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From Day One


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10/2/2008 Altaem: Solving the problem of ineffectual character builds.
[b]The Problem:[/b] I’m interested in what solutions people have used to prevent players creating useless, flawed or otherwise campaign incompatible characters.  I’ve come up with a number of solutions myself…
In Actual Play
Participants: Altaem, greyorm, David Artman, anders_larsen, Kevin Smit, Tom Garnett.


10/2/2008 Axe4Eye: OMNI: Help with "Changing the World"
Mayfair's game "Underground" has an interesting aspect I was considering using for OMNI.  Each country, City, State, etc. has a set of parameters such as "Take home pay", "Safety", "Goverment…
In First Thoughts
Participants: Axe4Eye, VoidDragon, Vulpinoid.


10/1/2008 Christopher Kubasik: Bonus Dice Questions
Hi Ron, One question I've been thinking about forever, and another that just sprang into my head while reading a thread at Anyways... First: Bonus Dice in Sorcerer are a…
In Adept Press
Participants: Christopher Kubasik, Ron Edwards.


10/1/2008 AXUM: Waiting for the Bliss
Hello! What's the deal with the Bliss hardcopy (not PDF)?  I can't seem to find it anywhere, any Stage... HEEELP! Waiting to be blissed Ax
In These Are Our Games
Participants: AXUM, Ben Lehman.


10/1/2008 John Blaz: A different kind of eXPerience system
Had an idea for an XP system similar in ways to the Elder Scrolls games (Morrowind, Oblivion) but not as detailed. There are four categories of XP. Combat, Exploration, Technology…
In First Thoughts
Participants: John Blaz, Vulpinoid, walruz, Menigal, Wolfen, David Artman, Darcy Burgess, Dementia Games.


9/29/2008 maov: Why defend in combat
I have been working a lot on a combat focused rpg system http://www.itu.dk/people/maov/Rulebook.pdf and it is getting closer and closer to realization (i´ve had 3 small-medium play sessions with it…
In First Thoughts
Participants: maov, John Blaz, Roadkill, hoefer, Vulpinoid, TonyLB, David Artman, Capulet, Hereward The Wake, soundmasterj, Nath, Rauðbjørn, big dummy, bspvirgo, ShallowThoughts.


9/29/2008 skatay: [Trollbabe] Making an introductory writeup for new players
Okay, I'm at work and was thinking about how clear this game was in my mind, so I wanted to do a writeup on the game that's for players who…
In Adept Press
Participants: skatay, Ron Edwards.


9/29/2008 Steve Dustin: Sorcerer and Mecha
My play group is become interested in the gonzo setting of Cthulhutech, where you play mecha pilots vs Lovecraftian horrors (and, um, their mecha). One aspect of the setting involves…
In Adept Press
Participants: Steve Dustin, Greymorn.


9/28/2008 oreso: [Mechaton AP] Noble Japan vs. Cowardly Germany! (With Pics!)
1300 hours, in Canada... http://i4.photobucket.com/albums/y122/oreso/Photo-0014A.jpg The President's limo is disabled! Oh no! http://i4.photobucket.com/albums/y122/oreso/Photo-0015A.jpghttp://i4.photobucket.com/albums/y122/oreso/Photo-0017A.jpghttp://i4.photobucket.com/albums/y122/oreso/Photo-0016A.jpg Stranded, just outside 'Canada's Smallest City'; Greenwood, at the edge of the wood that shares the town's…
In lumpley games
Participants: oreso, David Artman, lumpley, Mantisking.


9/28/2008 Roadkill: New combat system, does this make sense?
I don't want to necro my old power19 from 3 months ago.... I've been developing some rules for a rpg/wargame for some time. The game focuses on character development, questing…
In First Thoughts
Participants: Roadkill, Dementia Games, opsneakie, Hereward The Wake.


9/28/2008 Vulpinoid: Sydcon
I apologise for the short notice, but October 4-6 is Sydcon, in Sydney Australia. Specifically at St Scholastica's College. 4 Avenue Road, Glebe NSW 2037. So if anyone happens to…
In Conventions
Participants: Vulpinoid.


9/28/2008 John Blaz: yet another core mechanic I'm toying with
Hey everyone, I've been trying to come up with a system for a fantasy and modern day survival horror RPG for a while now. I have a decent idea of…
In First Thoughts
Participants: John Blaz, Vulpinoid, hoefer, soundmasterj, David C.


