Previous Topics 11/25/2002 Ron Edwards: Universalis review at the Forge Review's up!!
Best,
Ron In Universalis Participants: Ron Edwards, Valamir, Mike Holmes, Alan.
11/25/2002 Nathan: Time For A Reboot Hello everyone,
For my own sake and for any of you interested out there, I am going to plop a down a list of current projects, with links and ramblings… In Mystic Ages Online Participants: Nathan, Spooky Fanboy.
11/25/2002 ShaneNINE: Initiative Just want to make sure I got this right: when you roll initiative the number rolled doesn't actually come into play. The only thing that matters is whether the die… In The Riddle of Steel Participants: ShaneNINE, Valamir, Jake Norwood.
11/25/2002 ShaneNINE: Cloak? The book mentions a weapon called a cloak? What is that? In The Riddle of Steel Participants: ShaneNINE, ethan_greer, MrGeneHa, Mike Holmes, Lyrax, Jake Norwood.
11/25/2002 hyphz: (was) TROS, Narrativism and Illusionism Ok, since I have lots of questions to ask, and the thread has turned out not to be related to -isms at all, and is more close to me working… In The Riddle of Steel Participants: hyphz, Mike Holmes, Jake Norwood.
11/25/2002 talysman: Court of 9 Chambers: new description mechanics I've been working on the next version of "The Court of 9 Chambers", something a little more robust while still maintaining that flexible minimalist feel of the first version. the… In Indie Game Design Participants: talysman, Emily Care, Valamir.
11/25/2002 Christoffer Lernö: Putting Ads for other games in your game? I'm sure this was brought up elsewhere but I couldn't find it so I don't know if this was already discussed to death but...
Remember back in the old days… In Publishing Participants: Christoffer Lernö, Clinton R. Nixon, Ron Edwards, Sidhain, rafael, Bankuei.
11/25/2002 Jack Spencer Jr: Example for freeform play. (long) This will require a little set-up. Stay with me here.
First of all, I'm no angel. I don't think that's any secret.... I had originally talked frankly about the nature… In Actual Play Participants: Jack Spencer Jr.
11/25/2002 Malybdemus: Donjon as PBEM Engine Hey everyone.
I just purchased the Donjon .pdf's after being intrigued by the player-driven aspect of the game, and I'm still going through it. So far, very impressed.
My question… In CRN Games Participants: Malybdemus, jdagna.
11/25/2002 Demonspahn: Need help with Aware "narrative" mechanic. Hi everyone. Just thought I'd post this, looking for some fresh new ideas. I'm talking about my game Aware, where you play intelligent animals. I'm looking for what I can… In Indie Game Design Participants: Demonspahn, M. J. Young, Mike Holmes, Christoffer Lernö, Nathan.
11/24/2002 Arashi: FTP software Does anyone know any shareware FTP software? Emailing these big files is a pain in da butt. Not to mention I can only send 2 megs thru me mailbox.
Barring… In Connections Participants: Arashi, Andrew Martin, Adam.
11/24/2002 thoth: Codifying GM Meta-Gaming? I hope i'm using proper terminology.
What is everyone's opinion on requiring GMs to use "Meta-Points" (as i'm calling them) to alter the outcome of a roll? I'm not sure… In RPG Theory Participants: thoth, Jack Spencer Jr, Tim C Koppang.
11/24/2002 Hel-Yin: Two questions on combat I have two questions on combat manoeuvers.
The first one is on grappling. In the book, it says you can do two things using a grapple: either toss your opponent… In The Riddle of Steel Participants: Hel-Yin, Jake Norwood, ShaneNINE, Mokkurkalfe.
11/24/2002 The Gentleman: Erm, Hi. And what I'm working on. Hi, I'm the Gentleman. Say no more. At the mo, I'm working on a fantasy game With Consequences, in the manner of Unknown Armies, though a wee bit less occulty.… In Indie Game Design Participants: The Gentleman, Shreyas Sampat, Mike Holmes, Andrew Martin, Jamie.
11/24/2002 hyphz: TROS, Narrativism and Illusionism To be honest I had absolutely no idea where to post this, but since I'm mentioning '-isms' I suppose I'll try here first.
