The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

9/5/2010 Noon: Biasing the moment; also mechanical spines (rather than organic ones)
I started up a play by post recently and near the start, an NPC character approaches a gap in a wall where a monster was. Da da da, it pops…
In Actual Play
Participants: Noon, oculusverit, masqueradeball, Anders Gabrielsson, wild_card2007, Roger, contracycle.


8/1/2010 Noon: The rule "'fiction' determines what rules can be deployed" - definition of murk?
Not really much to say - I was commenting in another thread that if 'fiction' decides what rules can be used/deployed, then it doesn't matter how awesomely you design. If…
In Actual Play
Participants: Noon, dugfromthearth, greyorm, Ron Edwards, Demiurges, VAgentZero, Roger, epweissengruber, contracycle, oculusverit, Anders Gabrielsson, EBKPrim, masqueradeball, Alfryd.


6/22/2010 Noon: Playtest for a very small browser game
This is small at the moment. I'll describe it as fighting battles so you can unlock more of the story of the local area and it's troubled history, advancing through.…
In Connections
Participants: Noon, slashandz, masqueradeball.


5/3/2010 Noon: Something about 'height advantage' and it's kin
Fa wut uts worf Couple of requirements for participating in this thread - you have to be able to humour the idea, if not actually believe, that something that's near…
In Actual Play
Participants: Noon, Filip Luszczyk, Roger, Christian, lumpley, VAgentZero, Christopher Kubasik, Caldis, contracycle, Motipha, Ron Edwards, Paul T, Simon C.


4/27/2010 Noon: A question on a fundamental, whether it's taken as a given and taught by default
Kind of difficult to phrase this question without a somewhat technical set up first... If you had a real life roulette table, and had a rule "If the ball ends…
In Site Discussion
Participants: Noon, Ron Edwards, Filip Luszczyk, greyorm, M. J. Young, Eliarhiman6.


2/13/2010 Noon: Throwing around ideas on short term fun in a browser game...
I've been learning how to code a broswer based mmo game over at indie resources. Though what I'm talking about could equally apply to table top. Since where I'm up…
In First Thoughts
Participants: Noon, JoyWriter, contracycle, Falc, HeTeleports, stefoid, Age of Fable.


12/3/2009 Noon: Leveraging social sites like stumbleupon/reddit?
Related to http://www.indie-rpgs.com/forum/index.php?topic=28830.0 , but moving away from the word 'ransom' even more so. Taking the idea of adsense for some return and leveraging it with stumbleupon, reddit and similar,…
In Publishing
Participants: Noon, guildofblades.


10/22/2009 Noon: Looking at the idea called 'system' again
[url=http://www.indie-rpgs.com/forum/index.php?topic=28829.0]From the thread on colour[/url], which is a quote from Ron [quote]If I can see the bigger reward system, grasp the Currency, and get bug-eyed to transform the Color into…
In Actual Play
Participants: Noon, lumpley, FredGarber, JoyWriter, Ben Lehman, Caldis, contracycle, Marshall Burns, rgrassi, Ron Edwards.


10/12/2009 Noon: A spin on the ransom model
The ransom model doesn't work in my mind, and yet games have been released on it regardless. I'm kind of thinking it's based on how well known the person releasing…
In Publishing
Participants: Noon, Ron Edwards, jerry, greyorm, GregStolze.


7/6/2009 Noon: Art in mechanical design - has always been an awful idea?
Not sure how to start this. I guess I'll just stumble into an example first - take the idea of turns. Turns seem to be a pretty good idea for…
In Actual Play
Participants: Noon, Jasper Flick, Vulpinoid, ShallowThoughts, Caldis, Ron Edwards, JoyWriter, Christopher Kubasik, otspiii, Danny2050.


6/28/2009 Noon: Warhammer; Chaos! Order! Molasses!
Played some warhammer RP (the new book) with some friends last night (Daniel and Matt, who are also brothers, Matt younger. Daniel is GM). There's this odd thing that I'm…
In Actual Play
Participants: Noon, Jasper Flick, Ron Edwards, JoyWriter, Frank Tarcikowski, Emily Care, Patrice, contracycle.


5/30/2009 Noon: Inadvertant prima donna-ism?
I was thinking about another thread and how to say that it seemed like prima donna-ism. I can't remember how I made the leap, but I was thinking how the…
In Actual Play
Participants: Noon, JoyWriter.


3/4/2009 Noon: A human feeling - small potato issues
This is more of a side thing I want to establish in game and it's basically a human feeling. Basically at the start and at certain fairly regular intervals (perhaps…
In First Thoughts
Participants: Noon, Luke, Vulpinoid, ShallowThoughts, Marshall Burns, Abkajud, Everspinner.


1/14/2009 Noon: Character first Vs Problem first
I've been working on a computer game and I was groping for this post apocalyptic world, where it's very dangerous and at a base, you live a pretty nasty and…
In Actual Play
Participants: Noon, JoyWriter, FredGarber.


1/11/2009 Noon: Mechanic: If your wrong enough times, your right
I was thinking of this mechanic for a computer game I’m writing, but its with certain roleplay goals in mind. Okay, first of all its a bit like god of…
In First Thoughts
Participants: Noon, Filip Luszczyk, Vulpinoid, otspiii.


1/9/2009 Noon: Mind viruses and an age of myth
I was thinking of this game world, where there's this sort of mental virus in effect. There might be a government style body, or mega corportation (or just an old…
In First Thoughts
Participants: Noon, Niedfaru, JoyWriter.


