The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

11/19/2011 Abkajud: [D&D3.0] Zac's examples (split)
I've been run through modules a couple of times, and there's this way in which a hook that's sufficiently open-ended can give a player room to explore theme. But I…
In Actual Play
Participants: Abkajud, Noon, davidberg, stefoid, Ron Edwards.


11/21/2011 thiagoess: Tabula Rasa
Hi, first of all, sorry for any mistakes i make, i'm Brazilian, My name is Thiago, and i have one idea for a rpg that i'm starting do develop, and…
In Game Development
Participants: thiagoess, Paul Czege, bosky, Shimera9, Porterhaus.


11/21/2011 Noon: The Gank Effect and Social Contract Dogmatism
From a post by Zac here. Well, the reason why it (now) looks like we should have rolled is because the character was making a demand of the NPCs. She…
In Actual Play
Participants: Noon.


11/19/2011 Morningstar: [Eidolon] Alchemy
This is a chapter from the book; it's about how and why alchemy works within the setting. Feedback, critiques, and questions are welcome. http://www.eidolon.me/files/Alchemy.pdf
In Game Development
Participants: Morningstar, davidberg.


11/18/2011 Porterhaus: [Caterpillar] A Space Game of Space Pirates in Space
I'm currently working on this game: Caterpillar. It is a silly game about space pirates, inspired by 3:16 and Poison'd, of course.  The tone, as I mentioned, is quite silly.…
In Game Development
Participants: Porterhaus, kvanpelt, Ron Edwards, davidberg, DPrim.


11/18/2011 Chris_Chinn: [Feng Shui] Stumbling into Narrativism
Spinning off from Ron's thread: Incipient Narrativism and its discontents. Back in 1996-1998, I ended up running a campaign for several friends using Feng Shui.  We…
In Actual Play
Participants: Chris_Chinn, Abkajud.


11/17/2011 ForgingLifeGame: The way I want games to be: Forging Life - an indie RPG
Hi all My childhood friend and I have been working on this game for years... Many years, just talking about the perfect game - in our mind! A couple of…
In Game Development
Participants: ForgingLifeGame, hansel.


11/14/2011 davidberg: [Pitfighter] how I learned to push my GM plots into play
Hello, This post is part background for my other Pitfighter threads, part summary of my take on a classic problem in RPG play, and part response to Jamie's recent encounter…
In Actual Play
Participants: davidberg, Web_Weaver, Roger.


11/13/2011 Bradshaw: Health Quest - My Adventure in Self-Publishing
Folks: So one day I got totally fed up with being out of shape. I thought, "I know what to do, but I can't stay motivated to do it. There…
In Publishing
Participants: Bradshaw, Ron Edwards, guildofblades.


11/13/2011 Shimera9: Looking for suggestions on "against the odds" style game
Hello, all.  I've been planning on running a really rules light game.  However, I noticed some of the top candidates like Risus has limited room to expand after the first…
In Game Development
Participants: Shimera9, happysmellyfish, davidberg, dindenver.


11/13/2011 Måns: [The Fog of War] My war game
The Fog of War is my roleplaying game about war. Its actually about American wars (from WW2 to present day) or more precise It’s about the soldiers who fight the…
In Game Development
Participants: Måns, Spectre, Double_J, stefoid, andrei.


11/13/2011 hansel: My Daughter, the Queen of France
We played MDQOF (is that how you acronymize it?) tonight. The conceit of the game is that Shakespeare's relationship with his daughter has broken down to such a point that…
In Game Development
Participants: hansel.


11/12/2011 Web_Weaver: How Glorantha both inspired and frustrated my play.
Story before  Have been reading David's thread: Decoupling Reward Systems from broad-scale Story Arcs And Ron's thread: Incipient Narrativism and its discontents In the latter I asked if Story Before…
In Actual Play
Participants: Web_Weaver, Ron Edwards, Abkajud, Noon, Paul Czege, contracycle, davidberg.


11/11/2011 redwing: a sub-system for my game focused on collaborative storytelling
I have been working on and off on a game for quite some time now. I’ve picked it back up recently and looking to polish it up piece by piece.…
In Game Development
Participants: redwing, Paul Czege.


