Previous Topics 5/2/2003 Shreyas Sampat: Torchbearer: What Makes Us Mythic Torchbearer's going through a new draft, and I find that I'm not happy with the focus of the rule-colour. Specifically, the rules allow characters to be mighty without rooting them… In Indie Game Design Participants: Shreyas Sampat, GreatWolf, Jonathan Walton.
5/2/2003 s/LaSH: For Your Consideration: Twilight System Greetings to the Forge. I have been referred here for guidance on my Twilight system. Hopefully I'll be able to offer something in return.
Before I start, I'd like to… In Indie Game Design Participants: s/LaSH, deadpanbob, Kester Pelagius, Mike Holmes, Jeffrey Miller.
5/2/2003 Nev the Deranged: Dusi's Wings I just read a short story in Realms of Fantasy magazine (April 2003) by Maya Lassiter called Dusi's Wings. It's pretty cool Sorcerer material. It concerns a young street performer… In Adept Press Participants: Nev the Deranged, Ron Edwards.
5/2/2003 Sidhain: Hearts and Souls: Heroic fait accompli In comic books there is a tendency for this structure.
A)Hero gets connected to plot events set up by the villian (discovering it, falling into it and so on)
B)Hero… In Indie Game Design Participants: Sidhain, Mike Holmes, s/LaSH, Andy Kitkowski, Valamir.
5/1/2003 jburneko: A Trollbabe Idea I had a very neat idea for Trollbabe. Is there anyway to produce and distribute or at least distribute so that we can produce a poster-sized version of the world… In Adept Press Participants: jburneko, Valamir, Clinton R. Nixon, Ron Edwards, greyorm, Matt Snyder, Ben Morgan, Rod Anderson.
5/1/2003 Dav: Non-linear play and Sorcerer All right. I tried something a bit different last night... and it worked!
What we did was begin a game of Sorcerer. Everyone created their characters, then we roleplayed a… In Actual Play Participants: Dav, Christopher Kubasik, Ron Edwards, Nev the Deranged, Brian Leybourne.
5/1/2003 taalyn: Aisling Damage and also Magic Hey all,
Two things I could really use your help on, because I keep coming up against a wall.
- Damage
I've talked about it before, and that helped a… In Indie Game Design Participants: taalyn, Mike Holmes, MathiasJack, Shreyas Sampat.
5/1/2003 Matt Gwinn: Circus Wrestlers I'm working on adding some material to the Promoter's Handbook about wrestling for the circus. Professional wrestling started out as part of the side show and I feel obligated to… In Errant Knight Games Participants: Matt Gwinn, Garbanzo, Paul Czege.
5/1/2003 Matt Gwinn: It keeps getting Bigger! I was working on the Promoter's Handbook today and I noticed something...my page count was passing the 32 page mark I needed to fill. Now I'm thinking that I might… In Errant Knight Games Participants: Matt Gwinn, Paul Czege, Mike Holmes.
5/1/2003 GreatWolf: Unknown Armies actual play Okay. Off and on I refer to my first Unknown Armies campaign with fond memories, and I keep swearing that I'll post about it someday. Given the recent focus on… In Actual Play Participants: GreatWolf, Paka.
5/1/2003 Jack Spencer Jr: The switches and dials formerly known as Illusionism I was posting this as a reply to Does Module Play Equal Participationism? when I realised it should split off into it's own thread.
#3 (Flexibility)
= how flexible the… In RPG Theory Participants: Jack Spencer Jr, cruciel, Ian Charvill, Mike Holmes.
5/1/2003 Nick Brooke: Lokarnos.com: your guide to all the best Gloranthan websites [b]Lokarnos.com is ready to roll![/b]
Visit [url=http://lokarnos.com]Lokarnos[/url], your index to all the best Gloranthan websites. A new user-built hub and forum, where you can announce, discover and discuss all kinds… In HeroQuest Participants: Nick Brooke, Christopher Kubasik, Ron Edwards.
5/1/2003 morgue: Help needed for public event Hi all - I've been a lurker for a while, and I'm looking for advice - as good a motivation as any to register! Here's why:
(below is a slight… In Actual Play Participants: morgue, Michael S. Miller, b_bankhead, Valamir, Ron Edwards, Ian Charvill, Malcolm, jdagna, Mike Holmes, deadpanbob.
5/1/2003 Jeffrey Miller: DST, GMT, and the Forge Ultra-minor question - I noticed that post-times are off by one hour, presumably because of posting time being calculated as GMT-8, GMT not caring one brass farthing for what us… In Site Discussion Participants: Jeffrey Miller, quozl, Clinton R. Nixon.
