The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/18/2010 Ben Lehman: Game Design Contest
"Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that." -- MLK I'm holding a game design contest. The contest…
In Endeavor
Participants: Ben Lehman, noahtrammell, Simon C.


1/17/2010 Keiko: Back for More
A couple of years ago I stumbled across Capes and it captured my interest despite being an all together different game from any I had ever played before. I had…
In Muse of Fire Games
Participants: Keiko, Noon, 5niper9, Filip Luszczyk.


1/17/2010 Mellyjean: Nervous about first game
Hi all! I'm very excited to get my first game of AGON going.  It's going to be a four hour session where my group will basically be learning about creating…
In one.seven design
Participants: Mellyjean.


1/14/2010 Paiku: [Sorcerer] New player, bootstrapping
Hello all, this is about the hundredth post that I've STARTED to write on the Adept Press forum, but the first that I'll actually finish and post.  I've started so…
In Adept Press
Participants: Paiku, Paka, Ron Edwards, rycanada.


1/13/2010 Eero Tuovinen: A quick question about the Indie RPG Bookshelf
I'm finally laying out my World of Near in pdf form, and at this point it seems that the pdf file will be somewhat too large for distribution as a…
In Publishing
Participants: Eero Tuovinen, Eliarhiman6, Ben Lehman.


1/13/2010 SaintandSinner: Gencon 2010
What's everyone's plans? Event registration is supposed to open today so I'm thinking about games to run and play. Also, for those interested in the whole Indie Games Explosion and…
In Conventions
Participants: SaintandSinner, Tim C Koppang, SirValence, Locke.


1/13/2010 adjectivemarcus: [DitV] Does this town sound too complicated?
Hi, first post! I recently put in an order for the book, and have been avidly reading the pdf. This is my first attempt at a town - I don't…
In lumpley games
Participants: adjectivemarcus, Falc, David Artman.


1/13/2010 Batarang: [DitV] Possessed NPCs and Sorcerers Question
I've been looking through the rules back and forth and been trying to find an answer on here but am unable to. So, sorry for making an unneccessary topic if…
In lumpley games
Participants: Batarang, Eliarhiman6.


1/13/2010 Falc: [DitV] The start of conflict
This is sort of a follow-up post to the issue I raised HERE about the start of a conflict. Concretely, I've been playing Dogs instead of running it and we…
In lumpley games
Participants: Falc, lumpley.


1/13/2010 pathstrider: [AGON] Space Adventure
Has anyone tried to use Agon to do Space Adventure Dogfights, as in on of the suggested examples in the back of the book? Going to give it a go…
In one.seven design
Participants: pathstrider, demiurgeastaroth.


1/13/2010 Preceding Easy: [SSS] Starting point
I've gotten an idea bouncing around in my head for a while now, about a system based upon three stats - namely, Strength, Style, and Skill.  That might sound generic,…
In First Thoughts
Participants: Preceding Easy, Ron Edwards, davidberg.


1/12/2010 danakir: [Bliss Stage] Actual Play
I understand that this might not be the appropriate for this, if that is so then please let me know, I'll do my best to make up for it. Now…
In These Are Our Games
Participants: danakir, Ben Lehman, Filip Luszczyk.


1/12/2010 Marshall Burns: [The Rustbelt] trepidations about illustrations
I want the 1st edition of Rustbelt to have illustrations. I don't have the money to pay an artist -- I mean, AT ALL. My budget for this project is…
In Publishing
Participants: Marshall Burns, preludetotheend, Ron Edwards, C. Edwards, JoyWriter, Jasper Flick, Charlie Gilb, Paul Czege, Tim C Koppang, Noon, Filip Luszczyk, Luke, davidberg.


1/12/2010 chronoplasm: Ars Goetia?
Does anybody know of any games that feature the 72 demons of the Ars Goetia? I just think those guys are all cool as hell, and I am strongly considering…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, Rafu.