11/10/2011 MJ_Alishah: Nights of the Crusades
Hey there Indie RPGers, We've spent the last few years working on Nights of the Crusades, and it's finally at the point where we can release a Beta version to…
In Game Development
Participants: MJ_Alishah, stefoid, Aisha Bennett, davidberg.


11/10/2011 cwaldo39: Software for simple 3D characters?
I'm not too much of a 3D artist, I'm more of a coder, but I was thinking about adding another skill to my arsenal. I'm looking to create 3D characters…
In Publishing
Participants: cwaldo39, Ross Cowman, Marshall Burns, kensanata, Lynn.


11/10/2011 cwaldo39: Bringing 3D characters to life
Have you guys ever heard of 3D printing? Basically, artists can create 3D models, and they can be printed into real figurines made out of lots of materials, from ABS…
In Publishing
Participants: cwaldo39, Ron Edwards.


11/10/2011 Eliarhiman6: [AW] leverage: kill me
Hi Vincent! There is a way to use the "Manipulate" move that I used in a example and it was contested, so I am checking it with you to be…
In lumpley games
Participants: Eliarhiman6, lumpley, way.


11/9/2011 epweissengruber: FATE Actual Plays: How Differently Does Diaspora Play Out
A recent thread on Dresden Files brought up comments on the paucity of FATE discussion at the Forge.  http://www.indie-rpgs.com/forge/index.php?topic=30851.0 In that thread I outlined what functional FATE/SotC Gm-ing might look…
In Actual Play
Participants: epweissengruber.


11/9/2011 davidberg: [Pitfighter] SBP: is there anything better to roll for than success?
"SBP" stands for Story Before Participationism.  It's basically gaming where (a) the GM makes certain things unavoidably happen in play as a part of getting across a "story" (by which…
In Actual Play
Participants: davidberg, stefoid, Ron Edwards, Frank Tarcikowski, Dan Maruschak, contracycle, Noon, Roger, Jeremy S, Anders Gabrielsson, mael.rimbault.


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Subsequent Topics

11/21/2011 Bart Baplu: Roleplaying in primary schools
I'm a teacher and at our school we already do fantasy roleplaying with our oldest kids for some years now.  If you want to try it too at your school,…
In Game Development
Participants: Bart Baplu, Rafu, Michiel Rutte.


11/23/2011 Thriff: ASH: A Saviour's Heart
Hey all, A generic thread title to accommodate my ever-mutating abomination. Useful discussions: Forge thread 1 of 2: http://www.indie-rpgs.com/forge/index.php?topic=32007.0 Forge thread 2 of 2: http://www.indie-rpgs.com/forge/index.php?topic=32027 The Merry Wanderers is the…
In Game Development
Participants: Thriff, Rubbermancer.


11/23/2011 Some Gamer666: How similar is too similar?
Hey all, I'm new to the site and have just been lurking for the past few days.  Now, however, I do have a question regarding game mechanics or "system".  But…
In Publishing
Participants: Some Gamer666, Ron Edwards, guildofblades.


11/23/2011 Some Gamer666: Using a "Plant"
Hey all, I would like to bring up the notion of using a "plant" within your group or party (cast of characters?).  Is it a viable option?  Should it be…
In Actual Play
Participants: Some Gamer666, Ron Edwards, davidberg, chronoplasm, SaintHax, Michiel Rutte.


11/24/2011 Johanus: Mythic Hero - Fantasy RPG
I'm at a late stage in the development of this game system, which I've called "Mythic Hero". There has been years of play testing done with groups that I've run,…
In Game Development
Participants: Johanus, SaintHax, davidberg, contracycle.


11/25/2011 dreamingjohnny: Help: Akward Session Opening
Hello, first time poster, I´ll try to be brief with my bakground here so that I can get to the problem at hand. I've been GMing on and of for…
In Actual Play
Participants: dreamingjohnny, Artanis, Noon, contracycle, stefoid, Michiel Rutte, Neil the Wimp.


11/25/2011 luke6080: Re: What's the worst thing you've ever done as a GM?
Geeze, hmmm. There was that one time I forced my whole group's characters to go balls deep in some twelve year old Japanese schoolgirls in GURPS.
In Actual Play
Participants: luke6080, Ron Edwards.


