The Forge Reference Project: Browse Threads

 

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From Day One


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5/29/2009 Paka: Revised Questions
I am reading over the revised edition and I like many of the changes, particularly the change of Magic Tokens for one-shots...very nice. We are thinking about a modern magic…
In Galileo Games
Participants: Paka, inthisstyle.


5/29/2009 P1NBACK: [DitV] Play by Post Game?
Hiya. I've just recently discovered this amazing game called Dogs in the Vineyard and I'm quite entranced by the game. I found this forum and I've been even further enamored…
In lumpley games
Participants: P1NBACK, lumpley, Rustin, Eliarhiman6, Filip Luszczyk.


5/29/2009 lumpley: [Time sensitive] a Live Interview
Hey. Clyde Rhoer is going to interview me live tomorrow night (Saturday May 30). The topic is creative agendas. You'll be able to listen live and to call in with…
In lumpley games
Participants: lumpley.


5/29/2009 Saint Erebus: [3:16] Screw-Ups and Monstrous Troopers
I'm putting this up here because it's been bugging me for the past couple of days, and I'd like to get some input from other people who may or may…
In Actual Play
Participants: Saint Erebus, Lance D. Allen, Ron Edwards, Noon, Wordmaker, Jasper Flick.


5/29/2009 opsneakie: [Night and Day] First 3 sessions, some initial thoughts and opinions
Okay, so I haven't posted anything to the Forge in a long time, not really having anything to post, but I've finally gotten around to running a test campaign of…
In Playtesting
Participants: opsneakie, Vulpinoid.


5/29/2009 davidberg: [Delve] story-gamers in my sandbox
I've been working on Delve throughout a 14-month, 28-session playtest with some of my best friends.  By now, they all know how to get what they want from Delve, and…
In Playtesting
Participants: davidberg, jenskot, Paul T.


5/28/2009 Charlie Gilb: [The Waste] A first look at my resolution system
Hello, I am a rather neophyte game designer, and am working on a game with the working title "The Waste". The Waste is a post-apocalyptic, party-based (though solo play is…
In First Thoughts
Participants: Charlie Gilb, MacLeod, Abkajud, Omar_Ramirez, dindenver.


5/28/2009 MikeF: Two narrative systems
Based partly on the storytelling mechanism of 1001 Nights, and partly inspired by Shadows, I've come up with a little narrative, diceless mechanic: Each player takes it in turn to…
In First Thoughts
Participants: MikeF, AJ_Flowers, Abkajud, dindenver, Adam Dray.


5/28/2009 Matt Wilson: 3:16 gives me love
We played Gregor's fantastic game 3:16 for the second time last night, with only Brennan returning as a veteran player. Kevin Allen JUNIOR and a friend of Brennan's (I'm so…
In Actual Play
Participants: Matt Wilson, Noon, Darcy Burgess.


5/28/2009 David C: Revisiting an old mechanic
I'm on the umpteenth revision of my game, and I'm trying now to put it into a complete format to share with people.  But as I go over everything, I…
In First Thoughts
Participants: David C, Eero Tuovinen, davidberg, Abkajud.


5/28/2009 Vulpinoid: Word-of-Mouth Incentive Plan
I've just picked up some work with one of the companies that produces customer loyalty cards. The kind where you earn points for your purchases and once you earn enough…
In Publishing
Participants: Vulpinoid, Graham Walmsley, Eero Tuovinen.


5/28/2009 Lisa Padol: [Sorcerer] Source Material for Scenario Ideas
I don't know how easy it is to find this, but the Kindaichi Case Files is a lovely series of locked room mysteries, all very elaborate. And, all of them…
In Adept Press
Participants: Lisa Padol, Ron Edwards.


5/28/2009 Jason Kottler: [Ultrablamtacular] Save Versus Suck
Well, the long-awaited (by me, at least) playtest session of Ultrablamtacular took place on the Friday before the long weekend. And...man, it was a kick in the designer-nads. I posted…
In Playtesting
Participants: Jason Kottler.


5/28/2009 red_herring: Alternate Order of Action
As a house rule, my group has opted to change the initiative system. Instead of dictating the action order by weapon type (Sword then Spear then Javelin then Bow), we…
In one.seven design
Participants: red_herring, John Harper, demiurgeastaroth.


