Previous Topics 9/3/2002 Jasper: Dark Nights: Role-playing Excalibur (more or less) This is what I've been working on the last week or two. Inspiration hit after remembering the movie Excalibur and other such "dark" interpretations of classic knightly legends. This is… In Indie Game Design Participants: Jasper, Mike Holmes, Andrew Martin, Palaskar.
8/26/2002 Jasper: Backed into a corner... request for help Hi, everyone. I ran my group's first full adventure with TRoS last night (they chose it, of their own accord, over Orkworld and Ars Magicka, which pleased me no end).… In The Riddle of Steel Participants: Jasper, Mike Holmes, Brian Leybourne, Valamir, Lyrax, Sneaky Git, Wolfen, Thirsty Viking.
7/7/2002 Jasper: Interruptions and Order (IIEE) I suppose I should announce that this is my first topic, though I've been lurking for a bit. Bravo to everyone here, it really is a great place. On with… In Indie Game Design Participants: Jasper, Ring Kichard, Christoffer Lernö, damion, Mike Holmes.
<< more previous topics | | Subsequent Topics 1/14/2003 Jasper: A crunchy problem I'm tinkering with mechanics for a science fiction game now; specifically the rules for warring starships, and the damage calculation for the guns. Now, there are three different "inputs" that… In RPG Theory Participants: Jasper, Le Joueur, szilard, Shreyas Sampat, contracycle, simon_hibbs.
1/24/2003 Jasper: The West Wind: N/S Fantasy about the Process of adventuring Hello everyone,
I realise fully that there is no dearth of fantasy games -- especially ones involving "adventuring" -- and I don't want to be writing a game that only… In Indie Game Design Participants: Jasper, Rich Forest, Mike Holmes, Shreyas Sampat, Blake Hutchins, Walt Freitag, ThreeGee.
2/2/2003 Jasper: The West Wind playtest Hello,
I don't know how many people have checked out my game The West Wind, but I ran a brief session of it last night with a few friends. For… In Actual Play Participants: Jasper, Andrew Martin, Tony Irwin.
2/5/2003 Jasper: The West Wind: Help with Hope (rules rework) Hi everyone, I've been mulling over the many suggestions I've recieved here, in Actual Play, from friends, and over at RPG.net. Thanks to one friend's suggestions in particular, I've gotten… In Indie Game Design Participants: Jasper, Tony Irwin, ThreeGee, Mike Holmes.
2/15/2003 Jasper: The West Wind: Structuring Play and "Feel" Okay, so the new (and very largely complete -- as in no holes) version of my current game is up here:
The West Wind v.0.3
Magic is written up:… In Indie Game Design Participants: Jasper, Mike Holmes.
9/1/2003 Jasper: Graal: Arthurian Romance Questing Hello everyone,
I've been away from the Forge for a while, but now have some more free time, and a game I'd like to talk about. A few of you… In Indie Game Design Participants: Jasper, anonymouse, simon_hibbs, lumpley.
12/30/2003 Jasper: In the Court Hi everyone,
This is a game about social interactions; probably centered around court intrigues, but not limited to that alone.
Get it here (in HTML).
It's frequently been noted here… In Indie Game Design Participants: Jasper, Loki, Shreyas Sampat.
2/2/2004 Jasper: [Principia Novae] Spirit and Investment Hello,
I'm presently working on a particular mechanic for my game Principia Novae (PN) that I would appreciate some advice on. Before getting into it I should probably outline one… In Indie Game Design Participants: Jasper.
2/9/2004 Jasper: [Principia Novae] That occasional burst of relevance.... I'm taking another look at conflict resolution in my current project, Principia Novae (which is about rebuilding society after the fall of the Roman Empire; you can read more about… In Indie Game Design Participants: Jasper, Mike Holmes.
2/18/2004 Jasper: [Principia Novae] First playtest draft [size=24px]PRINCIPIA NOVAE[/size]
[b]Survival and Legacy at the End of Civilization[/b]
[b]A Role Playing Game of the Iron Age[/b]
[i]by Jasper McChesney [/i]
A [url=http://people.umass.edu/jasperm/primeval]Primeval Press[/url] Game
[size=20px]Introduction[/size]
It's the end… In Indie Game Design Participants: Jasper, John Harper.
3/11/2004 Jasper: [PRINCIPIUM NOVA] Resources and Scalability In Principium Nova (recently renamed to the singular), I have a resolution system that is designed to scale in terms of task size and specificity, so that it can handle… In Indie Game Design Participants: Jasper, Eero Tuovinen.
3/21/2004 Jasper: online presentation: divorced setting / rules? Hello. I've done a search for past threads but haven't found anything specifically addressing this.
I'm currently developing my game Principium Novum and am planning on a web-based release some… In Publishing Participants: Jasper, Eero Tuovinen.
3/30/2004 Jasper: PN: divided, rotating GM powers Principium Novum is progressing nicely. What I've been working on recently is the potential for dividing the typical GM powers between the players. I still want to retain a central… In Indie Game Design Participants: Jasper, Mike Holmes.
4/6/2004 Jasper: How I bowed out I'd just like to relate my recent experience with bowing out of what would have been a regular gaming night....
So this one guy who I know invites me to… In Actual Play Participants: Jasper, Valamir, silburnl, Matt Wilson, Ron Edwards, Peter Hollinghurst, Andrew Norris.
4/7/2004 Jasper: ABSQVE ROMA - playtesters wanted [size=26px]ABSQVE ROMA[/size]
[b][size=14px]The Legions Have Left You
The Emperors Forgotten You
The Barbarians Surrounded You
[i]Can You Keep Civilization Alive?[/i][/b][/size]
ABSQVE ROMA is ready for a first bout of open… In Connections Participants: Jasper.
4/8/2004 Jasper: Questioning Deprotagonization and Railroading In the Railroading Fun thread,
One of the commonly accepted rules in roleplaying is that what a PC thinks, feels, and decides to do is completely up to the player.… In RPG Theory Participants: Jasper, Shreyas Sampat, CPXB, montag, Ron Edwards, clehrich, Mike Holmes, Paul Czege, Andrew Norris, Seth L. Blumberg, Walt Freitag, contracycle, Noon, FredGarber.
5/28/2004 Jasper: Absque Roma IIc: Romanitas and some other matters Hi,
Having taken about a month long hiatus from ABSQUE ROMA to get some perspective on it, I've come back to make some changes to the design. I'm going to… In Indie Game Design Participants: Jasper, Eero Tuovinen, Valamir, Mike Holmes, Tobias.
7/17/2004 Jasper: Help with a pitch I need a written pitch for my game, Graal, which has just gone up on RPG Now -- and I'd love to add to Clays' thread too. Unfortunately, while I… In Publishing Participants: Jasper, ethan_greer, abzu, Paul Czege, Valamir, daMoose_Neo, PlotDevice.
7/31/2004 Jasper: Symmoira A couple of days ago I was hit with this lightning bolt of an idea (or so it seemed anyway) for a new system, and I've done little but work… In Indie Game Design Participants: Jasper, PlotDevice, Ravien, timfire, GregS.
8/31/2004 Jasper: [Graal] Redux: tighter rules, more risk Hi,
I'm in the process of revising Graal, my game about moral questing ala classic Arthurian Romances. In addition to a new layout, fixing typos, and so on, I'm considering… In Indie Game Design Participants: Jasper.
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