Previous Topics 11/6/2002 catenwolde: Advice for New Paladin & Donjon Player? Gents,
With my brother and I planning our annual "get together over Thanksgiving for a week and do some gaming" event, I'm going to work up some sessions of both… In CRN Games Participants: catenwolde, Wulf, Mike Holmes, jdagna, quozl.
11/6/2002 Shreyas Sampat: Torchbearer: Vision and Duty Traces I was considering the transformative model of Torchbearer magic, and its effects on the game's mechanics.
Basically, the transformative model says that whenever you activate a magical trait, it replaces… In Indie Game Design Participants: Shreyas Sampat, Jonathan Walton.
11/6/2002 Arashi: Plug Okay, I apologize to Ron And Clinton if this is a bit much...But since I don't often post I thought I should make my presence known a little bit every… In Connections Participants: Arashi, Valamir.
11/6/2002 Demonspahn: Chris made a clam and Christoffer made a fox for the upcoming playtest of my new game about animals who gained human level intelligence and rose up against their masters, briefly outlined here,… In Indie Game Design Participants: Demonspahn, Le Joueur, Jonathan Walton, Christoffer Lernö, J B Bell, C. Edwards.
11/6/2002 Don Lag: Underground RPG - has anyone here played it? I'm about to start running an Underground game (hopefully this weekend, but more likely in about a month).
Has anyone here played this game?
I've tried once before and it… In Actual Play Participants: Don Lag, Ron Edwards, Jared A. Sorensen, Demonspahn, TSL, Sidhain, ADGConscience, Ben Morgan, Enoch.
11/6/2002 Paka: octaNe - Boys of Roswell High The GM who runs our intense Unknown Armies game needed a well-deserved break. A buddy of the group's came in from out of town. I posted three game trailers for… In Memento-Mori Theatricks Participants: Paka, Jared A. Sorensen.
11/6/2002 Mask-of-Winters: Formalizing Spells Hiya gang. New poster here, can't wait to play but my group has a problem. One of my players wants to be a spellcaster and has pointed out to me… In The Riddle of Steel Participants: Mask-of-Winters, Brian Leybourne, Spartan, Lyrax.
11/6/2002 Tim Denee: Forge RPG bookshelf The new bookshelf rocks mightly (mightily. Mightely. Migh..). I assume all the stuff that was in my Anvilwerks bookshelf will soon be available in my Forge bookshelf? In Site Discussion Participants: Tim Denee, hardcoremoose, Valamir, Clinton R. Nixon, greyorm, Patrick Boutin.
11/6/2002 Patrick Boutin: About the way you "design" game! Hello again!
I'm not sure where this thread belong but I will post it in the RPG Theory forum!
I would like to know how everybody design there games. What… In RPG Theory Participants: Patrick Boutin, Le Joueur, Andrew Martin, Bankuei, Ron Edwards, Mike Holmes, Matt Wilson, Eric J., M. J. Young, Shreyas Sampat, RobMuadib, Palaskar, Seth L. Blumberg, cruciel.
11/5/2002 MK Snyder: Problems with term "premise" I am continuing the discussion started in this thread
First off, I'm going to say that I do not care for the use of the term "premise" as… In GNS Model Discussion Participants: MK Snyder, Ron Edwards, Valamir.
11/5/2002 Ron Edwards: [Charnel Gods] Now available Hi there,
Charnel Gods is available for purchase at the Sorcerer site.
Best,
Ron In Adept Press Participants: Ron Edwards, greyorm, hardcoremoose, Andy Kitkowski, Paul Czege, Alan, Spooky Fanboy.
11/5/2002 Sylus Thane: Can a game have all 3 G/N/S Revisited I was tooling around and came upon this thread and kinda noticed that the original question had kinda derailed. So here it is again and my take on it.
Can… In GNS Model Discussion Participants: Sylus Thane, Ron Edwards, Gordon C. Landis, talysman, Cassidy, Mike Holmes.
11/5/2002 jdagna: A few ability questions There are a few statements made about abilities that I'm not quite understanding fully.
The first is that supporting powers are supposed to have only one type of effect. I've… In CRN Games Participants: jdagna, Wulf, Clinton R. Nixon.
11/5/2002 S.Lonergan: Untitled -- Playtesters wanted Primate Games is seeking playtesters for its new game "Untitled", a modern horror role playing game taken from a science angle.
You can read more at http://primategames.cjb.com
or, mail us… In Connections Participants: S.Lonergan.
