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9/24/2002 Jonathan Walton: Indy RPG Anthology?: "Death to D20"
Hey folks, I was just browsing the vast sea of goodness that is the indy-rpg community when I thought: Wouldn't it be cool to do a yearly/quarterly indy-rpg anthology, completely…
In Publishing
Participants: Jonathan Walton, Ron Edwards, kevin671.


10/2/2002 Jonathan Walton: We Regret to Inform You (The GM is Dead)
So here's the big project I'm working on for Rogue Publishing. I'm just getting ready to tackle the mechanics, which will ideally evolve over the course of the campaign. Thoughts…
In Indie Game Design
Participants: Jonathan Walton, deadpanbob.


10/6/2002 Jonathan Walton: Big Sky Mind
I've been trying to come up with a new way to approach "Splat-ness" in a game about "great big inexplicable cosmic weirdness" (hereafter, "GBICW"). I think Splats are an okay…
In Indie Game Design
Participants: Jonathan Walton, Mike Holmes, C. Edwards, ethan_greer.


10/18/2002 Jonathan Walton: Breakdown: "The Pale Continent"
Okay, now that exams are mostly over, it's time to look at the results of this fine, fine Iron Chef competition. My submission took on the dauting task of…
In Indie Game Design
Participants: Jonathan Walton.


10/20/2002 Jonathan Walton: Design Challenge from Hell
So, I am currently tackling the design challange from hell, like the title says, and I need the help of the Forge's most brilliant minds. Heck, even not-so-brilliant minds would…
In Indie Game Design
Participants: Jonathan Walton, Jack Spencer Jr, Kester Pelagius, M. J. Young, contracycle, Gwen, Andrew Martin, Sylus Thane.


10/22/2002 Jonathan Walton: Quixote & Coyote: A Game Concept
[b][Just so you know, I envision the title being pronounced "Kee-oh-tay & Kai-oat," just to keep it from being too silly][/b] This game concept is inspired both by Willows' [i]Torchbearer[/i]…
In Indie Game Design
Participants: Jonathan Walton, szilard, Valamir, lumpley, Shreyas Sampat, Paul Czege, Torrent, talysman, Jeremy Cole, Blake Hutchins.


10/25/2002 Jonathan Walton: Quixote & Coyote: Passing the Torch
I'm starting this thread to discuss how one of my current projects, codenamed Quixote & Coyote (until I come up with something better) could work using the system Willows…
In Indie Game Design
Participants: Jonathan Walton, M. Eisengrim, Shreyas Sampat, talysman, Torrent.


11/1/2002 Jonathan Walton: kill puppies for RPGnet
Wasn't sure where to put this post, but... My review of kill puppies for satan finally got posted in RPGnet's Halloween offerings. Yes, I am converting the masses to the…
In Actual Play
Participants: Jonathan Walton, Emily Care, jrients, lumpley, Maurice Forrester, Spooky Fanboy.


11/2/2002 Jonathan Walton: Storypunk: "Do you think you can tell?"
I was drafting a webpage/introduction for my game Storypunk (formerly the project called "Quixote & Coyote," discussed here and here) when I was suddenly inspired by multiple sources.…
In Indie Game Design
Participants: Jonathan Walton, Paul Czege, Christoffer Lernö, Gwen, talysman, RobMuadib, Matt Snyder, Shreyas Sampat, Bob McNamee, Kenway, Mark Withers, szilard.


11/3/2002 Jonathan Walton: Ergo: Could/Should be a Forge Article?
If I had to pick a single document that revolutionized my thinking as a game designer, it would not be Ron's GNS Essay (which I only encountered recently), but this…
In Site Discussion
Participants: Jonathan Walton, Andrew Martin, Emily Care, Ron Edwards, RobMuadib, Shreyas Sampat, Mike Holmes.


11/8/2002 Jonathan Walton: What's Wrong with Pawn Stance?
Okay, let me go ahead and answer my own question: "Nothing, if it's what you want." My point is that I think Pawn Stance has gotten a bad rap. First…
In RPG Theory
Participants: Jonathan Walton, MK Snyder, Jack Spencer Jr, Christoffer Lernö, Ron Edwards, Paul Czege, Mike Holmes, Tim C Koppang, lumpley, xiombarg.


