The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/6/2010 canormorum: Elsewhere - A newly created table-top RPG setting and system.
Just looking for a little feedback and critique.  Been lurking the forums awhile now.  Let me know what you think.  I'm still working out some details and filling out the…
In First Thoughts
Participants: canormorum, Vulpinoid, hix, Mike Sugarbaker.


1/5/2010 Warrior Monk: ANIMA d6
Hi everybody! A couple of years ago I found a spanish heartbreaker called Anima. The setting and the character customizing options were really cool, but the system was way too…
In Playtesting
Participants: Warrior Monk.


1/5/2010 lumpley: The articles and reviews are back
So that's good. -Vincent
In Site Discussion
Participants: lumpley, Jasper Flick, Eliarhiman6, Ron Edwards, Artanis, M. J. Young.


1/5/2010 dindenver: [Steampunk Crescendo] Structure of Play
Hi!   I am posting the initial outline of my Structure of Play section. What I would like to do is ask two questions concerning it: 1) Does it make…
In Playtesting
Participants: dindenver, Locke, David C.


1/5/2010 Willow: Forge Midwest 2010 Planning Thread
Looks like we're getting a late start this year. Tim and I have been going back and forth about when to set it this year, and have yet to come…
In Conventions
Participants: Willow, Ron Edwards, Tim C Koppang, TJ, Nev the Deranged, c, reaction, buzz, Miskatonic, Ben Lehman, KeithBVaughn, greyorm, kate, jerry.


1/4/2010 J Tolson: Can winning by too much be a bad thing?
I’ve been developing a narrative-focused game for a few years and I think I am finally in the home stretch. Everything seems to be coming together fairly nicely, though there…
In First Thoughts
Participants: J Tolson, lumpley, Noon, Heraldic Game Design, Warrior Monk, NN, Ar Kayon, JoyWriter.


1/4/2010 AzaLiN: [S&W] Keep on Borderlands- Oldschool experiment
Swords and Wizardry is a "retro clone" RPG, of 0d&d. Tonight I ran my first game using those rules- I used the famous Keep on Borderlands as a test module.…
In Actual Play
Participants: AzaLiN, Roger, Noon, FredGarber, contracycle, Finarvyn.


1/4/2010 ShallowThoughts: I learned about System from Munchkins
My System suddenly grew big. By "big", I do not refer to the number of rules. Instead, I refer to layers of the Big Model. I'm writing this post to…
In Actual Play
Participants: ShallowThoughts, Jasper Flick, lumpley, Melinglor, contracycle, Caldis, Noon.


1/4/2010 Solarsaurus: Cowboys and Samurai (WIP) ~constructive criticism wanted!
The document is very incomplete as of now, but I figured that you folks might be able to help me with my new RPG idea. It's called, very simply, Cowboys…
In First Thoughts
Participants: Solarsaurus, dindenver, Catelf, hix, Mike Sugarbaker.


1/3/2010 5niper9: Framing Scenes for NPCs
Hello Ron, after reading the nice thread about how to play Sorcerer http://www.indie-rpgs.com/forum/index.php?topic=29158.0 I am wondering about framing scenes for NPCs. You said the GM should frame scenes guided by…
In Adept Press
Participants: 5niper9, Ron Edwards.


1/3/2010 Darcy Burgess: [Agon] - So-so'ing our way around the Island of Lycophon
Hi, Last week, I got together with Glenn W, Glenn H and Jason S to get muddy, bloody and dusty in the Mediterranean. A few years back, we'd pulled together…
In Actual Play
Participants: Darcy Burgess, Filip Luszczyk, Noclue, Noon, Ron Edwards, lumpley, RedPissLegion, Nathan P..


1/2/2010 JoyWriter: Posthuman conversion story, structured as allegorical journey
As a bit of a change of pace from all these mechanics-first suggestions, I've got a concept that I'm quite far from implementing mechanically: The character's experience is a posthuman…
In First Thoughts
Participants: JoyWriter, M. Burrell, J Tolson, Brendan Day.


1/2/2010 karl fungus: [Unearth]: a general purpose d6 system.
Hello! First post here, hopefully of many. For a while now I've been working on a game called Unearth, which was pretty much a culmination of all the post-apocalyptic game…
In First Thoughts
Participants: karl fungus, JoyWriter.


