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From Day One


Previous Topics

12/13/2002 Andrew Martin: Mecha
I happened to suddenly design this mecha game over on RPG.net for a Anime Manga Mecha parody setting. The author of the setting doesn't like it so far, preferring instead…
In Indie Game Design
Participants: Andrew Martin.


11/3/2002 Andrew Martin: WW Exalted + Token
I've been running a WW Exalted game for our group for the last couple of Sundays. I've noticed some problems with our last few sessions and made a point over…
In Actual Play
Participants: Andrew Martin, greyorm, Ron Edwards.


10/24/2002 Andrew Martin: Shadow + Token
Shadow + Token *************** This is an attempt to combine Zac's Shadow with my Token system, with the aim of producing a GM-less game system that combines the best of…
In Indie Game Design
Participants: Andrew Martin, Le Joueur, Jonathan Walton.


10/13/2002 Andrew Martin: Trollbabe with multiple players
Can be Trollbabe be played with more than just one player (this is my impression from reading a few reviews/playtests)? Our usual playgroup is around 6 - 8 players.
In Adept Press
Participants: Andrew Martin, Ron Edwards.


10/3/2002 Andrew Martin: Tabula Rasa
I got inspired on RPG.net. Originally posted by The Unoriginal "You wake up in a dark alley. You do not remember how you got there. Come to think of…
In Indie Game Design
Participants: Andrew Martin, Mike Holmes, kevin671, Tim C Koppang, Ian Young, wyrdlyng, Ron Edwards.


9/15/2002 Andrew Martin: Parry-Through
> ...let's help people create combat systems that we want to play... This is quoted from http://swordforum.com/sfu/swordsmanship/parrying.html from a while back: ...a "parry-through" in which when your opponent tries…
In Indie Game Design
Participants: Andrew Martin, Le Joueur, Christoffer Lernö, Jake Norwood.


8/20/2002 Andrew Martin: Paying for the Villain's flaws
I've just been musing over my Star Odyssey game, and it's Token mechanic, which is used to balance PC 'vantages and simulates karma in the game universe. Normally, players get…
In RPG Theory
Participants: Andrew Martin, Walt Freitag, Le Joueur, Ron Edwards.


8/19/2002 Andrew Martin: Fuzz: the Furry Police
Any details on Fuzz: the Furry Police? System? Setting?
In Seraphim Guard
Participants: Andrew Martin, Michael Hopcroft.


6/20/2002 Andrew Martin: The mystery of the creature's head
[quote="Fang Langford"]What I'm struggling with is a technique to afford the mystery of what's in the critter's head. I see a lot of value in maintaining that Mystique, both when…
In RPG Theory
Participants: Andrew Martin, Le Joueur, Walt Freitag.


6/9/2002 Andrew Martin: Star Odyssey Playtest 9/June/2002
Star Odyssey Also managed to run a playtest of Star Odyssey system this Sunday afternoon. Star Odyssey is intended to run like a one hour SF TV series; players and…
In Actual Play
Participants: Andrew Martin, Ron Edwards.


6/9/2002 Andrew Martin: Otherkind Playtest 9/June/2002
Playtested Otherkind this Sunday afternoon. Are we the first in the world? Preparation: I've read the Otherkind rules by Vincent/Lumpley several times, and printed two copies for player reference. I…
In Actual Play
Participants: Andrew Martin, lumpley.


5/3/2002 Andrew Martin: Character difficulties -> Player dice chance modifers
In the spirit of the rants by Mike: Just why are character difficulties modeled as player dice chance modifiers? For example, the character's pistol range is long, so the player's…
In RPG Theory
Participants: Andrew Martin, Mike Holmes, Rich Forest, lumpley.


4/27/2002 Andrew Martin: Before the Flood
Continuing play in Vincent's (Lumpley Games) Before the Flood. I'm a player in this, our group has five players total (including GM). The land is a medieval fantasy setting, where…
In Actual Play
Participants: Andrew Martin.


4/23/2002 Andrew Martin: Fortune at the Begining?
I've read about Fortune at the End, and Fortune in the Middle. Is there a Fortune at the Begining? If so, what is it and how does it do it?…
In RPG Theory
Participants: Andrew Martin, Ben Morgan, Le Joueur, lumpley, Mike Holmes, Valamir, Tim C Koppang, Paul Czege, Jack Spencer Jr, Ron Edwards.


4/11/2002 Andrew Martin: Questions and Comments
How does one create X-use items, like fuel, healing potions, firewood, lack of health (injury)? There seems to be five different methods in the rules, which are the example for…
In Universalis
Participants: Andrew Martin, Valamir, Ayrizale, joe_llama, Mike Holmes.


