Previous Topics 12/31/2009 Abkajud: [yet another LONG Polaris thread] a therapist tries Story Now Hey, gang!
Connor, a friend of mine is visiting from San Francisco; he's in school out there, studying drama therapy. He's played WoW and other video games in the past,… In Actual Play Participants: Abkajud, 5niper9.
12/30/2009 Nathan P.: [Annalise] The Wake of Zenas Quantum Hi folks,
The Wake of Zenas Quantum is now available! Written by professional good guy Jared Axelrod and featuring a new original illustration by Jennifer Rodgers, this is a superhero-themed… In ndp design Participants: Nathan P..
12/30/2009 mratomek: Superhero Wargame Playtest Super Force Seven is a fast paced superhero wargame that is full of BOOM-BAM-CRASH action.
You can create your own heroes and villains--just about anything you can think of can… In Connections Participants: mratomek.
12/30/2009 Melinglor: [MLwM] First play, with some awkwardness So I played a one-off game of My Life With Master the other night. It wasn't as fulfilling as a full game (as one might expect), but it did give… In Half Meme Press Participants: Melinglor, jburneko, Eliarhiman6, Adam Dray.
12/30/2009 Abkajud: Joan of Arc and the Templars/Gender and Culture, too I'm fascinated by the Three Orders of medieval European society - the laborer, warrior, and priestly castes, or laborares, bellatores, and oratores, respectively.
I've been meaning to check out Chronica… In First Thoughts Participants: Abkajud, Catelf.
12/29/2009 punkbohemian: action points, by any other name What I'm using in my system is a sort of an action point system to cover attacking and defense, based on an Agility-type stat which is going to determine how… In First Thoughts Participants: punkbohemian, Catelf, Stacktrace, David C, JoyWriter, Solarsaurus.
12/29/2009 David C: [Remos] Betrayal of Design Goals? I've nearly completed my game. But I'm finding that I've betrayed some of my own design goals. The game I've made is somewhere between tactical decision making and story now.… In Playtesting Participants: David C, Catelf, contracycle, Paul Czege, dindenver, JoyWriter, Darcy Burgess, Noon.
12/29/2009 John Guance: apologize, but it is very Important It doesn't accomplish faculty accustomed the time line, but it looks cool anyhow! In First Thoughts Participants: John Guance, Catelf, lumpley.
12/28/2009 migo: Coin flipping mechanic This thought just came to me. It originally stemmed out of a thought of playing Reversi with coins - one player is heads, the other is tails, and at the… In First Thoughts Participants: migo, GregStolze.
12/28/2009 Klaus_Welten: [Sorcerer] How do you play it? I got my greedy hands on Sorcerer and the first two supplements. I red them. The game looks fantastic, but I found I have problems understaing how exactly you do… In Adept Press Participants: Klaus_Welten, Ron Edwards, 5niper9.
12/27/2009 Callisto: Working on a System about Cats [Felis] Hi there,
this is my very first post on this forum, so I try to keep it short. My mothertongue is german so I apologize for bad english. I'm working… In First Thoughts Participants: Callisto, Noon, Catelf, chronoplasm, JLFergus.
12/26/2009 Kanosint: Play-Doh and Musicals, oh my! Lately I can't help but ponder two things and how one could make an interesting RPG with them...
Play-Doh and Musicals. Not together, of course, that'd be waaay too silly,… In First Thoughts Participants: Kanosint, Callisto, chronoplasm, FetusCommander.
12/26/2009 reason: taletellers and dreamers, or a game that doesn't exist Once upon a time there was a writer who wrote a story game that doesn't exist. Those were strange times, and it was an act for a strange time. But… In First Thoughts Participants: reason, contracycle, Vulpinoid, Kanosint.
12/26/2009 Filip Luszczyk: [Misery Bubblegum] It hurts! Last session, I've cut my finger with the box. It hurt. Thusly, it was the first time I experienced actual pain when playing a game.
I mean, how silly is… In Muse of Fire Games Participants: Filip Luszczyk.
12/26/2009 Filip Luszczyk: The GM should stop me! I've found this situation intriguing.
