The Forge Reference Project: Browse Threads

 

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From Day One


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10/2/2002 rafael: Finally published: Dread
Man, what a rush. Dread is finally in print. The project has evolved considerably from the initial conceit. Playtesting saw to that. Well, not so much playtesting as playing. I…
In Publishing
Participants: rafael, Demonspahn, hardcoremoose, Christoffer Lernö, Ron Edwards, Grex, Jared A. Sorensen, S.Lonergan.


10/2/2002 James V. West: New column at RPG.net features The Pool
Hey everyone. Bent Pages by Tim Denee is now up at RPG.net and for his first offering he kindly chose The Pool! What do you folks think?
In Site Discussion
Participants: James V. West, mahoux.


10/2/2002 Jonathan Walton: We Regret to Inform You (The GM is Dead)
So here's the big project I'm working on for Rogue Publishing. I'm just getting ready to tackle the mechanics, which will ideally evolve over the course of the campaign. Thoughts…
In Indie Game Design
Participants: Jonathan Walton, deadpanbob.


10/2/2002 JMendes: Sources of Fortune: In defense of the unopposed roll
Yello, :) I would like to add some points in favor of the opposed/unopposed dichotomy (sp?): Myth #1: Opposed die rolls have no more information than unopposed ones Take an…
In RPG Theory
Participants: JMendes, Jonathan Walton, Le Joueur, Christoffer Lernö, Andrew Martin, Ron Edwards, damion, Mike Holmes.


10/2/2002 Blake Hutchins: Apropos of not terribly much...
My startup -- in which I am a principal owner -- has released its first computer game product, a single-player version of Enigma: Rising Tide (FWIW, you can find it…
In Publishing
Participants: Blake Hutchins.


10/1/2002 rumble: Chickens and eggs
Which came first: the chicken or the egg? Which comes first: the action statement or the die roll? I'm finding myself more and more frustrated with games which encourage players…
In RPG Theory
Participants: rumble, Paul Czege, Clinton R. Nixon, Zak Arntson, Le Joueur, M. J. Young, simon_hibbs, Jeremy Cole, Ron Edwards, Mike Holmes, contracycle, talysman, Walt Freitag.


10/1/2002 Kester Pelagius: Pixies: The Gleaning (outline)
Since first posting here I’ve had an idea bouncing around in my head for a game. Though I am not sure how to implement it, or even if it would…
In Indie Game Design
Participants: Kester Pelagius, Mike Holmes, Valamir, Le Joueur, Jeremy Cole, Christoffer Lernö.


10/1/2002 jburneko: Spaceships, Sixguns and Sorcery
Well, it finally happened, my weekday group collapsed under the weight of the clashing gaming styles and preferences it was trying to support. Thankfully, we only lost two players. So…
In Adept Press
Participants: jburneko, Bailywolf, Bogie_71, Ron Edwards, greyorm, Valamir, Christopher Kubasik.


10/1/2002 Clay: Relationship map as core mechanic
I've been tossing the idea around for a year or so to create a game where the relationships between characters (PC and NPC) is a core mechanic. My models are…
In Indie Game Design
Participants: Clay, Mike Holmes, Henry Fitch, Ron Edwards.


10/1/2002 Matt Wilson: system for GotE drafted and revised.
Ghosts uses a dice pool mechanic with d12s, determined by a character's Traits (general ability and competence) and Tags (write-in specializations). Always opposed (Mike already has enough to rant about),…
In Indie Game Design
Participants: Matt Wilson.


10/1/2002 Zak Arntson: More Donjon Characters
Okay, here's the Actual Play thread: http://www.indie-rpgs.com/forum/viewtopic.php?p=35015 And here's our characters: Goro, the Half Human-Dragon Vir: 5, Cer: 4, Dis: 5, Whe: 1, Adr: 5, Soc: 5 Save vs. Poison:…
In CRN Games
Participants: Zak Arntson, Bailywolf, Nick Pagnucco, jdagna, K.R.Peterson, ejh, Clinton R. Nixon, anonymouse, b_bankhead, Chris Kucsera.


10/1/2002 JMendes: Feeble attempt at defining immersion
Ahoy, :) I'm bringing this over from the Site Discussion forum, specifically the thread on the forge vocab. What about the even more problematic ones like Immersion <...> The…
In RPG Theory
Participants: JMendes, Ron Edwards, Valamir, Marco, Wart, Merten, contracycle, M. J. Young, Mike Holmes, Andrew Martin, lumpley.


10/1/2002 Zak Arntson: Indie Monday (Sep 30, 2002) - Donjon Planescape
Okay, we played Donjon Planescape (at least, a Zak-butchered version of it, not _that_ different from the real thing) last night. Here's a link to the characters: http://www.indie-rpgs.com/forum/viewtopic.php?p=35020 Character Creation…
In Actual Play
Participants: Zak Arntson, Valamir.


