Noon: Leveraging social sites like stumbleupon/reddit?
Related to http://www.indie-rpgs.com/forum/index.php?topic=28830.0 , but moving away from the word 'ransom' even more so. Taking the idea of adsense for some return and leveraging it with stumbleupon, reddit and similar,…
In Publishing
Participants: Noon, guildofblades.


2/13/2010 Noon: Throwing around ideas on short term fun in a browser game...
I've been learning how to code a broswer based mmo game over at indie resources. Though what I'm talking about could equally apply to table top. Since where I'm up…
In First Thoughts
Participants: Noon, JoyWriter, contracycle, Falc, HeTeleports, stefoid, Age of Fable.


4/27/2010 Noon: A question on a fundamental, whether it's taken as a given and taught by default
Kind of difficult to phrase this question without a somewhat technical set up first... If you had a real life roulette table, and had a rule "If the ball ends…
In Site Discussion
Participants: Noon, Ron Edwards, Filip Luszczyk, greyorm, M. J. Young, Eliarhiman6.


5/3/2010 Noon: Something about 'height advantage' and it's kin
Fa wut uts worf Couple of requirements for participating in this thread - you have to be able to humour the idea, if not actually believe, that something that's near…
In Actual Play
Participants: Noon, Filip Luszczyk, Roger, Christian, lumpley, VAgentZero, Christopher Kubasik, Caldis, contracycle, Motipha, Ron Edwards, Paul T, Simon C.


6/22/2010 Noon: Playtest for a very small browser game
This is small at the moment. I'll describe it as fighting battles so you can unlock more of the story of the local area and it's troubled history, advancing through.…
In Connections
Participants: Noon, slashandz, masqueradeball.


8/1/2010 Noon: The rule "'fiction' determines what rules can be deployed" - definition of murk?
Not really much to say - I was commenting in another thread that if 'fiction' decides what rules can be used/deployed, then it doesn't matter how awesomely you design. If…
In Actual Play
Participants: Noon, dugfromthearth, greyorm, Ron Edwards, Demiurges, VAgentZero, Roger, epweissengruber, contracycle, oculusverit, Anders Gabrielsson, EBKPrim, masqueradeball, Alfryd.


9/5/2010 Noon: Biasing the moment; also mechanical spines (rather than organic ones)
I started up a play by post recently and near the start, an NPC character approaches a gap in a wall where a monster was. Da da da, it pops…
In Actual Play
Participants: Noon, oculusverit, masqueradeball, Anders Gabrielsson, wild_card2007, Roger, contracycle.


9/23/2010 Noon: Talk and Walk...and Procedure
I dunno if this is worth describing. But I'm running a play by post and were at this point where the character could either sneak around, trying to pick up…
In Actual Play
Participants: Noon, Roger.


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