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12/30/2009 mratomek: Superhero Wargame Playtest
Super Force Seven is a fast paced superhero wargame that is full of BOOM-BAM-CRASH action. You can create your own heroes and villains--just about anything you can think of can…
In Connections
Participants: mratomek.


4/10/2009 mratomek: Magic System Ideas -- looking for feedback
Once again, nothing groundbreaking with the basic mechanic. PCs have a skill that allows them to use magic: Wizardry (for casting arcane spells) Ritual (for casting divine spells) Rune (for…
In First Thoughts
Participants: mratomek, JoyWriter, Vulpinoid.


4/10/2009 mratomek: Swak at a combat system
Nothing groundbreaking here. I wanted to keep it simple and fairly standard. However, there are a few twists. To attack, you add your combat skill + attribute bonus + other…
In First Thoughts
Participants: mratomek, mjbauer, chance.thirteen, MacLeod, JoyWriter.


4/8/2009 mratomek: Social Experiment
With all the discourse and disruption caused by DnD 4e, I was thinking about a social experiment that would use input/supprt from the gaming community to create the core rules…
In First Thoughts
Participants: mratomek, sureideas, JoyWriter.


4/25/2008 mratomek: [SF7] The Mindwarp of Dr. Mindbender (notes from playtest)
[b]Mindwarp Madness[/b] Hercules' girlfriend, Penny, has been kidnapped by the villainous Dr. Mindbender. Mindbender is keeping her hidden until he has time to deliver her to the criminal Senate, in…
In Playtesting
Participants: mratomek.


4/17/2008 mratomek: [SF7] new combat, damage, wounds system
After a lot of thought, spit, and polish, I think I have finally tweaked the combat system to be fluid, easy to use, and  a lot of fun. The hits…
In Playtesting
Participants: mratomek.


2/23/2008 mratomek: [Super Force Seven] Cruchy Combat
I have tweaked the combat system--yet again. And it seems to finally balance ease of use with rule-based drama. The idea of the game is to allow for head-to-head RPG…
In Playtesting
Participants: mratomek, Valamir, Marshall Burns.


2/22/2008 mratomek: Game Design Assistance
I am looking for someone that wants to help finish a game. The game is about 90% complete--but don't fret. I really want a fresh POV on the game, and…
In Connections
Participants: mratomek, williamhessian, Eero Tuovinen.


7/13/2007 mratomek: FINALLY...
I wasn't sure where to post this, but the beginnig ("First Thoughts") seemed to be a great place at the end ("sending to the file off to the printers). Just…
In Publishing
Participants: mratomek.


7/13/2007 mratomek: Super Force Seven at Comic Con
Hi all, It's been a while. Just wanted to invite everyone in the who is planning on goving to Comic-Con (in San Diego) to visit Atomek in the Open Gaming…
In Conventions
Participants: mratomek, komradebob.


2/16/2007 mratomek: [Super Force Seven] Game Objectives
I've been working on a demo to take around to stores and cons and eventually publish as what I am calling a Fast-Play scenario. This game was a 3-part adventure…
In Playtesting
Participants: mratomek.


2/2/2007 mratomek: [Super Force Seven] Playtest
Played a game last night, a quick one-shot game, 500 points each. The premise of the game was that the villains were meeting with an informant to extract some information…
In Playtesting
Participants: mratomek, Ron Edwards.


1/12/2007 mratomek: New Super Hero Tactical RPG (Playtesting)
If any one out there is a big super hero fan and a gamer at heart, I would like to invite you to check out Super Force Seven, a tactical…
In Connections
Participants: mratomek.


12/16/2006 mratomek: [Super Force Seven] Heroes vs. Champions
There are three basic types of characters in Super Force Seven: Minions, Heroes and Champions. Minions are grunts and mooks. Cheap to purchase, low power and easy to eiminae. Heroes…
In Playtesting
Participants: mratomek.


12/11/2006 mratomek: [Super Force Seven] Assassination Agenda
Finally got a round to trying the new scenario generator for Super Force Seven--SF7 is a super hero tactical RPG. To start, we just picked a conflict that sounded fun:…
In Playtesting
Participants: mratomek, Valamir, komradebob.


12/6/2006 mratomek: Cost Comparison
Would consumers be more interested in an adventure with 16 pages of full color for $9.99 or  40 B&W pages for the same price. Just curious what everyone thinks.
In Publishing
Participants: mratomek, Ron Edwards, Eero Tuovinen, Justin D. Jacobson, nystul.


12/4/2006 mratomek: RPG vs. TRPG vs. Wargame
Hello all, I am working on a Tactical RPG. I define a Tactical RPG as: 1). Essentially a table top miniatures game. 2). A game that allows for the creation…
In Playtesting
Participants: mratomek, komradebob, King Turnip.


11/17/2006 mratomek: Dice Pool Change and Conflict Resolution
Once upon a time, I used a system that simply converted your score into dice which you then rolled. If your score was 4, you used a D4; a 6,…
In Playtesting
Participants: mratomek, Ron Edwards.


11/17/2006 mratomek: Can you think of any more ...
I am working on tactical RPG / Minis Wargame. I don't want the game to just quickly boil down to combat nor do I want is it intended to be…
In Playtesting
Participants: mratomek, 114211, komradebob.


11/9/2006 mratomek: [Super Force Seven] Tactical RPG
After another long, long, long reworking of the rules, I finally got another playtest together. Most of the changes came from the great suggestions and feedback I received from this…
In Playtesting
Participants: mratomek, Valamir, Noon.


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