The Forge Reference Project: Browse Threads

 

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From Day One


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3/8/2011 David Hallett: [From Beyond]
A couple of links, to a basic system draft and a basic char sheet: http://frombeyondrpg.com.s3.amazonaws.com/Prototype%207.pdf http://frombeyondrpg.com.s3.amazonaws.com/Print%20Character%20sheet%2020Oct10.pdf From Beyond is another attempt at that perennial favourite, Cthulhu Done Right (or at…
In Game Development
Participants: David Hallett, davidberg, stefoid, contracycle, Mike Sugarbaker.


3/8/2011 Troy_Costisick: [Dreadsands] Applying Lessons Learned from the Ronnies
Heya, Along the way to creating my Three Roses Project I submitted an entry to the Ronnies.  Some of the mechanics in that game were the incarnation of ideas I’d…
In Game Development
Participants: Troy_Costisick.


3/8/2011 Enker: [Golden Age RPG] Experience as a physical item in-game.
Hello all, I wanted to make my first post on the board about something that I personally have found fun and compelling within an RPG system of my own creation.…
In Game Development
Participants: Enker, simon_hibbs, Ghostlight Games, baxil.


3/8/2011 Paul Czege: Guy Shalev's The Friendship Game, with mechanics like real friendship
After a bit of boardgaming this past Saturday a group of us switched to roleplaying with a stab at Guy Shalev's <a href="http://craniumrats.pbworks.com/f/The%20Friendship%20Game%20V2.pdf">The Friendship Game (v. 2)</a>. It was me,…
In Game Development
Participants: Paul Czege, Thunder_God, d.anderson.


3/7/2011 Ron Edwards: [Death's Head]
Julie, Maura and I played Death's Head this past weekend. Two major points These are so important I'm presenting them up-front, out of context. 1. Most chess I've played, including…
In Game Development
Participants: Ron Edwards, FetusCommander, whduryea, jrs.


3/7/2011 RegisFrey: Drunken Wizards (Drink Mechanics)
Drunken Wizards is a storytelling card game where everyone plays inebriated spellcasters and describes the ensuing chaos. The key mechanic is an Apples to Apples like response situation where a…
In Game Development
Participants: RegisFrey, SteveCooper, Unforgivingmuse.


3/7/2011 Trollkin: Project[World Crash]
My idea for this game was what if people got trapped in an online video game, simple concept. I’m currently using the name for the game World Crash till I…
In Game Development
Participants: Trollkin, baxil, Troy_Costisick, phatonin.


3/7/2011 Sarashinai: Psychological Component of Mechanics
I've played a few RPGs. Many of them use the D&D D20 system or some variation. Others, like World of Darkness, use multiple D10s and count successes. I've seen opposed…
In Actual Play
Participants: Sarashinai, contracycle, Jeff B, happysmellyfish, Natespank, Ron Edwards.


3/6/2011 ChrisMcDee: [Thousand Spears] Looking for Feedback and Testers
[URL=http://"https://docs.google.com/document/d/1heOUrzhm9JizBOH9vw21uTJWt33WxOcW7z3E0juHiKg/edit?hl=en&authkey=CNDhqs0G#"][B]Thousand Spears[/B][/URL] is my most recent game project. [B]The Elevator Pitch[/B] Thousand Spears is... Hercules and the 300 Spartans voyaging around an ancient world varying from Hyborian savagery to classical…
In Game Development
Participants: ChrisMcDee, stefoid, Ron Edwards.


3/6/2011 Paolo D.: [Wings of Blood] Belt of children heads
Finally, my first chance to playtest Wings of Blood, my game for the February Ronnies! (see here for the original feedback thread, if you want to) This Monday night we…
In Game Development
Participants: Paolo D., Ron Edwards, Ghostlight Games, baxil.


3/6/2011 Tveir: [Sorcerer] concidering demonification, among other things
I was reading 3x3 Eyes the other day. I always felt like it seemed sorcerer material, existing somewhere inbetween vanilla sorcerer and sorcerer and sword, with a strong indian/chinese/tibetan flavour.…
In Adept Press
Participants: Tveir, Ron Edwards, Ben Lehman.


3/6/2011 Sarashinai: Psychology of Mechanics
Hello all!   Please see horomancer's thread "Simple System rework"(http://www.indie-rpgs.com/forge/index.php?topic=31227.0) to see what brought this on. The way I see it, most RP games require an "impartial" (read: random) system…
In Game Development
Participants: Sarashinai, Ron Edwards, horomancer.