5/27/2009 Kersus: Fastlane on Triple Oak Leaf
I just thought I'd throw you a heads up that I'm pimping Fastlane for you at the Furiously Eclectic Triple Oak Leaf forums.  It could never hurt for you to…
In Twisted Confessions
Participants: Kersus.


5/27/2009 Nathan P.: [Annalise] Voyage of the Auspicious
The first mini-supplement for Annalise, The Voyage of the Auspicious, is now available. You can download the 2-page, 1.3 MB file here. Guided Play Scenarios are short supplements that give…
In ndp design
Participants: Nathan P..


5/27/2009 Warrior Monk: Playing without knowing the rules?
I'm aware we all learn to play any game by watcing people playing and reading the rules. Then most of the mystery and fun of an RPG resides in getting…
In First Thoughts
Participants: Warrior Monk, Abkajud, Wordman, Vulpinoid, davidberg, Tyler.Tinsley, trick, Ashirgo, Jasper Flick.


5/26/2009 Seamus: Master pages and Text Frames in INdesign
I am trying to create Text Frames in my master page that will repeat thoughout the document so that I can add text. But the program won't let me. If…
In Publishing
Participants: Seamus, Ben Lehman, Luke, Wordman, Eero Tuovinen.


5/26/2009 mjbauer: Simple Narrative Conflict or Task Resolution System
I was listening to Paul Tevis's interview with Joshua Bishop Roby on Have Games will Travel episode #90 and they talked a bit about narrative games and it inspired a…
In First Thoughts
Participants: mjbauer, ShallowThoughts, JoyWriter, jp_miller, Vulpinoid, Abkajud, Selene Tan.


5/26/2009 Marshall Burns: [Super Action Now!] a crazy-ass advertisement
So, in preparation for the First Super Action Edition of my favorite stupid little game, Super Action Now!, I asked this guy if he'd be willing to draw some illos…
In Beyond the Wire Productions
Participants: Marshall Burns, DWeird.


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Subsequent Topics

5/29/2009 Matt_Aufderheide: Freelance Illustrator
I'm an illustrator looking to provide quality fantasy and sci-fi artwork. My gallery can be seen here:http://www.epilogue.net/cgi/database/art/list.pl?gallery=14297
In Connections
Participants: Matt_Aufderheide, Luke.


5/29/2009 Abkajud: A Dwarf Fortress tabletop RPG (long)
So, a couple of months ago I became obsessed with the Dwarf Fortress strategy/world-building game for a few weeks, and part of my obsession involved the very basics of an…
In First Thoughts
Participants: Abkajud, JoyWriter, Noon, AJ_Flowers, DWeird, lachek.


5/29/2009 P1NBACK: What do your Mountain People look like?
Haven't played yet, just kind of stumbled upon DitV, but I'm looking into getting as familiar with the setting and rules as I can until I can run a game…
In lumpley games
Participants: P1NBACK, Brand_Robins, Supplanter.


5/30/2009 Noon: Inadvertant prima donna-ism?
I was thinking about another thread and how to say that it seemed like prima donna-ism. I can't remember how I made the leap, but I was thinking how the…
In Actual Play
Participants: Noon, JoyWriter.


5/30/2009 zediekiel: Too over the top?
Recently I had an idea for a final boss esc character who the PC's find out is pulling the strings behind all of the kickers.  Although it may be a…
In Adept Press
Participants: zediekiel, James_Nostack, angelfromanotherpin.


5/30/2009 P1NBACK: [DitV] "Unopposed" Conflicts
What kind of dice pool do I use for Conflicts that have no one to struggle with the Dogs? For example, the Dog comes upon a wounded child about to…
In lumpley games
Participants: P1NBACK, Noclue, Filip Luszczyk.


5/31/2009 GodVIAGRA: VIAGRA $1.15 per pill BUYING VIAGRA samples before BUY
spam
In Site Discussion
Participants: GodVIAGRA, Eldrad, lumpley.