10/1/2002 GMSkarka: Apollyon Noir---Black Powder, Black Magic
As some of you may know from comments over on RPGnet and in my blog, I'm working with Jason Roberts (author of FVLMINATA) on an RPG based on my old…
In Indie Game Design
Participants: GMSkarka, Matt, Jeffrey Miller, Valamir, Jared A. Sorensen, Bailywolf, Matt Wilson, Ian Young, Mike Holmes, Walt Freitag, Balbinus.


10/1/2002 Jake Norwood: Problem: www.theriddleofsteel.com
As most of you know our site, www.theriddleofsteel.com has been down for some time. The short version of the story is that my domain server provider (whatever it's called) screwed…
In The Riddle of Steel
Participants: Jake Norwood, Mokkurkalfe, Bob Richter, Thirsty Viking, Bogie_71, Brian Leybourne, Claymore, qirien.


10/1/2002 Christoffer Lernö: Forge vocab one more time
I know there are threads where usefull stuff is defined, like IIEE and so on. AND we have the GNS eassay and so on. This is usually the thing pointed…
In Site Discussion
Participants: Christoffer Lernö, Le Joueur, Walt Freitag, Ron Edwards, Mike Holmes, Valamir, Clinton R. Nixon, Jonathan Walton, CC Douglas, Andrew Martin, Paul Czege, Emily Care, Eric J., Kester Pelagius, Seth L. Blumberg, Marco, Adam.


10/1/2002 Christoffer Lernö: Ygg Action Resolution again (Concessions and Stuff?)
I'm cutting and pasting from my Ygg document here. I kind of came up with an idea that seems to work. Advantages and Concessions seem to be a little more…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Andrew Martin, Le Joueur, Jonathan Walton, Walt Freitag.


10/1/2002 kevin671: My Mechanics (LONG!!!) (and Editted with new stuff)
So, I've been looking at a lot of suggestions for my mechanics system, and mulling them over. The current incarnation of the system is presented here, for comment. DICE 1D12…
In Indie Game Design
Participants: kevin671, Christoffer Lernö, Demonspahn, Mike Holmes, Jeremy Cole, JMendes, Ron Edwards.


10/1/2002 Norbert Franz: New Yahoo playtesting group for Warriors of the Cosmos
I just started a new Yahoo Group for Cynthia Miller's Warriors of the Cosmos setting, one of the more fleshed out cartoon show settings in the Cartoon Action Hour RPG.…
In Connections
Participants: Norbert Franz.


10/1/2002 allahlav: Questions on maneuvers and more
Picked up the game at the insistence of a friend last week - awesome! Now I need to stop reading it and start studying, but before i do, some questions...…
In The Riddle of Steel
Participants: allahlav, Spartan, Jake Norwood, svenlein.


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Subsequent Topics

10/2/2002 Ville: Grabbing/trapping
One question regarding the maneuvers that trap the opponents arm. Can you do it with a weapon in your own hand? I see a lot of martial arts techniques that…
In The Riddle of Steel
Participants: Ville, Jake Norwood.


10/2/2002 Shadeling: So I am moving to Crestline, CA...
And I can't find any TROS players!!!
In The Riddle of Steel
Participants: Shadeling, Brian Leybourne, svenlein, allahlav, Sneaky Git.


10/2/2002 Tony Irwin: Newbie: The Desperation
I can't hold back any longer, I must post! But first I was hoping one of y'all could fill me in with some nettiquette conventions for posting on this page?…
In Indie Game Design
Participants: Tony Irwin, kevin671, Valamir, Kester Pelagius, Jonathan Walton, Clay, Ron Edwards.


10/2/2002 Blackguard: Median based RPG...
Hello all, I am working on an RPG that is in development right now and I have a few questions, if you please. My core assumptions are these: a) Skill…
In Indie Game Design
Participants: Blackguard, Valamir, damion, Christoffer Lernö, Andrew Martin, Mike Holmes, Matt Wilson, Walt Freitag, simon_hibbs.


10/2/2002 Mike Holmes: Observable Probability
Not as dry as the subject line sounds. What I want to look at is the question of players being able to discern the probabilties of their characters chances of…
In RPG Theory
Participants: Mike Holmes, Le Joueur, contracycle, damion, Andrew Martin, Christoffer Lernö, Jeremy Cole, deadpanbob, Valamir, C. Edwards, Marco, Bankuei, Matt Wilson, M. J. Young.


10/2/2002 Clinton R. Nixon: Resource Library policies (in real world practice)
Everyone, Recently, I had an individual request links to his website removed from the Resource Library. I was caught at what to do, so I'm going to outline the entire…
In Site Discussion
Participants: Clinton R. Nixon.


