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From Day One


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3/1/2008 Nathan P.: [JiffyCon] JiffyCon Boston March 8th
Hi all, The second annual JiffyCon Boston is coming up in Cambridge, MA. It will be March 8th at Pandemonium, a game store in Central Square in Cambridge. Full details…
In Conventions
Participants: Nathan P..


3/1/2008 Ron Edwards: Grey Ranks as physically published
Hello, This is posted to provide Bully Pulpit Games with some feedback about the paper and general physical features of Grey Ranks. A couple of days ago, I moved in…
In Bully Pulpit Games
Participants: Ron Edwards, jasonm, segedy.


3/1/2008 lumpley: For Rafial: interesting play in Poison'd
Here's the conversation so far: Okay I had gotten as far as:  If the system is handing back results to the fiction, then if Dirty Pete…
In lumpley games
Participants: lumpley, rafial.


3/1/2008 fanflicks: [Power of 19] Trip : RPG about Addiction
Okay it's been awhile since my last visit but when i posted my initial idea i got a lot of good responses. So here we go. 1) What is your…
In First Thoughts
Participants: fanflicks, Axe4Eye, JoyWriter, Creatures of Destiny, davidberg.


2/29/2008 Tancred: [IAWA] Conflict questions/clarifications
I ran In a Wicked Age for the first time last week for 4 players and it worked very well I think. There were a couple of minor questions that…
In lumpley games
Participants: Tancred, lumpley.


2/29/2008 Emily Care: Under my Skin in playtest
Hi all, So, I said I was taking a break on the relationship games, but somehow I've got a host of games in active development and Under my Skin has…
In Black and Green Games
Participants: Emily Care, GreatWolf, Blankshield.


2/29/2008 Greymorn: [DitV] To the bitter end?
I'm re-reading the rules and hoping I can put a group of Dogs together to run my first full game. I ran into a confusing point. (This is hypothetical, I…
In lumpley games
Participants: Greymorn, lumpley.


2/28/2008 Vulpinoid: [8th Sea] Some thoughts about scene framing
I was reading through Peter Nordstrand's Scene Framing the Renaissance, and I hit apon an idea for kernels of this concept could be applied to…
In First Thoughts
Participants: Vulpinoid, wild_card2007.


2/28/2008 northerain: Horror Game Creators wanted
I've found out it's hard to talk about creating a horror game with other designers that aren't really familiar with the horror genre. The obvious solution is to discuss horror…
In Connections
Participants: northerain, StrongBadMun, lachek, rafael, MartiniPhilosopher.


2/28/2008 MikeSands: [Spione] A successful, thought-provoking first go
Last night, me and a few others had a first game of Spione. Overall the game went very well - we had a lot of fun and I feel like…
In Actual Play
Participants: MikeSands, Malcolm, Ron Edwards, hix, eddee.


2/28/2008 Nyarly: [IaWA] Three soft places
So, LA gamers took the Wicked Age for a spin last night, and we were our usual ruthless selves with the rules.  Dice worked out fine, we had a lot…
In lumpley games
Participants: Nyarly, Valvorik.


2/27/2008 fig: Frankensetting
I’m developing my occult/horror setting which is based in Toronto. I’m being intentionally vague with my hooks, not just because subtlety works better with a place like Toronto, but it’s…
In First Thoughts
Participants: fig, Creatures of Destiny, northerain.


2/27/2008 Ian.Plumb: Archiving
Hi, Back in its glory days The Riddle of Steel had an amazingly active forum on The Forge. There is a wealth of material here on TRoS in particular its…
In Site Discussion
Participants: Ian.Plumb, lumpley.


2/27/2008 Grinning Moon: [Lines in the Sand] Power 19, and some 'down the road' questions
1.) What is your game about? It's about 'drawing lines' against certain issues based on personal values, and the consequences thereof. 2.) What do the characters do? Characters are people…
In First Thoughts
Participants: Grinning Moon.


2/27/2008 btrc: Downloadable board game!
I've just made Black Death active at RPGnow.com. This is a full, pro-quality board game in terms of its components, but you have to print and assemble it yourself. In…
In Publishing
Participants: btrc, Eero Tuovinen, williamhessian.


2/27/2008 StrongBadMun: Seeking readers for Ember first draft
I am looking for people who are willing to read the first draft of Ember which will be finished in the next day or so.  There will of course be…
In Connections
Participants: StrongBadMun, joepub.


2/27/2008 Alan: [IaWA] Play Aid for Best Interests
I came up with an idea for mapping Best Interests to help focus play preparation. Here's the sheet I came up with and a tutorial for using it. It places…
In lumpley games
Participants: Alan, Valvorik, rycanada, oliof, jenskot, David Artman.


2/27/2008 Aaron: Helping dice
Is it possible to aid another character with a helping dice and use they same dice yourself in the current contest? Example The character come to a raging river and…
In one.seven design
Participants: Aaron, Mel_White, John Harper, Ben Robbins.


2/27/2008 Aaron: Hunting the Boar (Agon)
We had our second session on sunday of Agon where our heroes finished off the quest to collect the tusks of the golden boar of Ion. The session started with…
In Actual Play
Participants: Aaron, John Harper.


2/26/2008 Erundale: Homebrew dragaera
I'm not sure if this is the appropiate forum, but did not find anyone better. Sorry, also, for my lamentable english grammar The issue: I'm working in a home-brew project,…
In First Thoughts
Participants: Erundale.


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Subsequent Topics

3/2/2008 travisfarber: [Thou Art but a Warrior] The Fall of a Kingdom
Last night I had the opportunity to put together a game of Thou Art But A Warrior.  We were unexpectedly down one player, so we ran with three, although long…
In Playtesting
Participants: travisfarber, wunderllama, SaintandSinner, Adam Dray, Ben Lehman.