10/31/2008 Noon: Traits and the darkness that comes before
The title is a reference to the prince of nothing fantasy trilogy and in itself refers to discovering not what is happening now, but discovering what made 'now' exist to…
In Actual Play
Participants: Noon, Markus, Marshall Burns, Ron Edwards, LandonSuffered.


2/5/2008 Noon: Lot of timing out at the forge?
For awhile I atleast seem to be getting alot of page timeouts. The page just wont come up for a few minutes, then for a few more minutes it'll work…
In Site Discussion
Participants: Noon, Ron Edwards.


1/29/2008 Noon: [Self forfilling truth] Establishment of that which is meant to be
I'm thinking of making a small roleplay game, more like playing a fable than some sort of campaign thing. Anyway, basically it's about a small village in some medieval age,…
In First Thoughts
Participants: Noon.


1/20/2008 Noon: [D&D 3.5] "I don't play for endings" (way too long)
So, there's Daniel, Chris and Bourke. Chris and Daniel are old friends, Bourke is from Chris's work. Chris is GM. Were all around age thirty mark. Characters are level 3…
In Actual Play
Participants: Noon, Ron Edwards, Melinglor, sirelfinjedi, Vulpinoid, Jasper Flick, Grinning Moon, masqueradeball, Calithena, Balesir.


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Subsequent Topics

9/28/2010 Noon: Weird spam with forge related addresses?
This is odd - I'm getting hundreds of spam e-mails. But the 'To' field has a few names I'm familiar with. I wont say the full e-mail addies, but stuff…
In Site Discussion
Participants: Noon, Lance D. Allen, masqueradeball, Sander, lumpley, Artanis, David Artman, epweissengruber, C. Edwards, M. J. Young, Seamus.


10/1/2010 Noon: Idea : Say No or Roll
I had this idea while discussing in a design thread on RPG.net. Basically I looked at the common method that if someone thinks you have a chance of failure, you…
In First Thoughts
Participants: Noon, Vulpinoid, Abkajud, Locke, Ar Kayon, masqueradeball, stefoid, luminos, P1NBACK, Kalandri, mreuther.


10/25/2010 Noon: Avoiding the mechanics or damocles sword/finger on the button play?
I was thinking about the Avoiding the Mechanics for Functional Play thread. In terms of taking the idea as a damocles sword sort of play, as one way of playing…
In Actual Play
Participants: Noon, mreuther, oculusverit, Ar Kayon.


10/28/2010 Noon: Musing on true solo games and writers block
I was on another forum, actually in terms of browser game design, and I decided to write a post that pitched a sort of situation and I asked what people…
In First Thoughts
Participants: Noon, mreuther, FetusCommander, masqueradeball.


11/6/2010 Noon: Extreme Vengeance - Skyclad
I did actually play extreme vengence years back, not too long after getting it. Actually, I'll stick in the caveat I do these days on 'I played X' : I…
In Actual Play
Participants: Noon.


12/7/2010 Noon: "Losing!? No, my imagination will have me win!"...over the other player...
Play by post rifts-like game. So, a character who'd had a bad past and then shouted the wrong thing to an NPC with a hard past and had some fisticuffs.…
In Actual Play
Participants: Noon, contracycle, epweissengruber, Caldis, DWeird, pkalata, ShallowThoughts, talisman.


1/14/2011 Noon: [unnamed, small RPG]
I wrote a small rpg: here It's main feature is that I have seperated the exploration component and winning component, instead of trying to blend them together somehow with having…
In Game Development
Participants: Noon, dindenver.


2/21/2011 Noon: On moderation and extent
I was going to type this awhile ago, but thought nah, it'll smooth over so it'll be fine. The thing is, by my measure the only reason moderation on any…
In Site Discussion
Participants: Noon, Willow, Ron Edwards.


2/22/2011 Noon: [Secret lies of roleplayers ( SLORP )] Flowchart check and verbal coherancy
Any points in the flowchart that lead to a dead end? Any opaqueness/unclear meaning in the text? Does it disappear up it's own arse, like a news report on news…
In Game Development
Participants: Noon, Gregor Hutton, Ron Edwards.


5/23/2011 Noon: [D&D4E] Some WOTC encounters
For awhile now I've been playing at one of those D&D game nights WOTC kind of organises and provides the adventure material for at various game stores. I have to…
In Actual Play
Participants: Noon, Vulpinoid, Jeff B, Anders Gabrielsson, Chris_Chinn, Ron Edwards, contracycle, Balesir, happysmellyfish, mark2v.


7/18/2011 Noon: D&D 3E 'Characterisation'
A little while back the D&D encounters game actually finished a small campaign (which was nice to experience) and a new one started. I think these are still modules passed…
In Actual Play
Participants: Noon, ADGBoss, stefoid.


8/21/2011 Noon: [D&D 4E] Start at 7th level and create a fear...
A guy (let's call him P. because I don't feel I have permission to use his name) started running a game at the local store now, having downloaded a 1-30…
In Actual Play
Participants: Noon, Daniel36, Caldis.


11/2/2011 Noon: Situation Generation/Prep.
I'm not really comfortable with the 'counter-factual' requirement of the other thread. Given the subjective way we remember things, it seems a process of simply eliminating certain counter factuals. No?…
In Actual Play
Participants: Noon.


11/21/2011 Noon: The Gank Effect and Social Contract Dogmatism
From a post by Zac here. Well, the reason why it (now) looks like we should have rolled is because the character was making a demand of the NPCs. She…
In Actual Play
Participants: Noon.


12/3/2011 Noon: Not allowed to participate?
There's a campaign, from a premade module the GM downloaded. Very set piece combats, all requiring following A to B to C. Being run at the local game store. It's…
In Actual Play
Participants: Noon, Filip Luszczyk.


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