Here's my question. I'm led to understand… In GNS Model Discussion Participants: hyphz, Ron Edwards, Mike Holmes, Jake Norwood.
11/24/2002 MK Snyder: Cannot stand cutesipoo terms like "vanilla" and &q Just for the record.
Applying them to *combat systems* is a pretty weird thing to do. The whole "mixing sex with violence" vocabulary does not sit well with me, not… In GNS Model Discussion Participants: MK Snyder, Ron Edwards, Mike Holmes, J B Bell, Manu, Le Joueur, Emily Care, M. J. Young, Ian Charvill, xiombarg.
11/23/2002 quozl: referrals We know the vast majority of people get into RPGs by being introduced to it and we know gamers ddon't do all that much to introduce others, right?
So what… In Publishing Participants: quozl, Mike Holmes, Christoffer Lernö.
11/23/2002 Walt Freitag: Citation analysis It occurs to me that listing Forge threads in descending order of how many times each thread was linked to by another thread would make it easier to find some… In Site Discussion Participants: Walt Freitag, Ron Edwards, Clinton R. Nixon.
11/23/2002 GreatWolf: Clownin' Around (session 1): Unknown Armies in actual play Okay, here's the first Saturday morning report on my Unknown Armies game.
Hopefully these will continue for the duration.
The characters are as follows:
Agent Sunshine Black, a no-nonsense collections… In Actual Play Participants: GreatWolf, UnSub, Steve Dustin.
11/23/2002 MrGeneHa: Naming "using terrain against mult. opponents..." Hey all,
I'm writing up some "cheat cards" (3x5) to help new players with actions in combat. Examples are "Beat", "Thrust", "Taunt", and "Steal Initiative".
But I need a nice… In The Riddle of Steel Participants: MrGeneHa, Herr Nils, Sneaky Git, Wolfen, Daredevil, Lucien Black, Jake Norwood.
<< more previous topics | | Subsequent Topics 11/25/2002 Jack Spencer Jr: an exstention of Ron's band metaphor THere has been continuing discussion of how to reach potential roleplayers around lately. It seems to be problematic because RPG groups tend to be very tight and somewhat private and… In Publishing Participants: Jack Spencer Jr, Mike Holmes, Ron Edwards, Valamir, KeithBVaughn, Clay.
11/25/2002 ShaneNINE: Initiative question My understanding of TROS initiative (corrections, please:
1. Combatants declare offense or defense.
2. Combatants who are attacking get a turn in reverse order of Reflex.
How, if at all,… In The Riddle of Steel Participants: ShaneNINE, Valamir, Bob Richter, Wolfen.
11/25/2002 Grex: AlphaSmart Dana (gadget review) (Ron, I realize that this post may be posted to the wrong thread, or possibly even be irrelevant. But it is a review of a terrific writing tool, so I… In Publishing Participants: Grex, Ron Edwards, Matt Snyder, Le Joueur, ADGConscience.
11/25/2002 xiombarg: Convention LARP Okay, the other week I was at MACE 2002, and I (along with several of my friends, all working as GMs) ran a White Wolf Mind's Eye Theatre LARP. It… In Actual Play Participants: xiombarg, Valamir.
11/25/2002 Clinton R. Nixon: Riptide: anatomy of a design, part 1 (long) The current round of threads here has been really inspiring to me. I'm talking specifically about threads like Chris Kubasik's Accessible? To whom?, Jon's What would make a non-roleplayer buy… In Indie Game Design Participants: Clinton R. Nixon, Mike Holmes, thoth, Valamir, Jack Spencer Jr, szilard, Tim Denee, Matt Wilson, Mark D. Eddy, Jared A. Sorensen, talysman, scobie, Ron Edwards.
11/25/2002 Sidhain: Back to the...ahem..Heart..of the matter. I've been working on my Hearts and Souls superhero game on and off, last night one of my players said they didn't feel like playing because it was too hard.… In Indie Game Design Participants: Sidhain, M. J. Young, Jared A. Sorensen.
