The Forge Reference Project: Browse Threads

 

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From Day One


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1/18/2011 Filip Luszczyk: My Favorite Rule
In Carcassonne the rule is: when you draw a tile that you can’t legally place, you return it and draw again. I played Carcassonne maybe about 150 times. Exactly 123…
In Actual Play
Participants: Filip Luszczyk, Noon, contracycle, Caldis.


1/17/2011 Paiku: [Sorcerer] Dictionary of Elric
Hi folks, I am writing a mini-supplement for Sorcerer that enacts the novels of The Elric Saga by Michael Moorcock.  If you have read Sorcerer & Sword then you know…
In Adept Press
Participants: Paiku, 5niper9, Chris_Chinn, Finarvyn, Paka, Ron Edwards.


1/17/2011 Ron Edwards: [Demilich] Feckless fools! Your skulls are now my fang cozies.
The Dice Dojo continues its excellence as a place for playtesting Ronnies. This time included a bystander with a guitar (pretty good too) and beer, contributing a slightly different tone…
In Game Development
Participants: Ron Edwards, pkalata, DorkThoughts.


1/17/2011 Ron Edwards: [Skull Full of Bong Hits] I am the archmage of black! death! storm!
See also Ronnies feedback, especially for the rules summary, and for a link to the Ronnies entry. Noam is right: this game is astonishingly poignant.…
In Game Development
Participants: Ron Edwards, Maura Byrne, Nick Aubergine.


1/17/2011 Ron Edwards: Structural change coming soon - be prepared
Hi everyone, In the interest of not blindsiding you, I am giving fair warning that in a few days, the "show unread posts since last visit" function will be deactivated.…
In Site Discussion
Participants: Ron Edwards, M. J. Young, lumpley, davidberg, Tim C Koppang.


1/17/2011 Ron Edwards: [Ronnies 2011] Round One kicks in now - what we do next
Hi, I've mentioned that the Ronnies are a little different from most contests, and here's another reason: it doesn't end with the judging. The whole point is to develop what…
In Endeavor: Ronnies 2011
Participants: Ron Edwards, Abkajud, Troy_Costisick, Noon, epweissengruber.


1/17/2011 Ron Edwards: [Facing the End] Ronnies feedback
Lee Hammons' Facing the End is the final game of this round of Ronnies to receive feedback. The end-of-the-line status had nothing to do with the title - it turned…
In Endeavor: Ronnies 2011
Participants: Ron Edwards, DocSavage.


1/17/2011 stefoid: [zero-prep] Need more Challenge scenarios
Hi, Im playtesting a game that I did call Ingenero, but then decided to change to Zero-prep.  Ingenero doesn't tell you anything about the game. I could post a link,…
In Game Development
Participants: stefoid, Simons, Ron Edwards.


1/16/2011 Ron Edwards: [Swords of the Skull-Takers] Ronnies feedback
Joe Prince's Swords of the Skull Takers is a solitaire RPG of unrelenting survival horror, with the outstanding virtue that your character may not in fact survive. It's a card-counting…
In Endeavor: Ronnies 2011
Participants: Ron Edwards, Dantai.


1/16/2011 Ron Edwards: [The Eye in the Pyramid] Ronnies feedback
David Berg's The Eye in the Pyramid: pure reveling in conspiracy theory nuttiness. It's not even talking about stuff that coooooould be true in a kind of naughty sense, nor…
In Endeavor: Ronnies 2011
Participants: Ron Edwards, davidberg, Dantai, happysmellyfish.


1/16/2011 Chris_Chinn: Bliss Stage: Crimson Pandora
Hi everyone, I ran a Bliss Stage one-shot convention scenario I put together today at the Endgame Minicon. ( http://bankuei.wordpress.com/2011/01/15/bliss-stage-crimson-pandora/ ). We had 6 players, 2 whom I play with…
In Actual Play
Participants: Chris_Chinn, Ben Lehman, Jono, Alexis, Ron Edwards.


1/15/2011 FounderSim: [Design Help] Multiplayer Battle Game
[b]Multiplayer Organized Crime Battle Game[/b] [b]Brief description:[/b] Game is strickly Tick-Based. Game is mostly multiplayer with team battles as well as 1v1 battles Game has lobby system where players find…
In Game Development
Participants: FounderSim, Ron Edwards.


1/14/2011 sockmonkey: [Chronoplex] Open Beta Play Test
Dead Tree Games is pleased to announce the start of an open beta play test of their role playing game, Chronoplex. This is a chance for gamers to get an…
In Game Development
Participants: sockmonkey.


