The Forge Reference Project: Browse Threads

 

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From Day One


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10/17/2002 M. J. Young: Character Sheet Design for I-games
[quote="Ron Edwards"]"Boink" M.J. ... hey, I had an idea. Do you think there's any feature of an I-game that leads to different needs or standards for character sheet design? I'm…
In RPG Theory
Participants: M. J. Young.


10/16/2002 Zak Arntson: Digital Art - Publisher's Expectations
I'm looking into freelance illustration, and was wondering what publishers prefer/require in terms of digital art. Size of piece, dpi, RGB vs. CMYK, file format, that sort of thing.
In Connections
Participants: Zak Arntson, Matt Snyder, Ron Edwards, greyorm, Jon H, Jake Norwood, Drew Baker, Bear with Blades.


10/16/2002 Enoch: Character Sheet Design
Inspired by a differant thread I've decided to volunteer my services for anyone who's interested. I've designed a great number of character sheets for my own private use, and my…
In Connections
Participants: Enoch.


10/16/2002 toli: Money question
Hello all. Just picked up ROS and love it. I have a question about $$$ however. The monthly income from "jobs" listed in the Social Class section seem increadibly high…
In The Riddle of Steel
Participants: toli, Shadeling, Brian Leybourne, Jake Norwood, Lyrax, Irmo, Spartan, Valamir, PosterX, luke, Stephen, Roger Eberhart, Bankuei, Bob Richter, Wolfen.


10/16/2002 Epidiah: A game which at the moment should remain Nameless.
I hope I'm not stepping on any toes. I'm rather new here and I'm not exactly sure how all of this is done, but here is a game that I…
In Indie Game Design
Participants: Epidiah, Ron Edwards, Walt Freitag, Mike Holmes, Kuma.


10/16/2002 jburneko: [Sorcerer] Rules Questions
Hello Again, These are just some simple rules questions. 1) Can demons spot telltales with the usual Lore roll? I couldn't find anything specific in the books. 2) When you…
In Adept Press
Participants: jburneko, Ron Edwards.


10/16/2002 Christoffer Lernö: More Story Please... or?
[quote="wfreitag"]So, is the key here simulation or story? That is, do you want the flexibility of choose-any-descriptor mechanisms because it allows more freedom for player exploration, or you do you…
In Indie Game Design
Participants: Christoffer Lernö, M. J. Young.


10/16/2002 Matt Snyder: The Charnel Gods are coming
Folks, I've just finished the much-delayed (on my part!) layout for Charnel Gods. This Sorcerer supplment is going to kick everyone's ass. For a bit of a treat, check out…
In Adept Press
Participants: Matt Snyder, Nick Pagnucco, Ben Morgan, hardcoremoose, greyorm, Manu, bpzinn, Ron Edwards, Khaibit.


10/16/2002 Tony Irwin: Starting Donjon
Just bought Donjon and am looking forward to running it with my group. Got stacks of old D&D material I could get a second run out of, but have asked…
In CRN Games
Participants: Tony Irwin, Valamir, Zak Arntson, jdagna, Bailywolf, Mike Holmes.


10/16/2002 Jake Norwood: Lots of folks on the Forge
Just thought I'd point it out, but we hit 900 registered forge people today. That's twice what it was in April, when I wandered in here. Cool. Jake
In Site Discussion
Participants: Jake Norwood, Ron Edwards, Jason L Blair, Christoffer Lernö, Paul Czege, ethan_greer, Eric J..


10/16/2002 Shreyas Sampat: Torchbearer: A Mythic Fantasy RPG (1st post, too)
Hi, all. I'm new to the forum, and I thought I'd make my entrance with a game I'm developing. It takes ideas from many places, notably Walt Freitag's Symmetry dicing…
In Indie Game Design
Participants: Shreyas Sampat, Christoffer Lernö, Mike Holmes, Walt Freitag, Ron Edwards, Andrew Martin, Henry Fitch, Jonathan Walton, kevin671, Blake Hutchins.


10/15/2002 Rattlehead: I'M BAA-AACK!!!!!!
Hi all!!! Long time no see!! Hope you're all doing good. I've been busy with Real Life (TM) lately, but I'm hoping to come back and be a member of…
In The Riddle of Steel
Participants: Rattlehead, Draigh.


10/15/2002 Grimlok: Incarnations
Incarnations- (World Book Idea for Sorcerer) The paradigm this works on is the following: "Every soul is essentially a complex program running through a celestial computer." What this means for…
In Adept Press
Participants: Grimlok, Ron Edwards, Paka.


10/15/2002 jllama: Pdf Questions and Books
Hola, I've been reading about Dust Devil and I'm really excited to try it out. I'm a big pdf fan, though, so I thought I'd wait for it. Now I'm…
In Chimera Creative
Participants: jllama, Ron Edwards, Bailywolf, Clay, Matt Snyder, Bankuei, edomaur.