11/25/2002 Daredevil: Samurai Surfin' No, that's not the actual title of what I'm working on, but it sure sounds catchy. I've currently been working on this game design and I'm fairly stuck between a… In Indie Game Design Participants: Daredevil, Mark D. Eddy, Bob McNamee, talysman.
11/26/2002 toli: ARMOR Any suggestions for armor value, CP and Move Modifiers for the following:
Norman style hauberk
(covering upper leg and upper arm)
Roman type lamellar armor
??? In The Riddle of Steel Participants: toli, Jake Norwood, ShaneNINE, Jason, Aaron.
11/26/2002 Matt Wilson: I've played Sorcerer three times now Last Thursday was the third time I played a game of Sorcerer, the third in the ongoing S&S game with Clinton, James and Dan.
I wanted to play at least… In Actual Play Participants: Matt Wilson, Christopher Kubasik, Ron Edwards, Bankuei, Clinton R. Nixon.
11/26/2002 Jake Norwood: Thanksgiving Break and a Poll I'm probably going to be absent for the next 4 days, unless I get onto a computer while at Ron's house over thanksgiving. Play nice, play hard, and post lots.… In The Riddle of Steel Participants: Jake Norwood, Durgil, Jason, Ashren Va'Hale, Brian Leybourne.
11/26/2002 rikiwarren: Making Critters I'm prepairing for my first Donjon game (on Wed.) and I have some questions about making critters.
First, can critters go beyond the 6 pt limit for stats?
Second, how… In CRN Games Participants: rikiwarren, Wulf, Clinton R. Nixon, Mike Holmes.
11/26/2002 Gwen: Long Goodbye This is another idea for a game I've had. I just recently came up with the idea, so there's much fleshing out necessary, but I figured I would explain my… In Indie Game Design Participants: Gwen, Le Joueur, Paul Czege, Brian Leybourne, Mike Holmes, M. J. Young, thoth, Price Check, Ziriel, Psycho42, damion, Jonathan Walton.
11/26/2002 Christoffer Lernö: IntCon vs GM Oomph?! I'll cut to the chase: I recently heard the opinion that IntCon meant zero GM Oomph.
I was further told that in addition to the types I already thought of… In RPG Theory Participants: Christoffer Lernö, Le Joueur, Seth L. Blumberg, Walt Freitag, Mike Holmes.
11/26/2002 Wormwood: Clandestine: Sore wa himitsu desu I'm trying to work out a mechanic to generate secrets, or at least guide their generations. By secrets, I mean in particular specific actions that produce specific effects, based on… In Indie Game Design Participants: Wormwood, Mike Holmes.
11/26/2002 jburneko: Backstory Revisited This thread is part of my on going quest to become comfortable in distinguishing between "meaningful choice" and "railroading", "bang" and "random encounter" from a Narrativist and particularly Sorcerer perspective.… In Adept Press Participants: jburneko, greyorm, Christopher Kubasik, Clay, Ron Edwards.
11/26/2002 Wormwood: Drift: Spending XP during play Resources are fun, and advancement resources tend to be put to many different uses. In Drift however, advancement resources seem to need a little modification.
While the idea of spending… In Indie Game Design Participants: Wormwood, Ron Edwards.
11/26/2002 Clay: New Article at Lazarus Notes This one may be a bit off topic, but I know that there are at least a few web application developers out there, and that you're using them for your… In Connections Participants: Clay.
11/26/2002 RamblingMan: Donjon Martial Artist This is my attempt to warp Donjon to my own designs and make a DBZ-ish martial artist (e.g, able to shoot energy from his hands), albiet a relatively low-powered one… In CRN Games Participants: RamblingMan, Mike Holmes.
11/26/2002 Brian Leybourne: Sydney Gaming Stores Jeez man, I never thought I would envy an Australian for anything, but Sydney gaming stores are damn cool (particularly Games Paradise and Tin Soldier, for those of you who… In The Riddle of Steel Participants: Brian Leybourne, ShaneNINE, Mike Holmes, allahlav, Mokkurkalfe.
11/26/2002 prophet118: Vagaries... they tend to be a bit...vague on some things... i hope im not rehashing old info, but i searcged and didnt find a definate answer... so maybe im just over… In The Riddle of Steel Participants: prophet118, Brian Leybourne.
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