The game in question handles character effectiveness primarily via player <-> player permissions. I'm in the middle of running a campaign, and our last session… In Actual Play Participants: Filip Luszczyk, Eliarhiman6, Noon, contracycle, ShallowThoughts.
12/26/2009 greyorm: ORX: Nasty, Brutish &...SALE! I've posted this text a couple places and sent out some e-mails to folks who have had the book on their wishlist:
ORX: Nasty, Brutish & Short, the RPG about… In Wild Hunt Studios Participants: greyorm.
12/25/2009 hannibalisfun: How should attributes apply modifiers to skills So, I have been playing in my friend's home-brewed roleplaying system for about a year now. Over all I have been really impressed with it. … In First Thoughts Participants: hannibalisfun, Vulpinoid, Noon.
12/25/2009 noahtrammell: Licenses and other pesky stuff So I'm considering using FATE for a game. Could anyone give me a quick explanation of how the OGL works? Are there any quirks I should be aware of … In Publishing Participants: noahtrammell, Dan Maruschak, Ron Edwards.
12/24/2009 elenius: Where are the articles? Several post refer to an "articles" link at the top of the site, but I don't see it. I did find this page:
http://www.indie-rpgs.com/_articles/glossary.html
which has an "articles" link, but… In Site Discussion Participants: elenius, Artanis, Eliarhiman6, lumpley.
12/23/2009 The Grinning Bandit: Belief and Personal Mythology (as Game Mechanics!) Howdy, indie gamer folks. Dig this concept I'm working on; I stole the idea from an anarchist text on "spellcasting", which is essentially a means of instilling mythology and meaning… In First Thoughts Participants: The Grinning Bandit, jefgodesky, Vulpinoid.
<< more previous topics | | Subsequent Topics 1/2/2010 Sebastian: [Hell for Leather] Steal the Prime Minister's eyeballs A twitch. That's what I got from Wednesday's session. Maybe it was the ear being ripped off, or maybe it was the scalpel in the testicles. No matter which, it… In Playtesting Participants: Sebastian.
1/2/2010 karl fungus: [Unearth]: a general purpose d6 system. Hello! First post here, hopefully of many.
For a while now I've been working on a game called Unearth, which was pretty much a culmination of all the post-apocalyptic game… In First Thoughts Participants: karl fungus, JoyWriter.
1/2/2010 JoyWriter: Posthuman conversion story, structured as allegorical journey As a bit of a change of pace from all these mechanics-first suggestions, I've got a concept that I'm quite far from implementing mechanically:
The character's experience is a posthuman… In First Thoughts Participants: JoyWriter, M. Burrell, J Tolson, Brendan Day.
1/3/2010 Darcy Burgess: [Agon] - So-so'ing our way around the Island of Lycophon Hi,
Last week, I got together with Glenn W, Glenn H and Jason S to get muddy, bloody and dusty in the Mediterranean. A few years back, we'd pulled together… In Actual Play Participants: Darcy Burgess, Filip Luszczyk, Noclue, Noon, Ron Edwards, lumpley, RedPissLegion, Nathan P..
1/3/2010 5niper9: Framing Scenes for NPCs Hello Ron,
after reading the nice thread about how to play Sorcerer http://www.indie-rpgs.com/forum/index.php?topic=29158.0 I am wondering about framing scenes for NPCs. You said the GM should frame scenes guided by… In Adept Press Participants: 5niper9, Ron Edwards.
1/4/2010 Solarsaurus: Cowboys and Samurai (WIP) ~constructive criticism wanted! The document is very incomplete as of now, but I figured that you folks might be able to help me with my new RPG idea. It's called, very simply, Cowboys… In First Thoughts Participants: Solarsaurus, dindenver, Catelf, hix, Mike Sugarbaker.
1/4/2010 ShallowThoughts: I learned about System from Munchkins My System suddenly grew big. By "big", I do not refer to the number of rules. Instead, I refer to layers of the Big Model.
I'm writing this post to… In Actual Play Participants: ShallowThoughts, Jasper Flick, lumpley, Melinglor, contracycle, Caldis, Noon.
