The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

11/17/2002 quozl: Extraordinary Adventures of 80's Rockhausen
This actually ties into a few threads being currently dicsussed in the Publishing forum. My wife (who has roleplayed a few times) and I invited over my wife's cousin and…
In Actual Play
Participants: quozl.


11/17/2002 J. Backman: I finished my game
I finally finished Theatrum, my small, narrative role-playing system. You can download it here (~155k pdf). And here's a character sheet (~25k pdf). Comments are welcome.
In Indie Game Design
Participants: J. Backman, Jonathan Walton, Mike Holmes.


11/17/2002 coxcomb: Reaching customers
Hi all, I'm new to the boards but have already found much inspiration on the site. My question is deceptively simple: What are the most effective ways of reaching customers…
In Publishing
Participants: coxcomb, Cynthia Celeste Miller, Pramas, Ron Edwards, Misguided Games.


11/17/2002 b_bankhead: Dust Devils Box Copy Idea
Over in the publishing section we are running an exercise, 'what kind of copy should you put on a boxed set of Dust Devils in an ordinary (Non gamer) store…
In Chimera Creative
Participants: b_bankhead, Matt Snyder.


11/17/2002 Christoffer Lernö: Yggdrasil: Playtest reference preview
I have written a playtest reference for Yggdrasil. Some things are still missing but those are comparatively minor things. Possible points of interest: Disadvantage/Advantage mechanic Although the basic resolution is…
In Indie Game Design
Participants: Christoffer Lernö, Tony Irwin, Gwen, C. Edwards, RobMuadib.


11/17/2002 Kester Pelagius: ATTN: Question for ALL RPG Game Publishers
Greetings All, This post is primarily aimed at anyone out there who is at the buisness end of the role-playing hobby cum industry. To preface: I am in the process…
In Publishing
Participants: Kester Pelagius, rafael.


11/17/2002 Kester Pelagius: ATTN: Question for ALL Indie Game Publishers
Greetings All, This post is primarily aimed at anyone out there who is at the buisness end of the role-playing hobby cum industry. To preface: I am in the process…
In Connections
Participants: Kester Pelagius.


11/17/2002 Clinton R. Nixon: The game that would sell to non-roleplayers
Jon's post in What would make a non-roleplayer buy your game? got me thinking about what sort of mainstream game would sell well to non-gamers. However, it's a little off…
In Publishing
Participants: Clinton R. Nixon, talysman, J B Bell, Jonathan Walton, Ron Edwards, Valamir, quozl, Le Joueur, Bankuei, Mike Holmes.


11/16/2002 Kester Pelagius: What have you always wanted to know about RPGs?
Greetings All, If you were to read a article or essay about role-playing games what would interest you the most? What sort of information would you most definitely want to…
In RPG Theory
Participants: Kester Pelagius, cruciel, Jonathan Walton, Sylus Thane, Eric J..


11/16/2002 Kester Pelagius: What would interest you the most?
Greetings All, If you were to read a article or essay about role-playing games what would interest you the most? What sort of information would you most definitely want to…
In GNS Model Discussion
Participants: Kester Pelagius.


11/16/2002 MJ Stahl: E-commerce
From a (e-commerce) business standpoint of view standpoint of view, I have learned my entire web promotion know-how from the the adult (ie, porn) industry, having been working in it…
In Publishing
Participants: MJ Stahl, Ron Edwards.


11/16/2002 Sparky: Character Death Mechanics?
Hi folks! I'm mainly looking for some options here. I tried various search queries in the forge archives and even a couple of google searches...I couldn't find anything much on…
In Indie Game Design
Participants: Sparky, Andrew Martin, Mike Holmes, M. J. Young, GreatWolf, Jared A. Sorensen, Ron Edwards, damion, John Wick.


11/15/2002 Matt Wilson: A narrativist premise for my game
I've been wanting to put a narrativist premise in place for the game I'm designing, and I think I have one that fits with the setting. It's a future space-opera…
In Indie Game Design
Participants: Matt Wilson, Alan, szilard, Mike Holmes.


11/15/2002 quozl: What would make a non-roleplayer buy your game?
Here's the idea, a little exercise if you will: A non-roleplayer walks into a game store and next to the 37 versions of Monopoly sees a box with the title…
In Publishing
Participants: quozl, Paul Czege, Mike Holmes, Ron Edwards, Le Joueur, Jonathan Walton, MK Snyder, talysman, GreatWolf, b_bankhead, Emily Care.


