The Forge Reference Project: Browse Threads

 

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From Day One


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9/5/2001 jburneko: Layout Question
So, my hardcover copy of Sorcerer arrived and I've been reading it over the last few days and there's something about the organization that I just don't get. Many reviews…
In Adept Press
Participants: jburneko, Ron Edwards.


9/5/2001 Loryndalar: A die betting game...
Hey all! Uh, I'm not sure if this is any good, or if it makes sense... but it's on my hard-drive, it's interesting, so I'm presenting it :smile: Hope it's…
In Indie Game Design
Participants: Loryndalar, Zak Arntson.


9/5/2001 Jeffrey Straszheim: Player power in the MoV
In Ron's review of The Pool he said this: The discussion of the Monologue of Victory seems driven by paranoia that the player will destroy any logic or content…
In Random Order Creations
Participants: Jeffrey Straszheim, Ron Edwards, James V. West, Supplanter.


9/5/2001 xiombarg: Success: The RPG
Based on a thread in the Game Design forum at the Gaming Outpost, I created a numberless, description-based RPG called Success. Please check it out and let…
In Indie Game Design
Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Epoch.


9/4/2001 jburneko: Taking It All Too Seriously or Curse You Ron Edwards
WARNING: This post is an uncensored dump of my personal feelings. Sarcasim and humor are used heavily and any 'blanket' statements I may make about play styles and individuals are…
In Actual Play
Participants: jburneko, Ron Edwards, Epoch, kwill, Mytholder, Blake Hutchins, Cameron, Ian O'Rourke, Emily Dresner, james_west, contracycle.


9/4/2001 FilthySuperman: Creating the Gamer, not the game.
This is the closest folder I could find for this. Well it's happened. Here I am, years of gaming experience.. member of the elite "Forge" group of heavyweight discussors (is…
In Actual Play
Participants: FilthySuperman, Zak Arntson, unodiablo, Laura Bishop, Paul Czege, trelliz, Ron Edwards, Marco, Mike Holmes, jburneko, joshua neff, james_west, Ian O'Rourke.


9/4/2001 FilthySuperman: Creating the gamer not the game
Just realized this doesn't belong in this folder at all. Moving it to the appropriate folder as soon as I find it. T This Message was edited by:…
In Indie Game Design
Participants: FilthySuperman.


9/4/2001 Wart: Sorcerer-as-PBEM
I've been considering running Sorcerer as a PBEM - has anybody tried this before, and if so what works and what doesn't work? I'm considering a turn-based format - which…
In Adept Press
Participants: Wart.


9/4/2001 xiombarg: Basic Question
Perhaps I'm not reading my copy of Sorcerer closely enough, but I'm not sure when a demon is In Need. I know it loses Power and so on for every…
In Adept Press
Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Knight, random, Ben Morgan.


9/4/2001 Paul Czege: I created The World, the Flesh, and the Devil...
...from a profane interbreeding of The Pool, Sigil, Sorcerer, Everway, Story Engine, and illuminated manuscripts. It features Fortune-based conflict resolution, player narration of successes and failures, and dice fabrication as…
In Indie Game Design
Participants: Paul Czege, GB Steve, Ron Edwards, hardcoremoose, James V. West, lumpley, Ben Morgan, Bankuei.


9/4/2001 GreatWolf: Some thoughts on GMing in Alyria
[quote] Seth, I think that my earlier comment may have been out of line. That is to say that I think that given the distribution of authorial/directorial power as you've…
In Dark Omen Games
Participants: GreatWolf, Ron Edwards, Mike Holmes.


9/3/2001 Matt Gwinn: Artists Needed
Well, I am moving forward on turning Kayfabe into a shareware PDF, but I need artwork. Anyone interested in drawing some kickass wrestlers should contact me and send me a…
In Indie Game Design
Participants: Matt Gwinn, Dav.


9/3/2001 Jason L Blair: PDF Character Sheet Now Online
The front (Appx 400k) can be grabbed here and the back (Appx 42k) can be grabbed here. If there are any problems, let me know.
In Key 20 Publishing
Participants: Jason L Blair, trelliz, peteramthor, Laura Bishop, Silvertig, delirium, Ronin_Mage.


9/3/2001 Adam: History of the Forge Link?
Hello, It appears that the link on http://www.indie-rpgs.com/main.html to the History of the Forge (http://www.indie-rpgs.com/history.html) is incorrect - or, more likely, that history.html is simply not present. . . Best,…
In Site Discussion
Participants: Adam, Clinton R. Nixon.