5/1/2003 Jeffrey Miller: Blackbirds: "Plunder Points" Here's my first public draft of the reward system I'm tumbling around for Blackbirds. In essence its very much an attempt to reward players for the behavior that is Good… In Indie Game Design Participants: Jeffrey Miller, Torrent.
5/1/2003 Kester Pelagius: What to do when. . . Greetings All,
I guess this belongs here as well as anywhere else so here goes. . .
There you are, surfing your favorite forum when someone's post makes you pause,… In RPG Theory Participants: Kester Pelagius, Jay Turner, Marco, Jack Spencer Jr, Mike Holmes, jdagna, Jeffrey Miller.
5/1/2003 Toren: Spaceship Zero - Reporter archetype perk suggestions? So we're wracking our brains trying to come up with a nifty perk for a reporter archetype for Spaceship Zero. Any suggestions? The term 'plucky' comes to mind, but I… In Indie Game Design Participants: Toren, Fallen_Icarus, deadpanbob, Blake Hutchins, Jay Turner, Dave Panchyk, Mike Holmes, Gilbetron, Emmett.
4/30/2003 Matt Wilson: Digest size printing Offline, Ralph has told me that he had some difficulty getting Universalis printed in Digest size.
Can anyone else comment on their experiences? I think for the amount of text… In Publishing Participants: Matt Wilson, Dav, HinterWelt, Valamir, rpghost.
4/30/2003 Le Joueur: Psychotic (or is It Schizoid) Game Design Okay, this has been a long time coming, but I only conceived of it this week. It's a rather harsh theory and I need a lot of your experience and… In RPG Theory Participants: Le Joueur, John Kim, Bruce Baugh, deadpanbob, Marco, cruciel, Jack Spencer Jr, Mike Holmes.
4/30/2003 Jeffrey Miller: Blackbirds - Arrr! A fellow Forger and I were chatting via IM a couple weeks ago, and using "pirate speak" to emphasis some humorous point in our discussion, when it suddenly hit me… In Indie Game Design Participants: Jeffrey Miller, Matt Wilson, Jay Turner, Mike Holmes, Valamir.
<< more previous topics | | Subsequent Topics 5/2/2003 Michael Hopcroft: Technocon Guest list update Here is an update of the currest guest list for Technocon 2003 (August 15th-17th 2003, online convention):
Guests of Honor: S. John Ross (Risus: the Anything rpg, Uresia: Grave of… In Seraphim Guard Participants: Michael Hopcroft.
5/2/2003 Michael Tree: Using the Combat Simulator in play I love the combat simulator, and have been playing with it for days (at the expense of of studying, even.) In fact, I'm considering using it for running TROS, since… In The Riddle of Steel Participants: Michael Tree, Brian Leybourne, Morfedel, Wolfen, Valamir, Mike Holmes.
5/2/2003 Michael Hopcroft: Technocon's cartoon presence Just a reminder to all of you that our own babyCindi, Cynthia Celeste Miller, has agreed to be a guest at Technocon, the online convention I am running in August,… In Cartoon Action Hour Participants: Michael Hopcroft.
5/2/2003 murazor: First Contact (And combat question) And so I've finally made my first tentative steps into the world of TRoS, when I yesterday gathered two friends to create characters.
I'm setting the game in France 1567,… In The Riddle of Steel Participants: murazor, Mayhem1979, Draigh, Ashren Va'Hale, Bankuei, Vanguard, Tywin Lannister, Jake Norwood, Brian Leybourne.
5/2/2003 Mayhem1979: Insanity and ways to handle it in a PC... I just recently put together a character who I gave the major flaw Insane... Scizophrenic(sp?) to be exact. He literally hears voices. He has dealt with this by convincing himself… In The Riddle of Steel Participants: Mayhem1979, Draigh, Ashren Va'Hale, Sneaky Git, Bankuei, Nick Pagnucco, tetsugroo, Jake Norwood, Michael Tree, Rattlehead, Unsane.
5/2/2003 Cynthia Celeste Miller: New Review There's a review of the CAH dead tree edition at RPG.net. Feel free to post a comment at the bottom of the review page. In Cartoon Action Hour Participants: Cynthia Celeste Miller.
5/2/2003 hardcoremoose: Charnel Gods review Hey everyone,
Not sure if this was outlawed or not, but I wanted to point out the new Charnel Gods review at RPG.net by Bryan Bankhead. It's more than a… In Adept Press Participants: hardcoremoose, Jared A. Sorensen, Ron Edwards, Dav, rafial, Christopher Kubasik, Nev the Deranged, talysman, Valamir, b_bankhead.
5/2/2003 Matt Wilson: The Pool, on the Fly We were short a member last night at the last minute, and Clinton, madman that he is, offered to run the Pool ( I'm not so sure he meant to… In Actual Play Participants: Matt Wilson, Clinton R. Nixon, Mike Holmes, Yasha.
