Previous Topics 10/29/2002 MK Snyder: Incoherence and sales II Some thoughts:
*People buy games for different reasons than they play them. They are attracted by the genre, they like the text on the cover/box, they like the discussion generated… In GNS Model Discussion Participants: MK Snyder, Ron Edwards, Bankuei, Mike Holmes, Christopher Kubasik, Jeremy Cole, Andrew Martin, Marco, xiombarg, Le Joueur, M. J. Young, Valamir.
10/29/2002 Andy Kitkowski: More topics per page? Hey- As we've seen, The Forge is attracting more and more people all the time. Some forums, like Indie Game Design and Game Theory are scrolling quite fast.
I was… In Site Discussion Participants: Andy Kitkowski, xiombarg, Clinton R. Nixon.
10/29/2002 Zak Arntson: Indie Monday (Oct 28, 2002): Fighter-D Alpha Planescape (4) Wow, this campaign just keeps on going! I've modified the rules, which you can find here: http://www.harlekin-maus.com/fighterd/fighterd.html. The semi-updated character sheet can be downloaded here.
I put the Actual Play… In Actual Play Participants: Zak Arntson, rabidchyld.
10/29/2002 ethan_greer: Horror gaming? Why? So... Continuing from this thread...
I agree with Bailywolf; The Ring scared the living shit out of me as well. In fact, I don't think I'll ever watch a horror… In RPG Theory Participants: ethan_greer, Jared A. Sorensen, lumpley, Christoffer Lernö, hardcoremoose, J B Bell, Emily Care, JSDiamond, greyorm, b_bankhead, vegasthroat, Uncle Dark, Seth L. Blumberg.
10/29/2002 hyphz: Rules confusions (long!) - The text says that Destiny SA dice "refresh every round", that
Luck ones "may refresh every session". How often do the other types
of SA Dice refresh? Many of… In The Riddle of Steel Participants: hyphz, Jake Norwood, Brian Leybourne, Lyrax.
10/29/2002 mahoux: Future Perfect: Narrativist Time Travel Okay, so here's my first "official" post for Future Perfect. I'm not doing any actual work on it until I finish with my classes, so there. Nyah.
The Premise: Here… In Indie Game Design Participants: mahoux, Jared A. Sorensen, xiombarg, Le Joueur, Jonathan Walton, Mike Holmes, greyorm, Matt Snyder.
10/29/2002 Peregrine: Wayfarer's Song - Duergar Disc. Hi all
Well I've been chipping away at the Duergar Kithbook for Wayfarer's Song. The kithbook is not exactly nearing completion, but, well its getting bigger anyway.
I thought I'd… In Indie Game Design Participants: Peregrine.
10/29/2002 GB Steve: Something for the Narrative pot I've been reading the excellent Cambridge Intorduction to Narrative by H. Porter Abbott. It's pretty much an undergraduate text on the subject and covers most of the main points whilst… In GNS Model Discussion Participants: GB Steve, Valamir, Mike Holmes, Gordon C. Landis, MK Snyder, Jack Spencer Jr, Don Lag.
10/29/2002 ADGBoss: Sorcerer: Labyrinth of Worlds Well Sorcerer finally arrived and I am somewhat eager to begin what is my first "new" RPG experience in some time. I cannot wait to play but for the moment… In Actual Play Participants: ADGBoss, Mike Holmes, Ron Edwards, Bankuei, Paul Czege, Valamir, Clinton R. Nixon, ADGConscience.
10/29/2002 Kuma: *CHARACTERS (and their Players) NEEDED* I am putting out a request for some assistance from y'all (no money need change hands).
For a project that I'm working on (one of the three in my .sig,… In RPG Theory Participants: Kuma, Seth L. Blumberg.
10/29/2002 Sidhain: Tip of an Iceberg Tip of an idea
"In the Red"
character in an ITR game have a number of attributes decided by the GM as is appropriate for the current ITR game's genre.… In RPG Theory Participants: Sidhain, Andrew Martin, Mike Holmes, Ron Edwards.
10/29/2002 Zak Arntson: Hobo RPG Designers - Train riders on the radio! October 17, 2002, The Next Big Thing (radio show) played Ghosts & Trains. Several modern day hoboes talking about their train-riding experiences (plus ghost stories, but not hobo-related, unless it's… In Indie Game Design Participants: Zak Arntson, mahoux.
10/29/2002 S.Lonergan: Untitled -- Mechanics so far A while ago, I posted a game idea I had, It has evolved considerably since the original posting, and I finally have mechanics that are slightly playable. Dont get me… In Indie Game Design Participants: S.Lonergan.
10/29/2002 Gwen: Mechanics for Abyssmal Earth I've been spending the last week or so mulling over the proper mechanics for Abyssmal Earth, but I've run into several problems.