9/3/2001 James V. West: Web-Page Challenged...
I posted my stuff on a geocities page using the generic "page builder" software they provide. Very limiting, as far as I can tell. The next time I post a…
In Publishing
Participants: James V. West, Matt, Tyrant, Valamir, peteramthor, Jack Spencer Jr, FilthySuperman, Philippe Tromeur, Epoch, Ron Edwards, Clay.


9/3/2001 Galfraxas: My Little Game Idea - An Update
Hello Again, Some of you may remember a post I made earlier about a game I was designing, a sort of COPS with magic thing. Well, anyway, I thought I'd…
In Indie Game Design
Participants: Galfraxas, Jared A. Sorensen, hardcoremoose, Marco.


9/3/2001 Supplanter: Mechanics, Emotion and Amberway II
The strong version of "System Does Matter" is that a game's design must do more than not impede a desired play goal; it must support it with fostering mechanics. I…
In Actual Play
Participants: Supplanter, Ron Edwards, Mike Holmes, Mytholder, greyorm, Epoch, Knight, James Holloway, contracycle.


9/3/2001 Supplanter: Last(?) Combat Question
The combat section in HB Sorc is much clearer than the old text. I think I'm just about there. One last thing I wonder: The rules seem to suggest that…
In Adept Press
Participants: Supplanter, Ron Edwards, hardcoremoose.


9/2/2001 Supplanter: Karma, Fortune, Hunh?
I've been puzzled by Ron's claim that GNS orientation is completely independent of resolution method, meaning "Jonathan Tweet's triad of Karma, Fortune and Drama." Specifically, it always seemed obvious to…
In GNS Model Discussion
Participants: Supplanter, Ron Edwards, Uncle Dark, Paul Czege.


9/2/2001 Zak Arntson: the Jon Morris Sketchbuk Roleplaying Game - Freebie RPG
[H3][A HREF="http://zaknet.tripod.com/hmouse/games/sketchbuk.html"]the Jon Morris Sketchbuk Roleplaying Game[/A][/H3] Just finished my newest roleplaying game, based on the freaky art by Jon Morris at http://www.ape-law.com. It's a beer & pretzels affair with…
In Indie Game Design
Participants: Zak Arntson, Ron Edwards, James V. West.


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Subsequent Topics

9/6/2001 Matt: Web promotion
This a tangent to the HTML thread, but I thought it could do with some discussion as most of us have web pages. Once you have your cool and funky…
In Publishing
Participants: Matt, Ron Edwards, Emily Dresner, Philippe Tromeur, Tyrant, Marco, rpghost, ephealy.


9/6/2001 Valamir: The possessed house adventure
Hey all, I'm going to be running my first Sorcerer adventure this Saturday, which since I just found out about it yesterday, leaves me little time to prepare. I'm thinking…
In Adept Press
Participants: Valamir, Ron Edwards, Clinton R. Nixon, Clay.


9/6/2001 Mike Holmes: Mechanics as they relate to the world
This is similar to the last post but different enough to warrant a new thread, I think. Maybe it's just the hardcore simulationist in me, but how am I to…
In Dark Omen Games
Participants: Mike Holmes, GreatWolf.


9/6/2001 DaR: Implementing Premise
So I found myself with a couple of days of downtime, and decided to actually start working up the fantasy campaign I'd been meaning to for a while. Aha, I…
In RPG Theory
Participants: DaR, james_west, Zak Arntson, jburneko, Ron Edwards, hardcoremoose, contracycle, Uncle Dark, Mike Holmes.


9/7/2001 Valamir: Commanding Demons
Ok. Several places in the book it mentions the ability sorcerers have of giving orders to other demons besides there own. Are there specific rules for this? I can't find…
In Adept Press
Participants: Valamir, Ron Edwards, Mike Holmes.


9/7/2001 GB Steve: Actor without Immersion
Hi Guys! I'm geeting into GNS nitty gritty today. I looked at the FAQ. Here are the relevant sections: In Actor Stance, the player is actually playing his character in…
In GNS Model Discussion
Participants: GB Steve, Supplanter, Logan, Ron Edwards, Mike Holmes, Le Joueur, kwill, jburneko, contracycle, Mytholder.


9/7/2001 GB Steve: Dune
Just a quickie really to note that we are playing Dune at the moment using the Hero Wars rules. It works OK, except of course where we have to fudge…
In HeroQuest
Participants: GB Steve, Ron Edwards, Blake Hutchins.


