The Forge Reference Project: Browse Threads

 

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From Day One


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5/4/2010 Malcolm: [Shipwreck] The First Playtest
Shipwreck, as the name might suggest, is my game-in-design of shipwreck tales. It's inspired by the fiction such as Lord of the Flies and The Coral Island, films such as…
In Playtesting
Participants: Malcolm, Gregor Hutton.


5/3/2010 davidberg: [Delve] even a skill check dictates pacing
In Delve, players and GM participate in a "what would happen?" simulation.  They choose the right moments to simulate in the right amount of detail to satisfy their taste for…
In Playtesting
Participants: davidberg, Shimera9, Paul T.


5/3/2010 Noon: Something about 'height advantage' and it's kin
Fa wut uts worf Couple of requirements for participating in this thread - you have to be able to humour the idea, if not actually believe, that something that's near…
In Actual Play
Participants: Noon, Filip Luszczyk, Roger, Christian, lumpley, VAgentZero, Christopher Kubasik, Caldis, contracycle, Motipha, Ron Edwards, Paul T, Simon C.


5/3/2010 Jonathan Hastings: [Street Level] Glam punk vigilante
I ran the first playtest of Street Level over the weekend.  Street Level is a costumed vigilante game, inspired by Frank Miller's Daredevil and Mike Baron's Badger (among other things). …
In Playtesting
Participants: Jonathan Hastings, lin swimmer.


5/3/2010 SheikhJahbooty: Reports from The Plant
OK, Justin David Margulski Playing, The Plant, by Jason Morningstar, Sunday May 2nd, 2010. 10 plant cards The detail cards were all stuff from Taken, because I thought it might…
In Bully Pulpit Games
Participants: SheikhJahbooty, jasonm, chiaroscuro.


5/2/2010 Sebastian: [Hell for Leather] Statham, Jones & Diesel? (with UCD Games)
I was able to run a playtest of Hell for Leather RPG on Friday afternoon. It was incredibly ridiculous with an ensemble cast of hateable celebrities (like Davina McCall), and…
In Playtesting
Participants: Sebastian.


5/2/2010 DarrenGMiller: Looking for Constructive Feedback On New Survival Horror Role-Playing Game
Kind of like taking my clothes off in public, I'm working on designing a game on my blog.  I'm posting most of my work, section-by-section, on my blog as soon…
In First Thoughts
Participants: DarrenGMiller, Artanis, Locke, jprussell, Gryffudd, Malcolm, SageThe13th, davidvs, Necromantis.


5/2/2010 Filip Luszczyk: How difficult is a task?
In many trad games the in-game difficulty of various tasks is represented mechanically via target numbers, modifiers or other means. Outside a few detailed subsystems (e.g. combat), this is often…
In First Thoughts
Participants: Filip Luszczyk, Noon, Vulpinoid, jprussell, Eero Tuovinen, Paul T, dindenver, SageThe13th, Egonblaidd, JoyWriter, spotvice29.


5/1/2010 The Magus: Please critique my one sheet
[u]One sheet: Victorian Steampunk setting[/u] [b]Influences and inspirations[/b] KW Jeter’s Infernal Devices, Nemesis the Warlock (the Gothic Empire in particular), Phillip Pullman’s His Dark Material’s trilogy, more for the flavour…
In Adept Press
Participants: The Magus, Ron Edwards, Graham Walmsley, Eero Tuovinen, Roger, Motipha.


5/1/2010 preludetotheend: Actual on demand screen printing resource.
I just wanted to give those who would like to use merchandise to support their game a heads up about a new service. <a target="_blank" href="http://ondemandscreenprinting.com/members/?vip=64">Get On-Demand Screen Printing</a>. I…
In Publishing
Participants: preludetotheend.


5/1/2010 jprussell: [Celto-Germania] Mythic Bronze Age Loyalty Roleplaying
Howdy Folks,   I've recently cooked up the very very very rough draft of my first RPG. Totally unplaytested so far, unfortunately, as I'm rather a ways out of town…
In First Thoughts
Participants: jprussell, Gryffudd, Steenan, SageThe13th.


5/1/2010 Gryffudd: [Story Point System] Having problems with character advancement
Hi there,everyone. First time poster, long time lurked. Well, about two months, anyway. Apologies in advance for any typos. Entering this from my iPhone while I try to stay awake…
In First Thoughts
Participants: Gryffudd, Vulpinoid, jprussell.