1/12/2010 henebry: [DITV] Rolling in more than one Trait on a See or Raise
The game rules for Dogs in the Vineyard describe conflicts in terms of rolling in one Trait or Belonging on a given See or Raise. They don't explicitly allow or…
In lumpley games
Participants: henebry, lumpley.


1/12/2010 danakir: [Bliss Stage] Humanizing Actions?
I can't for the life of me see the point of them, how can a relationship between non-pilots have any mechanical effect at all? I'm sure that it's fairly self-evident…
In These Are Our Games
Participants: danakir, 5niper9, Ben Lehman.


1/12/2010 karl fungus: [Unearth]: scribery
Hello again. In my Unearth setting, there are human mages called scribes. They're called such because they etch patterns onto a sort of crystal called crysophene, which they then use…
In First Thoughts
Participants: karl fungus, Warrior Monk, chronoplasm, Paul Czege.


1/11/2010 Marshall Burns: [Rustbelt self-parody] The Cookie Crumbles: a tale of pain
Fans of the Rustbelt might get a kick out of this cartoon I drew starring Matchley "Match" Daws, one of the guys on the cover of the ashcan. The cartoon…
In Beyond the Wire Productions
Participants: Marshall Burns, Ron Edwards.


1/11/2010 jasonm: Fiasco is now Available
Hey friends, Fiasco is now available - the PDF or PDF/print pre-order. The books are at the printer and they look great. I am really excited to finally share this…
In Bully Pulpit Games
Participants: jasonm.


1/11/2010 Dionysus: How to make sessions/scenes stop dragging?
Howdy all. Been a while. Our little group of players has finally taken the plunge and is enjoying the waters of new games. We were a very strong WoD/Exalted group,…
In Actual Play
Participants: Dionysus, Falc, jburneko, Noon, davidberg, greyorm, FredGarber, Noclue, JoyWriter.


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Subsequent Topics

1/18/2010 stefoid: conflict, conflict, conflict
Hi, I revisited PTA a number of times, and each time I haven't been able to get the game working 'properly'.  The main problem for me is determining what is…
In Dog Eared Designs
Participants: stefoid, Matt Wilson, Welkerfan, jburneko.


1/18/2010 Ar Kayon: [Nevercast] - A hyper-simulationist role-playing game, overview
[b]What is it about?[/b] Nevercast is a post-modern rpg set in a made-up world, about 50 or so years technology-wise in the future.  Economic and social decay has crumbled the…
In First Thoughts
Participants: Ar Kayon, lumpley, JoyWriter, Axe4Eye, Adam Dray, davidberg, horomancer, Ron Edwards.


1/18/2010 drhoover: [Fiasco] In a Nice Southern Town
My group tried Fiasco for the first time this weekend and had a blast. There were four of us, 3 lifelong roleplayers and 1 a more recent convert. We used…
In Actual Play
Participants: drhoover, jasonm, Tim C Koppang, segedy.


1/18/2010 hoefer: Digging up an old Thread on Sandbox Adventures
Well, some of you might remember, a long time ago (2 years?) I had started a thread about a test-play that was supposed to be "sandbox" in nature and it…
In Playtesting
Participants: hoefer.


1/18/2010 Mavis: Simple rules confusion - interlude
I might just be being blind.... If during an interlude a hero calls a challenge for refreshment. Do the refresh the ability that was called - so if it is…
In one.seven design
Participants: Mavis, Paolo D..


1/18/2010 Warrior Monk: RPG for Noobs??
I've got the challenge to introduce roleplaying to a big audience who doesn't know much about it except for videogames. At first I though that making a rules-lite system would…
In First Thoughts
Participants: Warrior Monk, Catelf, Noon, davidwhitton.


1/19/2010 The Dragon Master: [Sorcerer] Convention Workshops and Character Creation...
Just back from DarkCon this weekend and while I couldn't get a game of Sorcerer going, I did manage to run three brief "Sorcerer Workshops" for interested players. By the…
In Adept Press
Participants: The Dragon Master, Ron Edwards, Paiku.


