The Forge Reference Project: Browse Threads

 

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From Day One


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10/30/2002 Christoffer Lernö: Ygg: Demonic Weird
I'm trying to simplify and improve stuff. Right now I'm looking at the magic system, and I was thinking of moving from keeping track of taint to having a sort…
In Indie Game Design
Participants: Christoffer Lernö, Shreyas Sampat, Bob McNamee, Valamir.


10/28/2002 Christoffer Lernö: Are you fudging rolls? You might have EF-trouble
In my attempt to study how the "Effect First" GMing technique works I post this about how fudging die rolls might be an indicator of running EF in a system…
In RPG Theory
Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Mike Holmes.


10/27/2002 Christoffer Lernö: The Evil has a site
Just in case someone was interested I made a site for The Evil. Not much there, but you can download the latest version of the rules (unfortunately not much of…
In Indie Game Design
Participants: Christoffer Lernö.


10/27/2002 Christoffer Lernö: Sample effect-first (EF) facilitating mechanics
I post this separate from the thread where we were discussing EF because this is more of a practical treatment of it. Basically the effect-first GM technique is about introducing…
In RPG Theory
Participants: Christoffer Lernö, Mike Holmes, Bankuei, talysman.


10/24/2002 Christoffer Lernö: GAH I'm tired of being forbidden to use "Story"
I know I know, it's not well defined. But then please please give me a word to describe the history of the in-play events during a session of play -…
In GNS Model Discussion
Participants: Christoffer Lernö, Marco, Le Joueur, Matt, Mike Holmes, Tim C Koppang.


10/24/2002 Christoffer Lernö: Facilitating illusionist retcon story techniques
I've been thinking about successful illusionism a lot lately. I've come to the conclusion that pretty much all the consistently good rpg experiences has been with GMs running illusionism with…
In RPG Theory
Participants: Christoffer Lernö, Andrew Martin, Marco, Valamir, Le Joueur, Walt Freitag, Mike Holmes, Robert K Beckett, JMendes, contracycle, GB Steve, Ron Edwards.


10/23/2002 Christoffer Lernö: Ygg descriptor formalism
I'm thinking of a scheme for Ygg descriptors here. First off Powers, skills, spells all have a corresponding level of Otherworldiness. For illustrative purposes, let's use descriptions of the levels…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Peregrine, ADGBoss, Mike Holmes, szilard, Bankuei.


10/21/2002 Christoffer Lernö: Ygg Changes Ahead?
Well, only for the better I hope. I've been looking for ways to make the magic and skill system come together. I've also had problems with the abilities for items…
In Indie Game Design
Participants: Christoffer Lernö, ADGBoss, Walt Freitag.


10/21/2002 Christoffer Lernö: The Evil online
I just finished a game of The Evil with Chris Edwards and Nathan (Paganini) Banks. They were playing Charles Doverymyer and Mandy Cox respectively. They further on made up a…
In Actual Play
Participants: Christoffer Lernö, Paganini, C. Edwards.


10/20/2002 Christoffer Lernö: A "indie games featured on the Forge forums" guide
I was surfing around on the indie game forums, and something struck me: a) There might be a lot of good stuff here. In fact it most certainly is and…
In Site Discussion
Participants: Christoffer Lernö, Ron Edwards, Clinton R. Nixon, Mike Holmes.


10/18/2002 Christoffer Lernö: Director stance in standard sim
Skipping right to the point: I think it was Mike who pointed out in some thread that when you create your character it is in fact a sort of Director…
In RPG Theory
Participants: Christoffer Lernö, Henry Fitch, Mike Holmes, Ron Edwards, Marco, Valamir, Emily Care.


10/16/2002 Christoffer Lernö: More Story Please... or?
[quote="wfreitag"]So, is the key here simulation or story? That is, do you want the flexibility of choose-any-descriptor mechanisms because it allows more freedom for player exploration, or you do you…
In Indie Game Design
Participants: Christoffer Lernö, M. J. Young.


10/15/2002 Christoffer Lernö: Ygg mechanic-less rules?
In this thread I tried to look at rules that could work with prose. Since Ygg has hard mechanics (as C. Edwards termed it) there has to be a bridge…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, contracycle, Epidiah, Andrew Martin.


10/14/2002 Christoffer Lernö: Having too much source material too full of rules
I checked out Peregrin's Wayfarer's Song yesterday. He has some really nice stuff in there. However, as I was going though the material I felt more and intimidated by it…
In RPG Theory
Participants: Christoffer Lernö, damion, Mike Holmes, Demonspahn, Andrew Martin, Walt Freitag, Ron Edwards, Gordon C. Landis, Bankuei, Kester Pelagius.


10/14/2002 Christoffer Lernö: PDF of my Evil Tales (now called The Evil)
If you have time, check it out and let me know what you think. I added some stuff compared to my posting, notably an adventure and two sample characters. Here's…
In Indie Game Design
Participants: Christoffer Lernö.