3/4/2011 Paul Czege: head games
My current secret design project is a rich setting RPG aimed at longer term play. Thirteen sessions into internal playtesting I'm noticing a vague pattern of player behavior which I…
In Actual Play
Participants: Paul Czege, Caldis, Chris_Chinn, Cliff H, davidberg, jburneko, Ron Edwards, stefoid, hardcoremoose, Matt Gwinn, Alfryd, Jeff B, Ben Lehman, contracycle, Paka, C. Edwards.


3/4/2011 btrc: Verne characters
I'm posting this as a game development item as an example of how to take crunchy rules and push them into the background: http://www.rpgnow.com/product_info.php?products_id=88917 This is a question & answer…
In Game Development
Participants: btrc, contracycle.


3/4/2011 Jason Pitre: Generic Game Design Challenges
Most generic games have tended to fall flat for me for a variety of reasons I won’t list right now so as to not bias responses.  I have been working…
In Actual Play
Participants: Jason Pitre, Cliff H, Ron Edwards.


3/4/2011 Marshall Burns: My games are available at the Unstore again
I have internet at home now, which means that I've been able to access my Unstore account and get all my games up there. I don't have images up yet,…
In Beyond the Wire Productions
Participants: Marshall Burns.


3/4/2011 Nath: [Black Dog] Play Report from Knudepunkt 2011 run in Denmark
Written by one of the players: *** Play report I had read the scenario before the game and wanted to try it out to see how the mechanics of the…
In Actual Play
Participants: Nath.


3/3/2011 Ron Edwards: [Diary of a Skull Soldier] Dry, bitter, excellent
I put some guys at the Dice Dojo through the ringer this week. First we did a serious, intense session of Acts of Evil, and then when we were all…
In Game Development
Participants: Ron Edwards, pkalata, davidberg, Noon.


2/27/2011 Paolo D.: Limbo between prep and play (split from Poison'd thread)
Hi guys, I'm following this thread and I'm very interested. I'm writing because I have a question: 3. And finally, to reference the older Color-First…
In Game Development
Participants: Paolo D., stefoid, Ron Edwards, Alfryd.


3/3/2011 baxil: [Deathbird Black] The Roof, The Roof, The Roof Is On Fire
So I wrote this 24-hour game about comedy, murder, backstabbing, and throwing dice across the room.  It's called Deathbird Black.  (Ronnies thread here; game here.)  Some deity must have deemed…
In Game Development
Participants: baxil, Paolo D., Ron Edwards, enderbean, Eliarhiman6.


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Subsequent Topics

3/9/2011 MrNay: Kingdom of Nothing
Has anyone taken this game for a spin? It sounds like a lot of fun. I have a copy on order and wonder what others may have done with it,…
In Actual Play
Participants: MrNay, Ron Edwards.


3/9/2011 Unforgivingmuse: Does chance favour a good story?
I've been game-mastering and writing games for rather longer than I care to mention, and I like to think I've got a handle on most things. I like to think…
In Actual Play
Participants: Unforgivingmuse, Chris_Chinn, Roger, Paka, Ron Edwards, epweissengruber, simon_hibbs.


3/9/2011 Natespank: [Elfs] damage to the PCs
I read the Elfs book and have a question about monsters being able to hurt the PCs. From the look of things, the only way a PC can get hurt…
In Adept Press
Participants: Natespank, Ron Edwards.


3/10/2011 Ben Lehman: [Beloved] [Solo RPG] Textual revisions
So based on some playtesting feedback, I have made textual revisions to Beloved, which I'm hoping the get some feedback on. In particular, to those who saw the Beloved as…
In Game Development
Participants: Ben Lehman.


3/10/2011 Narmical: The RPG Theory of GMing Style?
I just started GMing Apocalypse Word. When I was reading through the GMing section I realized something. Apocalypse world isn't "that game about a world after civilization goes to shit"…
In lumpley games
Participants: Narmical.


3/10/2011 jburneko: [Nine] A Game of Covert Operations
Over on Story-Games there was a thread about writing a whole game in a single paragraph.  I took a couple of minutes to scribble some notes and came up with…
In Game Development
Participants: jburneko.


