Previous Topics 11/11/2002 Shadeling: Should Undead Be Immune to BL, Shock, and Pain? I was just wondering if Undead type creatures should ignore most BL, Shock and Pain rolls, especially wounds that aren't actually severing their limbs and breaking their bones. In The Riddle of Steel Participants: Shadeling, Jake Norwood.
11/11/2002 Christoffer Lernö: What's the best way to present a mechanic for discussion? Hi All,
I know this is a little late for me to ask (doh!), but what is really the best way to present a system one has written? I'm talking… In Indie Game Design Participants: Christoffer Lernö, Gordon C. Landis, Valamir, Ron Edwards, Paul Czege, talysman, Jeph, SrGrvsaLot, Andy Kitkowski, permacultureguerilla, Shreyas Sampat, greyorm, Doctor Xero, Alex Johnson, Adorame.
11/11/2002 Brian Leybourne: Need a quick favor... Hey guys,
I'm trying to get a file to Jake. The problem is that it's over a meg (1.6, actually) and I can't email it from any of my email… In The Riddle of Steel Participants: Brian Leybourne, Jason.
11/11/2002 scobie: Casefile: ZODIAC - First draft available Hi folks
I've only recently discovered the Forge and it looks like a good place to share my humble first draft rules for a game which I am developing. The… In Indie Game Design Participants: scobie, Andrew Martin, Ron Edwards, Shreyas Sampat.
11/10/2002 RobMuadib: Are The Sub-Priorities of Simulationism Incompatible? Hi all
I was reading the Is S out of balance with G/N thread started by J Mendes and it gave rise to a thought, specifically with regards to the… In GNS Model Discussion Participants: RobMuadib, Ron Edwards.
11/10/2002 hyphz: Some other niggly little questions Thanks for everyone's help here.. I just was wondering about a few other things:
- On the Master Screen, which three sheets are supposed to face the players?
- When… In The Riddle of Steel Participants: hyphz, Brian Leybourne, Mokkurkalfe, Jake Norwood, Lyrax, Wolfen, Jaif.
11/10/2002 RobMuadib: TMW:COTEC - Rewards Systems Costs (LONGISH) Hi all
I have put together the tentative rules for the Rewards System Costs, and
was wondering how you guys think this would work.
The essential concept here, in terms… In Indie Game Design Participants: RobMuadib, Mike Holmes, Tony Irwin.
11/10/2002 catenwolde: Sorceror (& Sword) and the LoTR I'm still checking the post every day for my copies of Sorceror and Sword to arrive, so you'll have to forgive me if some of this is way off -… In Adept Press Participants: catenwolde, hardcoremoose, Ron Edwards, Paka, Clay, greyorm, Valamir, Ace, talysman, Emily Care, GreatWolf, b_bankhead, Gordon C. Landis, Manu, Irmo, Mike Holmes.
11/10/2002 MK Snyder: Scattershot Gaming Model Continuing discsussion of the Gaming Model
Just a stylistic suggestion that might make some of the ideas easier to grasp--consider adding some graphic elements such as axes or tables so… In Scattershot Participants: MK Snyder, Le Joueur.
11/9/2002 J B Bell: Hero Wars-like dice system with d6 I really dig the Hero Wars resoution system. Having a non-asymptotic setup is appropriate for fairly cinematic settings, or any setting where you believe strongly that the right answer to… In Indie Game Design Participants: J B Bell, Paganini, Mike Holmes.
11/9/2002 Mask-of-Winters: Combat simulators? Hiya gang. Just tried to download the combat simulator programs offered on theriddleofsteel.net and both the links are broken. Is there another site I can find these nifty-sounding utilities?
Also...… In The Riddle of Steel Participants: Mask-of-Winters, Brian Leybourne, Wolfen, Jake Norwood, Ashren Va'Hale.
11/9/2002 Cassidy: Developed Premise and Exploration [quote="Ron Edwards, from GNS Chapter 5, ROLE-PLAYING DESIGN AND COHERENCE"]Facilitating a metagame concern (a developed Premise) differs greatly from Exploring a listed element as a priority. To address a Premise,… In GNS Model Discussion Participants: Cassidy, Ron Edwards, MK Snyder, Paganini.
11/9/2002 Steve Dustin: Creature Feature Initial Playtest Although I haven't completed writing the playtest version of Creature Feature yet, I got the first taste of how it might play (and made some changes already) just recently. A… In Actual Play Participants: Steve Dustin.
11/9/2002 M. J. Young: Responding to the Invitation Please don't think me ungracious; I really do appreciate being invited to the forum. I have too much on my plate as it is, and my wife would shoot me… In Scattershot Participants: M. J. Young, Le Joueur, Bankuei, Andrew Martin, Mike Holmes.
