Previous Topics 12/30/2009 mratomek: Superhero Wargame Playtest Super Force Seven is a fast paced superhero wargame that is full of BOOM-BAM-CRASH action.
You can create your own heroes and villains--just about anything you can think of can… In Connections Participants: mratomek.
4/10/2009 mratomek: Magic System Ideas -- looking for feedback Once again, nothing groundbreaking with the basic mechanic. PCs have a skill that allows them to use magic:
Wizardry (for casting arcane spells)
Ritual (for casting divine spells)
Rune (for… In First Thoughts Participants: mratomek, JoyWriter, Vulpinoid.
4/10/2009 mratomek: Swak at a combat system Nothing groundbreaking here. I wanted to keep it simple and fairly standard. However, there are a few twists.
To attack, you add your combat skill + attribute bonus + other… In First Thoughts Participants: mratomek, mjbauer, chance.thirteen, MacLeod, JoyWriter.
4/8/2009 mratomek: Social Experiment With all the discourse and disruption caused by DnD 4e, I was thinking about a social experiment that would use input/supprt from the gaming community to create the core rules… In First Thoughts Participants: mratomek, sureideas, JoyWriter.
4/25/2008 mratomek: [SF7] The Mindwarp of Dr. Mindbender (notes from playtest) [b]Mindwarp Madness[/b]
Hercules' girlfriend, Penny, has been kidnapped by the villainous Dr. Mindbender. Mindbender is keeping her hidden until he has time to deliver her to the criminal Senate, in… In Playtesting Participants: mratomek.
4/17/2008 mratomek: [SF7] new combat, damage, wounds system After a lot of thought, spit, and polish, I think I have finally tweaked the combat system to be fluid, easy to use, and a lot of fun. The hits… In Playtesting Participants: mratomek.
2/23/2008 mratomek: [Super Force Seven] Cruchy Combat I have tweaked the combat system--yet again. And it seems to finally balance ease of use with rule-based drama. The idea of the game is to allow for head-to-head RPG… In Playtesting Participants: mratomek, Valamir, Marshall Burns.
2/22/2008 mratomek: Game Design Assistance I am looking for someone that wants to help finish a game. The game is about 90% complete--but don't fret. I really want a fresh POV on the game, and… In Connections Participants: mratomek, williamhessian, Eero Tuovinen.
7/13/2007 mratomek: FINALLY... I wasn't sure where to post this, but the beginnig ("First Thoughts") seemed to be a great place at the end ("sending to the file off to the printers).
Just… In Publishing Participants: mratomek.
7/13/2007 mratomek: Super Force Seven at Comic Con Hi all,
It's been a while. Just wanted to invite everyone in the who is planning on goving to Comic-Con (in San Diego) to visit Atomek in the Open Gaming… In Conventions Participants: mratomek, komradebob.
2/16/2007 mratomek: [Super Force Seven] Game Objectives I've been working on a demo to take around to stores and cons and eventually publish as what I am calling a Fast-Play scenario.
This game was a 3-part adventure… In Playtesting Participants: mratomek.
2/2/2007 mratomek: [Super Force Seven] Playtest Played a game last night, a quick one-shot game, 500 points each. The
premise of the game was that the villains were meeting with an
informant to extract some information… In Playtesting Participants: mratomek, Ron Edwards.
1/12/2007 mratomek: New Super Hero Tactical RPG (Playtesting) If any one out there is a big super hero fan and a gamer at heart, I
would like to invite you to check out Super Force Seven, a tactical… In Connections Participants: mratomek.
12/16/2006 mratomek: [Super Force Seven] Heroes vs. Champions There are three basic types of characters in Super Force Seven: Minions, Heroes and Champions. Minions are grunts and mooks. Cheap to purchase, low power and easy to eiminae. Heroes… In Playtesting Participants: mratomek.
12/11/2006 mratomek: [Super Force Seven] Assassination Agenda Finally got a round to trying the new scenario generator for Super Force Seven--SF7 is a super hero tactical RPG.
To start, we just picked a conflict that sounded fun:… In Playtesting Participants: mratomek, Valamir, komradebob.
12/6/2006 mratomek: Cost Comparison Would consumers be more interested in an adventure with 16 pages of full color for $9.99
or 40 B&W pages for the same price.
Just curious what everyone thinks. In Publishing Participants: mratomek, Ron Edwards, Eero Tuovinen, Justin D. Jacobson, nystul.
12/4/2006 mratomek: RPG vs. TRPG vs. Wargame Hello all,
I am working on a Tactical RPG. I define a Tactical RPG as:
1). Essentially a table top miniatures game.
2). A game that allows for the creation… In Playtesting Participants: mratomek, komradebob, King Turnip.
11/17/2006 mratomek: Dice Pool Change and Conflict Resolution Once upon a time, I used a system that simply converted your score into dice which you then rolled. If your score was 4, you used a D4; a 6,… In Playtesting Participants: mratomek, Ron Edwards.
11/17/2006 mratomek: Can you think of any more ... I am working on tactical RPG / Minis Wargame. I don't want the game to just quickly boil down to combat nor do I want is it intended to be… In Playtesting Participants: mratomek, 114211, komradebob.
11/9/2006 mratomek: [Super Force Seven] Tactical RPG After another long, long, long reworking of the rules, I finally got another playtest together. Most of the changes came from the great suggestions and feedback I received from this… In Playtesting Participants: mratomek, Valamir, Noon.
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