10/15/2002 Stephen: Variant sorcery question....
One very clever rules-mechanic for sorcery is the fact that by making the value of directly affecting living targets a 3, the sorcery rules prevent from the get-go any spell…
In The Riddle of Steel
Participants: Stephen, Jake Norwood, Brian Leybourne, Ron Edwards, Irmo.


10/15/2002 Tim C Koppang: Inspectres Narrativist?
My question was provoked by this thread: Let's Talk About "Meaningful" Choice http://www.indie-rpgs.com/forum/viewtopic.php?t=3842&start=0&postdays=0&postorder=asc&highlight= Now here's the question: What makes Inspectres a narrativist game? This really bothers me and I've gone…
In Memento-Mori Theatricks
Participants: Tim C Koppang, Ron Edwards, Jared A. Sorensen.


10/15/2002 jburneko: Let's Talk About "Meaningful" Choice
Hello, I almost put this in RPG Theory or even GNS but I'm going to be talking almost entirely in terms of Adept Press products and I don't mind responses…
In Adept Press
Participants: jburneko, Valamir, Ron Edwards, Jake Norwood, Bankuei, GreatWolf, joshua neff, Tim C Koppang, Mike Holmes, Paul Czege, talysman.


10/15/2002 Zak Arntson: Indie Monday (Oct 15, 2002): Fighter-D Alpha Planescape (2)
We played Fighter-D Alpha again. You can see the first thread at: http://www.indie-rpgs.com/forum/viewtopic.php?t=3744 It takes the Ability & Fact system from Donjon and adopts it for a Street Fighter-style video…
In Actual Play
Participants: Zak Arntson.


10/14/2002 soundwave: PDF to print/book
As far as I can see it (and tell me if I've got anything wrong here, Ron), Ron's model seems to be to sell in one format until he has…
In Publishing
Participants: soundwave, Ron Edwards.


10/15/2002 Peregrine: Wayfarer's Song - PDF
Hi all I've just got a PDF of Wayfarer's Song up and running and I thought I'd see if I could get a bit of feedback from the design community…
In Indie Game Design
Participants: Peregrine, Mike Holmes, Valamir, Christoffer Lernö, J. Backman, Bankuei.


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Subsequent Topics

10/17/2002 Andy Kitkowski: Ignore This Post!
Oops- After trying to edit this post, I ended up having a PC freeze before I had a chance to save the text. It'll be another day or two before…
In Actual Play
Participants: Andy Kitkowski, Ron Edwards.


10/17/2002 Matt Snyder: Snyder abducted by aliens rumor debunked
Hey all. I thought I’d post a bit of an explanation as to where the hell I’ve been of late. Or rather what I’ve been up to (and not up…
In Site Discussion
Participants: Matt Snyder, Ron Edwards, GreatWolf, hardcoremoose, Adam, Jürgen Mayer.


10/17/2002 GreatWolf: The Digger Paladins
Just to prove that it could be done, here is the (unedited) game text for the aardvark holy warriors. Ladies and gentlemen, the Digger Paladins. === The plague that created…
In Dark Omen Games
Participants: GreatWolf, Mike Holmes.


10/17/2002 GreatWolf: Adept Press conversions to Alyria
Okay. It's late. I'm tired. I should be in bed. Instead I'm posting some conversion ideas that drifted into my demented little head. These are just for fun, but who…
In Dark Omen Games
Participants: GreatWolf, Ron Edwards.


10/17/2002 Jake Norwood: THIRST: What do you do?
As an introduction I'm working on the mechanics to THIRST, a vampire RPG. I've always loved this stuff (I was a big Anne Rice fan in the day), and I…
In Indie Game Design
Participants: Jake Norwood, Christoffer Lernö, Matt, Ben Morgan, Jack Spencer Jr, Jared A. Sorensen, lumpley, Le Joueur, Jeremy Cole, Paul Czege, Seth L. Blumberg, Bankuei, Valamir, Bailywolf, C. Edwards, Shreyas Sampat, Walt Freitag, Mike Holmes, Unsane, Blake Hutchins, Brian Leybourne, kevin671.


10/17/2002 Stephen: Another sorcery variation....
One of the things I don't like about TROS sorcery, at least from the point of view of a player, is that even with the extra dice from Spiritual-Attribute-motivated spells…
In The Riddle of Steel
Participants: Stephen, Jake Norwood, Ron Edwards, Ashren Va'Hale, Bob Richter, Lyrax, Brian Leybourne, Mayhem1979, Apprentice of Steel, Irmo.