1/2/2010 Sebastian: [Hell for Leather] Steal the Prime Minister's eyeballs
A twitch. That's what I got from Wednesday's session. Maybe it was the ear being ripped off, or maybe it was the scalpel in the testicles. No matter which, it…
In Playtesting
Participants: Sebastian.


1/1/2010 Darcy Burgess: [Mars Colony] - Venting, Sex and Failure
On November 2, I got together with Glenn W to try out Mars Colony. I'd taken the nickel tour with Tim Koppang at GenCon'09, and I knew that this game…
In Playtesting
Participants: Darcy Burgess, Ron Edwards, GlennW, JoyWriter, Tim C Koppang.


12/31/2009 Abkajud: [yet another LONG Polaris thread] a therapist tries Story Now
Hey, gang! Connor, a friend of mine is visiting from San Francisco; he's in school out there, studying drama therapy. He's played WoW and other video games in the past,…
In Actual Play
Participants: Abkajud, 5niper9.


12/30/2009 Nathan P.: [Annalise] The Wake of Zenas Quantum
Hi folks, The Wake of Zenas Quantum is now available! Written by professional good guy Jared Axelrod and featuring a new original illustration by Jennifer Rodgers, this is a superhero-themed…
In ndp design
Participants: Nathan P..


12/30/2009 mratomek: Superhero Wargame Playtest
Super Force Seven is a fast paced superhero wargame that is full of BOOM-BAM-CRASH action. You can create your own heroes and villains--just about anything you can think of can…
In Connections
Participants: mratomek.


12/30/2009 Melinglor: [MLwM] First play, with some awkwardness
So I played a one-off game of My Life With Master the other night. It wasn't as fulfilling as a full game (as one might expect), but it did give…
In Half Meme Press
Participants: Melinglor, jburneko, Eliarhiman6, Adam Dray.


12/30/2009 Abkajud: Joan of Arc and the Templars/Gender and Culture, too
I'm fascinated by the Three Orders of medieval European society - the laborer, warrior, and priestly castes, or laborares, bellatores, and oratores, respectively. I've been meaning to check out Chronica…
In First Thoughts
Participants: Abkajud, Catelf.


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Subsequent Topics

1/6/2010 Darcy Burgess: Subtitle in header
Hi Vincent, Didn't there used to be a subtitle under the "the Forge" graphic?  Something like "the internet home of independent RPGs"?  Could we restore/add it? I just linked in…
In Site Discussion
Participants: Darcy Burgess, lumpley.


1/6/2010 MJGraham: Help needed with terminology.
I'm working on a game about nomadic bands of hunter/gatherers that practice animism and ancestor worship. I've decided that I want characters to have proficiencies (i.e. skills). The list of…
In First Thoughts
Participants: MJGraham, Anekanta, J Tolson.


1/8/2010 jb.teller4: [Solar System] Handling bargains and prices for a Summoning system
I was thinking about using summoning of demons heavily in an upcoming campaign and I want it to be based on making bargains with the demon in return for its…
In Arkenstone Publishing
Participants: jb.teller4, Courage75, Eero Tuovinen.


1/9/2010 Solarsaurus: Online play
I was just wondering how many of you folks here ever did pen-and-paper role-playing online, whether it be on a forum, through an instant messenger, or otherwise! Using the internet…
In Actual Play
Participants: Solarsaurus, Noon, greyorm, Dan Maruschak, Filip Luszczyk, chronoplasm, Adam Dray.


1/9/2010 Solarsaurus: [DitV] Simplifying the system
Vincent, you had me at "kill puppies for satan", but I fell in love when I finally bought Dogs in the Vineyard. The setting, the gameplay, the ideas and themes…
In lumpley games
Participants: Solarsaurus, Falc, Teataine, lumpley, ffilz, Eliarhiman6, David Artman.


1/9/2010 LandonSuffered: ISBN Price Question
Why do ISBNs have different prices depending on where you buy them? Lulu (YourISBN)  $99.98 myidentifiers.com $125 CreateSpace $0?? Is there some sort of different quality of ISBN you're getting…
In Publishing
Participants: LandonSuffered, guildofblades.


1/9/2010 Daz Florp Lebam: my funky dice pool system needs your attention, please
Well hello, all! This is my first post, after hearing a lot about this site and these forums over the years, and a wee bit of lurking. I have a…
In Playtesting
Participants: Daz Florp Lebam, Simon C.


