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From Day One


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5/26/2009 GreatWolf: [Dirty Secrets] Dirty Secrets errata and FAQs
As you fine folks come across questions and errata, I'll put them here. Hopefully I'll remember to check this thread before the next edition. Investigator has no dice going into…
In Dark Omen Games
Participants: GreatWolf.


5/26/2009 SteveMND: Is there a "Power 19" equivalent for Game Mechanics?
I have seen numerous references to the Power 19, which as I understand is a checklist to help you define and expand your game development.  However, most of it appears…
In First Thoughts
Participants: SteveMND, Warrior Monk, Abkajud, Luke, Wordman, otspiii, Selene Tan.


5/26/2009 rycanada: [IAWA] Particular Strength idea "Defensive" - 2 options
So I had an idea for a kind of particular strength; basically the opposite of Consequential.  This is especially for characters dipped in the Styx, held by the ankle, IYKWIMAITYD. …
In lumpley games
Participants: rycanada, David Artman.


5/26/2009 Willow: Awesome Adventures: In the Player's Seat
I don't often get the chance to play Awesome Adventures, so when Brendan said he wanted to run it, I was quite keen to join in.  Our setting was 1950s…
In Actual Play
Participants: Willow, Wordmaker, nikola.


5/25/2009 Everspinner: [Apocalypse World] Car Mountain
(Check out the previous session if you want. This report focuses on the mechanics and is much lighter on the fiction, as I cannot write fiction worth the feel we…
In Playtesting
Participants: Everspinner, lumpley.


5/25/2009 Brimshack: Metagaming - a Rule and a Side-Effect
Okay, so as general rule I do not allow free tactical discussion during my games. The rule says that characters may say anything irrelevant to combat they want whenever they…
In Playtesting
Participants: Brimshack, Bercilac, Noon, Vulash, Ron Edwards, Vulpinoid, contracycle.


5/25/2009 dindenver: [SteamPunk Crescendo] Multi-player conflict idea
Hi!   OK, so I have the 1 vs 1 conflict rules set and tested. Its a tweak on Otherkind. It works the way I want it to and the…
In First Thoughts
Participants: dindenver, brianbloodaxe, davidberg.


5/25/2009 mjbauer: Realism Mechanic?
I'm thinking about including some kind of realism reward in my game. If a player decides to inject some basic reality (running out of ammo, tripping, "whiffing", etc.) then they…
In First Thoughts
Participants: mjbauer, jp_miller, David C, Warrior Monk, JoyWriter, Noon, davidberg.


5/24/2009 Seamus: Vehicle Rules
This is the first time I have really posted a rule here. Sorry if I didn't post the correct way: Working on some vehicle rules for a modern skill based…
In First Thoughts
Participants: Seamus, Warrior Monk, Devenger.


5/24/2009 Tequila Sunrise: Refugee from D&D Land
Hi everyone, first post here! I’ve been playing D&D since I was about ten years old. I like it, but it’s not quite the game I want to GM, and…
In First Thoughts
Participants: Tequila Sunrise, MacLeod, David C, whiteknife, Welkerfan, AJ_Flowers, mjbauer, Dr. Velocity, Adam Dray.


5/24/2009 Certified: [Fractured Kingdom] Currency Conundrum
In developing Fractured Kingdoms one of the core concepts was keeping the rules as simple and streamlined as possible. In doing this I did away with a traditional currency system.…
In First Thoughts
Participants: Certified, redalastor, Vulpinoid, Warrior Monk, Jasper Flick, walruz.


5/24/2009 Darcy Burgess: [Kagematsu] - Local Farmer warns Dragon attack imminent! Bleeds on town!
Hi, Waaaaaay back in the mists of time (ok, about two month ago, but it feels longer), I coaxed my wife (Kirsty) and one of my friends (Jason) to play…
In Playtesting
Participants: Darcy Burgess.


5/24/2009 jp_miller: How do you formalize feedback from playtesting?
Hi all, I'm preparing a game for playtesting and was just wondering how you manage your feedback. So the scenario is you playtest it yourself with a few friends (great,…
In Playtesting
Participants: jp_miller, davidberg, Lance D. Allen, Vordark.


