Previous Topics 10/26/2002 Palaskar: "Meaningful" RPGs? I was remembering playing on a MUD a few years back, when something occurred to me.
Although I had spent approximately 4 years on it as first a player, then… In RPG Theory Participants: Palaskar, damion, M. J. Young, Emily Care, contracycle, Mike Holmes, simon_hibbs, Eric J., Bankuei, MK Snyder, Jeremy Cole, Alan.
10/26/2002 Wolfen: As McArthur the Phillipines... ...I have returned.
Life has gotten in the way, and I've felt an absolute apathy toward anything to do with discussing gaming in quite some time. Hell, I've not even… In The Riddle of Steel Participants: Wolfen, Jake Norwood.
10/26/2002 ks13: Methods to encourage group cohesion My concern is that there might be a conflict between having mechanics that encourage the player act on things which they deem critical to their characters (mechanics along the line… In RPG Theory Participants: ks13, Shreyas Sampat, damion, Ron Edwards, M. J. Young, Jonathan Walton, greyorm, Mike Holmes, Bankuei, talysman, MK Snyder.
10/26/2002 Doma: Neverwinter Nights Hello everyone,
I am a christian gamer. I have 2 NWN game modules to download. In the future I plan on making christian modules as well. And I hope to… In Indie Game Design Participants: Doma, Unsane, talysman, Jared A. Sorensen, Paul Czege, greyorm, Ron Edwards, ethan_greer.
10/26/2002 ejh: first uni game Just finished playing my first (very short) game of Universalis. Really
just did the background design and one scene. Even just doing the
background design was a lot of fun… In Universalis Participants: ejh, Bob McNamee, Valamir, Mike Holmes.
10/26/2002 Vhal: Online? I've had my eyes locked on RoS for some time, only problem is that I know absolutly no one near where I live that A)plays that kind of game B)knows… In The Riddle of Steel Participants: Vhal, Wolfen, Mike Holmes, Bob McNamee.
10/26/2002 TracerFox: Alien Adoption and Joint Development Hey all! It's me again, and you thought you were rid of me? MWAAHAHA!
Oh, sorry, got a little out of hand there.
Anyways, my topic today is joint-author and… In Indie Game Design Participants: TracerFox.
10/25/2002 Paul Czege: the Master loves his dice mechanics On the Blake's playtest game thread, Mike wrote:
BTW, if it's not clear, I was the one who designed a lot of the die mechanics.
And he absolutely… In My Life With Master Playtest Participants: Paul Czege, Blake Hutchins, Mike Holmes.
10/25/2002 Jonathan Walton: Quixote & Coyote: Passing the Torch I'm starting this thread to discuss how one of my current projects, codenamed Quixote & Coyote (until I come up with something better) could work using the system Willows… In Indie Game Design Participants: Jonathan Walton, M. Eisengrim, Shreyas Sampat, talysman, Torrent.
10/25/2002 szilard: FaeEarths (working title): draft die mechanics thoughts Hey all. Here are some basic draft mechanics for the (rather Narrativist) game that I mentioned in this thread. Right now, I am using the working title FaeEarths, which… In Indie Game Design Participants: szilard, Mike Holmes, Andrew Martin, greyorm, Ron Edwards, Marco, Peregrine, thoth.
10/25/2002 druski: Battle Program & website broken links I would really like a copy of Brian's battle sim program but the websites links to it are broken. As they are to all of the program file downloads. I… In The Riddle of Steel Participants: druski, Jake Norwood.
10/25/2002 Ashren Va'Hale: custom skill packets I just made a custome set of skill packets that I was intending to post here but I forgot which note book I wrote them in, anyhow it got me… In The Riddle of Steel Participants: Ashren Va'Hale.
10/25/2002 Ashren Va'Hale: SA's-- whats your best? All the talk of SA's got me wondering, what have been the SA's you found the most enjoyable to play or run in a campaign, adventure, or whatever?
Heres one… In The Riddle of Steel Participants: Ashren Va'Hale, Lyrax, Ron Edwards.
10/25/2002 Ardwen: The perfect gaming group Greetings to you all. I have finally joined the renowned "Forge" forums.
