Previous Topics 2/17/2010 pells: [Avalanche] - Goodies, there should be a way I could use those ?!? First, let's start with the purpose of this thread, shall we ?
- Introduce you to our new illustrator and partner (read associate as in art director), Greg Taylor.
-… In Publishing Participants: pells, Eero Tuovinen, Luke.
11/28/2009 pells: [Avalanche] - Playtesting with BW for the first time [b]The context[/b]
I've not been playing for a while (more than a year) and I had an opportunity to "start up" a new group. But the circumstances are very specific.… In Playtesting Participants: pells, Ron Edwards, Luke, JoyWriter, Fulai, Eero Tuovinen.
11/19/2007 pells: [TSOY] - dealing with large groups Context : I'm preparing a game with a couple of friends to play Avalanche using TSOY and I did come across some problems ...
I've got mainly two situations that… In CRN Games Participants: pells, Eero Tuovinen.
5/28/2007 pells: Using contests as a way to promote your game This thread is about a very specific context, but first, how I came to this problematic.
The problematic
I came across this little contest, which subject is to create a… In Publishing Participants: pells, Eero Tuovinen.
3/29/2007 pells: [Avalanche using TSOY] - Battles, battles and more battles ... Well, continuing our adventures (and playtesting) of Avalanche. So, here it goes ...
The context
We had not been playing for a while now : almost ten months (since my… In Playtesting Participants: pells, Eero Tuovinen.
1/22/2007 pells: [Avalanche] - looking for a master mapper I'm looking for something very specific : a "master mapper".
The website of the current project can be find here : www.cycles-rpg.com
And for an overview of the product, here's… In Connections Participants: pells, Pelgrane.
11/2/2006 pells: Meeting old friends and promoting indie scene Being in vacations in my native land, I was invited to take part in a game. I wasn't the DM, this wasn't my product, nor my typical group of players,… In Actual Play Participants: pells, Miskatonic, Ron Edwards, Noon, Filip Luszczyk.
10/20/2006 pells: [Avalanche] - Thoughts on promotion A very late follow-up from this thread, I am now ready to begin the promotion of Avalanche.
At my disposal, I have those tools : an english and a french… In Publishing Participants: pells, Eero Tuovinen.
5/8/2006 pells: [Avalanche] - using TSOY for the first time I've played again last night, continuing our adventure and playtest of Avalanche. But this session was special since we changed system.
The premise
We've been playing together this campaign for… In Playtesting Participants: pells.
4/20/2006 pells: [Avalanche] - Finally, a teaser I had to give a lot of thougths into this. I've been presenting my project for quite a while now, and finally, I've got something to show. But, I do… In Publishing Participants: pells, abzu, Eero Tuovinen, Jake Richmond, Selene Tan.
4/20/2006 pells: [Avalanche] - Last two concepts and Q&A about my teaser My teaser is finally ready. So, this thread is more of a final thoughts than a first thougths, as I want to present the last two concepts needed to understand… In First Thoughts Participants: pells.
4/6/2006 pells: [Avalanche] - Redefining publishing of content I'm still in preparation of my teaser, which I should be able to present in about two weeks. While preparing the related post, I came across this interesting conversation in… In Publishing Participants: pells, Clay, Jake Richmond.
3/8/2006 pells: [Avalanche] - two problems Well, I continue play testing Avalanche and we had a game recently. For the purpose of this thread, I don't want to elaborate about the mulit plots aspect or the… In Playtesting Participants: pells, Tommi Brander, Artanis, contracycle.
3/1/2006 pells: [Avalanche] - Should prewritten scenarios be about the PCs ? I've already presented my theory and my desing here (see my signature for more information), but there seems to be some recurrent questions about my project, so I'd like to… In First Thoughts Participants: pells, Artanis, Sempiternity, Czar Fnord, Nogusielkt, Selene Tan, contracycle.
2/20/2006 pells: [Avalanche] - selling content... looking for sytems This thread is a split from How design influences many aspects... and some questions
I think my product, as being setting/plot oriented, is not GNS related, so I think… In Publishing Participants: pells, Eero Tuovinen, Czar Fnord, Ron Edwards, jeremycoatney, mythusmage, btrc.
2/6/2006 pells: [Avalanche] How design influences many aspects... and some questions I'm currently working on a rpg project, based on content (i.e. setting/plot) and I intend to produce soon (well, this means weeks, at least) a teaser, that will be available,… In Indie Game Design Participants: pells, contracycle, Czar Fnord.
1/22/2006 pells: [Avalanche] - encouraging SIM/NAR, my problems I'm currently working on a rpg project, based on content (setting/stories). I've developed a new desing, a new way to write scenarios and setting related to them.
The two main… In Actual Play Participants: pells, Tommi Brander, Ron Edwards, Wolfen.
1/14/2006 pells: [Avalanche] - with prepared players I'm currently working on a rpg project, based on content and on a way to write stories. This is an example of play with players who had been playing my… In Actual Play Participants: pells, Tommi Brander.
12/29/2005 pells: A plea for content This thread is related to my own project, Avalanche, but, I think, goes way beyond that. It comes from my own reflexion about gaming, especially RPG. I hope it fits… In Indie Game Design Participants: pells, dindenver, Noon, John Bromberger, daMoose_Neo, Frank T, Justin Marx, Wolfen, Ron Edwards, sayter.
12/13/2005 pells: [Avalanche] part I - with unprepared players (very long post) This is my first post in atual play, so I hope I get it right. I've introduced a theory about how I write, you can find here : http://www.indie-rpgs.com/forum/index.php?topic=17553.0
I… In Actual Play Participants: pells, Storn.
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