11/15/2002 talysman: Promotion (split from Mainstream)
[quote="Ron Edwards"] John (Talysman), dude, please, all that belongs in [i]another thread[/i]. I'd rather not have to lock this one, but I don't think I've encountered this much resistance about…
In Publishing
Participants: talysman, quozl, Ron Edwards.


11/15/2002 Jack Spencer Jr: active vs passive entertainment From Mainstream: A revision
This was in the Mainstream A revision thread, but as that thread is now closed, I've started a new thread. One thing that seems to be overlooked in this discussion…
In Publishing
Participants: Jack Spencer Jr, talysman, Ron Edwards, Le Joueur, wyrdlyng.


11/15/2002 Ron Edwards: Social Context
Hello, This is a companion thread to the Mainstream: a revision and Actual play in the game store threads. I might as well give the game away and reveal that…
In RPG Theory
Participants: Ron Edwards, Jonathan Walton, Clinton R. Nixon, C. Edwards, Paul Czege, M. J. Young, wyrdlyng, talysman, Emily Care, Maurice Forrester, cruciel, greyorm, joshua neff, Matt Snyder, Tim C Koppang, Stuart DJ Purdie, Jack Spencer Jr, Mike Holmes, Steve Dustin, Gordon C. Landis.


11/15/2002 Jared A. Sorensen: win by losing?
I was going to post this in my own forum but I think it belongs here. The idea I had is partly inspired by the mechanics in octaNe and InSpectres.…
In RPG Theory
Participants: Jared A. Sorensen, Mike Holmes.


11/15/2002 Jaif: Errata?
I have the first edition, I'm wondering if there's any errata available since the second edition printing. I have the new sorcery chapter, and the new beat and...forget, another manuever…
In The Riddle of Steel
Participants: Jaif, Spartan.


11/15/2002 Mike Holmes: Hero Wars in an Alternate Setting - Session 3
Refer to the prior session here. Summary This may be the last summary of the action of play at least until other issues come up. At this point all the…
In Actual Play
Participants: Mike Holmes, contracycle, Ian Cooper.


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Subsequent Topics

11/17/2002 Manu: Ever heard of Dramatica?
Just found out this site/software, and I was wondering if any one ever used it for Narrativist advice or play...It looks intriguing, and got rave reviews, but it could…
In RPG Theory
Participants: Manu, Ron Edwards.


11/17/2002 Sneaky Git: Japanese Armor
Just a quick question about Japanese armor. From what I understand, on the protection vs. mobility scale, Japanese armor was designed more on the mobility side of the equation. This…
In The Riddle of Steel
Participants: Sneaky Git, Irmo, Jake Norwood, Lyrax, Brian Leybourne, Mike Holmes, toli, Valamir.


11/18/2002 M. J. Young: Concentration: an Example
Over in Game Theory there's a thread about Illusionism and GNS; someone brought up Concentration as an example, and it came back to me as something potentially enlightening. Let…
In GNS Model Discussion
Participants: M. J. Young.


11/18/2002 Jared A. Sorensen: Game design notes for Hep Catz & Hell Kittenz
Hey, peeps. Here are some preliminary design notes on the game. The game is a furry-take on life in America in the late fifties and early sixties. More to the…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Spooky Fanboy, Cynthia Celeste Miller, ^mortis^, Paul Czege, billslates.


11/18/2002 b_bankhead: Sentinel Graphics Now Open for Business
Do you need art for your rpg project? Consider Sentinel Graphics. Whether a cover for a magazine, or a black and white sketch for your rpg character, we are available…
In Connections
Participants: b_bankhead, greyorm, Tim Denee.


11/18/2002 Le Joueur: I Have Seen El Dorado! [ultra-long]
Hello, My name is Fang Langford and I'm an intrepid explorer, this is my cat Schroedinger. I just got back from a lengthy journey; I have some things I need…
In RPG Theory
Participants: Le Joueur, Christoffer Lernö, RobMuadib, C. Edwards, Ron Edwards, Sylus Thane, Mike Holmes, joe_llama, Walt Freitag, Jake Norwood, Daredevil, Seth L. Blumberg, contracycle, Jonathan Walton, JMendes, M. J. Young.


11/18/2002 Tony Irwin: Uncontested Complications
Guys what happens when I initiate an event targetting a pc (or in fact any component controlled by another player) and they've no interest in contesting it? Its never actually…
In Universalis
Participants: Tony Irwin, Valamir, Mike Holmes.


