The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/5/2010 Willow: Forge Midwest 2010 Planning Thread
Looks like we're getting a late start this year. Tim and I have been going back and forth about when to set it this year, and have yet to come…
In Conventions
Participants: Willow, Ron Edwards, Tim C Koppang, TJ, Nev the Deranged, c, reaction, buzz, Miskatonic, Ben Lehman, KeithBVaughn, greyorm, kate, jerry.


1/4/2010 J Tolson: Can winning by too much be a bad thing?
I’ve been developing a narrative-focused game for a few years and I think I am finally in the home stretch. Everything seems to be coming together fairly nicely, though there…
In First Thoughts
Participants: J Tolson, lumpley, Noon, Heraldic Game Design, Warrior Monk, NN, Ar Kayon, JoyWriter.


1/4/2010 AzaLiN: [S&W] Keep on Borderlands- Oldschool experiment
Swords and Wizardry is a "retro clone" RPG, of 0d&d. Tonight I ran my first game using those rules- I used the famous Keep on Borderlands as a test module.…
In Actual Play
Participants: AzaLiN, Roger, Noon, FredGarber, contracycle, Finarvyn.


1/4/2010 ShallowThoughts: I learned about System from Munchkins
My System suddenly grew big. By "big", I do not refer to the number of rules. Instead, I refer to layers of the Big Model. I'm writing this post to…
In Actual Play
Participants: ShallowThoughts, Jasper Flick, lumpley, Melinglor, contracycle, Caldis, Noon.


1/4/2010 Solarsaurus: Cowboys and Samurai (WIP) ~constructive criticism wanted!
The document is very incomplete as of now, but I figured that you folks might be able to help me with my new RPG idea. It's called, very simply, Cowboys…
In First Thoughts
Participants: Solarsaurus, dindenver, Catelf, hix, Mike Sugarbaker.


1/3/2010 5niper9: Framing Scenes for NPCs
Hello Ron, after reading the nice thread about how to play Sorcerer http://www.indie-rpgs.com/forum/index.php?topic=29158.0 I am wondering about framing scenes for NPCs. You said the GM should frame scenes guided by…
In Adept Press
Participants: 5niper9, Ron Edwards.


1/3/2010 Darcy Burgess: [Agon] - So-so'ing our way around the Island of Lycophon
Hi, Last week, I got together with Glenn W, Glenn H and Jason S to get muddy, bloody and dusty in the Mediterranean. A few years back, we'd pulled together…
In Actual Play
Participants: Darcy Burgess, Filip Luszczyk, Noclue, Noon, Ron Edwards, lumpley, RedPissLegion, Nathan P..


1/2/2010 JoyWriter: Posthuman conversion story, structured as allegorical journey
As a bit of a change of pace from all these mechanics-first suggestions, I've got a concept that I'm quite far from implementing mechanically: The character's experience is a posthuman…
In First Thoughts
Participants: JoyWriter, M. Burrell, J Tolson, Brendan Day.


1/2/2010 karl fungus: [Unearth]: a general purpose d6 system.
Hello! First post here, hopefully of many. For a while now I've been working on a game called Unearth, which was pretty much a culmination of all the post-apocalyptic game…
In First Thoughts
Participants: karl fungus, JoyWriter.


1/2/2010 Sebastian: [Hell for Leather] Steal the Prime Minister's eyeballs
A twitch. That's what I got from Wednesday's session. Maybe it was the ear being ripped off, or maybe it was the scalpel in the testicles. No matter which, it…
In Playtesting
Participants: Sebastian.


1/1/2010 Darcy Burgess: [Mars Colony] - Venting, Sex and Failure
On November 2, I got together with Glenn W to try out Mars Colony. I'd taken the nickel tour with Tim Koppang at GenCon'09, and I knew that this game…
In Playtesting
Participants: Darcy Burgess, Ron Edwards, GlennW, JoyWriter, Tim C Koppang.


12/31/2009 Abkajud: [yet another LONG Polaris thread] a therapist tries Story Now
Hey, gang! Connor, a friend of mine is visiting from San Francisco; he's in school out there, studying drama therapy. He's played WoW and other video games in the past,…
In Actual Play
Participants: Abkajud, 5niper9.