5/2/2003 clehrich: Aesthetics and Reality Okay, so I was grading papers or something, and when I turned around, there had been this hugely interesting debate here about aesthetics, reality, emulation, genre, and a… In RPG Theory Participants: clehrich, Bankuei, Emily Care, deadpanbob, John Kim, Bruce Baugh, C. Edwards, Le Joueur, Jere, Jack Spencer Jr, cruciel, Marco, Caldis, M. J. Young, jdagna, Sylus Thane, Ron Edwards.
5/2/2003 Waiwode: Frustrating Combat Two "Roman" characters from the Riddle Combat Generator. Both wearing the 4pt Chain armour the template comes with, one with a short spear, the other with a short sword.
I've… In The Riddle of Steel Participants: Waiwode, toli, Eamon Voss.
5/2/2003 Jeffrey Miller: Blackbirds: Abilities under fire/Adverse conditions Some people have asked me why I was leaning towards a scale of 2-6 to rate abilities in Blackbird, and here's the explanation, plus a chunk on abilities in Blackbird… In Indie Game Design Participants: Jeffrey Miller, Mike Holmes.
5/2/2003 rpghost: RPGMall opening soon! We are pleased to announce the soon to open to the public RPGMall.com site. This new site specializes in Indie/Small Press printed works and merchandising. Our goal is to increase… In Publishing Participants: rpghost, Matt Snyder, Valamir, Michael Hopcroft, Andrea Gualano, abzu, Matt, Walt Freitag, Adam.
5/2/2003 dunlaing: HeroQuest weapons and armor I heard a rumor that in HeroQuest, Edges will go the way of the dodo.* This led me to wondering how weapons and armor would be represented in HeroQuest, since… In HeroQuest Participants: dunlaing, Ian Cooper, Mike Holmes, Palashee, Peter Nordstrand.
5/2/2003 Fallen_Icarus: Sins of Our Forefathers - Charater Advancment help Hi,
The main rules can be found in the assosiated thread. I know its long and I apologize for the lengthy setting description. However its not required reading for this… In Indie Game Design Participants: Fallen_Icarus, Jeffrey Miller, dragongrace, Emmett, Mike Holmes, ross_winn.
5/2/2003 Felix: Holy 'That's what PCs are' Batman This was kind of inspired by Fang’s thread Psychotic (or is It Schizoid) Game Design. I’m not advocating what I’m saying here, just musing out loud and making observations. I’ll… In RPG Theory Participants: Felix, Clinton R. Nixon, Jeffrey Miller, Matt Wilson, Bankuei, Marco, John Kim, clehrich, Jack Spencer Jr, Valamir, cruciel, M. J. Young, Bruce Baugh, Le Joueur, Ron Edwards, Emily Care, simon_hibbs, Mike Holmes, Emmett, damion.
5/2/2003 Green: desperately seeking art I just finished my most recent revision of my game, Kathanaksaya (many thanks to John Kim for using that space). As you can see, the presentation is rather bland. I… In Connections Participants: Green, talysman.
5/2/2003 Christopher Kubasik: Zatalan! Land of Desire, Death and Adventure! Hi all,
I'm starting up a Sorcerer and Sword next week. This is the start of the game prep thread. Next wednesday we meet for character and world creation.
Besides… In Actual Play Participants: Christopher Kubasik, Ron Edwards, hardcoremoose, Valamir.
5/3/2003 greyorm: Effects of "the D20 Push" on Indie Industry [url=http://www.enworld.org/modules.php?op=modload&name=ENNews&file=index&newsdate=2003-05-01]Yesterday on EN World[/url], Ryan Dancey was championing the glory of the OGL and the benefits the market will reap from its existance. It got me wondering what it actually… In Publishing Participants: greyorm, Dav, Jack Spencer Jr, GMSkarka, Bruce Baugh, Ron Edwards, clehrich, Gold Rush Games, Valamir, Sylus Thane, Clinton R. Nixon, C. Edwards, Matt Snyder, philreed, samdowning, Ryan Wynne, efindel, JSDiamond.
5/3/2003 Norbert: Transbots peculiarities Hello,
As you probably all know, the series seed The Transbots was chiefly based on the Transformers cartoon (with maybe also a nod to their one-time competitor show, Challenge of… In Cartoon Action Hour Participants: Norbert, Cynthia Celeste Miller.
5/3/2003 MathiasJack: New mechanic system for draws in FLaW I want to thank both Spooky and taalyn for the great feed back. They have been essential to the development of my game.
Taalyn outlined the relationship map of the… In Indie Game Design Participants: MathiasJack, taalyn.
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