9/27/2008 whiteknife: (Super Action Now!) The post apocalyptic olympics
I recently got in a game of SAN!, which I had been wanting to play since I heard about it a month or so ago, but just now got the…
In Playtesting
Participants: whiteknife, Marshall Burns.


9/26/2008 walruz: Making gunfights play as actual gunfights
I'm developing a semi-hard sci-fi setting+system (inspired by a combination of Dune, Transhuman Space, Firefly, Fading Suns and Kingdom of Heaven), and I want to try and consolidate the gimmick-type…
In First Thoughts
Participants: walruz, Vulpinoid, Precious Villain, Axe4Eye, pfischer, dindenver, Roadkill, chance.thirteen, hatheg-kla, Capulet, JoyWriter.


9/26/2008 hoefer: Boxed Quotes
Some of you reply to a post with boxed text quoting a previous post.  I am somewhat of a techno-tard, please help.  How do I do that? Louis
In Site Discussion
Participants: hoefer, Vulpinoid.


9/26/2008 Axe4Eye: Interpenetrating astral planes anybody?
I am trying to complete a cosmology for the OMNI universe.  OMNI has 11 levels of "awareness", consciousness, enlightenment or whatever with 10 being "Hell" and 0 Being omnipresent, omniscient,…
In First Thoughts
Participants: Axe4Eye, whiteknife, Vulpinoid.


9/26/2008 hoefer: "Sand Box" Adventures
Over on Craig's site the topic of "Sand Box Adventures" was brought up.  For this discussion the term meant game modules, adventures, story arcs, etc. where the GM was simply…
In Actual Play
Participants: hoefer, Vulpinoid, NN, Markus, Evlyn, opsneakie, Susan Calvin, Ron Edwards, James_Nostack, Marshall Burns, The Dragon Master, Caldis.


9/25/2008 Ron Edwards: Trollbabe website - ideas solicited
First, the news you're interested in: I've really hammered out some new stuff for the new version of Trollbabe. I'm really happy with it, and have passed it about to…
In Adept Press
Participants: Ron Edwards, jburneko, Miskatonic, greyorm, Eero Tuovinen, James_Nostack, skatay, rafial, Finarvyn, Eliarhiman6, GreatWolf, Markus, Peter Nordstrand, sirogit, ejh.


9/25/2008 Xibalba: Publishing for Blind Playtest (Ashcan/Beta?)
Hi Chad, Excellent topic, and this is definitely the right forum for it. As far as I can tell from all these years, the issue of facilitating play isn't determined…
In Publishing
Participants: Xibalba, Ron Edwards, visioNationstudios.


9/25/2008 robotsunshine: Two vital concepts missing!
So I've got this World War 2 game a-brewin' where the players play a band of werewolves dropped behind enemy lines for a special mission.  I've done something different for…
In First Thoughts
Participants: robotsunshine, Vulpinoid, chronoplasm.


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Subsequent Topics

10/2/2008 First Oni: Apocalypse Prevention, Inc. Playtest Records
So, i started a another play test of Apocalypse Prevention, Inc. I've been play testing for so long that it's become second nature, but since i've finished all my proposed…
In Playtesting
Participants: First Oni.


10/3/2008 The Dragon Master: [Sorcerer] Trial run one shot...
I've had the game for a few years and finally had the chance to run it. The Host of my Friday night game decided about a month ago that he…
In Actual Play
Participants: The Dragon Master, sirogit, Valamir, Melinglor, Evlyn.


10/3/2008 The Dragon Master: [Sorcerer] Ritual Questions...
These questions came up during my one shot, the AP of which is here. For those with no interest in flipping through an AP, the one shot is the Training…
In Adept Press
Participants: The Dragon Master, jburneko, angelfromanotherpin, Ron Edwards.


10/3/2008 AXUM: THE 3 Rs: READ THE RULES 'RONG?
HELLO AGAIN! I was perousing the Compel & Tag rules & believe I'm making a mistake, let's see. A PC has this Aspect: "When nervous, I stutter" I always compelled…
In Evilhat Productions
Participants: AXUM, Mel_White.


10/3/2008 David Artman: [IAWA] Six-Player Con Session
Yep, I may have fucked up a bit--I set the player numbers for my session at MACE to 3-6... and I got 5 already (in two days of Pre-Reg). I…
In lumpley games
Participants: David Artman, lumpley.