5/31/2009 Filip Luszczyk: [LoA] I/C ties
The original clarification comes from this thread. The situation: two player characters are in a conflict, both have no Inspiration and both have some Corruption. Both players want to…
In Dark Omen Games
Participants: Filip Luszczyk, M. J. Young, GreatWolf.


5/31/2009 Seamus: Photoshop: Do I really need it and why?
So I am getting ready to layout my first book in INdesign. Done several dry runs without art. Our illustrations and cover art will be ready soon. People tell me…
In Publishing
Participants: Seamus, reason, Ben Lehman, Vordark, greyorm, Eero Tuovinen, Double King, Carnifex, guildofblades, Ron Edwards.


5/31/2009 Age of Fable: does Vincent Baker have a site for his artwork?
..and if so, what's the address?
In lumpley games
Participants: Age of Fable, lumpley, Paka, Eero Tuovinen, Marshall Burns, Philotomy.


6/1/2009 jp_miller: [The Window] Remaking a golden oldie
The Window by Scott Lininger is getting a facelift: http://www.avatarart.com/forum/forums/forum-view.asp?fid=40 This project is run by Avatarart and has the support of the author, Scott. Apparantly Scott is funding some of…
In Connections
Participants: jp_miller.


6/1/2009 Matt Snyder: Layout design contest for June 2009!
Announcing the 2009 layout design contest. Luke Crane, Keith Senkowski, and Matt Snyder challenge you to create an amazing book layout during the month of June, 2009. Each participant who…
In Endeavor
Participants: Matt Snyder, greyorm.


6/1/2009 raidzuo: DIY small scale card game for less than 1 cent a card
50 blank cards for $1.75 for a deck of 50. http://www.eaieducation.com/530658.html 100 sheets of inkjet sticker paper for $19.00 http://www.ldproducts.com/Compatible,Photo-Paper,HYPSTICK100,Yellow,,1238,product.html If you print 9 cards; 3.5 X 2.5 on one…
In Publishing
Participants: raidzuo.


6/1/2009 Darcy Burgess: [Mechaton] - Why yes, it *is* Lego. And no, I didn't have to paint them!
That was pretty much my elevator pitch about Mechaton at CanGames 2009.  I ran one game, and had a hell of a lot of walk-up traffic.  (Note to self and…
In lumpley games
Participants: Darcy Burgess, lumpley, David Artman, Mantisking.


6/1/2009 reveal: [ENnies] The ENnies are coming! The ENnies are coming!
Hello! As you well know, GenCon is right around the corner! And, of course, GenCon is where the ceremony for the ENnie Awards, the annual fan-based celebration of excellence in…
In Conventions
Participants: reveal, iago.


6/1/2009 noahtrammell: Considering a New Idea
  OK, well, I'm considering writing a short RPG in which dreams have begun to translate themselves into physical manifestations.  I'm thinking about using a PDQ-style system to allow players…
In First Thoughts
Participants: noahtrammell, Charlie Gilb, Warrior Monk, Abkajud, MacLeod, Noclue.


6/1/2009 Clay: Indie games & the FLGS
Just wanted to drop a note in here to mention that Indie games are getting a lot of traction in the local game stores.  I went into two different stores…
In Publishing
Participants: Clay, Eero Tuovinen.


6/2/2009 reason: The Later Blue Tome of Amaxathroth the Cursed
Moving ahead with my Sorcerer mini-supplement, I've put up a preview PDF - linked from the pages below. It's amazing how much more you can get done per unit time…
In Adept Press
Participants: reason, Ron Edwards, greyorm, James_Nostack, Finarvyn.


6/2/2009 Brimshack: A System of Magic
Okay, so let's look at a system for spell-casting in Worlds of Hurt. This is a high fantasy RPG, and I am just going to outline the magic system, partly…
In First Thoughts
Participants: Brimshack, Lance D. Allen, Wordman, Guy Srinivasan, Ashirgo, trick, dindenver, MacLeod.


6/2/2009 Tyler.Tinsley: Tyler Tinsley Game & Graphic Designer for hire
Need a designer who can make even the most complex systems easy to understand and nice to look at? I'm the designer with board and card game roots that will…
In Connections
Participants: Tyler.Tinsley.


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