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10/2/2002 Tony Irwin: Newbie: The Desperation
I can't hold back any longer, I must post! But first I was hoping one of y'all could fill me in with some nettiquette conventions for posting on this page?…
In Indie Game Design
Participants: Tony Irwin, kevin671, Valamir, Kester Pelagius, Jonathan Walton, Clay, Ron Edwards.


10/3/2002 Tony Irwin: Theme Chaser: Story telling game
My apologies for this incomplete submission. I enjoyed Kester Pelagius's thoughts on character switching during a game and it really got me thinking. It occured to me that this would…
In Indie Game Design
Participants: Tony Irwin, Valamir, Kester Pelagius, Jonathan Walton, soundwave, Walt Freitag, scobie, Ron Edwards.


10/16/2002 Tony Irwin: Starting Donjon
Just bought Donjon and am looking forward to running it with my group. Got stacks of old D&D material I could get a second run out of, but have asked…
In CRN Games
Participants: Tony Irwin, Valamir, Zak Arntson, jdagna, Bailywolf, Mike Holmes.


11/8/2002 Tony Irwin: Narrativist vs Director Stance
Hey folks, have I got this right? That you can have a narrativist game where the players have no director stance at all? I suppose that the premise would automatically…
In GNS Model Discussion
Participants: Tony Irwin, Ron Edwards, Paganini.


11/15/2002 Tony Irwin: Theme Chaser: first game
Tried a first play test of Theme Chaser last night. Its a story telling game but I've tried to just retell the bare bones of it so you can see…
In Actual Play
Participants: Tony Irwin, Mike Holmes.


11/15/2002 Tony Irwin: Theme Chaser: Rolling Dice
Actually I suppose this isn't really an issue about rolling dice, more of identifying with characters. There came a point in our playtest last night (while fighting the fire spiders)…
In Indie Game Design
Participants: Tony Irwin, thoth, Le Joueur, Jonathan Walton, Mike Holmes, Matt Wilson.


11/18/2002 Tony Irwin: Uncontested Complications
Guys what happens when I initiate an event targetting a pc (or in fact any component controlled by another player) and they've no interest in contesting it? Its never actually…
In Universalis
Participants: Tony Irwin, Valamir, Mike Holmes.


12/12/2002 Tony Irwin: Universalis: Fellowship of the Coins
With Lord of the Rings: The Two Towers, only a few days away I’ve been thinking desperately about how to play in a game like that. I was trying to…
In Universalis
Participants: Tony Irwin, Valamir, Mike Holmes.


1/6/2003 Tony Irwin: Theme-Chaser: PDF
ohmigod its finally here!!!! I've provided a link to the PDF version of the extremely sketchy/preview/drawing-board file for the Theme-Chaser game I've been working on. I've been stuffing this down…
In Indie Game Design
Participants: Tony Irwin, Drew Stevens, Shreyas Sampat.


1/15/2003 Tony Irwin: Paladin Questions
Hey folks, I ran a character/world creation session for two friends last week for Paladin. We improvised a couple of scenes to try out the mechanic (which went great, we…
In CRN Games
Participants: Tony Irwin, Clinton R. Nixon.


1/20/2003 Tony Irwin: Paladin First Session
First a bit of background, some friends of mine who play mainly White Wolf products had invited me to make up the numbers for their vampire game. My usual L5R…
In Actual Play
Participants: Tony Irwin.


2/4/2003 Tony Irwin: Universalis Simulationist or Narrativist?
I just read Ron Edward's essay "Simulationism: The Right to Dream". Is Universalis simulationist? Every time I think I have this stuff figured out I realise I don't have a…
In Universalis
Participants: Tony Irwin, xiombarg, Valamir, Mike Holmes, Paganini, Ron Edwards.


2/5/2003 Tony Irwin: Theme-Chaser rewrite
I've rewritten my text for Theme-Chaser. It was from reading (and rereading) the rules for Universalis and Paladin that I think I've gleaned a few tips for how better to…
In Indie Game Design
Participants: Tony Irwin, ThreeGee.


3/4/2003 Tony Irwin: Author Stance
Folks I need some help, I'm trying to read up on games that encourage players to take author stance rather than actor stance. I'm especially interested in games that make…
In RPG Theory
Participants: Tony Irwin, Valamir, Mike Holmes, Bankuei, Ron Edwards, M. J. Young, Bruce Baugh, Ben Morgan.


3/25/2003 Tony Irwin: Universalis with minatures
I'm not joking! I've been ill recently and have used the time (never knew just how bad daytime tv really is) to paint up some old Games Workshop stuff I…
In Universalis
Participants: Tony Irwin, Valamir, Paganini, GreatWolf, Mike Holmes.


3/27/2003 Tony Irwin: Release details
Hi Seth, I read Ron Edward's review of your game and am keen to buy it when it gets released. Are you at the point yet of establishing a release…
In Dark Omen Games
Participants: Tony Irwin, GreatWolf.


5/29/2003 Tony Irwin: Legacy of the Ages: GM dice
Folks I'm having a bit of a problem thinking about conflicts in Legacy of the Ages, and how many dice the GM should be bringing to the table. The problem…
In Indie Game Design
Participants: Tony Irwin, Mike Holmes, ADGBoss, Valamir, Palaskar.


6/9/2003 Tony Irwin: Halfling PCs
Hi Luke, I couldn't find any rules for halfling PCs which surprised me because your game looks like it would run a great Lord of the Rings campaign. With all…
In Burning Wheel
Participants: Tony Irwin, taepoong, Bankuei, Valamir, abzu, inthisstyle.


7/1/2003 Tony Irwin: Resolution in sim games
I really enjoyed M J Young's article and have been thinking a lot about how sim games work/could work. I got some great respones in this thread when I was…
In GNS Model Discussion
Participants: Tony Irwin, M. J. Young, jdagna, RobMuadib.


7/1/2003 Tony Irwin: Sim game: Exploring the City
After writing some thoughts and questions about resolution mechanics for sim games in this thread, here's my sketch of a sim game that has a resolution system that focuses on…
In Indie Game Design
Participants: Tony Irwin, scobie, Dave Panchyk, Mike Holmes, Marco.


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