11/5/2002 Kester Pelagius: Quick CharGen Question Greetings All,
I am in the process of revising sections of my Pixies rules find original thread here and was wondering whether character generation should be point allocation or random… In Indie Game Design Participants: Kester Pelagius, ethan_greer, Ron Edwards, Mike Holmes, Marco, M. J. Young, Le Joueur.
11/5/2002 Roger Eberhart: NPC's with SA's? Just curious, how many Seneschals give their NPC's SA's? How about monsters? Animals? Or is it better to leave SA's to the player characters? In The Riddle of Steel Participants: Roger Eberhart, Bogie_71, Ashren Va'Hale, Brian Leybourne, Bankuei, Lyrax, spunky, Sneaky Git, Jaif, Warboss Grock.
11/5/2002 sacrosanct: Epoch RPG v2 now online! Thanks to you all for your suggestions on the earlier thread. I've updated my site (not all links are completed yet, but the important ones are). I've done some major… In Connections Participants: sacrosanct, Christoffer Lernö, Kester Pelagius.
11/5/2002 Christoffer Lernö: Crawling Yggdrasil This Sunday Chris Edwards and Shreyas Sampat together braved the fuzzy mass of corruption that was my many new experimental magic rules for Ygg.
Most I did away with the… In Actual Play Participants: Christoffer Lernö, C. Edwards, Shreyas Sampat.
11/5/2002 Overdrive: Fundamentals of combat Hi there
I've been following the forum for as long as I've had the book. I must say I love the game :) Smooth and elegant in many ways, and… In The Riddle of Steel Participants: Overdrive, Roger Eberhart, Mokkurkalfe, Lyrax, contracycle, Jake Norwood, Ashren Va'Hale, Irmo, Wolfen, Spartan.
11/5/2002 quozl: RPG Tactics I was just wondering on what people here think of this artice at rpg.net: http://www.rpg.net/news+reviews/columns/elements01nov02.html In RPG Theory Participants: quozl, Valamir, simon_hibbs, Ron Edwards.
<< more previous topics | | Subsequent Topics 11/6/2002 JMendes: Is S out of balance with G/N? Hey, :)
In my previous thread about rewards, I asked how to reward players in different GNS flavors.
Also, in this thread about actor and author stance, Cassidy had some… In GNS Model Discussion Participants: JMendes, Ron Edwards, Mike Holmes, Jared A. Sorensen, MK Snyder, RobMuadib, Emily Care, contracycle, M. J. Young, talysman.
11/6/2002 RobMuadib: TMW:COTEC - The Sundering of the Omyrae (Long) Hey All
Figured I should point out the Game Universe and Mythos that my game will be set against. The idea behind the games UberMetaSetting is to provide a universe… In Indie Game Design Participants: RobMuadib, Shreyas Sampat, Kester Pelagius.
11/6/2002 Ferry Bazelmans: Soap is out, but is it good? Hi there,
I recently put out my game Soap as a 31-page PDF file (I'd say about 23 pages of pure content, 3 ads, cover, introduction, dedication, toc and credits).… In Indie Game Design Participants: Ferry Bazelmans.
11/6/2002 Matt Wilson: musings on a campaign that's about to end Next Wednesday just might be the final episode in a game I started last June. In light of what I've experienced since finding the Forge, I figured it was worth… In Actual Play Participants: Matt Wilson, Valamir, Jeffrey Miller, Michael S. Miller.
11/6/2002 gnarf: rules questions (Destiny SA and missile combat) Greetings everyone!
I finally got my hands on TROS, and I really like what I’ve seen so far. The character generation rules – especially the Spiritual Attributes - are excellent… In The Riddle of Steel Participants: gnarf, Brian Leybourne, Ron Edwards, Roger Eberhart, Stephen, Mike Holmes, Irmo, Jake Norwood, prophet118.
11/6/2002 Patrick Boutin: a new fantasy game This post is a logical sequel to the thread "some questions about fantasy" in the Rpg Theory forum.
First thing first, I want to let you know that the game… In Indie Game Design Participants: Patrick Boutin, Mike Holmes, thoth, Christoffer Lernö.
11/6/2002 Alan: Narrativist Space Trader I've noticed that SF is not yet greatly explored by games which favor narrativist play. In particular, I'm thinking of SF in the tradition of space exploration or space trading.… In Indie Game Design Participants: Alan, Marco, Matt, Ron Edwards, RobMuadib, Andrew Martin, Tony Irwin, Tim C Koppang, Mike Holmes.
