Previous Topics 10/4/2008 Paul T: Why are buyoffs 10 XPs? Now, I would be very very surprised if this hasn't been covered before, so I'm sorry if I'm kicking a dead fish.
Here's the thing:
In both TSoY and the… In Arkenstone Publishing Participants: Paul T, Eero Tuovinen.
10/4/2008 Melinglor: Anti-Humanity elements of Ritual So in the Sorcerer game I'm GMing, we've defined Humanity as Empathy. Our Sorcery is defined as attemptable from any discipline imaginable, from punk voodoo to Native American spiritism to… In Adept Press Participants: Melinglor, angelfromanotherpin, Ron Edwards.
10/3/2008 Tark: WuShu Renegades: Considering a different way to run games. I posted this on rpg.net hoping to generate some possible discussion and maybe refine this idea into something workable. I haven't really gotten it much farther then this currently. I… In First Thoughts Participants: Tark.
10/3/2008 Paul T: [IaWA] Two quick questions Hello!
I played IaWA for the first time a couple of weeks ago, and only afterwards read through the book. I have two questions:
1. When do you go on… In lumpley games Participants: Paul T, lumpley.
10/3/2008 Marshall Burns: [Rustbelt] contemplated rules change: Blood recovery The Blood recovery rules stick out like a sore thumb to me, but I couldn't think of an alternative until I saw No Country for Old Men (which is a… In Beyond the Wire Productions Participants: Marshall Burns.
10/3/2008 David Artman: [IAWA] Six-Player Con Session Yep, I may have fucked up a bit--I set the player numbers for my session at MACE to 3-6... and I got 5 already (in two days of Pre-Reg).
I… In lumpley games Participants: David Artman, lumpley.
10/3/2008 AXUM: THE 3 Rs: READ THE RULES 'RONG? HELLO AGAIN!
I was perousing the Compel & Tag rules & believe I'm making a mistake, let's see.
A PC has this Aspect:
"When nervous, I stutter"
I always compelled… In Evilhat Productions Participants: AXUM, Mel_White.
10/3/2008 The Dragon Master: [Sorcerer] Ritual Questions... These questions came up during my one shot, the AP of which is here. For those with no interest in flipping through an AP, the one shot is the Training… In Adept Press Participants: The Dragon Master, jburneko, angelfromanotherpin, Ron Edwards.
10/3/2008 The Dragon Master: [Sorcerer] Trial run one shot... I've had the game for a few years and finally had the chance to run it. The Host of my Friday night game decided about a month ago that he… In Actual Play Participants: The Dragon Master, sirogit, Valamir, Melinglor, Evlyn.
10/2/2008 First Oni: Apocalypse Prevention, Inc. Playtest Records So, i started a another play test of Apocalypse Prevention, Inc. I've been play testing for so long that it's become second nature, but since i've finished all my proposed… In Playtesting Participants: First Oni.
10/2/2008 Paka: Solar System's Demons: Sorcerer Science Fiction The setting is the colonized solar system. Pluto and some robot probes on Charon are as far as we've gotten. Space travel is slow and clunky. When you go to… In Adept Press Participants: Paka, Ron Edwards, Artanis, Melinglor.
10/2/2008 Altaem: Solving the problem of ineffectual character builds. [b]The Problem:[/b]
I’m interested in what solutions people have used to prevent players creating useless, flawed or otherwise campaign incompatible characters. I’ve come up with a number of solutions myself… In Actual Play Participants: Altaem, greyorm, David Artman, anders_larsen, Kevin Smit, Tom Garnett.
10/2/2008 Axe4Eye: OMNI: Help with "Changing the World" Mayfair's game "Underground" has an interesting aspect I was considering using for OMNI. Each country, City, State, etc. has a set of parameters such as "Take home pay", "Safety", "Goverment… In First Thoughts Participants: Axe4Eye, VoidDragon, Vulpinoid.
10/1/2008 Christopher Kubasik: Bonus Dice Questions Hi Ron,
One question I've been thinking about forever, and another that just sprang into my head while reading a thread at Anyways...
First:
Bonus Dice in Sorcerer are a… In Adept Press Participants: Christopher Kubasik, Ron Edwards.