4/10/2002 Andrew Martin: Alternative mechanics
From Universalis 6.1: For example: The game is set in a dark and twisted future. Andrew has framed a scene where two characters, Croc and Rat, are exploring a ruined…
In Universalis
Participants: Andrew Martin, Valamir, Mike Holmes.


4/6/2002 Andrew Martin: Transparent Game System
A system that allows one to take a character description from a book, and play that as a character. So there is no game system numbers, no "hit points", no…
In Indie Game Design
Participants: Andrew Martin, mallninja0088, Wolfen, Clinton R. Nixon, Ron Edwards, Bill_White, Sidhain, C. Edwards, Demonspahn.


4/6/2002 Andrew Martin: Playing "Before the Flood"
Played "Beyond the Flood" last night. The world was the GM's fantasy world after previous adventuring characters had made great changes. We played the new gods that had taken up…
In Actual Play
Participants: Andrew Martin, furashgf, lumpley.


4/6/2002 Andrew Martin: Always have to log in.
Hi! The forum site repeatedly forces me to login and can't seem to keep cookies for longer than one session. After I log-in and then close my browser, and then…
In Site Discussion
Participants: Andrew Martin, Matt Gwinn.


3/30/2002 Andrew Martin: Donjon Krawl -> JB007 Spy Game
I've read through the Donjon Krawl rules, and have been playing in a super spies RPG, when I came to the realisation the Donjon Krawl with some cosmetic changes could…
In CRN Games
Participants: Andrew Martin, Walt Freitag, Jared A. Sorensen, Ring Kichard, Tyrant.


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Subsequent Topics

12/25/2002 Andrew Martin: Fuzz: The Furry Police Links
Fuzz: The Furry Police Links I've been doing some research on the 'net about US Police and San Francisco (City on the bay). San Francisco Police Department: http://www.ci.sf.ca.us/police/careers/mnusub60.htm San Francisco…
In Seraphim Guard
Participants: Andrew Martin.


12/26/2002 Andrew Martin: Many Uninteresting Features
Jack wrote this in another thread recently: ...a game contains many uninteresting features that "have to be there" and must be edited out in retelling. Are "many uninteresting…
In RPG Theory
Participants: Andrew Martin, Jack Spencer Jr.


12/29/2002 Andrew Martin: Shoujo Blood Types
I've done some research on blood types and personality in connection with Shoujo manga. I've posted my results on RPG.net (as it was too difficult to post tables on this…
In Seraphim Guard
Participants: Andrew Martin.


2/7/2003 Andrew Martin: Sabriel, Lirael & Abhorsen by Garth Nix
With reference to Sabriel and Lirael by Garth Nix in this thread by Ron: http://www.indie-rpgs.com/viewtopic.php?t=2129 the sequel Abhorsen is arriving (in New Zealand) next month, and all three books are…
In Adept Press
Participants: Andrew Martin, Paganini, Ron Edwards.


2/17/2003 Andrew Martin: Accord playtest and game structure
I've managed to playtest my Accord rules with four players on Sunday evening. There was myself, my brother (a killer GM), and two friends, one who's a story oriented GM…
In Actual Play
Participants: Andrew Martin.


9/5/2003 Andrew Martin: Pushing the envelope / tragedy of the commons
M. J. Young wrote this in http://www.indie-rpgs.com/viewtopic.php?t=7826 : Because the player actually doing the write-up of the abilities isn't playing that character, he's less tempted to push the…
In RPG Theory
Participants: Andrew Martin, John Kim, Mike Holmes, Marco, cruciel, simon_hibbs, M. J. Young.


12/8/2003 Andrew Martin: What is "realism"?
I've seen and read a lot of posts on various RPG forums and mailing lists, where the designer of a new RPG states that they wanted the design to be…
In RPG Theory
Participants: Andrew Martin, Christopher Kubasik, John Kim, contracycle, timfire, Thierry Michel, Ron Edwards, Valamir, Noon, pete_darby, Mike Holmes, Jack Spencer Jr, Ian Charvill, ADGBoss, M. J. Young.


6/25/2004 Andrew Martin: Knights of the New Republic (Zac's Shadows)
[quote="Zac"][quote="Andrew"]For example, two weekends ago, I ran Zac's Shadows game for two other players, where the PCs were Jedi Masters or Apprentices. As the GM I said that play should…
In Actual Play
Participants: Andrew Martin, Zak Arntson, Mithras.


9/19/2004 Andrew Martin: TQB Variant
I got a little carried away and wrote up a TQB variant, for Noon, so I thought it would be good to post it here as well. It's like a…
In Random Order Creations
Participants: Andrew Martin.


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