Previous Topics 12/2/2011 Porterhaus: What does The Best Winner want to play? So one of my good friends likes to play games, but he likes to always be The Best Winner, a term I made up. Here's what it means. In every… In Actual Play Participants: Porterhaus, Roger, Ron Edwards, davidberg, Noon, JoyWriter.
11/30/2011 Ralls: Jet Rpg (working title): Problems with BVR combat. I've been working on a modern military role playing game with a large focus on the air-to-air combat. Now, I've looked around at many military RPGs in the past, but… In Game Development Participants: Ralls, JoyWriter, dindenver, chance.thirteen, Dave Cleaver.
11/29/2011 Some Gamer666: Story before, Story Now, Bunch of Crap? I keep seeing these posts about “Story Before” and “Story Now”. I’ve read the “official” definitions of both, read some of the discussions, etc. But I still don’t think I’m… In Actual Play Participants: Some Gamer666, davidberg, Ron Edwards, stefoid, Anders Gabrielsson.
11/29/2011 Michiel Rutte: Attributes and Duality I have found in game play that attributes not always live in the imagination of the player. Some attributes are problematic to roleplay.
At least I have often forgot for… In Actual Play Participants: Michiel Rutte, Some Gamer666, stefoid, Aisha Bennett, thedroid.
11/27/2011 Porterhaus: Help me like GMing, please. I just finished running a nine-month Dresden Files campaign. It was an awesome one. The big bad guy cleverly manipulated the elements from behind the scenes. The characters grew and… In Actual Play Participants: Porterhaus, davidberg, Anders Gabrielsson, Ron Edwards, stefoid, Ralls, Roger, Michiel Rutte, czipeter, Motipha, Blackrat, tymotzues.
11/25/2011 luke6080: Re: What's the worst thing you've ever done as a GM? Geeze, hmmm. There was that one time I forced my whole group's characters to go balls deep in some twelve year old Japanese schoolgirls in GURPS. In Actual Play Participants: luke6080, Ron Edwards.
11/25/2011 dreamingjohnny: Help: Akward Session Opening Hello, first time poster, I´ll try to be brief with my bakground here so that I can get to the problem at hand.
I've been GMing on and of for… In Actual Play Participants: dreamingjohnny, Artanis, Noon, contracycle, stefoid, Michiel Rutte, Neil the Wimp.
11/24/2011 Johanus: Mythic Hero - Fantasy RPG I'm at a late stage in the development of this game system, which I've called "Mythic Hero". There has been years of play testing done with groups that I've run,… In Game Development Participants: Johanus, SaintHax, davidberg, contracycle.
11/23/2011 Some Gamer666: Using a "Plant" Hey all, I would like to bring up the notion of using a "plant" within your group or party (cast of characters?). Is it a viable option? Should it be… In Actual Play Participants: Some Gamer666, Ron Edwards, davidberg, chronoplasm, SaintHax, Michiel Rutte.
11/23/2011 Some Gamer666: How similar is too similar? Hey all, I'm new to the site and have just been lurking for the past few days. Now, however, I do have a question regarding game mechanics or "system". But… In Publishing Participants: Some Gamer666, Ron Edwards, guildofblades.
11/23/2011 Thriff: ASH: A Saviour's Heart Hey all,
A generic thread title to accommodate my ever-mutating abomination.
Useful discussions:
Forge thread 1 of 2: http://www.indie-rpgs.com/forge/index.php?topic=32007.0
Forge thread 2 of 2: http://www.indie-rpgs.com/forge/index.php?topic=32027
The Merry Wanderers is the… In Game Development Participants: Thriff, Rubbermancer.
11/21/2011 Bart Baplu: Roleplaying in primary schools I'm a teacher and at our school we already do fantasy roleplaying with our oldest kids for some years now. If you want to try it too at your school,… In Game Development Participants: Bart Baplu, Rafu, Michiel Rutte.
11/21/2011 Bart Baplu: Gamemasters Manual I created a document for every gamemaster to use. It's for new gamemasters to give you a solid base to start with and for seasoned gamemasters to give you some… In Game Development Participants: Bart Baplu, Some Gamer666, bosky, Porterhaus, Chris_Chinn.