1/14/2011 The Dragon Master: [Poison'd]Number of Players
I'm expecting to be running a one-shot (or something) of Poison'd for my group soon, and want to be prepared. I'm getting some character sheets printed up, and don't know…
In lumpley games
Participants: The Dragon Master, lumpley.


1/14/2011 RBjakeSpecial: [InSpectres] Rifts gaming group tries InSpectres. Success!
I game mastered InSpectres for the first time.  I run a bi-weekly Rifts game in Tokyo and play in a D&D 4E campaign.  I'd like our group to get to…
In Actual Play
Participants: RBjakeSpecial, Jared A. Sorensen.


1/14/2011 Noon: [unnamed, small RPG]
I wrote a small rpg: here It's main feature is that I have seperated the exploration component and winning component, instead of trying to blend them together somehow with having…
In Game Development
Participants: Noon, dindenver.


1/13/2011 Ron Edwards: [The Sword and the Skull] Ronnies feedback
In Troy Costisick's The Sword and the Skull, Arthur meets Umlaut! However, I was bummed to find that the initial chrome-and-polished-bone imagery faded out pretty quickly from the text as…
In Endeavor: Ronnies 2011
Participants: Ron Edwards, Troy_Costisick.


1/13/2011 Ron Edwards: [The War of the Sheaves] Ronnies feedback
Zac Dettwyler's The War of the Sheaves is like a big salad or stew. It's impossible to evaluate as a whole without eating it as a whole, but I don't…
In Endeavor: Ronnies 2011
Participants: Ron Edwards, Abkajud.


1/12/2011 Ron Edwards: [Knights of Twilight] Ronnies feedback
I've been a little stalled on Ronnies feedback in the past few days. I do have notes for every game; the issue is strictly about turning them into readable prose,…
In Endeavor: Ronnies 2011
Participants: Ron Edwards, davide.losito.


1/12/2011 Ron Edwards: [Rats in the Walls] Hatred and hope
At the Dice Dojo, Sam, Phil, and Cail joined me for a criminally long-in-wait playtest of Rats in the Walls (link includes PDF download), a Ronnies winner from September 2005…
In Game Development
Participants: Ron Edwards, pkalata.


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Subsequent Topics

1/18/2011 Thor: [Starry Messengers] Putting the punk in clockpunk
I started over here if you want to know what the game is abouthttp://www.indie-rpgs.com/forge/index.php?topic=31049.0 I have been thinking about what the characters in SM will be made of. They will…
In Game Development
Participants: Thor, Noon.


1/19/2011 happysmellyfish: [Secret Hearts] First Playtest - A Lot to Think About
First up, as per forum requirements, you can download the current draft of my game at http://www.mediafire.com/?t8fma5dct4pia74. There are two important explanations for Secret Hearts: Storytelling High Conspiracy. The first…
In Game Development
Participants: happysmellyfish, Ron Edwards.


1/19/2011 darkveil: New Indie RPG released - The Blight
Hi I have just released a new indie RPG for electronic download - The Blight www.theblight.org A fantasy world but with a frightening twist of reality where you play a…
In Publishing
Participants: darkveil, Chris_Chinn, Ron Edwards, Gregor Hutton, Nathan P., Ghostlight Games.


1/19/2011 AyeGill: Pre-second round thoughts and prep
Hi Everyone. Ron, is there any sort of plan as to when the second round will begin? Or will it just happen when the Round one entries have been reasonably…
In Endeavor: Ronnies 2011
Participants: AyeGill, Ron Edwards, Ghostlight Games, Nathan P..


1/20/2011 punkbohemian: decision making, conflict resolution, and the metagame
I've been thinking about resolution mechanics on more of a metagame level lately. To give you a frame of reference for this discussion, think of games like d20, Tribe 8,…
In Game Development
Participants: punkbohemian, Ron Edwards.


1/20/2011 MatrixGamer: Exanded Indy Convention Center opens today
Just heard on the news as I drove to work that the convention center is openning up the new parts today. I'll have to drive up to Indy and check…
In Publishing
Participants: MatrixGamer.


1/20/2011 Axe4Eye: Experience, Personality, Skills, Abilities & Emotions = Experskabilition?
I have decided to combine these things together (Experience, Personality, Skills, Abilities, Emotions, Baggage, Background, etc.) into one metric which I simply call experience because for the purposes of MAYA,…
In Game Development
Participants: Axe4Eye, Ron Edwards, Chris_Chinn, Paul DuPont.