10/3/2002 Don Lag: Another diceless idea
This is an idea that sprung to me from reading the Diceless Resolution Mechanic thread (the initial post specifically). I'd have posted there but it seemed a bit off-topic. I…
In RPG Theory
Participants: Don Lag, Mike Holmes, simon_hibbs, Christoffer Lernö.


10/3/2002 Jake Norwood: Driftwood Indie Game Night: FVLMINATA part II
We played FVLMINATA again tonight. The intrigue is getting very very thick, but I'm handling it smoothly. So far I've pulled this off by trying to constantly tie everything into…
In Actual Play
Participants: Jake Norwood, contracycle, Paka, Michael S. Miller, Jeffrey Miller, Ron Edwards.


10/3/2002 Gordon C. Landis: Sex and Sorcery Literature?
So, I picked up Dark Ladies (Fritz Leiber's Conjure Wife and Our Lady of Darkness in one volume) the other day. I've read both, years and years ago, and I'm…
In Adept Press
Participants: Gordon C. Landis, Ron Edwards.


10/3/2002 Christoffer Lernö: A random question about the phpbb logo
I was just wondering why the phpbb logo is in the upper left corner and not the Forge picture or something like that. Just wondering.
In Site Discussion
Participants: Christoffer Lernö, Clinton R. Nixon, Seth L. Blumberg.


10/3/2002 Ian Young: Token RPG Mechanics
I've been working on a storytelling roleplaying game of my own for some time (of which I know some of you are aware). The premise of the game is the…
In Indie Game Design
Participants: Ian Young, contracycle, Mike Holmes.


10/3/2002 Kester Pelagius: Strange game dynamic forming...
Greetings all, I was just reading something about dice mechanics (which this post has nothing to do with) and ye olde torchlight of idea started sputtering. Say you have a…
In RPG Theory
Participants: Kester Pelagius, Andrew Martin, Tony Irwin, Mike Holmes, Emily Care.


10/3/2002 Christoffer Lernö: Just an annoying Ygg link
This is not very interesting. Just wanted to say that I put a snapshot of the Ygg document I'm working with on the web. First off let me say that…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, simon_hibbs.


10/3/2002 Merten: Defining roleplaying; an alternative approach
Two Finnish fellows did a presentation about defining the roleplaying in local convention last summer. I missed the presentation (had to run a game), but here's some food for thought:…
In RPG Theory
Participants: Merten, Mike Holmes, Emily Care, Ron Edwards, lumpley, talysman, Jaakko, greyorm, Valamir, Le Joueur, hakkis, contracycle, M. J. Young, Alan, Walt Freitag, Revontuli.


10/3/2002 Andrew Martin: Tabula Rasa
I got inspired on RPG.net. Originally posted by The Unoriginal "You wake up in a dark alley. You do not remember how you got there. Come to think of…
In Indie Game Design
Participants: Andrew Martin, Mike Holmes, kevin671, Tim C Koppang, Ian Young, wyrdlyng, Ron Edwards.


10/3/2002 Alan: OctaNe: Playing for Points
Hi, I haven't played OctaNe yet, but I noticed some things about the Stunt system: Low Hazard rating rolls generate Plot Points more often and allow player narration more often,…
In Memento-Mori Theatricks
Participants: Alan, Jared A. Sorensen, joshua neff.


10/3/2002 Kester Pelagius: Hope this is the right place for posting this...
It's the oddest thing. Think it might of happened when I went to read personal e-mail, though I didn't notice it at the time, when I returned to the forums…
In Site Discussion
Participants: Kester Pelagius, Christoffer Lernö.


10/3/2002 Tony Irwin: Theme Chaser: Story telling game
My apologies for this incomplete submission. I enjoyed Kester Pelagius's thoughts on character switching during a game and it really got me thinking. It occured to me that this would…
In Indie Game Design
Participants: Tony Irwin, Valamir, Kester Pelagius, Jonathan Walton, soundwave, Walt Freitag, scobie, Ron Edwards.


10/3/2002 Michael Bowman: The most recent revision
There's a lot of rewriting in this version of The Pool. I like the fuller descriptions of MoVs now. It makes things nice and clear. Dice refreshing at the beginning…
In Random Order Creations
Participants: Michael Bowman, James V. West, Zoetrope10, Bob McNamee, Paganini.


10/3/2002 Valamir: Raw mechanic idea
Ok, I've got a couple RPG ideas storming around and have been searching for a good mechanic. I'm a sucker for original clever mechanics so I didn't just want something…
In Indie Game Design
Participants: Valamir, Christoffer Lernö, Ron Edwards, Henry Fitch.


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