5/24/2009 James_Nostack: Sorcerer scenario to wrap under 3 hours?
I volunteered to run a Sorcerer "Dictionary of Mu" scenario at NerdNYC's mini-con, Recess.  And then I remembered that what I hate about con games is that we get 3…
In Adept Press
Participants: James_Nostack, Finarvyn, Eero Tuovinen, jburneko, Paka, angelfromanotherpin.


5/23/2009 MacLeod: Combining Simple Concepts
After a recent exposure to The Pool, my constant urge to use the Otherkind dice mechanic went into overdrive. So I combined the ideas and mixed in some other stuff…
In First Thoughts
Participants: MacLeod, jp_miller.


5/22/2009 Paka: Courtney Crumrin & The Night Things
I read a cute graphic novel called Courtney Crumrin & The Night Things by Ted Naifeh and it was adorable.  It had a spunky protagonist, a mysterious uncle, vapid yuppie…
In Adept Press
Participants: Paka, Ron Edwards, zediekiel.


5/22/2009 EvilCat: Trait questions
After several games, there is one thing that bothers me. Traits. They describe components, pump their importance, and can be drawn upon for dice in complications. Other facts cannot be…
In Universalis
Participants: EvilCat, Valamir, David Artman.


5/22/2009 Warrior Monk: Power 19 for Magia, an attempt at making an RPG in Peru.
Hi everybody! I’m really thankful for all the enlightening theory and professional discussion going here. I’ve been learning a lot in the last days, so here’s my best effort to…
In First Thoughts
Participants: Warrior Monk.


5/22/2009 GreatWolf: Go Play Peoria Summer Minicon
It's that time again! The Go Play Peoria Summer Minicon will be held on June 6, 2008 at the Samaritan Ministries building. The doors open at 9 a.m., and we…
In Conventions
Participants: GreatWolf, Nev the Deranged.


5/22/2009 raidzuo: I made a card game.
I made a CCRPG (collectible card role playing game) for my players as a replacement for DnD and I want to print it en mass and possibly publish it. Should…
In Publishing
Participants: raidzuo, Ron Edwards, guildofblades, Tyler.Tinsley, preludetotheend.


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Subsequent Topics

5/26/2009 mjbauer: Simple Narrative Conflict or Task Resolution System
I was listening to Paul Tevis's interview with Joshua Bishop Roby on Have Games will Travel episode #90 and they talked a bit about narrative games and it inspired a…
In First Thoughts
Participants: mjbauer, ShallowThoughts, JoyWriter, jp_miller, Vulpinoid, Abkajud, Selene Tan.


5/26/2009 Seamus: Master pages and Text Frames in INdesign
I am trying to create Text Frames in my master page that will repeat thoughout the document so that I can add text. But the program won't let me. If…
In Publishing
Participants: Seamus, Ben Lehman, Luke, Wordman, Eero Tuovinen.


5/27/2009 Warrior Monk: Playing without knowing the rules?
I'm aware we all learn to play any game by watcing people playing and reading the rules. Then most of the mystery and fun of an RPG resides in getting…
In First Thoughts
Participants: Warrior Monk, Abkajud, Wordman, Vulpinoid, davidberg, Tyler.Tinsley, trick, Ashirgo, Jasper Flick.


5/27/2009 Nathan P.: [Annalise] Voyage of the Auspicious
The first mini-supplement for Annalise, The Voyage of the Auspicious, is now available. You can download the 2-page, 1.3 MB file here. Guided Play Scenarios are short supplements that give…
In ndp design
Participants: Nathan P..


5/27/2009 Kersus: Fastlane on Triple Oak Leaf
I just thought I'd throw you a heads up that I'm pimping Fastlane for you at the Furiously Eclectic Triple Oak Leaf forums.  It could never hurt for you to…
In Twisted Confessions
Participants: Kersus.


5/28/2009 red_herring: Alternate Order of Action
As a house rule, my group has opted to change the initiative system. Instead of dictating the action order by weapon type (Sword then Spear then Javelin then Bow), we…
In one.seven design
Participants: red_herring, John Harper, demiurgeastaroth.


