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From Day One


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3/17/2010 Necromantis: Useful Custom Made Dice.
I don't know if this is the best place for this post but I am sure someone will let me know if it is not and I'll move it. But…
In First Thoughts
Participants: Necromantis, Locke, Excalibur, Paul Czege, Latigo, T. Ettinger.


4/20/2010 Necromantis: dodge/parry mechanic trouble.
I will try and be clear here for what I am wanting to do. I am very certain as to how I want this to work, but I am having…
In First Thoughts
Participants: Necromantis, jprussell, Ar Kayon, andrew_wright, VAgentZero, Locke.


5/25/2010 Necromantis: a new (to me) look at skills. would like input
I am working on the skills system within my Fantasy roleplay game titled "a time of steel and staves" In the game I have created 11 characteristics that define a…
In First Thoughts
Participants: Necromantis, Vulpinoid, Noon, philipstephen, Ron Edwards, Locke, Mike Sugarbaker, horomancer.


6/20/2010 Necromantis: Alignment. Where to take it, if anywhere?
I have made it to what I consider about 2/3 of the way through my game design. Left is a ton of spells of all sorts, Finishing up my troublesome…
In First Thoughts
Participants: Necromantis, horomancer, Eliarhiman6, Noon, Vulpinoid, Ar Kayon, charles ferguson, NN, Juggernaut1981, paddirn.


6/29/2010 Necromantis: Layout for my character sheet. see any flaws?
Hey guys, Just trying to get some feedback on the character sheet that I designed for my upcoming RPG Though I admit I have…
In First Thoughts
Participants: Necromantis, horomancer, davidvs, thadrine, Tom.


7/5/2010 Necromantis: A group playing a single character. Has it been done?
When I was reading over Flossy's "Group Play" thread an Idea formed in my mind. I am too busy with my design to worry…
In First Thoughts
Participants: Necromantis, Eliarhiman6, stefoid, Marshall Burns, westcpw.


7/27/2010 Necromantis: [A Time of Steel & Staves] aid with Possible Social Combat System
I have Been making steady progress on my physical combat system, skills and magic (as well as something called 'actions' but never mind that)  Anyway I have been Keeping Social…
In First Thoughts
Participants: Necromantis, Ar Kayon, Marshall Burns, Skofflox, johnthedm7000.


8/2/2010 Necromantis: Playtested Weapons Issue.
[font=Century Gothic]This will be my first post in the playtesting forums. If I am posting incorrectly - let me know and I'll adjust. I really don't think I need to…
In Playtesting
Participants: Necromantis, Noon, Skofflox, Ar Kayon, masqueradeball, Simon C.


8/9/2010 Necromantis: My rule book layout. an interesting new concept.
I have been thinking about how to layout my rule book. I have an interesting concept where the book is basically split into two parts. (not including spells/etc) I am…
In Publishing
Participants: Necromantis, Jason Pitre, Ron Edwards.


8/10/2010 Necromantis: monsters and NPCs - a grand GM tool idea... maybe
Of late I feel like Indiana Jones in raiders of the lost arc all should know this reference .. if not.. get to it man!! by this I mean that…
In First Thoughts
Participants: Necromantis, masqueradeball, Garbados.


8/10/2010 Necromantis: My rule book layout. an interesting new concept...maybe
originally I posted this in the publishing Forum -- but I think that may have been the wrong place. I figured that I would try it here. Seeing that it…
In First Thoughts
Participants: Necromantis, masqueradeball.


8/16/2010 Necromantis: Cost for a inDesign/Quarkexpress layout.
Hey guys. I want to start this off by saying that I started this project (my Fantasy RPG) to have something that I enjoyed playing with my group) It has…
In Publishing
Participants: Necromantis, Ron Edwards, Eero Tuovinen.


10/21/2010 Necromantis: A offshoot idea -- RPG centered around personality
So a while back I was considering whether alignment had a place in the game I am designing (A Time of Steel & Staves) I posted here for advice and…
In First Thoughts
Participants: Necromantis, Ar Kayon, Chris_Chinn, ShallowThoughts, Lassidus, Jason Pitre, stefoid.


10/28/2010 Necromantis: [A Time of Steel & Staves] Critical strikes/fails issues
So first I suppose I should start out by outlining my system's conflict resolution mechanics. Everything (or as near to it as I can) that a character decides or attempts…
In First Thoughts
Participants: Necromantis, Bloomfield, Ar Kayon, Chris_Chinn, Ron Edwards.


11/15/2010 Necromantis: [RUN!] is there a non-gamist way of dealing with REWARDS
I was doing some thinking... wouldn't any game that awards XP or any other kind of Points, has levels or any kind of "improvements" to the character be gamist in…
In First Thoughts
Participants: Necromantis, Chris_Chinn, mreuther, Noon, Ar Kayon, stefoid, SortableBadger, ShallowThoughts, Daemonworks.


11/18/2010 Necromantis: [Run!] a Role-Sharing game of memory lapse and evading capture. {issues}
I will give a quick explanation of my plans for this game. Anything else that I leave out that you would like to know, just ask. Role-Sharing game. …
In First Thoughts
Participants: Necromantis, SortableBadger, SamuelRiv, Bill_White.


1/12/2011 Necromantis: [Society of Medieval Foam Combat.] Not an RPG but close
First off the link Ok. So where to start. I was visiting my brother in Atlanta Ga. He had just started LARPing and repeatedly challenged me to come fight him…
In Game Development
Participants: Necromantis, David Artman, Noon, stefoid, SteveCooper, Hereward The Wake.


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