10/1/2008 AXUM: Waiting for the Bliss Hello!
What's the deal with the Bliss hardcopy (not PDF)? I can't seem to find it anywhere, any Stage... HEEELP!
Waiting to be blissed
Ax In These Are Our Games Participants: AXUM, Ben Lehman.
10/1/2008 John Blaz: A different kind of eXPerience system Had an idea for an XP system similar in ways to the Elder Scrolls games (Morrowind, Oblivion) but not as detailed.
There are four categories of XP. Combat, Exploration, Technology… In First Thoughts Participants: John Blaz, Vulpinoid, walruz, Menigal, Wolfen, David Artman, Darcy Burgess, Dementia Games.
9/29/2008 maov: Why defend in combat I have been working a lot on a combat focused rpg system http://www.itu.dk/people/maov/Rulebook.pdf and it is getting closer and closer to realization (i´ve had 3 small-medium play sessions with it… In First Thoughts Participants: maov, John Blaz, Roadkill, hoefer, Vulpinoid, TonyLB, David Artman, Capulet, Hereward The Wake, soundmasterj, Nath, Rauðbjørn, big dummy, bspvirgo, ShallowThoughts.
9/29/2008 skatay: [Trollbabe] Making an introductory writeup for new players Okay, I'm at work and was thinking about how clear this game was in my mind, so I wanted to do a writeup on the game that's for players who… In Adept Press Participants: skatay, Ron Edwards.
9/29/2008 Steve Dustin: Sorcerer and Mecha My play group is become interested in the gonzo setting of Cthulhutech, where you play mecha pilots vs Lovecraftian horrors (and, um, their mecha). One aspect of the setting involves… In Adept Press Participants: Steve Dustin, Greymorn.
9/28/2008 oreso: [Mechaton AP] Noble Japan vs. Cowardly Germany! (With Pics!) 1300 hours, in Canada...
http://i4.photobucket.com/albums/y122/oreso/Photo-0014A.jpg
The President's limo is disabled! Oh no!
http://i4.photobucket.com/albums/y122/oreso/Photo-0015A.jpghttp://i4.photobucket.com/albums/y122/oreso/Photo-0017A.jpghttp://i4.photobucket.com/albums/y122/oreso/Photo-0016A.jpg
Stranded, just outside 'Canada's Smallest City'; Greenwood, at the edge of the wood that shares the town's… In lumpley games Participants: oreso, David Artman, lumpley, Mantisking.
<< more previous topics | | Subsequent Topics 10/5/2008 John Blaz: Thoughts on a wounding/damage system? Note: Nothing is set in stone, just tossing around the idea. Let me know what you think!
Wounds are based on a severity level, which shows exactly how deep and… In First Thoughts Participants: John Blaz, Axe4Eye, hoefer, Darcy Burgess.
10/5/2008 Christopher Kubasik: Mundane Lore Hi Ron,
A few threads have brought up the question of Sorcerer without demons; a mundane version of the game, and what that would be like.
Here are some of… In Adept Press Participants: Christopher Kubasik, Ron Edwards, pfischer, Finarvyn.
10/5/2008 fjj: Fastaval 2009: Invitation to contribute You are hereby invited to submit a game or scenario for Fastaval 2009, April 8 – 12, Århus, Denmark. Contributions should be instructions for a game session for one or… In Endeavor Participants: fjj.
10/6/2008 T. Ettinger: [Halberd System] A very different approach to a lot of mechanics. Hello,
I have been working on one system in various guises for almost 4 years now, and now I am getting ready to actually write a book using… In First Thoughts Participants: T. Ettinger, dindenver, hoefer.
10/6/2008 Dementia Games: Starting with the basics: attributes and traits I am working on a horror RPG which has suffered many different incarnations due to my inability to settle on a given method of...well...anything. From the basics of the dice… In First Thoughts Participants: Dementia Games, Eero Tuovinen.
10/7/2008 visioNationstudios: [Hardened Heroes & Fiendish Foes] Power 19 I've been following these forums for quite awhile, but have recently turned the attention of some in my company to these pages and articles, and have begun walking them through… In First Thoughts Participants: visioNationstudios, hoefer, Vulpinoid.