1/20/2011 Ron Edwards: [The Rustbelt] Kid gloves are the sux
About a month ago at the Dice Dojo, Peter, Megan, Phil, and Sam joined me for playing some games. I'd been wanting to get The Rustbelt going since my shiny…
In Actual Play
Participants: Ron Edwards, stefoid, pkalata, Marshall Burns.


1/21/2011 stefoid: [zero-prep] playtest, jesus, where do I start
Isnt it funny when you have this idea of how things are going to go and then they just implode.  I guess thats what they are talking about when they…
In Game Development
Participants: stefoid, Ron Edwards, Noon, happysmellyfish.


1/21/2011 Paul DuPont: Genre Selection [Opus System]
Opus (my 'universal' system) is designed so players can cooperatively decide on the story themes and style of game play at the beginning. This part of the system uses a…
In Game Development
Participants: Paul DuPont, Axe4Eye, Ron Edwards.


1/21/2011 jburneko: Doctor Chaos Thoughts and Questions
Hello, So, I might have a chance to play Doctor Chaos this weekend and if I don't then I'm thinking of putting it on the schedule at OrcCon in February. …
In Adept Press
Participants: jburneko, Ron Edwards.


1/22/2011 Axe4Eye: [MAYA] Your thoughts on the twelve-sided die
Some things have sparked my interest in the twelve sided die as opposed to the good ole' ten sided die.  There are not many games that use d12 instead of…
In Game Development
Participants: Axe4Eye, Ron Edwards, Paul DuPont, AyeGill, happysmellyfish.


1/23/2011 DorkThoughts: Ronnies 24 Hour RPG artist!
Hey All (especially folks who participated in the Old, Skull, Soldier, Sword 24hour Ronnies) This dude Michael does really cool old school looking art. I am trying to get him…
In Publishing
Participants: DorkThoughts.


1/23/2011 btrc: [Mars 2100] Character generation session
My normal playtest group in Blacksburg is mostly board game players, but I got eight of them to indulge me on 1/22 in doing self-assessments to see how well the…
In Game Development
Participants: btrc, AK_Aramis, Ron Edwards, contracycle.


1/24/2011 Amphetryon: [Game Unnamed Yet] My Combat Model is Running Out Of Control
This is a fantasy RPG I'm working on.  Link to the combat rules.  Specific issues I'm grappling with to date: This system will need additional tweaks to handle combat…
In Game Development
Participants: Amphetryon, stefoid, Chris_Chinn, btrc.


1/24/2011 davidberg: [The Eye in the Pyramid] Bananites
I learned some things today.  I learned that only smoking banana peels can protect you from the nanites your prosthetics use to control you.  I learned that the evil tech…
In Game Development
Participants: davidberg, Ron Edwards, jenskot.


1/24/2011 twztdwndpipe: Playtesting my homemade Survival Horror. (few questions inside as well as detail
It started off basic. The first ideas were -You can be killed instantly -Weapons are everywhere (just not things you'd always want) -End of the world theme -Characters must sleep…
In Game Development
Participants: twztdwndpipe, Ron Edwards, Ghostlight Games.


1/24/2011 twztdwndpipe: Murder Mystery for multiple people, who all play a roll?
So, I thought something up, but I'm not quite sure how to go about it or if it's already been created. Is there such a murder mystery, where one or…
In Game Development
Participants: twztdwndpipe, pkalata, RichD, Ron Edwards, Paul DuPont.


1/24/2011 Ghostlight Games: [Phantasm (2010)] Grindhouse Horror RPG Needs Playtesters
[center][size=12pt][url=http://rpgmaker.net/users/Max%20McGee/locker/Phantasm2010_10.pdf]Download [b]Phantasm[i](2010)[/i] 1.0 [/b]Here[/url] [/size][/center] [u]Greetings And Salutations[/u] Hello Forge! My name is Devon Oratz, but I do business (and perhaps that should be "business" since precious little or no…
In Game Development
Participants: Ghostlight Games, Ron Edwards.


1/24/2011 Dan Maruschak: [Final Hour of a Storied Age] An Empty Throne Beckons
Leo, Nolan, and I got together on Skype for a two hour session on November 15, 2010 for a playtest of Final Hour of a Storied Age rev 0.67 (An…
In Game Development
Participants: Dan Maruschak, Ron Edwards, stefoid.


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