11/19/2011 Abkajud: [D&D3.0] Zac's examples (split) I've been run through modules a couple of times, and there's this way in which a hook that's sufficiently open-ended can give a player room to explore theme. But I… In Actual Play Participants: Abkajud, Noon, davidberg, stefoid, Ron Edwards.
11/21/2011 thiagoess: Tabula Rasa Hi, first of all, sorry for any mistakes i make, i'm Brazilian, My name is Thiago, and i have one idea for a rpg that i'm starting do develop, and… In Game Development Participants: thiagoess, Paul Czege, bosky, Shimera9, Porterhaus.
11/21/2011 Noon: The Gank Effect and Social Contract Dogmatism From a post by Zac here.
Well, the reason why it (now) looks like we should have rolled is because the character was making a demand of the NPCs. She… In Actual Play Participants: Noon.
11/19/2011 Morningstar: [Eidolon] Alchemy This is a chapter from the book; it's about how and why alchemy works within the setting.
Feedback, critiques, and questions are welcome.
http://www.eidolon.me/files/Alchemy.pdf In Game Development Participants: Morningstar, davidberg.
11/18/2011 Porterhaus: [Caterpillar] A Space Game of Space Pirates in Space I'm currently working on this game: Caterpillar.
It is a silly game about space pirates, inspired by 3:16 and Poison'd, of course. The tone, as I mentioned, is quite silly.… In Game Development Participants: Porterhaus, kvanpelt, Ron Edwards, davidberg, DPrim.
11/18/2011 Chris_Chinn: [Feng Shui] Stumbling into Narrativism Spinning off from Ron's thread: Incipient Narrativism and its discontents.
Back in 1996-1998, I ended up running a campaign for several friends using Feng Shui. We… In Actual Play Participants: Chris_Chinn, Abkajud.
11/17/2011 ForgingLifeGame: The way I want games to be: Forging Life - an indie RPG Hi all
My childhood friend and I have been working on this game for years... Many years, just talking about the perfect game - in our mind! A couple of… In Game Development Participants: ForgingLifeGame, hansel.
<< more previous topics | | Subsequent Topics 12/3/2011 Noon: Not allowed to participate? There's a campaign, from a premade module the GM downloaded. Very set piece combats, all requiring following A to B to C. Being run at the local game store. It's… In Actual Play Participants: Noon, Filip Luszczyk.
12/4/2011 SamSlayde: Looking for feedback on my new game - Low Fantasy Detectives [url=http://"https://docs.google.com/open?id=0ByyGYE4WMQsFM2VmYjZhZWQtYjVjMy00NmJkLWI1ODYtYWZmZDA5ZDk5M2Q5"]Dungeon City Blues[/url] Low Fantasy Detective Procedural is the new game I've designed. It took a few months to get the ideas down and now I'd like some feedback on… In Game Development Participants: SamSlayde, Paul Czege, davidberg, Dan Maruschak, dindenver.
12/6/2011 kraftwurx: A New Avenue for 3D Developers Hey everyone, I'm with www.Kraftwurx.com/, a 3D printing company. The goal of Kraftwurx is to give developers, inventors, and consumers the chance to create, buy, and sell models online to… In Game Development Participants: kraftwurx.
12/6/2011 Ron Edwards: [Sorcerer] First annotations available Hey everyone,
I thought you might like a sneak peek of the annotations I'll be publishing with the new print version of Sorcerer. It turns out I didn't make it… In Adept Press Participants: Ron Edwards, Eliarhiman6, Roger, jburneko, Paul Czege, Chris_Chinn, pfischer, James_Nostack, greyorm.
12/6/2011 Aubis2: New Dev I am a new Indie Dev, and I am wondering what language I should use for making a game. I would like it to work for Mac/Linux/PC and I need… In Game Development Participants: Aubis2, Ron Edwards.
12/8/2011 Low: [Sorcerer] Q's about perception and helper rolls Hi,
my first post at the forum! So, a little about my experience with roleplaying before I get to the meat of the post. I've played strictly traditional, simulationist games… In Adept Press Participants: Low, jburneko, Ron Edwards, Marshall Burns, Spooky Fanboy.