4/30/2010 Mobius: [Babel] Notes from my first play test.
Setting: http://www.indie-rpgs.com/forum/index.php?topic=29551.0 Some System Info: http://www.indie-rpgs.com/forum/index.php?topic=29602.0 I've finished the first play test of my games combat engine and basic skills.  The set up was the players were on a train…
In Playtesting
Participants: Mobius, Ar Kayon.


4/30/2010 Paul T: [DitV] Rules question: A mob of possessed people led by a sorcerer
A very quick question, but one that I can't quite figure out, and I wonder if different people are doing this differently: You have an angry mob in your game.…
In lumpley games
Participants: Paul T, lumpley.


4/29/2010 Nathan: Teenager Sorcery + Multiplication Tables = Educational Roleplaying
A couple of months ago, I found out that my niece, in 6th grade, was having trouble with her multiplication tables. She is an imaginative gal who loves the Twilight…
In First Thoughts
Participants: Nathan, Noon, Mobius, VAgentZero, Falc, Kanosint, Roswenthe, Altaem.


4/29/2010 reason: the Later Blue Tome of Amaxathroth the Cursed, Creative Commons edition
I've (re)released the PDF version of the Later Blue Tome of Amaxathroth the Cursed as a free Creative Commons edition. 140-something pages of misanthropic sword & sorcery weirdness, and 29…
In Adept Press
Participants: reason, Ron Edwards, rabindranath72, Roger, Finarvyn.


4/29/2010 Jasper Flick: AnyDice beta testing
Hi! The new version of my AnyDice service just entered beta, and I'd love it if some people fooled around with it. It's an online dice probability calculator that can…
In Connections
Participants: Jasper Flick.


4/28/2010 Jonathan Hastings: [Sorcerer] Struggling with what Lore looks like
I'm working on putting a one-sheet together for an upcoming Sorcerer game (my first as GM) and I'm hitting a mental/imaginative block when it comes to describing what Lore looks…
In Adept Press
Participants: Jonathan Hastings, jburneko, Christopher Kubasik, Ron Edwards.


4/28/2010 StrongBadMun: Freelance Writer for hire
Hello fellow forgers.  I've been writing and designing indie-rpgs of my own for years and I did a bit of work for Pax Draconis, though sadly the supplement was cancelled. …
In Connections
Participants: StrongBadMun.


4/27/2010 Paul Czege: do you understand currency (commodity, fiat, and representative money systems)?
I'm working on a game setting with perhaps the need for monetary currency with a unique value basis, and I'm having trouble figuring out how it could work. I'd love…
In Connections
Participants: Paul Czege.


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Subsequent Topics

5/5/2010 reveal: [ENnies] Important Dates Announced!
GenCon is getting closer and closer, folks, and so is the ENnie Awards Ceremony! The most important upcoming date, though, is May 8, 2010. This is the very last day…
In Conventions
Participants: reveal.


5/5/2010 Paul T: [DitV + Afraid] Healing: rules differences
Just a quick question: Healing, fallout, and how they're different in Dogs and Afraid. When the healer Takes the Blow: * In Afraid, in a healing conflict, the person being…
In lumpley games
Participants: Paul T, Noclue.


5/6/2010 SageThe13th: Starting at the end. Some hiccups with a new stat system.
I'll been working on a new method(new to me at least) for stating out characters.  The basic idea is that rather than going through a couple layers of characteristics, such…
In First Thoughts
Participants: SageThe13th, jprussell, Locke.


5/6/2010 Eero Tuovinen: Spiel Essen 2010 Forge booth
OK, once more with feeling! History Ever since 2005 or so we've been speculating about a Forge booth at Spiel Essen, the largest tabletop gaming convention in the world. The…
In Conventions
Participants: Eero Tuovinen, Ben Lehman, Gregor Hutton, Frank Tarcikowski, Teppich, Markku Tuovinen, destruktivekritik, Matt, PiHalbe.


5/7/2010 Talanic: World of Rathillien Tabletop - Introduction
Greetings.  This is my first post to the Forge - in fact, I only found out about this community today, but would have shown up a long while ago if…
In First Thoughts
Participants: Talanic, SageThe13th, greyorm, Eero Tuovinen, jprussell.