1/4/2010 AzaLiN: [S&W] Keep on Borderlands- Oldschool experiment Swords and Wizardry is a "retro clone" RPG, of 0d&d. Tonight I ran my first game using those rules- I used the famous Keep on Borderlands as a test module.… In Actual Play Participants: AzaLiN, Roger, Noon, FredGarber, contracycle, Finarvyn.
1/4/2010 J Tolson: Can winning by too much be a bad thing? I’ve been developing a narrative-focused game for a few years and I think I am finally in the home stretch. Everything seems to be coming together fairly nicely, though there… In First Thoughts Participants: J Tolson, lumpley, Noon, Heraldic Game Design, Warrior Monk, NN, Ar Kayon, JoyWriter.
1/5/2010 Willow: Forge Midwest 2010 Planning Thread Looks like we're getting a late start this year.
Tim and I have been going back and forth about when to set it this year, and have yet to come… In Conventions Participants: Willow, Ron Edwards, Tim C Koppang, TJ, Nev the Deranged, c, reaction, buzz, Miskatonic, Ben Lehman, KeithBVaughn, greyorm, kate, jerry.
1/5/2010 dindenver: [Steampunk Crescendo] Structure of Play Hi!
I am posting the initial outline of my Structure of Play section. What I would like to do is ask two questions concerning it:
1) Does it make… In Playtesting Participants: dindenver, Locke, David C.
1/5/2010 lumpley: The articles and reviews are back So that's good.
-Vincent In Site Discussion Participants: lumpley, Jasper Flick, Eliarhiman6, Ron Edwards, Artanis, M. J. Young.
1/5/2010 Warrior Monk: ANIMA d6 Hi everybody! A couple of years ago I found a spanish heartbreaker called Anima. The setting and the character customizing options were really cool, but the system was way too… In Playtesting Participants: Warrior Monk.
1/6/2010 canormorum: Elsewhere - A newly created table-top RPG setting and system. Just looking for a little feedback and critique. Been lurking the forums awhile now. Let me know what you think. I'm still working out some details and filling out the… In First Thoughts Participants: canormorum, Vulpinoid, hix, Mike Sugarbaker.
1/6/2010 Frank Tarcikowski: Humanity and Society Check me on this. I have this understanding of Humanity as something that, within the setting, is generally thought of as something good/right. So when someone does things that warrant… In Adept Press Participants: Frank Tarcikowski, James_Nostack, jburneko, Ron Edwards, Paka.
1/6/2010 Darcy Burgess: Subtitle in header Hi Vincent,
Didn't there used to be a subtitle under the "the Forge" graphic? Something like "the internet home of independent RPGs"? Could we restore/add it?
I just linked in… In Site Discussion Participants: Darcy Burgess, lumpley.
1/6/2010 MJGraham: Help needed with terminology. I'm working on a game about nomadic bands of hunter/gatherers that practice animism and ancestor worship. I've decided that I want characters to have proficiencies (i.e. skills). The list of… In First Thoughts Participants: MJGraham, Anekanta, J Tolson.
1/8/2010 jb.teller4: [Solar System] Handling bargains and prices for a Summoning system I was thinking about using summoning of demons heavily in an upcoming campaign and I want it to be based on making bargains with the demon in return for its… In Arkenstone Publishing Participants: jb.teller4, Courage75, Eero Tuovinen.
1/9/2010 Solarsaurus: Online play I was just wondering how many of you folks here ever did pen-and-paper role-playing online, whether it be on a forum, through an instant messenger, or otherwise!
Using the internet… In Actual Play Participants: Solarsaurus, Noon, greyorm, Dan Maruschak, Filip Luszczyk, chronoplasm, Adam Dray.
1/9/2010 Solarsaurus: [DitV] Simplifying the system Vincent, you had me at "kill puppies for satan", but I fell in love when I finally bought Dogs in the Vineyard. The setting, the gameplay, the ideas and themes… In lumpley games Participants: Solarsaurus, Falc, Teataine, lumpley, ffilz, Eliarhiman6, David Artman.
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