12/9/2011 redivider: thawing out heads of state with a game R&R set in bermuda Since I'm trying to fund a kickstarter for Heads of State, my collection of 9 short games about tyrants, I'm doing more playtesting on a few of the games that… In Game Development Participants: redivider.
12/10/2011 Asteconn: IRC? Does this site have an IRC channel to hang out / discuss stuff in?
If not, is there an IRC channel with a topic related to games desgin? I can… In Site Discussion Participants: Asteconn, Ron Edwards, Richard.
12/11/2011 Eidolon: Readers/playtesters wanted for new sci-fi RPG Greetings everyone,
I am almost finished the manuscript for a sci-fi RPG I’ve been working on. I’m looking to see if anyone would be interested in giving it a look… In Game Development Participants: Eidolon, DPrim, Ron Edwards.
12/12/2011 chronoplasm: [AD&D] I Didn't Die :( I fought a dragon on Sunday, and I am sad to say that I survived the encounter.
It was first edition Advanced Dungeons & Dragons.
I was a third level… In Actual Play Participants: chronoplasm, Abkajud, Michiel Rutte, Chris_Chinn, Noon, rabindranath72, LandonSuffered.
12/12/2011 higgins: Publishing Company? Hi all!
I have bunch of self-publishing questions. First, I see a lot of indie-games published under company names. Heck, even The Forge is full of company-titled subforums.
1. What's… In Publishing Participants: higgins, Ron Edwards, Chris_Chinn.
12/13/2011 JoyWriter: [4e] Tonight everyone but Pius will die I played a fully functioning participationist game the other week!
The GM loves his characters and world, and they are his; we do all the pawn stance tactical combat stuff,… In Actual Play Participants: JoyWriter.
12/13/2011 ajso: Bandello - We love indies I've haven't been able to find a good spot to post this, so mod feel free to give me the boot :)
To all game developers out there, here’s a… In Publishing Participants: ajso, Ron Edwards, Bret Gillan.
12/15/2011 Bret Gillan: [HeroQuest 2] System and Story Tug of War Hey guys. I recently got a Glorantha game going. We're using the HQ2 system and man is it weird. It does this judo on the way we determine obstacle levels… In Actual Play Participants: Bret Gillan, Eero Tuovinen, Neil the Wimp, Abkajud, Noon, epweissengruber.
12/15/2011 Porterhaus: How to enjoy Story Before without Participationism So, I've been playing in a fairly new game of Dresden Files recently. We've got four sessions under our belts so far. The game is a spin-off of the Dresden… In Actual Play Participants: Porterhaus, stefoid, Alfryd, Chris_Chinn, Noon, davidberg, philipstephen, Dan Maruschak, contracycle, JoyWriter, Frank Tarcikowski, help im a bug, pawsplay.
12/17/2011 davidberg: [Pitfighter] SBP: the GM's role in resolution "SBP" stands for Story Before Participationism. It's basically gaming where (a) the GM makes certain things unavoidably happen in play as a part of getting across a "story" (by which… In Actual Play Participants: davidberg, contracycle, Anders Gabrielsson, JoyWriter, happysmellyfish, Noon, DWeird, Motipha.
12/18/2011 Evenglare: Serious Zelda RPG designed influenced from Savage worlds and L5R Greetings all ! I just stumbled upon this site and it looks fantastic !
So anyway down to business. I love Zelda, its just a huge part of my life… In Game Development Participants: Evenglare, Porterhaus.
12/18/2011 David Kay: [PTA] Driving Towards Conflict Hello Forge community,
This post is not an actual play report, so much as a request for actual play reports. I'm quite new to indie games, but I'm planning to… In Actual Play Participants: David Kay, Chris_Chinn, Ron Edwards, davidberg, czipeter.
12/19/2011 Frank Tarcikowski: [BARBAREN!] Who wants to be an Uber-Macho? Hi there. This is basically the thread where I try to generate some buzz about the newly published English version of my game BARBAREN!, which is, at long last, available… In Actual Play Participants: Frank Tarcikowski, Ron Edwards.
12/20/2011 help im a bug: [DFRPG] Plot-blocked So I've noticed this interesting phenomenon that's happening in the Dresden Files game I'm playing, and I don't think I've seen it before.
Our characters work for a company; we… In Actual Play Participants: help im a bug, Frank Tarcikowski, Finarvyn.
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