10/14/2002 Christoffer Lernö: Publishing it, what's the use anyway?
Nope, not talking about Ygg. I'm thinking about my 5-6 page horror RPG called Evil Tales. If I nicely set it up as a PDF, will people download it? Will…
In Publishing
Participants: Christoffer Lernö, Demonspahn, Adam, J. Backman, Paganini.


10/12/2002 Christoffer Lernö: Ygg: "Take Any Skill"
I'm trying to sum up some good ideas from this thread in RPG theory. First up, Mike Holmes writes this: As always my solution is to look first at…
In Indie Game Design
Participants: Christoffer Lernö, Demonspahn, damion.


10/12/2002 Christoffer Lernö: A Complete (Untested) Horror RPG
I really have trouble with Ygg. To kind of let me think of something else I wrote up an RPG. This is is a written down guide to the Horror…
In Indie Game Design
Participants: Christoffer Lernö, Demonspahn, Kester Pelagius, Mike Holmes.


10/11/2002 Christoffer Lernö: Q: Do you know why your PDF/printed game is hard to read?
I'm a little surprised that no-one has mentioned this before. It's a common problem not only with indie games but others as well. A hint: It's what usually makes game…
In Publishing
Participants: Christoffer Lernö, mahoux, Matt Snyder, Jack Spencer Jr, Reimer Behrends, Anthony, Matt, ejh.


10/11/2002 Christoffer Lernö: "Select Any Skill" mechanics?
There are more and more games out there that let the players freely write up skills for their characters. The virtue of that is that you don't need to count…
In RPG Theory
Participants: Christoffer Lernö, Eric J., Andrew Martin, Walt Freitag, Mike Holmes, damion.


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Subsequent Topics

11/1/2002 Christoffer Lernö: THE EVIL, did anyone actually try playing it?
Hi everyone (again). I'm wondering if anyone actually tried to play THE EVIL? (In any case I was thinking of maybe running a game on Sunday or Monday. I could…
In Actual Play
Participants: Christoffer Lernö.


11/1/2002 Christoffer Lernö: What Is Yggdrasil - Just the premise, no questions
[b]Setting - Mythic Fantasy[/b] That means magic is alive with qualities unknown. (The presentation on my site unfortunately does a poor job describing). It's not High Myth of say [i]Torchbearer[/i],…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei, Mike Holmes, Valamir, Bob McNamee.


11/1/2002 Christoffer Lernö: Using potentially "trademarked" words of myth?!
I wasn't really sure where to put this, but it does pertain to the design of games or more specifically setting. Let's say I want to use the name Gandalf…
In Publishing
Participants: Christoffer Lernö, Ron Edwards, Reimer Behrends, J B Bell, Mike Holmes, Valamir, Gordon C. Landis, greyorm.


11/2/2002 Christoffer Lernö: Yggdrasil: Bob made a Goblin...
I stated earlier that I was gonna avoid all the problems with game balance by making all characters able to fight in Ygg if someone remembers that? Anyway short story:…
In Indie Game Design
Participants: Christoffer Lernö, Demonspahn, Valamir, damion, Bob McNamee, Andrew Martin, Bankuei, Lugaru, Spooky Fanboy, Walt Freitag.


11/2/2002 Christoffer Lernö: Reviews?
Are there actively reviews being done anymore or is that thing kind of put on hold for a while? I mean with the review forum put away as inactive and…
In Site Discussion
Participants: Christoffer Lernö, Clinton R. Nixon.


11/3/2002 Christoffer Lernö: Improvised Yggdrasil
I ran a short Ygg session with RobMuadib and Bob McNamee. We didn't get all that far. Being out traveling they decided to restock in a village. Turns out there…
In Actual Play
Participants: Christoffer Lernö, Bob McNamee.


11/5/2002 Christoffer Lernö: Crawling Yggdrasil
This Sunday Chris Edwards and Shreyas Sampat together braved the fuzzy mass of corruption that was my many new experimental magic rules for Ygg. Most I did away with the…
In Actual Play
Participants: Christoffer Lernö, C. Edwards, Shreyas Sampat.


11/11/2002 Christoffer Lernö: What's the best way to present a mechanic for discussion?
Hi All, I know this is a little late for me to ask (doh!), but what is really the best way to present a system one has written? I'm talking…
In Indie Game Design
Participants: Christoffer Lernö, Gordon C. Landis, Valamir, Ron Edwards, Paul Czege, talysman, Jeph, SrGrvsaLot, Andy Kitkowski, permacultureguerilla, Shreyas Sampat, greyorm, Doctor Xero, Alex Johnson, Adorame.