11/7/2002 Daredevil: Applying "Red Curtain"-style Hey folks,
I've been pondering the possibilities of taking certain cinematic techniques and incorporating them into roleplaying games. Sure, it's nothing that hasn't already been almost endlessly debated in a… In RPG Theory Participants: Daredevil, J B Bell, M. J. Young, contracycle, Ron Edwards, Christoffer Lernö, Emily Care, Walt Freitag, Jonathan Walton.
11/7/2002 Shadeling: Is Kudara-Shiragi supposed to be Krym-Kahnan? In table 7.3 Currencies, you have Kudara-Shiragi, but no Krym-Kahnan...is this a mistake? In The Riddle of Steel Participants: Shadeling, Jake Norwood.
11/7/2002 Shadeling: Krym-Khanan Sabres...Cut/Thrust, or Sword/Shield? I mean it lists it under each proficiency, I was just curious for them though?
Side note, the long-curved Daggers that Krymeans use...would they just be a Rondel variation? In The Riddle of Steel Participants: Shadeling, Irmo, Bob Richter, Jake Norwood, Lyrax.
11/7/2002 Kenway: Ideas: Advancement via Notoriety, PC-summoned foes (renamed) I thought of an odd idea:
eg. a Swords and Sorcery world. Advancement for the players is described by the number and level of monsters which "hate them."
The idea… In RPG Theory Participants: Kenway, Rich Forest, Valamir, Ron Edwards, ethan_greer, Mike Holmes, Bob McNamee.
11/7/2002 Anthony: Simple systems, newbie players? I've been reading some of the all but freeform game writeups and thinking "this is cool, but isn't it going to be even harder to get the shyer players to… In RPG Theory Participants: Anthony, Ron Edwards.
11/7/2002 Paka: Death & GNS okay, one moment, let me get this straight in my head:
In Gamist terms the game is about winning and death would probably mean losing.
In Simulationist terms the game… In GNS Model Discussion Participants: Paka, Tim Denee, Valamir, Ron Edwards.
11/7/2002 Wulf: A little advice please Hi all.
I've been considering using CAH for a Science Fiction setting (as some may have noticed over on RPGnet...). The effect I'm after is something like a cartoon version… In Cartoon Action Hour Participants: Wulf, Eddy Fate, Cynthia Celeste Miller.
11/7/2002 RobMuadib: the SGR Model - Adding the 4th dimension to GNS (LONG) Hey all
Being that I am back into working on my game, I thought I would post my
theoretical model deal from back in the day. I call it SGR,… In RPG Theory Participants: RobMuadib, Le Joueur.
11/7/2002 Alan: Narration as a simulationist device Over in Indie Game Design I started a Narrativist Space Trader topic. While responding to questions about narrative premise, I had an interesting thought:
Can player narration… In RPG Theory Participants: Alan, Valamir, Ron Edwards.
11/7/2002 Wormwood: Drift RPG I figured since there was discussion in RPG Theory about narrative space opera, I should toss in my version. Of course it's also a game design in progress, to eventually… In Indie Game Design Participants: Wormwood, Valamir, Patrick Boutin, lumpley, RobMuadib, Emily Care, Mike Holmes, contracycle, Le Joueur, Blake Hutchins, greyorm, Christoffer Lernö.
11/7/2002 Balbinus: Wars without frontiers - another narrativist space concept Hi,
I wanted to get some advice on an idea spawned by this thread:
http://www.indie-rpgs.com/forum/viewtopic.php?t=4170
RobMuadib, among many interesting comments, said the following:
To make it narrativist you would have… In RPG Theory Participants: Balbinus, Mike Holmes, contracycle, Manu.
11/7/2002 Alan: Space Trek - InSpectres variant Space Trek - An InSpectres variant.
INTENT
Players play the crew of a starship in the tradition of Star Trek, Blake's Seven, and Andromeda. Each four hour game session attempts… In Memento-Mori Theatricks Participants: Alan, Le Joueur, Jared A. Sorensen, Joe Murphy (Broin).
11/7/2002 b_bankhead: Narrative Spaceships One of the most important characters in any kind of show begining with the work 'Star' is usually given short shrift in discussions of narrative games.
That character of cours… In Indie Game Design Participants: b_bankhead, Andrew Martin, Mike Holmes.
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