Previous Topics 12/15/2009 Nocker: [Capes] New (needed) rules Hello there,
Here is two house rules I submit to your appraisal.
1) During our last Capes game, we have discovered a possible lack in the rules. We faced a… In Muse of Fire Games Participants: Nocker, 5niper9.
12/15/2009 Thor: [Starry Messenger] Choose your own Difficulty I was excited that the fencing worked in our first playtest, but not nearly as excited about the fact that the players were picking their own difficulty levels.
At the… In First Thoughts Participants: Thor, chronoplasm, Paul Czege, Noon, Vulpinoid, dindenver.
12/15/2009 chronoplasm: Working on a Social Mechanic There's more to hunting monsters than hacking and slashing.
Sometimes you have to question witnesses, interrogate suspects that might secretly be monsters in disguise, comfort widows and other friends of… In First Thoughts Participants: chronoplasm, chance.thirteen, dindenver.
12/14/2009 RARodger: Complex Towns I’m up to town number four, making this one of my longest running campaigns in quite some time. In the first couple we opened all the way with murder. Since… In lumpley games Participants: RARodger, jburneko, Falc.
12/14/2009 Thor: [Starry Messengers] Fencing with Cards We had the first playtest of Starry Messengers my clockpunk space game this weekend.
Start scary caveats/We were making up as we went. The rules as such are probably not… In First Thoughts Participants: Thor, Jeff B, tleeuwenburg@gmail.com, greyorm, Ken.
12/14/2009 RedPissLegion: [MLWM] Not being able to kill the Master Hi there :),
This last week me a two friends of mine played My Life With Master. It lasted 4 sessions including one for character and master creation only.
One… In Actual Play Participants: RedPissLegion, Adam Dray, Artanis, Eero Tuovinen, JMendes, Frank Tarcikowski, Paul Czege.
12/14/2009 Karsten: Shock: Changelog? Hi, I just received Shock from a reseller in Germany. I got Version 1.1. Now I wonder what changed between Version 1.1 and the book sold over glyphpress's website, v1.2.… In glyphpress Participants: Karsten, nikola.
12/14/2009 DWeird: [Apocalypse World] Paradise [b]Session One:[/b]
Ran an IRC session with Barnum the junta Hardholder, Spider the drug-dealing Hocus, and Grace, a sweet little singing Skinner. Set near what was once a city, surrounded… In Playtesting Participants: DWeird, FigureFour, lumpley.
12/14/2009 tombowings: Player Skill vs. Character skill In the last few months I have been analyzing trends in games I really enjoy vs. games I don't enjoy as much. The conclusion I have come to is that… In First Thoughts Participants: tombowings, Megoru, chance.thirteen, Seamus, dindenver, xenopulse, davidberg, Noon, Vulpinoid.
12/13/2009 Justin Nichol - BFG: Whodunnit Story Game Hi everyone,
It's been a while since I last posted. I'm still working a lot on my Creative Commons game system, and it's actually shaping up pretty well for release.… In First Thoughts Participants: Justin Nichol - BFG, Catelf.
12/13/2009 Megoru: To the bottom of simplicity, layers approach. [size=8pt](I'm italian so please try to understand that I write in a language that is different from my own)[/size]
Hi everyone, I've been reading this forum collecting cool ideas for… In First Thoughts Participants: Megoru, Jasper Flick, Noon, Catelf.
12/13/2009 uchimatamaster: CRS Gametesting from years past I just recently found this website and wished I had it years ago when I had started my hunt for the perfect game, and well, tried to make it. So… In Playtesting Participants: uchimatamaster.
12/13/2009 tleeuwenburg@gmail.com: Effectiveness of ganging up One of the major unresolved aspects for my game is how effective ganging up in combat should be. Brutally effective? Enough to make the difference between barely winning and winning… In First Thoughts Participants: tleeuwenburg@gmail.com, Seamus, Jeff B, chance.thirteen, Eero Tuovinen, chronoplasm, decline, Creatures of Destiny, Jasper Flick, KeithBVaughn.