5/7/2010 hansel: [S/lay W/me] When "You" and "I" no longer switch.
Hey Ron, S/lay W/me arrived in the mail today, and I promptly read through it, then hopped around on the net reading AP and stuff here at the Forge. There's…
In Adept Press
Participants: hansel, Ron Edwards.


5/7/2010 jprussell: [The Book of Threes] Welsh/Old English Inspired RPG of Loyalty, Wealth, and Glor
Howdy,   I've started a new thread now that my game has a proper working title, but prior discussion can be found at Celto Germania - Mythic Bronze Age Roleplaying,…
In First Thoughts
Participants: jprussell, SageThe13th.


5/7/2010 ringo: Agon Boxed Set
Hello All, I've just discovered Agon (after showing Clash of the Titans and Jason and the Argonauts to my 4 year old daughter revived my interest in Greek myth). I'm…
In one.seven design
Participants: ringo, Sonja.


5/7/2010 samhain666: MINIATURE painting service
Hi there guys.... i also paint minis for a living. image image image image image lmk if theres something youd like me to paint for you, NOTE : I also…
In Connections
Participants: samhain666.


5/8/2010 Ayyavazi: Looking for DitV play aids
Hello all, I'm about to start a DitV game, stock setting, and I was wondering about a couple of play aids I had downloaded that I can't find anymore. They…
In lumpley games
Participants: Ayyavazi, Noclue, watergoesred.


5/8/2010 Baenlynn: Thoughts on a combat system:
For my RPG I'm trying to generally, compress the mathematics as much as possible to enable more RP, but still maintain a certain level of depth to whatever mechanics the…
In First Thoughts
Participants: Baenlynn, jprussell, PeterBB, Locke.


5/8/2010 greyorm: [ORX] Interesting Question About Session & Campaign Length
A couple weeks ago, one of the kind folks who bought ORX wrote to me and asked a very observant question about the rules. Basically: when does a session end?…
In Wild Hunt Studios
Participants: greyorm.


5/9/2010 Sebastian: [Hell for Leather] Lenin & Socrates, Chrono Vigilantes
The Saturday before last, I got a chance to play Hannibal of Carthage, the mighty chrono-vigilante, on a quest to negate tomorrow's dark dystopia. There were elephants, and everything. Awesome…
In Playtesting
Participants: Sebastian.


5/10/2010 Egonblaidd: Attributes for a scalable/telescopic system
A while back some of you may remember me posting about the concept of a scalable or telescopic system, that is, one which can easily be made simpler or more…
In First Thoughts
Participants: Egonblaidd, Locke.


5/10/2010 steffen: [IAWA] Difficulties with the rules
Hello! Yesterday, we played some IAWA and while the session was quite fast-paced and interesting, we had a few difficulties with the rules. So here they are: 1. How do…
In lumpley games
Participants: steffen, RedPissLegion, Noclue, yellowparis.


5/10/2010 Miskatonic: Frazetta
[url=http://artsbeat.blogs.nytimes.com/2010/05/10/frank-frazetta-fantasy-illustrator-dies-at-82/?src=mv]Frank Frazetta[/url] passed away this afternoon.
In Adept Press
Participants: Miskatonic, Ron Edwards, Jonathan Hastings, Melinglor.


5/11/2010 Malcolm: [Shipwreck] The Wreck of HMS Aurora
Last night saw the second playtest session of Shipwreck. The first playtest session is discussed here. You can download the version of the mechanics that we were using here. As…
In Playtesting
Participants: Malcolm.


5/12/2010 Lxndr: On Fastlane
I'd appreciate anyone interested in the future of Fastlane to read this post on livejournal, ideally, and answer over there. http://lxndr.livejournal.com/138084.html Thank you!
In Twisted Confessions
Participants: Lxndr.


5/12/2010 mogunus: Collectively Owned Game Store Seeks Indie RPG's of Note
Hello! I volunteer at my local collectively-owned, volunteer run game store (no, really, here's our website: http://www.worldsapartgames.com/) and I'm trying to put together a section of print copies of some…
In Publishing
Participants: mogunus, lumpley, Paul Czege, Noclue, SaintandSinner, Eero Tuovinen, Ron Edwards.


5/12/2010 horomancer: Building a Sympathetic Magic System
I'm working on a moddified D&D Pathfinder game and I want to strip out the old way of doing magic and add a Sympathetic system. I read a build for…
In First Thoughts
Participants: horomancer, Shimera9, jprussell, dindenver, Creatures of Destiny, Juggernaut1981.


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