1/9/2010 drkrash: Embedding of Fonts in PDF
I've tried to find an answer by searching the forum, but I didn't quite find it. I have a font that I want to use for headings in my PDF. …
In Publishing
Participants: drkrash, trick, David Artman.


1/9/2010 Quizoid: Which's Easier?
I'm in a situation where I can approach the same thing in two different ways.  Mechanically and statistically, these two approaches have the same result, however, they are presented in…
In First Thoughts
Participants: Quizoid, Kanosint, Vulpinoid, EdEdEd.


1/10/2010 Sebastian: [Hell for Leather] Hyperviolent Gaming! Now in Beta (Come and get your hands dir
Hell for Leather + Art + New Rules = BETA! Hell for Leather Murder equals extra dice Hell for Leather - the GM-less roleplaying game of pay-per-view bloodshed - is…
In Connections
Participants: Sebastian, hix, Solarsaurus.


1/10/2010 David C: "Roleplaying" skill vs Character Skill
This isn't really about my game, but it happened during a playtest, so the rules of the forum regulate that it must go here. One of my players made a…
In Playtesting
Participants: David C, Eliarhiman6, Noclue, NN, JoyWriter, Noon, Eero Tuovinen, David Artman, Garbados.


1/10/2010 AzaLiN: Abstract Social Combat RPG
I imagine 3-4 PCs in a village beset by a goblin army 2 months away with no help from the king; and the PCs aren't heroes, they're just above average.…
In First Thoughts
Participants: AzaLiN, Noon, Solarsaurus, Quizoid.


1/10/2010 trick: Combat molasses
I've been reading an earlier thread titled Warhammer; Chaos! Order! Molasses!. It's about the dullness of just going from place to place and trivial conflicts. In the games I've been…
In Actual Play
Participants: trick, contracycle, Noon, JoyWriter, Hereward The Wake, Meramec, Locke, Jeff B, ShallowThoughts, FetusCommander.


1/11/2010 Solarsaurus: The House of a Thousand Faces (An RPG loosely based on "House of Leaves"...)
I mentioned in my other thread I was working on another role-playing game. Well, here it is. It's not done yet, but I've ironed out a lot of the mechanics…
In First Thoughts
Participants: Solarsaurus, davidberg, hix, Warrior Monk.


1/11/2010 Imizaru: Sasuke/Ninja Warrior simulation - a design attempt
I live in Japan and happened to catch this show last Fall, and again on New Year's day. http://www.youtube.com/watch?v=5IW0rb3cl18 I was fascinated and I wanted to try to make a…
In First Thoughts
Participants: Imizaru, Noon, Kanosint.


1/11/2010 Dionysus: How to make sessions/scenes stop dragging?
Howdy all. Been a while. Our little group of players has finally taken the plunge and is enjoying the waters of new games. We were a very strong WoD/Exalted group,…
In Actual Play
Participants: Dionysus, Falc, jburneko, Noon, davidberg, greyorm, FredGarber, Noclue, JoyWriter.


1/11/2010 jasonm: Fiasco is now Available
Hey friends, Fiasco is now available - the PDF or PDF/print pre-order. The books are at the printer and they look great. I am really excited to finally share this…
In Bully Pulpit Games
Participants: jasonm.


1/11/2010 Marshall Burns: [Rustbelt self-parody] The Cookie Crumbles: a tale of pain
Fans of the Rustbelt might get a kick out of this cartoon I drew starring Matchley "Match" Daws, one of the guys on the cover of the ashcan. The cartoon…
In Beyond the Wire Productions
Participants: Marshall Burns, Ron Edwards.


1/12/2010 karl fungus: [Unearth]: scribery
Hello again. In my Unearth setting, there are human mages called scribes. They're called such because they etch patterns onto a sort of crystal called crysophene, which they then use…
In First Thoughts
Participants: karl fungus, Warrior Monk, chronoplasm, Paul Czege.


1/12/2010 danakir: [Bliss Stage] Humanizing Actions?
I can't for the life of me see the point of them, how can a relationship between non-pilots have any mechanical effect at all? I'm sure that it's fairly self-evident…
In These Are Our Games
Participants: danakir, 5niper9, Ben Lehman.


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