Originally, I wanted to make the system simple,… In Indie Game Design Participants: Gwen, Ben Morgan, Andrew Martin, ethan_greer, Matt, Christoffer Lernö, Mike Holmes, Shreyas Sampat, Tony Irwin, RobMuadib.
10/29/2002 Tim Denee: Sorcerer ponderings Hey all,
Just got Sorcerer (and Soul, and Sword) a couple of weeks ago. Totally awesome.
Anyway, I've been thinking about Sorcerer (as you do) and I need to vent… In Adept Press Participants: Tim Denee, Ron Edwards, Henry Fitch, Balbinus, Bankuei, Christopher Kubasik, Seth L. Blumberg.
10/29/2002 greyorm: Creating a Sorcerer Supplement: Discussion [url=http://www.indie-rpgs.com/forum/viewtopic.php?t=3706]This topic[/url] (please go read it, I feel it is necessary to discussing the matter below) obviously didn't generate a great deal of interest, so after considering the matter, I've… In Adept Press Participants: greyorm, Mike Holmes, Uncle Dark, Chade, Paka, Matt Snyder, hardcoremoose, Ron Edwards, Clay, Bankuei.
10/29/2002 FruitSmack!: It's The End Of The World As We Know It... Hi all!
I've been mulling over writing a Post-Apocolyptic game. Now here is what I intend to do with this, if I write it (using some of my spiffy new… In Indie Game Design Participants: FruitSmack!, Christoffer Lernö, Mike Holmes, Kester Pelagius.
10/28/2002 MikeSands: A question after first play with the combat rules... One question that came up in our first play with the rules... if a blow lands, is a 0-level wound the minimum result, or can it have no effect at… In The Riddle of Steel Participants: MikeSands, Brian Leybourne, JSinclair, Jake Norwood.
10/28/2002 d3nial: Several Mechanics Ideas I've just read Gaiman's 'American Gods' and Elton's 'Dead Famous' this weekend - quite different books but surprisingly I found a common thread in the portrayal of modern culture. I… In Indie Game Design Participants: d3nial, Wormwood, Ron Edwards, Gwen, Christoffer Lernö.
10/28/2002 Valamir: Twisted Little Fears story [url]http://forum.rpg.net/showthread.php?s=&threadid=19471[/url]
The first post is one of RPGnet AB3's periodic gaming group from hell tales. But the second is a twisted little halloween short story that would be(and was pointed… In Key 20 Publishing Participants: Valamir, Jason L Blair.
<< more previous topics | | Subsequent Topics 10/30/2002 Zak Arntson: Fighter-D Alpha - Beta Playtest Okay, I'm opening up Fighter-D Alpha for playtesting. I've provided the rules-skeleton here: http://www.harlekin-maus.com/fighterd/fighterd.html.
It's inspired by Donjon, but has had enough huge changes to be considered it's own game.… In Indie Game Design Participants: Zak Arntson.
10/30/2002 Thirsty Viking: Hi all, still Alive, Campaign Update 3rd Job and New Campaign have eaten up most of my former posting time, Heres the news from my first two campaign sessions.
6 mages and a Bishop of the… In The Riddle of Steel Participants: Thirsty Viking.
10/30/2002 GraveyardGreg: Feedback for Dom-Sahn Playtesting To get the files and playtest the fighting game Dom-Sahn, simply download them It's only 900 KB. In Indie Game Design Participants: GraveyardGreg.
10/30/2002 GraveyardGreg: Playtesters Wanted For Fighting (in a game)! Graveyard Greg here. WebTroll, the co-creator of Gaming Guardians has developed a combat game called Dom Sahn.
"You are a human with a spark of a child of the Cloud… In Connections Participants: GraveyardGreg.
10/30/2002 Gwen: Use of Dead Mechanics Just a question:
WOuld it be legal to use dead mechanics for indie games? I.E. D&D 2nd edition, ShadowRun or Paranoia as new mechanics.
I don't think these games are… In Publishing Participants: Gwen, S.Lonergan, Jack Spencer Jr, Ron Edwards, Kester Pelagius, Adam, Gordon C. Landis.
10/30/2002 GreatWolf: Book recommendation I just finished reading Coraline by Neil Gaiman. This is excellent reading for the Little Fears GM. It has everything: a child protagonist, an extension of Closetland, a monster masquerading… In Key 20 Publishing Participants: GreatWolf, paulmjessup.
10/30/2002 Matt Snyder: Nine Worlds: Initial mechanics explanation I've been tinkering away on Nine Worlds -- here's a glimpse "under the hood." I'm eager to hear what folks think. It's all still pretty rough, so bear with me.… In Indie Game Design Participants: Matt Snyder, Shreyas Sampat, Jonathan Walton, Christoffer Lernö, Kester Pelagius.