10/3/2008 Marshall Burns: [Rustbelt] contemplated rules change: Blood recovery
The Blood recovery rules stick out like a sore thumb to me, but I couldn't think of an alternative until I saw No Country for Old Men (which is a…
In Beyond the Wire Productions
Participants: Marshall Burns.


10/3/2008 Paul T: [IaWA] Two quick questions
Hello! I played IaWA for the first time a couple of weeks ago, and only afterwards read through the book. I have two questions: 1. When do you go on…
In lumpley games
Participants: Paul T, lumpley.


10/3/2008 Tark: WuShu Renegades: Considering a different way to run games.
I posted this on rpg.net hoping to generate some possible discussion and maybe refine this idea into something workable.  I haven't really gotten it much farther then this currently.  I…
In First Thoughts
Participants: Tark.


10/4/2008 Melinglor: Anti-Humanity elements of Ritual
So in the Sorcerer game I'm GMing, we've defined Humanity as Empathy. Our Sorcery is defined as attemptable from any discipline imaginable, from punk voodoo to Native American spiritism to…
In Adept Press
Participants: Melinglor, angelfromanotherpin, Ron Edwards.


10/4/2008 Paul T: Why are buyoffs 10 XPs?
Now, I would be very very surprised if this hasn't been covered before, so I'm sorry if I'm kicking a dead fish. Here's the thing: In both TSoY and the…
In Arkenstone Publishing
Participants: Paul T, Eero Tuovinen.


10/4/2008 Paul T: [IaWA] Challenger names Answerers, Answerers Call Back Later
This is another design question, and a very minor one. I'm just trying to wrap my head around how this game works. In the rules, it says that when you…
In lumpley games
Participants: Paul T, lumpley, Rafu, Thomas Lawrence.


10/5/2008 John Blaz: Thoughts on a wounding/damage system?
Note: Nothing is set in stone, just tossing around the idea. Let me know what you think! Wounds are based on a severity level, which shows exactly how deep and…
In First Thoughts
Participants: John Blaz, Axe4Eye, hoefer, Darcy Burgess.


10/5/2008 Christopher Kubasik: Mundane Lore
Hi Ron, A few threads have brought up the question of Sorcerer without demons; a mundane version of the game, and what that would be like. Here are some of…
In Adept Press
Participants: Christopher Kubasik, Ron Edwards, pfischer, Finarvyn.


10/5/2008 fjj: Fastaval 2009: Invitation to contribute
You are hereby invited to submit a game or scenario for Fastaval 2009, April 8 – 12, Århus, Denmark. Contributions should be instructions for a game session for one or…
In Endeavor
Participants: fjj.


10/6/2008 T. Ettinger: [Halberd System] A very different approach to a lot of mechanics.
Hello,     I have been working on one system in various guises for almost 4 years now, and now I am getting ready to actually write a book using…
In First Thoughts
Participants: T. Ettinger, dindenver, hoefer.


10/6/2008 Dementia Games: Starting with the basics: attributes and traits
I am working on a horror RPG which has suffered many different incarnations due to my inability to settle on a given method of...well...anything.  From the basics of the dice…
In First Thoughts
Participants: Dementia Games, Eero Tuovinen.


10/7/2008 visioNationstudios: [Hardened Heroes & Fiendish Foes] Power 19
I've been following these forums for quite awhile, but have recently turned the attention of some in my company to these pages and articles, and have begun walking them through…
In First Thoughts
Participants: visioNationstudios, hoefer, Vulpinoid.


10/7/2008 Altaem: PIE: Player Interpretation of Expectation
PIE represents an ongoing evolution in my RPG rules design.  Despite the fact that the rules are little more than chaotic notes, they have been successfully used to run two…
In Playtesting
Participants: Altaem, DWeird, davidberg, themaloryman, Shadow_80, seanhess, deathglider, soundmasterj, John Blaz.


10/7/2008 Paka: How do you award Bonus Dice for role-playing?
I am not looking for an official ruling but am looking for different ways and methods folks use to award players Bonus Dice for role-playing.  I am re-reading the Sorcerer…
In Adept Press
Participants: Paka, greyorm, Christopher Kubasik, Ron Edwards, Frank Tarcikowski.


10/7/2008 Altaem: [PIE] Broke in Fallout II
The setting is the post apocalyptic world of Fallout II.  Many of the locations, characters and sub-plots are ripped straight out of the computer game. The player characters are coal…
In Playtesting
Participants: Altaem, deathglider, themaloryman, Shadow_80, Nateman.


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