3/2/2008 Alan: [IaWA] Suggestions for clarifications of rule text
Hi Vincent, After playing some games and reading your responses to questions, I think I understand the rules text. I've found some points, especially those about narration during dice rolling,…
In lumpley games
Participants: Alan, lumpley, demiurgeastaroth, Valvorik.


3/2/2008 travisfarber: One Shot Observations
So recently I put together a one shot of Grey Ranks for two other people.  We played through three chapters, six, seven, and eight.  I came to the game with…
In Bully Pulpit Games
Participants: travisfarber, jasonm.


3/2/2008 Willow: Cute PDF Resizing Pages
Hey all- For Awesome Adventures, I set up my layout in Open Office, and exported to Cute PDF so I can upload it to Lulu.  What I've found, is that…
In Publishing
Participants: Willow.


3/2/2008 Blankshield: [Reality Cops] Slowly Taking Shape
Last Friday the much-delayed and rescheduled playtest of Reality Cops got off the ground. I, Fox, James T. and Davyd sat down to look at the rough bones and see…
In Playtesting
Participants: Blankshield, Ron Edwards, Spooky Fanboy, joepub.


3/3/2008 Frank Tarcikowski: [Mud Planet / Sorcerer] The Rules Work!
So I finally got to run the refined version of my Ronnies entry Mud Planet, using Sorcerer rules. Conditions were kind of not ideal: It was the evening slot in…
In Playtesting
Participants: Frank Tarcikowski, Eero Tuovinen, Ron Edwards.


3/3/2008 Alan: [IaWA] Why narration matters
The importance of narration in IaWA has been mentioned in a couple discussions, but I didn't start to understand until I finally understood the narration rules for dicing things out.…
In lumpley games
Participants: Alan.


3/3/2008 Andy Kitkowski: Difficult Question for Layout/Publisher folk re language and macrons
Hey all. So I'm working on this Japanese RPG, and I'm doing the last round of translation and editing. I know Jack and Junk about layout and publishing, so I…
In Publishing
Participants: Andy Kitkowski, Ben Lehman, Eero Tuovinen.


3/3/2008 JustinB: GenCon Panel Attendance
Does anyone know what GenCon panels are looking for additional speakers or where to find this information out? Seems like it would be fun to get on one or two…
In Conventions
Participants: JustinB.


3/3/2008 Artanis: [IaWA] Tossing Particular strengths around
Disclaimer: I'm suspecting a major case of thickness is hiding under this post, I just can't find the relevant game text. I remember in AG&G that you could give mastery…
In lumpley games
Participants: Artanis, lumpley, Piers Brown.


3/3/2008 Greymorn: Taking turns: Don't step on my cool!
My group has an old, cherished assumption and maybe you have or have seen something similar to this: "don't step on my cool!" is the way we'd put it. Each…
In Actual Play
Participants: Greymorn, masqueradeball, Adam Dray, Kevin Smit.


3/3/2008 Evil Eye Gameworks: World of Hammerhell Adventures
Hello all My name is Jeremy Harden, I created the Evil Eye Gameworks indie tabletop company for a game, called World of Hammerhell Adventures.  It's a departure from complex RPG…
In Playtesting
Participants: Evil Eye Gameworks.


3/3/2008 shadowcourt: [TSOY] Giant species design
So, this is part 3 of the whole "populating the cold southern reaches of Near" series. Hopefully, it'll provoke similar interest to the vulfen and dwarf threads which have been…
In CRN Games
Participants: shadowcourt, Troels, Eero Tuovinen, Rich F, oliof.


3/4/2008 Filip Luszczyk: [Panty Explosion] Explain me how to play this game
For quite a long time, the minimum number of people required to play Panty Explosion was a difficulty for me. Back in January, however, I finally managed to try the…
In Actual Play
Participants: Filip Luszczyk, Jake Richmond.


3/4/2008 The Black Dog: Power 19 for my "EPIC" role-playing game
1. What is your game about? Working on defining it 2. What do the characters do? Combating "evil", travel the world discovering new lands, etc. 3. What do the players…
In First Thoughts
Participants: The Black Dog, Eero Tuovinen, Axe4Eye, justin1083, JoyWriter, Troy_Costisick.


3/4/2008 JustinB: Printer Roundup, or Help Me The Forge, You're My Only Hope
So apparently Avalon may be imploding and no one bothered to tell me that this has been going on for 2 months or so now. Which means that the print…
In Publishing
Participants: JustinB, Ron Edwards, jasonm, Capulet, guildofblades, visioNationstudios.


3/4/2008 Galadrin: [Power of 19] 16-bit
1. What is your game about? Telling a classic, 16-bit style JRPG tale, complete with an epic, developing plot that draws the player deeper as he or she helps to…
In First Thoughts
Participants: Galadrin, justin1083, Catalyst N.


3/4/2008 Galadrin: RIP Gary Gygax
Thanks for the games, Gary. http://ap.google.com/article/ALeqM5g...oAGrAD8V6PDJ00
In Site Discussion
Participants: Galadrin, lachek, Ron Edwards.


3/4/2008 Ahrimanius: Question Custom Gun Stunt
One of my Players asked me about creating a Custom Gun(p.160) with Special Ammunition causing more stress then Normal Guns. Looking at the Dr.Blitzmann write up he uses a Gadget…
In Evilhat Productions
Participants: Ahrimanius, iago.


3/5/2008 sirelfinjedi: The End
Wow... this weekend we finished a two year campaign. It was wonderful! It was sad. Those characters were kinda like friends in a way, and I'm gonna miss them. Our…
In Actual Play
Participants: sirelfinjedi, contracycle.


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