12/30/2009 Nathan P.: [Annalise] The Wake of Zenas Quantum
Hi folks, The Wake of Zenas Quantum is now available! Written by professional good guy Jared Axelrod and featuring a new original illustration by Jennifer Rodgers, this is a superhero-themed…
In ndp design
Participants: Nathan P..


12/30/2009 mratomek: Superhero Wargame Playtest
Super Force Seven is a fast paced superhero wargame that is full of BOOM-BAM-CRASH action. You can create your own heroes and villains--just about anything you can think of can…
In Connections
Participants: mratomek.


12/30/2009 Melinglor: [MLwM] First play, with some awkwardness
So I played a one-off game of My Life With Master the other night. It wasn't as fulfilling as a full game (as one might expect), but it did give…
In Half Meme Press
Participants: Melinglor, jburneko, Eliarhiman6, Adam Dray.


12/30/2009 Abkajud: Joan of Arc and the Templars/Gender and Culture, too
I'm fascinated by the Three Orders of medieval European society - the laborer, warrior, and priestly castes, or laborares, bellatores, and oratores, respectively. I've been meaning to check out Chronica…
In First Thoughts
Participants: Abkajud, Catelf.


12/29/2009 punkbohemian: action points, by any other name
What I'm using in my system is a sort of an action point system to cover attacking and defense, based on an Agility-type stat which is going to determine how…
In First Thoughts
Participants: punkbohemian, Catelf, Stacktrace, David C, JoyWriter, Solarsaurus.


12/29/2009 David C: [Remos] Betrayal of Design Goals?
I've nearly completed my game. But I'm finding that I've betrayed some of my own design goals. The game I've made is somewhere between tactical decision making and story now.…
In Playtesting
Participants: David C, Catelf, contracycle, Paul Czege, dindenver, JoyWriter, Darcy Burgess, Noon.


12/29/2009 John Guance: apologize, but it is very Important
It doesn't accomplish faculty accustomed the time line, but it looks cool anyhow!
In First Thoughts
Participants: John Guance, Catelf, lumpley.


12/28/2009 migo: Coin flipping mechanic
This thought just came to me. It originally stemmed out of a thought of playing Reversi with coins - one player is heads, the other is tails, and at the…
In First Thoughts
Participants: migo, GregStolze.


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Subsequent Topics

1/5/2010 lumpley: The articles and reviews are back
So that's good. -Vincent
In Site Discussion
Participants: lumpley, Jasper Flick, Eliarhiman6, Ron Edwards, Artanis, M. J. Young.


1/5/2010 Warrior Monk: ANIMA d6
Hi everybody! A couple of years ago I found a spanish heartbreaker called Anima. The setting and the character customizing options were really cool, but the system was way too…
In Playtesting
Participants: Warrior Monk.


1/6/2010 canormorum: Elsewhere - A newly created table-top RPG setting and system.
Just looking for a little feedback and critique.  Been lurking the forums awhile now.  Let me know what you think.  I'm still working out some details and filling out the…
In First Thoughts
Participants: canormorum, Vulpinoid, hix, Mike Sugarbaker.


1/6/2010 Frank Tarcikowski: Humanity and Society
Check me on this. I have this understanding of Humanity as something that, within the setting, is generally thought of as something good/right. So when someone does things that warrant…
In Adept Press
Participants: Frank Tarcikowski, James_Nostack, jburneko, Ron Edwards, Paka.


1/6/2010 Darcy Burgess: Subtitle in header
Hi Vincent, Didn't there used to be a subtitle under the "the Forge" graphic?  Something like "the internet home of independent RPGs"?  Could we restore/add it? I just linked in…
In Site Discussion
Participants: Darcy Burgess, lumpley.


1/6/2010 MJGraham: Help needed with terminology.
I'm working on a game about nomadic bands of hunter/gatherers that practice animism and ancestor worship. I've decided that I want characters to have proficiencies (i.e. skills). The list of…
In First Thoughts
Participants: MJGraham, Anekanta, J Tolson.


1/8/2010 jb.teller4: [Solar System] Handling bargains and prices for a Summoning system
I was thinking about using summoning of demons heavily in an upcoming campaign and I want it to be based on making bargains with the demon in return for its…
In Arkenstone Publishing
Participants: jb.teller4, Courage75, Eero Tuovinen.