5/28/2009 Jason Kottler: [Ultrablamtacular] Save Versus Suck
Well, the long-awaited (by me, at least) playtest session of Ultrablamtacular took place on the Friday before the long weekend. And...man, it was a kick in the designer-nads. I posted…
In Playtesting
Participants: Jason Kottler.


5/28/2009 Lisa Padol: [Sorcerer] Source Material for Scenario Ideas
I don't know how easy it is to find this, but the Kindaichi Case Files is a lovely series of locked room mysteries, all very elaborate. And, all of them…
In Adept Press
Participants: Lisa Padol, Ron Edwards.


5/28/2009 Vulpinoid: Word-of-Mouth Incentive Plan
I've just picked up some work with one of the companies that produces customer loyalty cards. The kind where you earn points for your purchases and once you earn enough…
In Publishing
Participants: Vulpinoid, Graham Walmsley, Eero Tuovinen.


5/28/2009 David C: Revisiting an old mechanic
I'm on the umpteenth revision of my game, and I'm trying now to put it into a complete format to share with people.  But as I go over everything, I…
In First Thoughts
Participants: David C, Eero Tuovinen, davidberg, Abkajud.


5/28/2009 Matt Wilson: 3:16 gives me love
We played Gregor's fantastic game 3:16 for the second time last night, with only Brennan returning as a veteran player. Kevin Allen JUNIOR and a friend of Brennan's (I'm so…
In Actual Play
Participants: Matt Wilson, Noon, Darcy Burgess.


5/28/2009 MikeF: Two narrative systems
Based partly on the storytelling mechanism of 1001 Nights, and partly inspired by Shadows, I've come up with a little narrative, diceless mechanic: Each player takes it in turn to…
In First Thoughts
Participants: MikeF, AJ_Flowers, Abkajud, dindenver, Adam Dray.


5/28/2009 Charlie Gilb: [The Waste] A first look at my resolution system
Hello, I am a rather neophyte game designer, and am working on a game with the working title "The Waste". The Waste is a post-apocalyptic, party-based (though solo play is…
In First Thoughts
Participants: Charlie Gilb, MacLeod, Abkajud, Omar_Ramirez, dindenver.


5/29/2009 davidberg: [Delve] story-gamers in my sandbox
I've been working on Delve throughout a 14-month, 28-session playtest with some of my best friends.  By now, they all know how to get what they want from Delve, and…
In Playtesting
Participants: davidberg, jenskot, Paul T.


5/29/2009 opsneakie: [Night and Day] First 3 sessions, some initial thoughts and opinions
Okay, so I haven't posted anything to the Forge in a long time, not really having anything to post, but I've finally gotten around to running a test campaign of…
In Playtesting
Participants: opsneakie, Vulpinoid.


5/29/2009 Saint Erebus: [3:16] Screw-Ups and Monstrous Troopers
I'm putting this up here because it's been bugging me for the past couple of days, and I'd like to get some input from other people who may or may…
In Actual Play
Participants: Saint Erebus, Lance D. Allen, Ron Edwards, Noon, Wordmaker, Jasper Flick.


5/29/2009 lumpley: [Time sensitive] a Live Interview
Hey. Clyde Rhoer is going to interview me live tomorrow night (Saturday May 30). The topic is creative agendas. You'll be able to listen live and to call in with…
In lumpley games
Participants: lumpley.


5/29/2009 P1NBACK: [DitV] Play by Post Game?
Hiya. I've just recently discovered this amazing game called Dogs in the Vineyard and I'm quite entranced by the game. I found this forum and I've been even further enamored…
In lumpley games
Participants: P1NBACK, lumpley, Rustin, Eliarhiman6, Filip Luszczyk.


5/29/2009 Paka: Revised Questions
I am reading over the revised edition and I like many of the changes, particularly the change of Magic Tokens for one-shots...very nice. We are thinking about a modern magic…
In Galileo Games
Participants: Paka, inthisstyle.


5/29/2009 Francesco Berni: Accont security problem
Hello, i'm new on the forge and i am an information tecnology student. In my registration i have tipe for error one time the wrong nick and one time the…
In Site Discussion
Participants: Francesco Berni.


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