9/7/2001 Ron Edwards: the Hite report
Hey folks, The book's received its first review, and I for one am vastly relieved - much as I attempt to ignore reviews, this one's pending appearance did give me…
In Adept Press
Participants: Ron Edwards, joshua neff, Valamir.


9/7/2001 Marco: Killing off all the PC's (gimicks in modules)
We just released a horror module with, what I had thought was a pretty unique twist: the players get two sets of pre-defined characters (they're high school students) and in…
In RPG Theory
Participants: Marco, Ron Edwards, Mike Holmes, Mytholder, wyrdlyng.


9/7/2001 Ron Edwards: Picture's up!
If you haven't seen it yet, drop by the website and check out the grinning mugs of the Sorcerer booth-monkeys from GenCon 2001. Yes, it really was that fun.…
In Adept Press
Participants: Ron Edwards.


9/7/2001 Jared A. Sorensen: The Beeg Horseshoe Theory
Actually, that should probably read: MY Beeg Horseshoe Theory Here it is: Imagine a beeeg horseshoe. At one end of the U is Gamism. At the other end of the…
In GNS Model Discussion
Participants: Jared A. Sorensen, Mike Holmes, Clinton R. Nixon, GB Steve, Mytholder, Jack Spencer Jr, Supplanter, Knight, Cameron, gentrification, Marco, ConfigSys.boy, Ron Edwards, Wart, jburneko.


9/7/2001 Jared A. Sorensen: Bunch of random stuff
It's my berfday and I'm home from lunch, listening to Devin Townsend's new album (www.hevydevy.com). Thing One: Roll 3d10, looking for the highest number. Level one Odd denotes success, Even…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, joshua neff, Ron Edwards, Zak Arntson, hardcoremoose.


9/8/2001 hardcoremoose: General WYRDness...
Hey guys, Everyday I'm thinking of new ways to use WYRD's stone drawing mechanics, and I know others are too; in just the past week, Jim, Ron, and Mike have…
In Wicked Press
Participants: hardcoremoose, John Wick, James V. West, Silent Tamatama, Supplanter, Ron Edwards, Mike Holmes.


9/8/2001 Ian Freeman: Quick Idea
The game is called "In the Blink of an Eye", because it deals primarily with the information world, in the sense that almost everything that matters in the universe is…
In Indie Game Design
Participants: Ian Freeman, kwill.


9/8/2001 kwill: ia ia shub edwards
if it's a cult or club I want a damn badge (this is just a rough version :) http://light.mth.uct.ac.za/david/gaming/cult-of-ron.png _________________ ttfn,   d@vid   http://www.kwill.org/ …
In Site Discussion
Participants: kwill, hardcoremoose, Ron Edwards, Mike Holmes, jburneko, greyorm.


9/8/2001 kwill: introducing directorial power (ugognoll!)
here's the plan: by introducing friends to various extensions of their current gameplay, I'll hopefully be able to get them interested in indie type games as well (currently, I've run…
In Indie Game Design
Participants: kwill, theos, James V. West, Ron Edwards.


9/9/2001 Ron Edwards: InSpectre'd at last
Hey, I've been wanting to play this game for too damn long. I even got to watch others play it at GenCon (brilliantly, too). So, at long last, this past…
In Actual Play
Participants: Ron Edwards, Jared A. Sorensen, James V. West, hardcoremoose.


9/9/2001 furashgf: Scenario - Indian Summer
I was hoping I could toss my Sorcerer game ideas, inchoate as they are, into the community here and take advantage of the creativity I’ve seen in other posts. Any…
In Adept Press
Participants: furashgf, Ron Edwards, Mike Holmes.


9/9/2001 Valamir: My first Sorcerer game
Ok, just got back from my first Sorcerer game. The results were somewhat mixed. First let me say, that a good time was had by all, so the issues raised…
In Adept Press
Participants: Valamir, Supplanter, Rod Anderson, Ron Edwards, jburneko, Mike Holmes, furashgf, random, Blake Hutchins, Clay.


9/9/2001 Valamir: Sorcerer Characters
I figured I'd post the character's my players came up with. I think they really figured out the feel of a Sorcerer sorcerer far more quickly than I'd imagined. This…
In Adept Press
Participants: Valamir, Ron Edwards, Tar Markvar, Jack Spencer Jr.


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