10/30/2002 Christoffer Lernö: Ygg: Demonic Weird I'm trying to simplify and improve stuff. Right now I'm looking at the magic system, and I was thinking of moving from keeping track of taint to having a sort… In Indie Game Design Participants: Christoffer Lernö, Shreyas Sampat, Bob McNamee, Valamir.
10/30/2002 Jared A. Sorensen: InSpectres at RPG.net 's "Bent Pages" column http://www.rpg.net/news+reviews/columns/bent30oct02.html
An overview of the game in a "documentary" format. In Memento-Mori Theatricks Participants: Jared A. Sorensen.
10/30/2002 J B Bell: Crouching Dragon, Drifting BESM A while ago, I bought BESM. This was before I became fully enlightened from reading the Forge. :) I was attracted to the "Hero Lite" character design, the extremely nice… In Indie Game Design Participants: J B Bell, Bankuei.
10/30/2002 Matt Gwinn: More Shows Posted Just wanted to let everyone know that the last two weeks' shows are poted on my site along with some behind the scene's news/gossip.
Feel free to let me know… In Errant Knight Games Participants: Matt Gwinn.
10/30/2002 Paganini: Narrative Solo Gaming: Addressing Premise So, I've been thinking about a lot of things recently. Why I'm always *on the verge* of buying miniatures, dungeon-scapes, dungeon-tile fonts, etc. Why, basically, dungeon crawl trappings appeal to… In Indie Game Design Participants: Paganini, ADGConscience, C. Edwards, Evan Waters, Demonspahn, talysman, Jack Spencer Jr.
10/30/2002 Sylus Thane: Fantasy and Firearms I'm curious what peoples opinions are about the inclusion of firearms into a fantasy setting. In the fantasy world I am developing right now I have limited firearm ability in… In RPG Theory Participants: Sylus Thane, ADGConscience, Ron Edwards, Bankuei, b_bankhead, greyorm, Gwen, Matt Snyder, Shreyas Sampat, Jonathan Walton, Mike Holmes, Jeremy Cole, contracycle, Christoffer Lernö, Thor Olavsrud, Valamir, UnSub.
10/30/2002 Phillip: Images for archetypal card deck I would like to know if anyone here can recommend a good collection of images (photos or artwork) on the Internet for use in representing archetypes. By this I mean… In Indie Game Design Participants: Phillip, JSDiamond.
10/30/2002 Matt Snyder: "We fear change!" Question for everyone -- why are there fewer and fewer encouraging responses and rigorous discussions in the Indie Game Design forum?
To me, that forum (and maybe Actual Play) is… In Site Discussion Participants: Matt Snyder, Christoffer Lernö, Bob McNamee, M. J. Young, Tim C Koppang, hardcoremoose, Le Joueur, Seth L. Blumberg, Paul Czege, Jonathan Walton, ethan_greer, Clay, Bankuei, greyorm, Mike Holmes, Clinton R. Nixon, Valamir, Ron Edwards, Kester Pelagius, RobMuadib, xiombarg, Paganini, A.Neill, Walt Freitag.
10/31/2002 Shreyas Sampat: Character Death in Torchbearer This has been nagging me for a while: players of Torchbearer (my mythic fantasy game; there are two threads on it a page or two back at the moment of… In Indie Game Design Participants: Shreyas Sampat, Andrew Martin, Jonathan Walton, contracycle, Ron Edwards, Christoffer Lernö.
10/31/2002 Le Joueur: We Take You Now, Live... It's alive! It's alive!
That's right folks, the secret's out. I got me a webpage.
You're all welcome to come on down to Uncle Fang's Playtest Emporium, better known as… In Scattershot Participants: Le Joueur.
10/31/2002 Le Joueur: Whoopee! I Did It! In case you missed it, the Scattershot Webzine has arrived!
Fang Langford In Indie Game Design Participants: Le Joueur, Christoffer Lernö.
10/31/2002 Demonspahn: New Game, New Direction for me, any feedback helpful (Long) Hi everyone. I would like some feedback on a new game I have been designing. I’ve been sitting on this idea for a while but last night I finally got… In Indie Game Design Participants: Demonspahn, Sylus Thane, Mike Holmes, Christoffer Lernö, Jake Norwood, Le Joueur, Ron Edwards, Evan Waters, unodiablo.
10/31/2002 Peregrine: Wayfarer's Song - Soulburn Hi all
This is to try and partly answer a query put to me by Palefire regarding the taints and soulburn system in Wayfarer's Song.
Palefire wrote:
Actually I'm… In Indie Game Design Participants: Peregrine, contracycle, Christoffer Lernö.
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