11/9/2002 Jonathan Walton: The Case for 4 Stances Take a look at this:
http://www.100flowers.indie-rpgs.com/stance-chart.jpg
Key to Chart:
(Terms in Parens) = essential, understood limits
= arbitrary limits that can be changed
player = every… In GNS Model Discussion Participants: Jonathan Walton, MK Snyder, Mike Holmes, Tim C Koppang, Le Joueur, Kester Pelagius, talysman, Ron Edwards, lumpley, Walt Freitag, M. J. Young, JMendes, Jared A. Sorensen.
11/9/2002 MK Snyder: NLS model of characterising players by preferences... I've been browsing the back posts at rec.games.frp.advocacy, and Kim's FAQ, and Ron's essay here... I see the "Threefold Model" has changed over the years. In 1997, it was applied… In RPG Theory Participants: MK Snyder, greyorm, Le Joueur, Ron Edwards.
11/9/2002 Kester Pelagius: Role-Playing and the GNS Theory (raw article, lengthy) [color=blue]Copyright © 2002 C. Demetrius Morgan[/color]
[color=darkblue]What follows below is intended as a encyclopedic reference entry on the subject of "Role-Playing and the GNS Theory". Alas, as there are no… In GNS Model Discussion Participants: Kester Pelagius, MK Snyder, Mike Holmes, Ron Edwards, Seth L. Blumberg, Walt Freitag.
11/9/2002 Blake Hutchins: MUSE: some thoughts on heroic fantasy It's finally happened. I've been mulling over a game design, primarily as a design exercise that incorporates techniques and ideas I've learned on the Forge. My goal is to produce… In Indie Game Design Participants: Blake Hutchins, Jonathan Walton, Gwen, ADGConscience, Mike Holmes.
11/8/2002 Jonathan Walton: What's Wrong with Pawn Stance? Okay, let me go ahead and answer my own question:
"Nothing, if it's what you want."
My point is that I think Pawn Stance has gotten a bad rap. First… In RPG Theory Participants: Jonathan Walton, MK Snyder, Jack Spencer Jr, Christoffer Lernö, Ron Edwards, Paul Czege, Mike Holmes, Tim C Koppang, lumpley, xiombarg.
11/8/2002 Mike Holmes: Hero Wars in an Alternate Setting - Session II See about set up and Session 1 here.
Lot's quieter this week, as my wife had taken my two-year old son out of town. Nice.
Anyhow, things started off with… In Actual Play Participants: Mike Holmes, joshua neff, Ron Edwards, Valamir, hardcoremoose, Ian Cooper, Julie.
<< more previous topics | | Subsequent Topics 11/11/2002 Paganini: whoa there <empty post>
Argh. In RPG Theory Participants: Paganini, lumpley, Ron Edwards.
11/11/2002 Ron Edwards: Illusionism: a new look and a new approach Hello,
I decided to write a piece on Illusionist play from the ground up. Any material preceding this one may be considered a past influence, and I'm putting this up… In RPG Theory Participants: Ron Edwards, jburneko, Bob McNamee, Paganini, M. J. Young, contracycle, Marco, Mike Holmes, Walt Freitag, Seth L. Blumberg, MK Snyder, Mytholder, Christoffer Lernö, Valamir.
11/11/2002 Kenway: MyGame: "Advancement via Notoriety and PC-summoned foes "Advancement via Notoriety and PC-summoned foes"
From the similarly-named thread in the rpg theory forum, here are 2 ideas for a new system.
Setting, characters, etc. still need to be… In Indie Game Design Participants: Kenway, Anthony, talysman, Bob McNamee, Rich Forest.
11/11/2002 Valamir: Winged Hussars For those interested in seeing what the really cool Winged Hussar armor from the 17th century looked like check the link below. If you have an extra 3 grand lieing… In The Riddle of Steel Participants: Valamir, Irmo, Wolfen, Jake Norwood, Lyrax.
11/11/2002 GreatWolf: Lord of the Rings thread on Adept Press forum There is a discussion of Lord of the Rings going on over on the Adept Press forum. You can find the thread here. I wanted to link to it because… In Dark Omen Games Participants: GreatWolf, Mike Holmes, Jason L Blair.
11/12/2002 Jonathan Walton: Storypunk: The Troupe If you are not familar with the previous threads about this game, don't worry. You don't need to be. Still, if you're interested, searching for "storypunk" will turn up everything… In Indie Game Design Participants: Jonathan Walton, J. Backman, szilard, Shreyas Sampat.
11/12/2002 Ron Edwards: Second Trollbabe story's up Hi there,
Right on schedule, the second Trollbabe story has begun at the Adept Press site. This one's called "The Green Goo Feud" and it's illustrated by Rod Anderson.
Thoughts… In Adept Press Participants: Ron Edwards, Seth L. Blumberg, lumpley, Valamir, xiombarg, Paul Czege, Rod Anderson.
11/12/2002 Ron Edwards: Mainstream: a revision Hello,
I'd like to address the issue of mainstream vs. alternative content in role-playing games.