12/13/2009 noahtrammell: Give Me A Game Recipe Recently I've been noticing that a lot of really good games have come out of Game Chef. I think one thing that fueled the creativity that drove those games… In Connections Participants: noahtrammell, Fuseboy, Noon.
12/12/2009 Seamus: Need NPC faces done cheap We need some NPC portraits, preferably not too expensive. Any artists out there willing to lend a hand? Willing to trade writing services. In Connections Participants: Seamus, CaptainImpressive.
12/12/2009 RevJackson: A New Sub-genre? With the new movie Pride and Prejudice and Zombies and perhaps a later book Abraham Lincoln: Vampire Hunter, I was wondering if any designers had given thought to game scenarios… In First Thoughts Participants: RevJackson, Justin Nichol - BFG, chronoplasm.
12/12/2009 davidberg: [Polaris] Color! (inspired play despite rules gaffe) Last Sunday, I sat down to play Polaris with Daniel, John and Terry. John had played once before, long ago, and didn't remember the rules. Daniel brought the book, had… In Actual Play Participants: davidberg, Paul T, Abkajud.
12/11/2009 Dirk: d10 Design Contest 2010 Last year our little game company hosted a d6 design contest. This year we are doing it again but in honor of 2010 and of course the d10, this years… In Endeavor Participants: Dirk, Tomas.
12/11/2009 Tark: Beyond Gods]Intro Fiction Shenanigans Redux So before I sit down to get to writing Beyond Gods proper, I decided to write a bit of introductory fiction to get the brain cells rolling and give players… In First Thoughts Participants: Tark, Spooky Fanboy.
12/11/2009 Sebastian: [Hell for Leather] First blind playtest using students This evening I facilitated my first blind playtest. Well, it was more near-sighted than blind, as there wasn't time for anyone to read the text. Instead, I turned up and… In Playtesting Participants: Sebastian, northerain, Quizoid.
<< more previous topics | | Subsequent Topics 12/17/2009 ImberCorvus: Racial Expansion without Numbers All right.
I've been working on a series of articles on traditional races of Fantasy which provide an alternate view of the cliché's which surround them.
As an example I… In First Thoughts Participants: ImberCorvus, Paul Czege, davidberg, Vulpinoid.
12/18/2009 Ron Edwards: [The Drifter’s Escape] Drives, Dreams, and peyote I found a rough draft of a post I thought I'd finished and posted - but never did! This dates from a couple of years ago, when we playtested a… In Playtesting Participants: Ron Edwards, Ben Lehman.
12/18/2009 punkbohemian: help me name my third attribute I'm doing a Tri-Stat-esque attribute division, and I'm having trouble naming my "Mind" attribute. As is, I have Materia for Body, Anima for Spirit, but nothing thematically the same (as… In First Thoughts Participants: punkbohemian, chance.thirteen, Eldrad, decline, chronoplasm.
12/18/2009 Daz Florp Lebam: my dice pool system (feel its awesome power!) Well hello, all! This is my first post, after hearing a lot about this site and these forums over the years, and a wee bit of lurking.
I have a… In First Thoughts Participants: Daz Florp Lebam, Warrior Monk, JoyWriter, Quizoid, Excalibur.
12/19/2009 Eldrad: The Olde Realm: Akedemios I have been working on my RPG/ Poems/ Collection of Short Stories/ Artwork with the help of a few friends for many years now. For the last 8-10 years I… In First Thoughts Participants: Eldrad, Vulpinoid, Catelf.
12/19/2009 Catelf: [Hexagonata] Alternate Pulp/Horror/Action (Streed) Game. Comments? Hi again.
Seems i finally managed to put together the parts i like the most:
* Thriller/Horror investigations
* Action
* People (oddly) Gifted to suit their Tasks (better than… In Playtesting Participants: Catelf.
12/19/2009 Seamus: movie and tv references I know this subject has been addressed before. But I am working on the final edits of our next book and wanted to get some peoples' thoughts on the subject… In Publishing Participants: Seamus, Ken, Jasper Flick, Ron Edwards, Eero Tuovinen, Troy_Costisick.