10/17/2002 RPunkG: Damage Mechanics
I'm working on game mechanics and I'm having a lot of trouble with weapon damage and wounds. I was hoping to get soem help. :) I'm not too fond of…
In Indie Game Design
Participants: RPunkG, Jake Norwood, Valamir, Ben Morgan, M. J. Young.


10/17/2002 Valamir: Stats Suggestion
I've been musing on the RoS attributes for awhile now and have a suggestion that really can't be implemented as a house rule (without making alot of work) but might…
In The Riddle of Steel
Participants: Valamir, Ashren Va'Hale, Ron Edwards, Jake Norwood, Bob Richter, toli, Lyrax, MrGeneHa.


10/17/2002 GreatWolf: RPGnet review by Guy McLimore
[url]http://www.rpg.net/news+reviews/reviews/rev_7364.html[/url] Way to go, Matt! Seth Ben-Ezra Great Wolf
In Chimera Creative
Participants: GreatWolf, Matt Snyder.


10/17/2002 Matt Snyder: Dust Devils PDF now available!
Howdy, pardners! I'm pleased to announce that Dust Devils is now available on PDF. This 24-page document features everything found in the print version, including color cover artwork by Jon…
In Chimera Creative
Participants: Matt Snyder.


10/17/2002 Ron Edwards: Moderator chat, Oct 2002
Hello, I think every few months we should have one of these little chats. Basically? I'm thinking that I'm going to start holding all moderators responsible for promoting the best…
In Moderators
Participants: Ron Edwards, Mike Holmes, GreatWolf.


10/18/2002 Paka: Teenage Super-Heroes using Sorcerer Rules
I run an After-School Program and have been thinking about how I could introduce Sorcerer to middle school and high school students. On my ride home from work I thought…
In Adept Press
Participants: Paka, Ron Edwards, greyorm, Grimlok.


10/18/2002 Anthony: Will do layout for experience
I've been getting into typography and layout recently, and am really interested in learning more. Game layout is especially attractive because it has much more of an emphasis on visual…
In Connections
Participants: Anthony, Paka.


10/18/2002 Palaskar: How do I write a Gamist/Narrativist RPG?
In the wake of the latest Iron Game Chef, I'm struck by how my games tend to end up being Simulationist, even though I don't try to make them that…
In RPG Theory
Participants: Palaskar, Eric J., Ron Edwards, Valamir.


10/18/2002 Paka: Actual Play - Mu's Bed One Shot
I ran a one-shot set in Marr'd, home of Mu's Bed, with the guys I began gaming with. These were the guys who had long hair and wore Iron Maiden…
In Adept Press
Participants: Paka, Zak Arntson, RobNJ, Ron Edwards.


10/18/2002 Michael Hopcroft: Seraphim Guard Products at RPGNet Mall -- NEW BOOK!
Gentles, Seraphim Guard games are now available at RPGNet Mall. http://mall.rpg.net/ now carries SG's electronic books, including the HeartQuest rules (which I strongly recommend as it's a great game) and…
In Seraphim Guard
Participants: Michael Hopcroft, Ron Edwards, Jason L Blair.


10/18/2002 ZaonDude: ZAON | Sci-Fi RPG
Hey all, My first post here at the Forge. I'd like to introduce a new Sci-Fi RPG called ZAON. The core rules book provides a peek into the thoroughly fleshed-out…
In Indie Game Design
Participants: ZaonDude, Eric J., Andrew Martin, Christoffer Lernö, Matt, Demonspahn, Mike Holmes, mahoux, Le Joueur, Ron Edwards, Jake Norwood, ethan_greer, Paul Czege, Walt Freitag, Jonathan Walton, ADGBoss.


10/18/2002 jdagna: RPGs "Wargaming Roots"
I often hear people refer to the so-called "wargaming roots" of RPGs, almost always used in a derogative sense, the same way people will refer to the difference between roll-players…
In RPG Theory
Participants: jdagna, contracycle, Christoffer Lernö, Mike Holmes, MR. Analytical, damion, Valamir, Kester Pelagius, Seth L. Blumberg, Bankuei, Andrew Martin, ADGBoss, wraeththu, ejh, b_bankhead, Evan Waters, CowperColes, Ron Edwards.


10/18/2002 lumpley: Iron Chef Gamist Congrats
John: Kick ass. The rest of us: Kick slightly less ass. We're a game designin' force to be reckoned with. I don't have anything substantive to say yet cuz I…
In Indie Game Design
Participants: lumpley, Paul Czege, Mike Holmes, talysman, Ron Edwards, Seth L. Blumberg, joshua neff, Maurice Forrester, greyorm.


10/18/2002 Clay: Web Design/Development Journal
It's something that I've been tossing around in my head for over a year now, and I finally started to put the components together. I have started an online journal…
In Connections
Participants: Clay, Matt.


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