11/13/2002 Christoffer Lernö: Profiling In Reverse
I don't know if this is interesting to the rest of you, but... well reading the profiling I felt like asking the similare questions but kinda the other way around:…
In Actual Play
Participants: Christoffer Lernö, jburneko, Paul Czege, Clinton R. Nixon, J. Backman, lumpley, Gordon C. Landis, Michael S. Miller, ethan_greer, Enoch, quozl, Tim C Koppang, Ron Edwards, wyrdlyng, Demonspahn, C. Edwards, jrients, GreatWolf, Walt Freitag, Daredevil, Tim Denee, Bob McNamee, Jack Spencer Jr, xiombarg, Andrew Martin, greyorm, Le Joueur, Ben Morgan, joshua neff, Jake Norwood, talysman, Stuart DJ Purdie, RobMuadib, Kester Pelagius, contracycle, Alan, Maurice Forrester, Mark Withers, johnmarron, GB Steve, Ace, Jonathan Walton.


11/17/2002 Christoffer Lernö: Yggdrasil: Playtest reference preview
I have written a playtest reference for Yggdrasil. Some things are still missing but those are comparatively minor things. Possible points of interest: Disadvantage/Advantage mechanic Although the basic resolution is…
In Indie Game Design
Participants: Christoffer Lernö, Tony Irwin, Gwen, C. Edwards, RobMuadib.


11/20/2002 Christoffer Lernö: Myth-flow - a basic mechanic for Yggdrasil
I'm working on something. Unfortunately it's going pretty slowly, so I'm presenting it here and hope that maybe someone has a suggestion. Introduction (Skip this part if you want) It's…
In Indie Game Design
Participants: Christoffer Lernö, RobMuadib, Emily Care, Demonspahn, Shreyas Sampat.


11/22/2002 Christoffer Lernö: Help me with IntCon facilitating mechanics
I'm looking for help investigating how to write mechanics to facilitate certain types of IntCon play within Sim systems. I'm familiar with two different basic approaches of IntCon: Drama->Mechanics->Effect…
In RPG Theory
Participants: Christoffer Lernö, Andrew Martin, Le Joueur, M. J. Young, Kenway.


11/22/2002 Christoffer Lernö: What does the box cost?
I'm a sucker for the old format - You know 2+ saddle stiched books in a box with a few fliers and maybe dice thrown in for good measure. (Hello…
In Publishing
Participants: Christoffer Lernö, Jared A. Sorensen, Ron Edwards, Valamir, Ted E. Childers, Steve Dustin, John Wick, Henry Fitch, Michael S. Miller, geekspeakweekly, szilard.


11/22/2002 Christoffer Lernö: Translate rating to a full fledged NPC on the fly?!
Sorry for the many threads but this problem is really, really driving me crazy. Any hints how to get started would be greatly appreciated. The situation is this: imagine you…
In RPG Theory
Participants: Christoffer Lernö, Ron Edwards, GreatWolf, Marco, Walt Freitag, Mike Holmes, JMendes, Jack Spencer Jr, C. Edwards.


11/23/2002 Christoffer Lernö: PayPal - the Frustration
Since so many of you use PayPal, and since my main reason to get my PayPal account working again is to buy indie-rpgs I post my troubles here despite it…
In Site Discussion
Participants: Christoffer Lernö, Clinton R. Nixon, Valamir.


11/25/2002 Christoffer Lernö: Putting Ads for other games in your game?
I'm sure this was brought up elsewhere but I couldn't find it so I don't know if this was already discussed to death but... Remember back in the old days…
In Publishing
Participants: Christoffer Lernö, Clinton R. Nixon, Ron Edwards, Sidhain, rafael, Bankuei.


11/26/2002 Christoffer Lernö: IntCon vs GM Oomph?!
I'll cut to the chase: I recently heard the opinion that IntCon meant zero GM Oomph. I was further told that in addition to the types I already thought of…
In RPG Theory
Participants: Christoffer Lernö, Le Joueur, Seth L. Blumberg, Walt Freitag, Mike Holmes.


3/10/2003 Christoffer Lernö: Stealing ideas: mechanical Fighing simulation anyone?
Hello everyone, I'm back! I'm gonna go a little off-topic. I hope you can forgive that. I have been reluctant to jump back until I knew I had time to…
In RPG Theory
Participants: Christoffer Lernö, ThreeGee, talysman, Dr. Velocity.


3/15/2003 Christoffer Lernö: Yggdrasil thoughts
I was thinking of waking up Yggdrasil again. I still don't have my original notes, so I'll work from what I remember. Maybe it's a good thing. After all I'd…
In Indie Game Design
Participants: Christoffer Lernö, greyorm, Bob McNamee, Shreyas Sampat, Lugaru, Le Joueur, talysman, Ron Edwards, Mike Holmes, Tar Markvar, Peregrine.


3/18/2003 Christoffer Lernö: Yggdrasil moves one more time
Thinking about Ygg improvisation again... The basic in Yggdrasil is that the attack roll gives you the extent of improvisation. How much the opponent is at your mercy depends on…
In Indie Game Design
Participants: Christoffer Lernö, Shreyas Sampat, Kester Pelagius, Mike Holmes, ADGBoss.


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