Inspired by a thread I have just read, I felt obliged to enter a group of individuals that… In Actual Play Participants: Ardwen, Jake Norwood.
10/25/2002 Ron Edwards: Sneak preview 2: more Sex & Sorcery Hello,
Here are the first paragraphs of Chapter 1 of the new supplement. I thought I'd toss them out there to receive feedback.
But first: Editorial comments are helpful, but… In Adept Press Participants: Ron Edwards, J B Bell, Fabrice G., Bankuei, Manu, Thor Olavsrud, Tim C Koppang, Gordon C. Landis, Adam.
10/24/2002 cathartic: New guy interested in game.. Yo everyone.
So I just tried to send a message to this Norwood fellow about getting a copy of his game and joining this Riddle seeker program.. Being in Victoria… In The Riddle of Steel Participants: cathartic, Jake Norwood.
10/24/2002 Zak Arntson: Indie Monday (Oct 23, 2002): Fighter-D Alpha Planescape (3) Okay, so it was really on Wednesday.
We continued our ongoing Fighter-D Alpha Planescape saga, the quest in the Impressive Ruins of Gondorr for the Sun Quill. You can read… In Actual Play Participants: Zak Arntson, Bankuei.
10/24/2002 SarimRune: Cinematic Role-playing (Larp) I need a little help here. I've created a LARP/table top game which I'm rather proud of. However there remained one major obstacle which I would like to conquer first.… In Indie Game Design Participants: SarimRune, Jared A. Sorensen, Bankuei, Walt Freitag, Le Joueur, Andrew Martin, Valamir.
10/24/2002 Matt Snyder: New game: Nine Worlds I'm working on a new game called Nine Worlds.
Please feel free to check out my initial, somewhat scatterbrained thoughts in this thread in the Indie Game Design forum: New… In Chimera Creative Participants: Matt Snyder, Spooky Fanboy, J. Backman, Flash.
10/24/2002 Matt Snyder: New Game: Nine Worlds ... initial comments Ok, Forge fellows, it's about time I shared some info about what I'm working on, as I've hinted here and there already. This is going to be a lot like… In Indie Game Design Participants: Matt Snyder, Jonathan Walton, Shreyas Sampat, Demonspahn.
<< more previous topics | | Subsequent Topics 10/26/2002 furashgf: Devil to Fate to Power to Alienation I haven't purchased Dust Devil's yet, but had a question first about the "Devil" mechanic.
The source "mythology" seems to tie the protagonist's "devil" to...
- their alienation;
- their… In Chimera Creative Participants: furashgf, Valamir.
10/27/2002 Christoffer Lernö: Sample effect-first (EF) facilitating mechanics I post this separate from the thread where we were discussing EF because this is more of a practical treatment of it.
Basically the effect-first GM technique is about introducing… In RPG Theory Participants: Christoffer Lernö, Mike Holmes, Bankuei, talysman.
10/27/2002 Kester Pelagius: Code Name: Pleroma (Long) Code Name: Pleroma
A Peek Behind the Veil of (Potential) Game Design
Software programmers sometimes give their projects “code names” so I thought, sure, why not. Thus “Code Name: Pleroma”.… In Indie Game Design Participants: Kester Pelagius, Christoffer Lernö, GMplayer, RobMuadib.
10/27/2002 greyorm: Raven's 3E Game The last three sessions of play have been very interesting, indeed. Particularly tonight's session, which revealed a few surprises that are just, IMO, awesome. Like the last handful of sessions,… In Actual Play Participants: greyorm.
10/27/2002 Wormwood: Clandestine: Memetic Roleplaying I am currently working on developing a game I've been calling Clandestine. Originally the game was to center on playing conspiracies, but in the design process it seems to ahve… In Indie Game Design Participants: Wormwood, Ron Edwards, talysman.
10/27/2002 Christoffer Lernö: The Evil has a site Just in case someone was interested I made a site for The Evil. Not much there, but you can download the latest version of the rules (unfortunately not much of… In Indie Game Design Participants: Christoffer Lernö.
10/27/2002 Mokkurkalfe: Just a question... Let's say I make a rule that says that any level 1 wound on an armoured person will be a bludgeoning wound. This will of course be narrated so that… In The Riddle of Steel Participants: Mokkurkalfe, Jake Norwood.