11/27/2011 Porterhaus: Help me like GMing, please.
I just finished running a nine-month Dresden Files campaign.  It was an awesome one.  The big bad guy cleverly manipulated the elements from behind the scenes.  The characters grew and…
In Actual Play
Participants: Porterhaus, davidberg, Anders Gabrielsson, Ron Edwards, stefoid, Ralls, Roger, Michiel Rutte, czipeter, Motipha, Blackrat, tymotzues.


11/29/2011 Michiel Rutte: Attributes and Duality
I have found in game play that attributes not always live in the imagination of the player. Some attributes are problematic to roleplay. At least I have often forgot for…
In Actual Play
Participants: Michiel Rutte, Some Gamer666, stefoid, Aisha Bennett, thedroid.


11/29/2011 Some Gamer666: Story before, Story Now, Bunch of Crap?
I keep seeing these posts about “Story Before” and “Story Now”.  I’ve read the “official” definitions of both, read some of the discussions, etc.  But I still don’t think I’m…
In Actual Play
Participants: Some Gamer666, davidberg, Ron Edwards, stefoid, Anders Gabrielsson.


11/30/2011 Ralls: Jet Rpg (working title): Problems with BVR combat.
I've been working on a modern military role playing game with a large focus on the air-to-air combat. Now, I've looked around at many military RPGs in the past, but…
In Game Development
Participants: Ralls, JoyWriter, dindenver, chance.thirteen, Dave Cleaver.


12/2/2011 Porterhaus: What does The Best Winner want to play?
So one of my good friends likes to play games, but he likes to always be The Best Winner, a term I made up.  Here's what it means.  In every…
In Actual Play
Participants: Porterhaus, Roger, Ron Edwards, davidberg, Noon, JoyWriter.


12/3/2011 Illetizgerg: Any use of LaTeX for self-publishing?
This is my first post in a while (I believe years), so I apologize if this topic is misplaced. I was curious if anyone uses LaTeX for document preparation, and…
In Publishing
Participants: Illetizgerg, Artanis, kensanata, zwrench.


12/3/2011 Noon: Not allowed to participate?
There's a campaign, from a premade module the GM downloaded. Very set piece combats, all requiring following A to B to C. Being run at the local game store. It's…
In Actual Play
Participants: Noon, Filip Luszczyk.


12/4/2011 SamSlayde: Looking for feedback on my new game - Low Fantasy Detectives
[url=http://"https://docs.google.com/open?id=0ByyGYE4WMQsFM2VmYjZhZWQtYjVjMy00NmJkLWI1ODYtYWZmZDA5ZDk5M2Q5"]Dungeon City Blues[/url] Low Fantasy Detective Procedural is the new game I've designed. It took a few months to get the ideas down and now I'd like some feedback on…
In Game Development
Participants: SamSlayde, Paul Czege, davidberg, Dan Maruschak, dindenver.


12/6/2011 kraftwurx: A New Avenue for 3D Developers
Hey everyone, I'm with www.Kraftwurx.com/, a 3D printing company. The goal of Kraftwurx is to give developers, inventors, and consumers the chance to create, buy, and sell models online to…
In Game Development
Participants: kraftwurx.


12/6/2011 Ron Edwards: [Sorcerer] First annotations available
Hey everyone, I thought you might like a sneak peek of the annotations I'll be publishing with the new print version of Sorcerer. It turns out I didn't make it…
In Adept Press
Participants: Ron Edwards, Eliarhiman6, Roger, jburneko, Paul Czege, Chris_Chinn, pfischer, James_Nostack, greyorm.


12/6/2011 Aubis2: New Dev
I am a new Indie Dev, and I am wondering what language I should use for making a game. I would like it to work for Mac/Linux/PC and I need…
In Game Development
Participants: Aubis2, Ron Edwards.


12/8/2011 Low: [Sorcerer] Q's about perception and helper rolls
Hi, my first post at the forum! So, a little about my experience with roleplaying before I get to the meat of the post. I've played strictly traditional, simulationist games…
In Adept Press
Participants: Low, jburneko, Ron Edwards, Marshall Burns, Spooky Fanboy.


12/9/2011 redivider: thawing out heads of state with a game R&R set in bermuda
Since I'm trying to fund a kickstarter for Heads of State, my collection of 9 short games about tyrants, I'm doing more playtesting on a few of the games that…
In Game Development
Participants: redivider.


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