12/19/2009 Vulpinoid: Impulse Settings Here's an idea I'm toying with.
It started basically as a kind of Power 19 that really delves into a setting and why it is suitable for a game environment.… In First Thoughts Participants: Vulpinoid, tleeuwenburg@gmail.com, Paka, davidberg, Warrior Monk.
12/20/2009 punkbohemian: trying to figure out where to put perception I have skills grouped by attributes, which are: Brawn, Dexterity, Acuity, and Spirit. Due to the metaphysics of the setting, I absolutely have to keep it to these four attributes.… In First Thoughts Participants: punkbohemian, Ken, Jasper Flick, Catelf, lumpley, Vulpinoid, Falc, chance.thirteen, Mike Sugarbaker.
12/20/2009 AzgrymnThePale: RPG Competition on VTT Recruiting Echo Crew If anyone is interested in joining I am recruiting Echo Crew to play through the upcoming release Pray for Dawn module for Chaos 6010 A.D.
Make characters using the program… In Endeavor Participants: AzgrymnThePale.
12/21/2009 Seamus: Microsoft Word: Problem with tracking changes I just encountered a very strange problem with tracking changes on microsoft word, maybe someone here knows what the source is. My editor sent me back an edited manuscript (no… In Publishing Participants: Seamus, Eero Tuovinen, David Artman.
12/21/2009 MatrixGamer: Color Printing question - for Ryan at GOB You said that you have printers that don't need varnish after printing. Can you tell me more about them? What sizes do they print? What is the quality? How much… In Publishing Participants: MatrixGamer, guildofblades, fernando.
12/21/2009 Sebastian: [Hell for Leather] German playtest with non-gamers I got an email from my chief playtester in Germany. Sounds like a fun playtest. To keep things open, I'm posting it here (Daniel is not a member of the… In Playtesting Participants: Sebastian.
12/22/2009 Trevis Martin: Maybe a good roulette wheel for your Fastlane Games For those of you with an iphone or ipod touch there are a couple of apps that will work for you. One is free and is just Roulette Free, from… In Twisted Confessions Participants: Trevis Martin.
12/22/2009 Paolo D.: [Agon] Tricks and Alternate Advantages As suggested by John in my other topic (http://www.indie-rpgs.com/forum/index.php?topic=28721.0), these days I'm using the Tricks and the Alternate Advantages (from the Agon wiki) like semiofficial rules. I've got some questions… In one.seven design Participants: Paolo D..
12/22/2009 Dan Maruschak: [Final Hour of a Storied Age] Supporting characters' subplots in Epic Fantasy My game is Final Hour of a Storied Age: A Roleplaying Game of Epic Fantasy. A PDF of the current rules can be downloaded from here. For context, you can… In Playtesting Participants: Dan Maruschak, pells, dindenver, Catelf.
12/22/2009 John Blaz: Mechanics for scale: ie mouse, man, dragon Hey all, working on a sword & sorcery type game right now, and I had a thought. Do my mechanics work with the different scales of creatures? Right now, the… In First Thoughts Participants: John Blaz, chance.thirteen, lumpley, Noon, Catelf, David Artman.
12/23/2009 Galadrin: [16-bit] Take Two! Hello Forgers! It's been a while. I'm taking a break from writing some semester papers and thinking about my old concept 16-bit again. I'm toying with the idea of converting… In Playtesting Participants: Galadrin, chronoplasm, Filip Luszczyk, JoyWriter.
12/23/2009 Blue Wizard: (Abeo) Idea While talking with a friend of mine I brought up an idea I've wanted to see a world built around. I wanted to bounce the idea off of some people… In First Thoughts Participants: Blue Wizard, Catelf, Vulpinoid, davidberg.
12/23/2009 The Grinning Bandit: Belief and Personal Mythology (as Game Mechanics!) Howdy, indie gamer folks. Dig this concept I'm working on; I stole the idea from an anarchist text on "spellcasting", which is essentially a means of instilling mythology and meaning… In First Thoughts Participants: The Grinning Bandit, jefgodesky, Vulpinoid.
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