10/7/2008 Altaem: PIE: Player Interpretation of Expectation PIE represents an ongoing evolution in my RPG rules design. Despite the fact that the rules are little more than chaotic notes, they have been successfully used to run two… In Playtesting Participants: Altaem, DWeird, davidberg, themaloryman, Shadow_80, seanhess, deathglider, soundmasterj, John Blaz.
10/7/2008 Paka: How do you award Bonus Dice for role-playing? I am not looking for an official ruling but am looking for different ways and methods folks use to award players Bonus Dice for role-playing. I am re-reading the Sorcerer… In Adept Press Participants: Paka, greyorm, Christopher Kubasik, Ron Edwards, Frank Tarcikowski.
10/7/2008 Altaem: [PIE] Broke in Fallout II The setting is the post apocalyptic world of Fallout II. Many of the locations, characters and sub-plots are ripped straight out of the computer game.
The player characters are coal… In Playtesting Participants: Altaem, deathglider, themaloryman, Shadow_80, Nateman.
10/7/2008 etheruk: Cold War Spy Game Having brought the Ultimate James Bond collection I had an urge to write up a spy game set during the 1960s. I want to capture the tone of the early… In First Thoughts Participants: etheruk, Eero Tuovinen, Vulpinoid, Noon.
10/8/2008 Willow: Sign In Stranger- Life on Zharm So, we started up our game of Sign in Stranger today. We used the playtest pdf from 2007 I found on the web, but used a few updates I recalled… In Playtesting Participants: Willow, Emily Care.
10/8/2008 davidberg: [Delve] pacing & pressure problems This is my Simulationist game formerly known as Lendrhald. Sort of. Most of the goals remain, but I've refocused my priorities.
Delve is about exploration and discovery, with investigation being… In Playtesting Participants: davidberg, Marshall Burns.
10/8/2008 Karl: Ranged Taint? Hi
Quick question from our char-gen session for this new Dictionary of Mu game.
Is Taint automatically Ranged?
I suspect not.
Psychic Force is always Ranged. Confuse and Daze are… In Adept Press Participants: Karl, Ron Edwards.
10/9/2008 lumpley: Storming the Wizard's Tower playtest rules I've put the playtest rules for Storming the Wizard's Tower online. They're here: www.lumpley.com/storming/.
If you haven't heard of Storming the Wizard's Tower, it's my own personal take on D&D.… In lumpley games Participants: lumpley.
10/10/2008 Darcy Burgess: [Black Cadillacs] - Blood for the Blood God! Hi,
Last weekend, three nice people signed up to play Black Cadillacs at Phantasm. First aside, Phantasm was a real eye-opener for me. This was the first "little" convention I've… In Playtesting Participants: Darcy Burgess, Ron Edwards, Paul Czege, jasonm.
10/11/2008 lumpley: The Bad Service Hey. This thing where the forge is not connecting intermittently all day for two-going-on-three days now? It's a thing.
The webhost knows about the problem, has identified the cause, and… In Site Discussion Participants: lumpley.
10/11/2008 Christopher Kubasik: Traveller: Using Sorcerer and Sorcerer & Sword Playing Traveller has been a dream of mine since I picked up the books at the Compleat Strategist on 33rd Street years ago. I knew there was a game in… In Actual Play Participants: Christopher Kubasik, James_Nostack.
10/12/2008 opsneakie: [Night & Day] Rulebook! Hey everyone, I know that to those of you following this game, there's been nothing on the Night and Day front for a while. I've got an early version of… In First Thoughts Participants: opsneakie, Vulpinoid.
10/12/2008 Ward: [DitV] Judging a town Hey,
We finally got to play a third session of DitV and I got to run a second town. Overall we had alot of fun, but we ran into some… In lumpley games Participants: Ward, Eliarhiman6.
10/12/2008 Peter Nordstrand: [While We Were Fighting] Sodomizing the Renaissance I played While We Were Fighting at Stockholms spelkonvent. (Yes, the game is still called While We Were Fighting.)
I played with a group of four young men, all in… In Playtesting Participants: Peter Nordstrand, Ron Edwards.
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