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7/29/2008 Pilgrim: Backgrounds by Neel Krishnaswami
Liberated from Neel Krishnaswami's site. Here's a rules mod for Nine Worlds that I'd like to try out, once we sort out our social style issues. The idea is to…
In Chimera Creative
Participants: Pilgrim.


7/22/2008 Pilgrim: Online card resources?
Hey folks, a friend of mine and I are considering an online 9W game. Right now we're kind of stuck for a online 'deck.' I know I can use Inspiration…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


8/22/2005 Pilgrim: And the word from Gen Con is....?
Just checking in and hoping it was a fun and productive trip for you Matt.
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


11/2/2004 Pilgrim: 2 New Organization Ideas for 9 Worlds
Argus: Where Zeus has Aegis, Hera has Argus, its slightly nicer more public cousin agency. Named for the legendary watchmen, Argus is a public police and safety agency, with a…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, Ron Edwards.


9/4/2004 Pilgrim: Starting Valor and Pride
Matt, I must be overlooking this, but are a character's starting Valor and Pride equal to their Arete and Hubris? Thanks,
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


3/19/2004 Pilgrim: Possible useful tool for 9 Worlds & a question
Matt, I saw a listing for this and dug up a review and ordering information. I thought this might be useful as well, and I'm thinking of snagging a deck…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, MathiasJack.


9/12/2003 Pilgrim: Character Creation Issues
Matt, I've been trying to tinker together a character and nothing is really coming together for me. I also found that in the Playtesters Unite thread http://www.indie-rpgs.com/viewtopic.php?t=7557, others were/are having…
In Chimera Creative
Participants: Pilgrim.


9/12/2003 Pilgrim: Applicable Article in Pyramid
Pyramid ran an article that applies pretty well to Nine Worlds (as well as Kester's Crystal Spheres). It is: Fantasy Cosmology: When the Stars Are Just Lights by David Morgan-Mar.…
In Chimera Creative
Participants: Pilgrim.


9/11/2003 Pilgrim: Setting - are there other asteroids/planetoids like Atlantis
I can't remember if I asked this one and have lost that part of my notes. Are there other cities/planetoids/asteroids/minor bodies in the 9 Worlds setting? The reason I ask,…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, Draqo, Lxndr, Mike Holmes, Kester Pelagius.


9/11/2003 Pilgrim: Setting - Style
What style are you shooting for - have the Eternals changed since their days on Earth? From the examples of the book, Zeus seems to have become more sophisticated (secret…
In Chimera Creative
Participants: Pilgrim.


9/11/2003 Pilgrim: Source material and references
Recommended reading for fiction and reference? This can make life much easier and convenient for GMs and players.
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/11/2003 Pilgrim: My readthrough and commentary
Matt, I'm going to do this as a series of posts, one topic apiece, summarized in the subject line. I hope this makes things easier to work with and I…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/8/2003 Pilgrim: Order of the planets
Dumb question - what is the order of the worlds? I know they rotate around Earth in this setting, but what is the sequence of the rest? Also, aside from…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, Lxndr, Valamir, ejh.


9/8/2003 Pilgrim: Power levels
Matthew, Is there any chance we can get power levels ranging from typical human, to nymph, to monster, to demi-god, to godling? Something that helps rough out the power levels…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/8/2003 Pilgrim: Muses - significant and meaningful
You might want to specify that muses should be significant and meaningful. This can avoid 'smoothe' PCs without any real and substantial hooks to be used for adventures.
In Chimera Creative
Participants: Pilgrim.


9/8/2003 Pilgrim: Stasis - shouldn't that be scene?
See p 21, 4th paragraph under Using Stasis, last sentence before the example. If the lock is removed, the characteristic rating returns to its original rating at the end of…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/6/2003 Pilgrim: Link to 9 Worlds actual play summary
For those of you that hadn't seen it, I found this while rummaging around the forge site. http://www.indie-rpgs.com/viewtopic.php?t=7698
In Chimera Creative
Participants: Pilgrim.


9/5/2003 Pilgrim: Cosmos and Stasis Locks
p 19 - I'm confused - if a lock is disabled by a Cosmos overload, then is it gone entirely, or only for a scene? Thanks,
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/5/2003 Pilgrim: Request - example ofa physical use of Arete
Just as the subject line says. I realized that so far we've seen a lot of Hubris so far, but only one explicitly using Arete. Any hope of an example…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/5/2003 Pilgrim: Shuffling - when to do it?
From what I've read of the rules, this hasn't been addressed, but I've seen tentative approaches here in the forum. First, it seems that the decks ought to be shuffled…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


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