3/10/2011 Natespank: [D&D 4e] Combat and Reward Systems
The poison'd thread interested me. I've tried to draw a system diagram for D&D 4e: (forgive the horrid drawing quality, I made it in paint). I'd love a critique of…
In Actual Play
Participants: Natespank, pkalata, LostSoul, Noon, Chris_Chinn, epweissengruber, stefoid, chronoplasm, Narmical.


3/11/2011 Natespank: [A Game Called School...] Using Game Design Outside of Gaming
I'd like to use game design theory and principles to build a motivation structure for Real World applications. (The short of this post is that I need better reward cycles.…
In Game Development
Participants: Natespank, baxil, Noon, Paul Czege, Ron Edwards, happysmellyfish, contracycle, Roger, Chris_Chinn.


3/11/2011 Nath: [Two Peoples]
We've just got up the website for an international larp project I'm working on. http://twopeoples.uphero.com/ Feedback and questions welcome.
In Game Development
Participants: Nath, Ron Edwards.


3/11/2011 contracycle: No investigations?
I find myself really puzzled by a statement Ron makes in the Air Patrol Ronnies thread: Let's talk about investigations as game processes. More blunt facts: players don't investigate anything,…
In Actual Play
Participants: contracycle, davidberg, stefoid, Noon, dreamborn, Caldis, simon_hibbs, Ron Edwards, Roger.


3/11/2011 stefoid: When improvization fails. What do you do when you 'got nuthin'?
So last nights game I GMed petered out a bit early when I basically admitted 'I got nuthin'.  GMing by improvisation is a skill I am still learning, and whilst…
In Actual Play
Participants: stefoid, Ron Edwards, Frank Tarcikowski, Paka, Chris_Chinn, Natespank, Graham Walmsley, davidberg, Ross Cowman.


3/11/2011 Motipha: [Sorceror] interesting take on demons
So I was listening to this podcast called RadioLab.  They talk about inspiration, and it immediately made me think of Sorceror, so I thought I would share. http://www.radiolab.org/2011/mar/08/me-myself-and-muse/ Kind of…
In Adept Press
Participants: Motipha.


3/11/2011 Quazar: Writing a Mystery for an RPG
I really want to encourage deductive reasoning and an organic story, and I remember that Forge used to have a GREAT thread about this.  I can't seem to find it…
In Welcome to the Archives
Participants: Quazar, epweissengruber, Ron Edwards, KevinH.


3/11/2011 whduryea: [Danse Macabre] "The Night They Drove Old Dixie Down"
After nearly three weeks of delays, my group finally got together to play our fourth session of Danse Macabre. I talked briefly about the first three sessions in the playtesting…
In Game Development
Participants: whduryea.


3/12/2011 baxil: [DitV] I just murdered the first PC of my 20-year GMing career
I'd be a liar if I said this was the first PC DEATH at my hands. But it was my very first MURDER. The character is gone, beyond possible recovery.…
In lumpley games
Participants: baxil, pkalata, ScottM.


3/13/2011 KevinH: Questions regarding the Laundry
For those who don't know, the Laundry is Charles Stross' take on the Lovecraft mythos. It is based around a UK government department (code named the Laundry), part of the…
In Actual Play
Participants: KevinH, Ron Edwards.


3/14/2011 czipeter: Why do I hate this resolution? Is this some Sim technique?
Hi People, last time, I played with my friends of old, with whom (at least as a group) I never really got on well in questions of gaming. There was…
In Actual Play
Participants: czipeter, Chris_Chinn, Eliarhiman6, davidberg.


3/14/2011 joepub: Good Stores to Contact?
Hey all, I recently published Perfect, Unrevised, a game about crime in a steampunk dystopia. I'm planning to send an email out to retailers, to ask them if they'd like…
In Publishing
Participants: joepub, Jason Pitre, lumpley, Mike Sugarbaker.


3/14/2011 Willow: [Secret Lives of Serial Killers] Yes, a Playtest
Saturday I playtested this game. Shortly after receiving the Ronnie, I was bursting with pride.  So of course I told my best friend, Shari, and Tim had been in on…
In Game Development
Participants: Willow, Brendan Day, happysmellyfish, baxil, pkalata, Janussary, Ron Edwards, Eero Tuovinen.


3/16/2011 F33: How do you Die?
Currently, I am working on a game that uses a system of d6 dice for attacks and skill checks. If your level in Strength is 2, you roll 2d6 for…
In Game Development
Participants: F33, SteveCooper, Ron Edwards, davide.losito, Enker.


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