10/27/2002 J. Backman: Theatrum (The Pool extended) I'm working a project called Theatrum, which turned out to be extremely similar to The Pool. It uses basically all the familiar things from The Pool -- the character creation,… In Indie Game Design Participants: J. Backman, Bankuei, Wormwood, James V. West, thoth.
10/27/2002 J. Backman: The Pool -- extended I made a post to the design-forum about a project called Theatrum, which is basically The Pool extended. The post (with download link to 1st draft) can be found here:… In Random Order Creations Participants: J. Backman.
10/27/2002 greyorm: Faulty Search Feature? Anyone else been having this problem: You search for a thread you know the exact title of and author, and yet the Search feature returns "No Results." (ie: try doing… In Site Discussion Participants: greyorm, Christoffer Lernö, jrs.
10/27/2002 Jared A. Sorensen: Against the Reich! is available for purchase! [i]"Take this, Nazi scum!" [/i]
Paul Elliot's Against the Reich! presents a world of two-fisted action and adventure in the pulp 1930's! Travel the globe and join the fight against… In Memento-Mori Theatricks Participants: Jared A. Sorensen, WhistlinFiend.
10/28/2002 Christoffer Lernö: Are you fudging rolls? You might have EF-trouble In my attempt to study how the "Effect First" GMing technique works I post this about how fudging die rolls might be an indicator of running EF in a system… In RPG Theory Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Mike Holmes.
10/28/2002 Eric J.: Open/Closed Setting(Pyron's Woe's Take 165) Pyron(the character): Syrus! We have to get to the ship! The Deathstar's going to destroy the heart of the Rebellion!
Syrus: {Loads his blaster, sets it to kill) Gotcha. That… In RPG Theory Participants: Eric J., Ron Edwards, talysman, greyorm, Walt Freitag, Marco, M. J. Young.
10/28/2002 Chris Passeno: Small Commercial Printer offering our services My name is Chris Passeno and I am the Manager of Colortech Graphics and Printing’s Westerville location. I’ve been on these boards for a little over a year, offering help… In Connections Participants: Chris Passeno.
10/28/2002 jllama: Crazy Character Idea Hey everybody,
I'm hoping to run a one shot Dust Devils game this weekend, so I've asked my players to start thinking of character ideas. One of my players, we'll… In Chimera Creative Participants: jllama, Valamir, Matt Snyder, Bankuei, Clay.
10/28/2002 Bankuei: The Peace Hotel Just watched another HK flick I hadn't seen for about 5 or 6 years, and only had a vague memory of. The Peace Hotel, starring Chow Yun Fat, directed by… In Chimera Creative Participants: Bankuei.
10/28/2002 Matt Snyder: Free Character Sheet PDF now available. Hey, folks, after several requests, I've finally put together a nice character sheet for Dust Devils. It's a PDF file, naturally.
You can get a color version here: Color character… In Chimera Creative Participants: Matt Snyder, Ben Morgan, Jason L Blair, Tim C Koppang.
10/28/2002 Ron Edwards: Gettin' roasted at the Gaming Guardians (cool!) Hello,
Graveyard Greg and the Webtroll have come 'round to what they threatened back in Origins '01, to have "the sorcerer" appear in The Gaming Guardians comic strip ... quick… In Adept Press Participants: Ron Edwards, greyorm, Jared A. Sorensen, Valamir, Paul Czege, Paul's Girl.
10/28/2002 jrients: Champs 3 vs Champs 4 From Ron's "GNS and other matters" article
Champions, through its 3rd edition, exemplified a mix of Gamist and Narrativist & "driftable" design, but with its 4th edition in the very… In GNS Model Discussion Participants: jrients, Ron Edwards, Mike Holmes, Christoffer Lernö.
10/28/2002 Valamir: Twisted Little Fears story [url]http://forum.rpg.net/showthread.php?s=&threadid=19471[/url]
The first post is one of RPGnet AB3's periodic gaming group from hell tales. But the second is a twisted little halloween short story that would be(and was pointed… In Key 20 Publishing Participants: Valamir, Jason L Blair.
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