11/9/2002 Jonathan Walton: The Case for 4 Stances
Take a look at this: http://www.100flowers.indie-rpgs.com/stance-chart.jpg Key to Chart: (Terms in Parens) = essential, understood limits = arbitrary limits that can be changed player = every…
In GNS Model Discussion
Participants: Jonathan Walton, MK Snyder, Mike Holmes, Tim C Koppang, Le Joueur, Kester Pelagius, talysman, Ron Edwards, lumpley, Walt Freitag, M. J. Young, JMendes, Jared A. Sorensen.


11/12/2002 Jonathan Walton: Storypunk: The Troupe
If you are not familar with the previous threads about this game, don't worry. You don't need to be. Still, if you're interested, searching for "storypunk" will turn up everything…
In Indie Game Design
Participants: Jonathan Walton, J. Backman, szilard, Shreyas Sampat.


11/18/2002 Jonathan Walton: Semantics: Roleplaying vs. Storytelling
This is another by-product by the recent emphasis on "going mainstream" in design, publication, and publicity. Now, I know Ron has said he's not too fond of the term "storytelling…
In Publishing
Participants: Jonathan Walton, Le Joueur, Ron Edwards, Jack Spencer Jr, Christopher Kubasik, quozl, Maurice Forrester, Seth L. Blumberg, John Wick, Jared A. Sorensen, Emily Care, mattcolville, talysman.


12/4/2002 Jonathan Walton: Religion in Roleplaying
[size=15px][b]The Problem of Religion[/b][/size] So, I was re-reading the current thread on [a href="http://www.indie-rpgs.com/forum/viewtopic.php?t=4419"]"Christian gaming,"[/a] when I slowly realized that there are very few, if any, roleplaying games that really…
In RPG Theory
Participants: Jonathan Walton, wyrdlyng, Le Joueur, thoth, C. Edwards, Uncle Dark, contracycle, Clinton R. Nixon, cruciel, lumpley, Clay, Mike Holmes, Paul Czege, Emily Care, Andrew Martin.


12/4/2002 Jonathan Walton: PC Worship of the Metagame
Yes, this is me playing with IC-OOC distictions again. I'll get sick of this eventually, don't worry. In comparison with the metagame powers of…
In Indie Game Design
Participants: Jonathan Walton, szilard, lumpley, Alcar.


12/9/2002 Jonathan Walton: Pre-Game Fortune = Fortuneless Gaming?
I think I just stumbled across something really cool. I was working on a set of diceless rules for Continuum, while still trying to reflect the original mechanics and allowing…
In Indie Game Design
Participants: Jonathan Walton, xiombarg, Le Joueur, damion, Mike Holmes, talysman, Paul Czege, Wormwood.


12/9/2002 Jonathan Walton: CCGs and Deck-Based Characters
This thread is influenced both by Matt Snyder's "Nine Worlds" concept (yes, Matt, someone was paying attention) and the ideas currently be discussed on the thread on "Pre-Game Fortune." Consider…
In RPG Theory
Participants: Jonathan Walton, Mike Holmes, Cassidy, bluegargantua, Eric J., Le Joueur, Ron Edwards, Jared A. Sorensen, Walt Freitag, Reimer Behrends, contracycle, Seth L. Blumberg.


12/13/2002 Jonathan Walton: The Wars of the Roses
This is another Ma Jiang-based system, but in a completely different style than Shreyas' Refreshing Rain. While I really like Shreyas' design, I wanted a system that was more closely…
In Indie Game Design
Participants: Jonathan Walton, Emily Care, Shreyas Sampat.


1/3/2003 Jonathan Walton: Vespertine: Sin & Teenagers
Originally, this game concept was called "Vesperteen," a pun on the word "vespertine" (meaning "having to do with night"). However, I soon discovered that very few people were familiar with…
In Indie Game Design
Participants: Jonathan Walton, szilard, Paul Czege, ethan_greer, Andrew Martin, Drew Stevens, talysman, Shreyas Sampat.


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