11/18/2002 Jonathan Walton: Semantics: Roleplaying vs. Storytelling
This is another by-product by the recent emphasis on "going mainstream" in design, publication, and publicity. Now, I know Ron has said he's not too fond of the term "storytelling…
In Publishing
Participants: Jonathan Walton, Le Joueur, Ron Edwards, Jack Spencer Jr, Christopher Kubasik, quozl, Maurice Forrester, Seth L. Blumberg, John Wick, Jared A. Sorensen, Emily Care, mattcolville, talysman.


11/18/2002 Eddy Fate: CAH Update
It's time again to update everyone on the progress of the current Cartoon Action Hour projects. CAH Hardcopy * We've been getting artwork in by the droves and it's very,…
In Cartoon Action Hour
Participants: Eddy Fate.


11/18/2002 Gwen: TV Land
This is an old idea of mine, which is a combination of "Stay Tuned" and "Quantum Leap." Stay Tuned was a movie from the early 90's where Satan sells people…
In Indie Game Design
Participants: Gwen, Mike Holmes, Emily Care, Eric J., Walt Freitag, szilard, Ron Edwards, Bob McNamee, Jonathan Walton, Jason E. Roberts, Jared A. Sorensen.


11/18/2002 Eric J.: Tolkien and his legacy
I don't know what forum to put this in, but here it goes: Roleplaying came about, primarilly, from wargaming, as it was transformed in the form of Dungeons and Dragons…
In RPG Theory
Participants: Eric J., Kester Pelagius, Mike Holmes, Ron Edwards, Walt Freitag, Valamir, simon_hibbs, Daredevil, Marco.


11/19/2002 Spooky Fanboy: CHARNEL GODS....MMM, TASTY!!!
Got Charnel Gods very recently. Love it, especially the idea that the user of the Fell Weapons ends up being the one who heralds the end of the world. Had…
In Actual Play
Participants: Spooky Fanboy, Ron Edwards, hardcoremoose.


11/19/2002 Bailywolf: An rpg inspired by... Bewitched?
OK, caught an episode of Bewitched the other day... the one where Tabitha starts teleporting the people she wants to see into her room... you know, big laughs. Anyhow, how…
In RPG Theory
Participants: Bailywolf, JMendes, talysman.


11/19/2002 Irmo: Line-by-line replies
[quote]E. Line-by-line replies Line-by-line replies are the online equivalent of interrupting someone after every sentence and arguing that sentence, taking it completely out of context. It is not only highly…
In Site Discussion
Participants: Irmo, Ron Edwards, greyorm, A.Neill, Mike Holmes, Jake Norwood, Clinton R. Nixon, Maurice Forrester, Jack Spencer Jr, M. J. Young, Mark D. Eddy, Blake Hutchins, Valamir, contracycle.


11/19/2002 Le Joueur: How to Host a Deserted Island
I've been following the "Desert island" game idea since it was first proposed. After discussing it with my partner, I'd like to share how we'd do it. First of all,…
In RPG Theory
Participants: Le Joueur, Don Lag, Mike Holmes, Walt Freitag, M. J. Young, talysman.


11/19/2002 Sidhain: Gunknight: Chivalry Extant
Playing around with my ITR system, I was thinking "what will I use this system for" a system without something to support is a skeleton without skin. And rather ugly…
In Indie Game Design
Participants: Sidhain, Andrew Martin, J. Backman, Gwen, Mike Holmes, ethan_greer, scobie, Ron Edwards.


11/19/2002 Steve Dustin: Converting GNS --> Exploration Model
Crapzilla. Just when I found I've got something worthwhile to say, Ron closes the terminology thread. Oh well, lets hope its not too much of a faux paus to post…
In GNS Model Discussion
Participants: Steve Dustin, Ron Edwards, Emily Care.


11/19/2002 RobMuadib: SGR Model 0.5 - taking it to the next level (long)
Hi all I have worked on my SGR model some more, greatly inspired by the illusionism thread and other threads in the GNS thread. Anyway, I was inspired to expand…
In RPG Theory
Participants: RobMuadib, lumpley, Seth L. Blumberg, Emily Care, Mike Holmes.


11/19/2002 Sneaky Git: Weapon Proficiencies
I will preface by stating that I don't have TRoS sitting in front of me.. this question ocurred to me on my way to work this morning. Weapon proficiencies. What…
In The Riddle of Steel
Participants: Sneaky Git, Jake Norwood, Ace.


11/19/2002 Alan: Narrative Premise based on setting?
Hi, I've come to understand how narrative premise works when based on character - and what sort of mechanics work for that. However, I'm not clear on how narrative premise…
In RPG Theory
Participants: Alan, Mike Holmes, Ron Edwards.


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