My views are essentially the same as those expressed by the proprietors of Page 45,… In Publishing Participants: Ron Edwards, Emily Care, Jonathan Walton, Le Joueur, PeterAdkison, MK Snyder, Tundra, xiombarg, jburneko, Seth L. Blumberg, Pramas, Jack Spencer Jr, Jon H, Paul Czege, James Holloway, mearls, talysman, Eric J., greyorm, joshua neff, Christopher Kubasik, C. Edwards, quozl, Walt Freitag, b_bankhead.
11/12/2002 toli: Barsoom, John Carter of Mars--alternate TROS worlds Ever once and a while, some one seems notes that TROS rules would be good for a certain setting or that a particular movie has a TROS feel.
I've always… In The Riddle of Steel Participants: toli, spunky, Durgil, Ron Edwards, Jake Norwood, Blake Hutchins, Sneaky Git.
11/12/2002 Jared A. Sorensen: superhero gaming without superhero characters And I'm not talking about The Code.
In a nutshell, the player characters are people in a city where superheroes exist. Think of it like the series "Marvels" where the… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Le Joueur, Ron Edwards, Emily Care, Tim C Koppang, Derek Devlin, Clinton R. Nixon, gospog, Maurice Forrester, xiombarg.
11/12/2002 MK Snyder: Examples of GNS in application w/respect to play As this is a forum for game designers, there are many threads applying GNS to game design.
I think it's not unreasonable to note that this creates some confusion, because… In GNS Model Discussion Participants: MK Snyder, Ron Edwards, Bob McNamee, Mike Holmes, M. J. Young.
11/13/2002 Shreyas Sampat: Marionettes: Morality? Okay, a new idea for Marionettes:
Marionettes is a game about morality, as the Puppets and Puppeteers embody them. The Puppets are governed by Principles, which are static rules by… In Indie Game Design Participants: Shreyas Sampat.
11/13/2002 Wulf: Donjon Ability question While working on my bestiary, I hit a snag. When you hit a Barguest, as well as dealing damage to IT, it shocks you through your weapon and damages YOU...… In CRN Games Participants: Wulf, catenwolde, Valamir, Clinton R. Nixon, Mike Holmes.
11/13/2002 Wormwood: The Importance of Play One of the matters I've seen fairly ignored in most RPG theory discussions is the presence or lack of value in the play aspects of RPGs. In particular I mean… In RPG Theory Participants: Wormwood, Ron Edwards, Mike Holmes, MK Snyder, Kester Pelagius, Eric J., contracycle, lumpley.
11/13/2002 Jon H: Production value (split from Mainstream) [quote="Paul Czege"]Hey Jon,
Fantastic post. Having never seen a pg45 style store, it's strange and exciting to see you write of the nuts and bolts from firsthand. Seeing description of… In Publishing Participants: Jon H, Ron Edwards.
11/13/2002 Christoffer Lernö: Profiling In Reverse I don't know if this is interesting to the rest of you, but... well reading the profiling I felt like asking the similare questions but kinda the other way around:… In Actual Play Participants: Christoffer Lernö, jburneko, Paul Czege, Clinton R. Nixon, J. Backman, lumpley, Gordon C. Landis, Michael S. Miller, ethan_greer, Enoch, quozl, Tim C Koppang, Ron Edwards, wyrdlyng, Demonspahn, C. Edwards, jrients, GreatWolf, Walt Freitag, Daredevil, Tim Denee, Bob McNamee, Jack Spencer Jr, xiombarg, Andrew Martin, greyorm, Le Joueur, Ben Morgan, joshua neff, Jake Norwood, talysman, Stuart DJ Purdie, RobMuadib, Kester Pelagius, contracycle, Alan, Maurice Forrester, Mark Withers, johnmarron, GB Steve, Ace, Jonathan Walton.
11/13/2002 Seth L. Blumberg: Illusionism and GNS Ron wants this taken to a separate thread; I comply. (Might could be that some splitting needs to be done on the parent thread.)
In this thread, Ralph (Valamir) said:… In RPG Theory Participants: Seth L. Blumberg, Valamir, jburneko, Mike Holmes, Marco, Walt Freitag, Ron Edwards, Christoffer Lernö, contracycle.
11/13/2002 Wormwood: Clandestine: Organs of Conpiracy I introduced this game here. One of the major elements in the game involves constructing bodies using a pool of points. At different levels these bodies are conspiracies, small bands… In Indie Game Design Participants: Wormwood, Mike Holmes, Walt Freitag.
11/13/2002 aryus: Free DTP Software (Pageplus 5) Just in case anyone is interested, you can get a free copy of Serif's PagePlus 5 Desktop Publishing software at http://freeserifsoftware.com
They also offer some of their other programs for… In Publishing Participants: aryus, Clinton R. Nixon.
11/13/2002 GreatWolf: Uriel's story I don't believe that I've cross-posted this over here. This is the account of a session of Alyria that I ran. The original thread (including questions) can be found at… In Dark Omen Games Participants: GreatWolf.
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