1/9/2010 Solarsaurus: Online play
I was just wondering how many of you folks here ever did pen-and-paper role-playing online, whether it be on a forum, through an instant messenger, or otherwise! Using the internet…
In Actual Play
Participants: Solarsaurus, Noon, greyorm, Dan Maruschak, Filip Luszczyk, chronoplasm, Adam Dray.


1/9/2010 Solarsaurus: [DitV] Simplifying the system
Vincent, you had me at "kill puppies for satan", but I fell in love when I finally bought Dogs in the Vineyard. The setting, the gameplay, the ideas and themes…
In lumpley games
Participants: Solarsaurus, Falc, Teataine, lumpley, ffilz, Eliarhiman6, David Artman.


1/9/2010 LandonSuffered: ISBN Price Question
Why do ISBNs have different prices depending on where you buy them? Lulu (YourISBN)  $99.98 myidentifiers.com $125 CreateSpace $0?? Is there some sort of different quality of ISBN you're getting…
In Publishing
Participants: LandonSuffered, guildofblades.


1/9/2010 Daz Florp Lebam: my funky dice pool system needs your attention, please
Well hello, all! This is my first post, after hearing a lot about this site and these forums over the years, and a wee bit of lurking. I have a…
In Playtesting
Participants: Daz Florp Lebam, Simon C.


1/9/2010 drkrash: Embedding of Fonts in PDF
I've tried to find an answer by searching the forum, but I didn't quite find it. I have a font that I want to use for headings in my PDF. …
In Publishing
Participants: drkrash, trick, David Artman.


1/9/2010 Quizoid: Which's Easier?
I'm in a situation where I can approach the same thing in two different ways.  Mechanically and statistically, these two approaches have the same result, however, they are presented in…
In First Thoughts
Participants: Quizoid, Kanosint, Vulpinoid, EdEdEd.


1/10/2010 Sebastian: [Hell for Leather] Hyperviolent Gaming! Now in Beta (Come and get your hands dir
Hell for Leather + Art + New Rules = BETA! Hell for Leather Murder equals extra dice Hell for Leather - the GM-less roleplaying game of pay-per-view bloodshed - is…
In Connections
Participants: Sebastian, hix, Solarsaurus.


1/10/2010 David C: "Roleplaying" skill vs Character Skill
This isn't really about my game, but it happened during a playtest, so the rules of the forum regulate that it must go here. One of my players made a…
In Playtesting
Participants: David C, Eliarhiman6, Noclue, NN, JoyWriter, Noon, Eero Tuovinen, David Artman, Garbados.


1/10/2010 AzaLiN: Abstract Social Combat RPG
I imagine 3-4 PCs in a village beset by a goblin army 2 months away with no help from the king; and the PCs aren't heroes, they're just above average.…
In First Thoughts
Participants: AzaLiN, Noon, Solarsaurus, Quizoid.


1/10/2010 trick: Combat molasses
I've been reading an earlier thread titled Warhammer; Chaos! Order! Molasses!. It's about the dullness of just going from place to place and trivial conflicts. In the games I've been…
In Actual Play
Participants: trick, contracycle, Noon, JoyWriter, Hereward The Wake, Meramec, Locke, Jeff B, ShallowThoughts, FetusCommander.


1/11/2010 Solarsaurus: The House of a Thousand Faces (An RPG loosely based on "House of Leaves"...)
I mentioned in my other thread I was working on another role-playing game. Well, here it is. It's not done yet, but I've ironed out a lot of the mechanics…
In First Thoughts
Participants: Solarsaurus, davidberg, hix, Warrior Monk.


1/11/2010 Imizaru: Sasuke/Ninja Warrior simulation - a design attempt
I live in Japan and happened to catch this show last Fall, and again on New Year's day. http://www.youtube.com/watch?v=5IW0rb3cl18 I was fascinated and I wanted to try to make a…
In First Thoughts
Participants: Imizaru, Noon, Kanosint.


1/11/2010 Dionysus: How to make sessions/scenes stop dragging?
Howdy all. Been a while. Our little group of players has finally taken the plunge and is enjoying the waters of new games. We were a very strong WoD/Exalted group,…
In Actual Play
Participants: Dionysus, Falc, jburneko, Noon, davidberg, greyorm, FredGarber, Noclue, JoyWriter.


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