1/19/2010 Ar Kayon: [Dramo Worlmoro]
[i]Dramo Worlmoro is an RPG set within the mind, where players assume the role of anthropomorphic creatures that represent thoughts and emotions. Whatever a person experiences, those experiences are manifested…
In First Thoughts
Participants: Ar Kayon, lumpley.


1/19/2010 jb.teller4: Ideas for "Descent" option in addition to Transcendence?
I've been thinking about games or stories where there's the temptation to gain power or favors or whatever at the cost of "humanity" (I'm using that word very loosely here…
In Arkenstone Publishing
Participants: jb.teller4, Courage75, Eero Tuovinen.


1/19/2010 WillH: The Roach discussed on my podcast.
We give The Roach some love on Episode 3 of my new podcast.  You can check it out here: http://apap.libsyn.com/
In Bully Pulpit Games
Participants: WillH, jasonm.


1/20/2010 Axe4Eye: MAYA the RPG<<Seeking constructive criticism
I have returned with my game, now called "MAYA", to be offered suggestions, criticism and hopefully some people that would be willing to playtest it.  I am working on the…
In First Thoughts
Participants: Axe4Eye, Ar Kayon, LaughingJackWilton, Spooky Fanboy.


1/20/2010 hix: [Poison'd] Strike a Bargain and your Soul is collateral
Hi, I'm going to offer Poison'd this weekend in the Games on Demand room at Kapcon. One thing that's not clear to me is what happens when you strike a…
In lumpley games
Participants: hix, Darcy Burgess, lumpley.


1/20/2010 Ar Kayon: Character Development Mechanics
[b]Skill Development[/b] 1. You may develop your skills after x amount of time provided that: * you can afford it * the training is available by profession (doesn't require money)…
In First Thoughts
Participants: Ar Kayon.


1/20/2010 Ignus: [Ditv] Hacking the Hierarchy of Sin
Well, hack is a very strong word to use. More "replace the words with other words more fitting to the flavour". The brief background is that I have been asked…
In lumpley games
Participants: Ignus, lumpley.


1/20/2010 Charlie Gilb: [MERC] making resource management fun
('MERC' is the working title) Hello, I am currently writing a draft of a game about playing a squad of mercenaries on a post-apocalyptic world. Each player creates one member…
In First Thoughts
Participants: Charlie Gilb, Ar Kayon, JoyWriter.


1/21/2010 Mavis: Rules Confusion Arriving out of Play
I was running a simple scenario for some players - non of who had played Agon before - and we ran into a couple of odd situations. 1) Advantage Dice…
In one.seven design
Participants: Mavis, Paolo D., demiurgeastaroth.


1/21/2010 Ar Kayon: Combat Examples of an Engine without Hit Points
King Arthur and Lancelot circle each other, preparing to duel. They are both wearing armour and fighting with sword and shield. After his knights were soundly beaten by the graceful…
In First Thoughts
Participants: Ar Kayon, Axe4Eye, Noon, contracycle, dindenver, leodegrance, horomancer, Finarvyn, Lance D. Allen, FetusCommander, mauriciocabaleiro.


1/21/2010 Sebastian: [Hell for Leather] UCD Playtest
Some people are scared of rejection. Me, I’m scared of playtests. It’s all about control, or the lack thereof, and the false understanding that somehow I can make my game…
In Playtesting
Participants: Sebastian, Ar Kayon.


1/21/2010 scarcow: A New Map of Near
I hope this doesn't count as a too serious necromancy, but i tought i'd drop the line: I created a map of Near with GIMP, with the help of the…
In Arkenstone Publishing
Participants: scarcow, Eero Tuovinen, Courage75.


1/21/2010 stefoid: Bullet point reminders - Player - Scenes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid, Welkerfan, fernando.


more subsequent topics >>